13L Playoff R1 Wheatbeer (+16) v Gamerman01(x)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Time for J6

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Almost got it figured out…
    Probably need to sleep on it
    Not quite ready to pull the trigger

  • 17

    No worries. Looking like I am losing the economic war, so I doubt this match will last many more rounds (excluding dice or errors).

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Sounds good to me  :-)

    Dithering about purchases and a couple of transports…  :-P

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, this one needed TWO nights sleep.
    I woke up knowing what to do.
    But not before dreaming about the game.  More of a nightmare, really.

    There were extra territories around Egypt that you had a stranglehold on.  One of them was worth 3 IPC’s.  I had taken Egypt with Italian transports, but you took it right back.  At least I stopped production for a round…. I was wondering without looking at the map if you had at least left my transport alone, using the air to secure Egypt.

    I controlled Malta but not Cyprus.

    UK collected 97 IPC’s (and this is not counting India).  I was thinking, how is this possible, when you’re not even getting the NO for original territories?  I started counting territories and IPC’s.  Egypt was and extra 5 IPC NO for UK.  I didn’t finish, because I woke up.  And no, I was not sweating.  But boy am I glad to wake up and see a UK making only 30!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    The decision that came to me immediately upon waking up -
    Concede Hong Kong.  I was trying to defend too many places Wednesday.

    Still a few decisions to make, but I think I can get it done this morning.

    India can produce 1-2 units per turn right now
    ANZAC can produce 2-3
    China can produce 4-5
    USA normally produces 5-8

    Japan produces 10  (I am thinking about finally building a minor but still not sure)

    Takes a lot of RAM to figure out what to do in A&A when being ganged up on  :-)

  • 12

    @Gamerman01:

    OK, this one needed TWO nights sleep.
    I woke up knowing what to do.
    But not before dreaming about the game.  More of a nightmare, really.

    There were extra territories around Egypt that you had a stranglehold on.  One of them was worth 3 IPC’s.  I had taken Egypt with Italian transports, but you took it right back.  At least I stopped production for a round…. I was wondering without looking at the map if you had at least left my transport alone, using the air to secure Egypt.

    I controlled Malta but not Cyprus.

    UK collected 97 IPC’s (and this is not counting India).  I was thinking, how is this possible, when you’re not even getting the NO for original territories?  I started counting territories and IPC’s.  Egypt was and extra 5 IPC NO for UK.  I didn’t finish, because I woke up.  And no, I was not sweating.  But boy am I glad to wake up and see a UK making only 30!

  • 12

    @Gamerman01:

    OK, this one needed TWO nights sleep.
    I woke up knowing what to do.
    But not before dreaming about the game.  More of a nightmare, really.

    There were extra territories around Egypt that you had a stranglehold on.  One of them was worth 3 IPC’s.  I had taken Egypt with Italian transports, but you took it right back.  At least I stopped production for a round…. I was wondering without looking at the map if you had at least left my transport alone, using the air to secure Egypt.

    I controlled Malta but not Cyprus.

    UK collected 97 IPC’s (and this is not counting India).  I was thinking, how is this possible, when you’re not even getting the NO for original territories?  I started counting territories and IPC’s.  Egypt was and extra 5 IPC NO for UK.  I didn’t finish, because I woke up.  And no, I was not sweating.  But boy am I glad to wake up and see a UK making only 30!

    :lol: this was fun to read

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hehe, yes, as Axis, if UK is making 97 even for 1 turn that is a nightmare scenario

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Funny, you know I would never dream that UK is making 0
    The deep dark fears come out in the night

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Caroline Islands to 25 Sea Zone
                1 infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery and 1 infantry moved from Kansu to Shensi
                1 bomber moved from Suiyuyan to Shensi
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                1 artillery moved from 38 Sea Zone to Burma
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
                1 infantry moved from 55 Sea Zone to Northern Territory
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from 41 Sea Zone to Shan State
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                3 fighters moved from Kwangtung to Kwangsi
                2 tactical_bombers moved from Kwangtung to Kwangsi

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 1 submarine and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win, taking Aleutian Islands from Americans with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Midway
                Battle in Burma
                Battle in Northern Territory
                Battle in Shan State
                    Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 mech_infantry
                    Japanese win, taking Midway from Americans, taking Burma from UK_Pacific, taking Northern Territory from ANZAC, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 artillery and 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                3 fighters moved from Shan State to 37 Sea Zone
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 tactical_bomber moved from Shan State to 35 Sea Zone
                1 carrier moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 55 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 aaGun moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from 25 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 artillery moved from Evenkiyskiy to Timguska
                1 infantry moved from Olgiy to Kansu
                1 aaGun, 1 armour, 5 artilleries and 1 mech_infantry moved from Suiyuyan to Hopei
                1 aaGun and 1 infantry moved from Chahar to Hopei
                1 mech_infantry moved from Kwangtung to Kiangsu
                2 fighters moved from 33 Sea Zone to Caroline Islands
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 carrier moved from 33 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to Philippines
                1 bomber moved from Shensi to Kiangsu
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 armour moved from Malaya to 37 Sea Zone
                1 armour and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Kwangsi to Philippines
                1 fighter moved from Kwangsi to Philippines
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                1 carrier, 4 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

  • 15 14

    @Gamerman01:

    Hehe, yes, as Axis, if UK is making 97 even for 1 turn that is a nightmare scenario

    Well, my UK made 62 last round vs wheat, Europe looks green and brown/orange (right now) but the Allies are still in a desperate position :-/

    Conclusion: Don’t bother too much about UK having a bit more money for few rounds^^

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 49 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 49 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 49 Sea Zone to 47 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 47 Sea Zone to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
                1 bomber moved from Queensland to Caroline Islands
                2 fighters moved from Queensland to Caroline Islands
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from India to 38 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 bomber moved from Western United States to Aleutian Islands
                1 tactical_bomber moved from Western United States to 8 Sea Zone

  • 17

    Putting my faith in dice here.

    Need scramble orders SZ33

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Comin’ right up

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I think you have 7 planes that need to land on carriers in 33 but you only have 3 carriers

    The one from Hawaii travelled 4 spaces and must land on a carrier.
    The 6 in the Carolines have 1 movement point left and must land on carriers.

    Or did I miss something?
    Thanks

  • 25 24 23 22 15 11 10 Official Q&A Mod

    If I am right, I imagine you just hold back the plane from Hawaii that you probably (at a glance) don’t need anyway?

    No scrambling, obviously

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 49 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 49 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 49 Sea Zone to 47 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 47 Sea Zone to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
                1 bomber moved from Queensland to Caroline Islands
                2 fighters moved from Queensland to Caroline Islands
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from India to 38 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 bomber moved from Western United States to Aleutian Islands
                1 tactical_bomber moved from Western United States to 8 Sea Zone

  • 17

    @Gamerman01:

    If I am right, I imagine you just hold back the plane from Hawaii that you probably (at a glance) don’t need anyway?

    No scrambling, obviously

    Yeah, that’s all I am changing with the repost.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 49 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 49 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 49 Sea Zone to 47 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 47 Sea Zone to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
                1 bomber moved from Queensland to Caroline Islands
                2 fighters moved from Queensland to Caroline Islands
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from India to 38 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 bomber moved from Western United States to Aleutian Islands
                1 tactical_bomber moved from Western United States to 8 Sea Zone

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 tactical_bomber and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Aleutian Islands
                    Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Aleutian Islands, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                        Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 33 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 fighter, 4 submarines and 3 transports
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 4 submarines in 33 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                    Americans win with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 fighter, 4 submarines and 3 transports remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Caroline Islands
                    Americans attack with 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers
                    Japanese defend with 3 aaGuns, 1 airfield, 3 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
                        AA fire in Caroline Islands :  3/7 hits
                        3 fighters owned by the Americans lost in Caroline Islands
                        Americans roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Caroline Islands, round 2 :  5/10 hits
                        Japanese roll dice for 3 aaGuns, 3 fighters, 5 infantry and 2 tactical_bombers in Caroline Islands, round 2 :  5/10 hits
                        1 artillery owned by the Americans , 2 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in Caroline Islands, round 3 :  2/5 hits
                        Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Caroline Islands, round 3 :  5/8 hits
                        1 fighter owned by the Americans , 1 artillery owned by the Americans , 2 infantry owned by the Japanese , 2 tactical_bombers owned by the Americans and 1 bomber owned by the Americans lost in Caroline Islands
                    Japanese win with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -67
                    Casualties for Japanese: 3 aaGuns and 4 infantry
                    Casualties for Americans: 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers
                Battle in 38 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 38 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 fighter in 25 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from Aleutian Islands to British Columbia
                1 tactical_bomber moved from 8 Sea Zone to British Columbia
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                1 carrier moved from 11 Sea Zone to 26 Sea Zone
                1 fighter moved from 38 Sea Zone to India
                1 fighter moved from 11 Sea Zone to 26 Sea Zone
                1 fighter moved from 11 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 bombers and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 59 / 83
        Russians : 10 / 22
        Japanese : 67 / 73
        Americans : 50 / 72
        Chinese : 6 / 13
        British : 30 / 30
        UK_Pacific : 5 / 3
        Italians : 19 / 29
        ANZAC : 12 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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