Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
OK, this one needed TWO nights sleep.
I woke up knowing what to do.
But not before dreaming about the game. More of a nightmare, really.
There were extra territories around Egypt that you had a stranglehold on. One of them was worth 3 IPC’s. I had taken Egypt with Italian transports, but you took it right back. At least I stopped production for a round…. I was wondering without looking at the map if you had at least left my transport alone, using the air to secure Egypt.
I controlled Malta but not Cyprus.
UK collected 97 IPC’s (and this is not counting India). I was thinking, how is this possible, when you’re not even getting the NO for original territories? I started counting territories and IPC’s. Egypt was and extra 5 IPC NO for UK. I didn’t finish, because I woke up. And no, I was not sweating. But boy am I glad to wake up and see a UK making only 30!
The decision that came to me immediately upon waking up -
Concede Hong Kong. I was trying to defend too many places Wednesday.
Still a few decisions to make, but I think I can get it done this morning.
India can produce 1-2 units per turn right now
ANZAC can produce 2-3
China can produce 4-5
USA normally produces 5-8
Japan produces 10 (I am thinking about finally building a minor but still not sure)
Takes a lot of RAM to figure out what to do in A&A when being ganged up on :-)
OK, this one needed TWO nights sleep.
I woke up knowing what to do.
But not before dreaming about the game. More of a nightmare, really.There were extra territories around Egypt that you had a stranglehold on. One of them was worth 3 IPC’s. I had taken Egypt with Italian transports, but you took it right back. At least I stopped production for a round…. I was wondering without looking at the map if you had at least left my transport alone, using the air to secure Egypt.
I controlled Malta but not Cyprus.
UK collected 97 IPC’s (and this is not counting India). I was thinking, how is this possible, when you’re not even getting the NO for original territories? I started counting territories and IPC’s. Egypt was and extra 5 IPC NO for UK. I didn’t finish, because I woke up. And no, I was not sweating. But boy am I glad to wake up and see a UK making only 30!
OK, this one needed TWO nights sleep.
I woke up knowing what to do.
But not before dreaming about the game. More of a nightmare, really.There were extra territories around Egypt that you had a stranglehold on. One of them was worth 3 IPC’s. I had taken Egypt with Italian transports, but you took it right back. At least I stopped production for a round…. I was wondering without looking at the map if you had at least left my transport alone, using the air to secure Egypt.
I controlled Malta but not Cyprus.
UK collected 97 IPC’s (and this is not counting India). I was thinking, how is this possible, when you’re not even getting the NO for original territories? I started counting territories and IPC’s. Egypt was and extra 5 IPC NO for UK. I didn’t finish, because I woke up. And no, I was not sweating. But boy am I glad to wake up and see a UK making only 30!
:lol: this was fun to read
Hehe, yes, as Axis, if UK is making 97 even for 1 turn that is a nightmare scenario
Funny, you know I would never dream that UK is making 0
The deep dark fears come out in the night
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Caroline Islands to 25 Sea Zone
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Kansu to Shensi
1 bomber moved from Suiyuyan to Shensi
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 41 Sea Zone to Shan State
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
3 fighters moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Aleutian Islands
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese win, taking Aleutian Islands from Americans with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Burma
Battle in Northern Territory
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 mech_infantry
Japanese win, taking Midway from Americans, taking Burma from UK_Pacific, taking Northern Territory from ANZAC, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
3 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Shan State to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 25 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Evenkiyskiy to Timguska
1 infantry moved from Olgiy to Kansu
1 aaGun, 1 armour, 5 artilleries and 1 mech_infantry moved from Suiyuyan to Hopei
1 aaGun and 1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Kwangtung to Kiangsu
2 fighters moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 bomber moved from Shensi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to 35 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 carrier, 4 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Hehe, yes, as Axis, if UK is making 97 even for 1 turn that is a nightmare scenario
Well, my UK made 62 last round vs wheat, Europe looks green and brown/orange (right now) but the Allies are still in a desperate position :-/
Conclusion: Don’t bother too much about UK having a bit more money for few rounds^^
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 49 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 49 Sea Zone to 47 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 47 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 tactical_bomber moved from Western United States to 8 Sea Zone
Putting my faith in dice here.
Need scramble orders SZ33
Comin’ right up
I think you have 7 planes that need to land on carriers in 33 but you only have 3 carriers
The one from Hawaii travelled 4 spaces and must land on a carrier.
The 6 in the Carolines have 1 movement point left and must land on carriers.
Or did I miss something?
Thanks
If I am right, I imagine you just hold back the plane from Hawaii that you probably (at a glance) don’t need anyway?
No scrambling, obviously
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 49 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 49 Sea Zone to 47 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 47 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 tactical_bomber moved from Western United States to 8 Sea Zone
If I am right, I imagine you just hold back the plane from Hawaii that you probably (at a glance) don’t need anyway?
No scrambling, obviously
Yeah, that’s all I am changing with the repost.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 49 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 49 Sea Zone to 47 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 47 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 tactical_bomber moved from Western United States to 8 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 tactical_bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 fighter, 4 submarines and 3 transports
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 fighter, 4 submarines and 3 transports remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Caroline Islands
Americans attack with 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 3 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
AA fire in Caroline Islands : 3/7 hits
3 fighters owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 5/10 hits
Japanese roll dice for 3 aaGuns, 3 fighters, 5 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 5/10 hits
1 artillery owned by the Americans , 2 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in Caroline Islands, round 3 : 2/5 hits
Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Caroline Islands, round 3 : 5/8 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 2 infantry owned by the Japanese , 2 tactical_bombers owned by the Americans and 1 bomber owned by the Americans lost in Caroline Islands
Japanese win with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -67
Casualties for Japanese: 3 aaGuns and 4 infantry
Casualties for Americans: 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers
Battle in 38 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from Aleutian Islands to British Columbia
1 tactical_bomber moved from 8 Sea Zone to British Columbia
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from 38 Sea Zone to India
1 fighter moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from 11 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 bombers and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 59 / 83
Russians : 10 / 22
Japanese : 67 / 73
Americans : 50 / 72
Chinese : 6 / 13
British : 30 / 30
UK_Pacific : 5 / 3
Italians : 19 / 29
ANZAC : 12 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Didn’t finish the NCM.
Allies concede defeat.
Some people might question gambling on Carolines, but I think 40% there was better than my odds of winning against you playing safe. If I had been lucky, I might have had enough defenders to make a SZ33 counterattack costly for Japan.
Excuse me for saying the scrambling decision was obvious, I suppose it really wasn’t totally obvious when you consider counter-attack possibilities
Didn’t finish the NCM.
Allies concede defeat.
Some people might question gambling on Carolines, but I think 40% there was better than my odds of winning against you playing safe. If I had been lucky, I might have had enough defenders to make a SZ33 counterattack costly for Japan.
Great -
Good game, Wheatbeer!
I for one am not questioning it -
I was already calculating counterattack on Z33, but assuming you lose all or all but 1 ground unit, I don’t think I would have counterattacked (roughly 85% odds, maybe) because as you pointed out, it would have probably been too costly.
good game guys!