@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
Almost got it figured out…
Probably need to sleep on it
Not quite ready to pull the trigger
No worries. Looking like I am losing the economic war, so I doubt this match will last many more rounds (excluding dice or errors).
Sounds good to me :-)
Dithering about purchases and a couple of transports… :-P
OK, this one needed TWO nights sleep.
I woke up knowing what to do.
But not before dreaming about the game. More of a nightmare, really.
There were extra territories around Egypt that you had a stranglehold on. One of them was worth 3 IPC’s. I had taken Egypt with Italian transports, but you took it right back. At least I stopped production for a round…. I was wondering without looking at the map if you had at least left my transport alone, using the air to secure Egypt.
I controlled Malta but not Cyprus.
UK collected 97 IPC’s (and this is not counting India). I was thinking, how is this possible, when you’re not even getting the NO for original territories? I started counting territories and IPC’s. Egypt was and extra 5 IPC NO for UK. I didn’t finish, because I woke up. And no, I was not sweating. But boy am I glad to wake up and see a UK making only 30!
The decision that came to me immediately upon waking up -
Concede Hong Kong. I was trying to defend too many places Wednesday.
Still a few decisions to make, but I think I can get it done this morning.
India can produce 1-2 units per turn right now
ANZAC can produce 2-3
China can produce 4-5
USA normally produces 5-8
Japan produces 10 (I am thinking about finally building a minor but still not sure)
Takes a lot of RAM to figure out what to do in A&A when being ganged up on :-)
OK, this one needed TWO nights sleep.
I woke up knowing what to do.
But not before dreaming about the game. More of a nightmare, really.There were extra territories around Egypt that you had a stranglehold on. One of them was worth 3 IPC’s. I had taken Egypt with Italian transports, but you took it right back. At least I stopped production for a round…. I was wondering without looking at the map if you had at least left my transport alone, using the air to secure Egypt.
I controlled Malta but not Cyprus.
UK collected 97 IPC’s (and this is not counting India). I was thinking, how is this possible, when you’re not even getting the NO for original territories? I started counting territories and IPC’s. Egypt was and extra 5 IPC NO for UK. I didn’t finish, because I woke up. And no, I was not sweating. But boy am I glad to wake up and see a UK making only 30!
OK, this one needed TWO nights sleep.
I woke up knowing what to do.
But not before dreaming about the game. More of a nightmare, really.There were extra territories around Egypt that you had a stranglehold on. One of them was worth 3 IPC’s. I had taken Egypt with Italian transports, but you took it right back. At least I stopped production for a round…. I was wondering without looking at the map if you had at least left my transport alone, using the air to secure Egypt.
I controlled Malta but not Cyprus.
UK collected 97 IPC’s (and this is not counting India). I was thinking, how is this possible, when you’re not even getting the NO for original territories? I started counting territories and IPC’s. Egypt was and extra 5 IPC NO for UK. I didn’t finish, because I woke up. And no, I was not sweating. But boy am I glad to wake up and see a UK making only 30!
:lol: this was fun to read
Hehe, yes, as Axis, if UK is making 97 even for 1 turn that is a nightmare scenario
Funny, you know I would never dream that UK is making 0
The deep dark fears come out in the night
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Caroline Islands to 25 Sea Zone
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Kansu to Shensi
1 bomber moved from Suiyuyan to Shensi
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 41 Sea Zone to Shan State
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
3 fighters moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Aleutian Islands
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese win, taking Aleutian Islands from Americans with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Burma
Battle in Northern Territory
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 mech_infantry
Japanese win, taking Midway from Americans, taking Burma from UK_Pacific, taking Northern Territory from ANZAC, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
3 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Shan State to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 25 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Evenkiyskiy to Timguska
1 infantry moved from Olgiy to Kansu
1 aaGun, 1 armour, 5 artilleries and 1 mech_infantry moved from Suiyuyan to Hopei
1 aaGun and 1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Kwangtung to Kiangsu
2 fighters moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 bomber moved from Shensi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to 35 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 carrier, 4 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Hehe, yes, as Axis, if UK is making 97 even for 1 turn that is a nightmare scenario
Well, my UK made 62 last round vs wheat, Europe looks green and brown/orange (right now) but the Allies are still in a desperate position :-/
Conclusion: Don’t bother too much about UK having a bit more money for few rounds^^
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 49 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 49 Sea Zone to 47 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 47 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 tactical_bomber moved from Western United States to 8 Sea Zone
Putting my faith in dice here.
Need scramble orders SZ33
Comin’ right up
I think you have 7 planes that need to land on carriers in 33 but you only have 3 carriers
The one from Hawaii travelled 4 spaces and must land on a carrier.
The 6 in the Carolines have 1 movement point left and must land on carriers.
Or did I miss something?
Thanks
If I am right, I imagine you just hold back the plane from Hawaii that you probably (at a glance) don’t need anyway?
No scrambling, obviously
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 49 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 49 Sea Zone to 47 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 47 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 tactical_bomber moved from Western United States to 8 Sea Zone
If I am right, I imagine you just hold back the plane from Hawaii that you probably (at a glance) don’t need anyway?
No scrambling, obviously
Yeah, that’s all I am changing with the repost.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 49 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 49 Sea Zone to 47 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 47 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 tactical_bomber moved from Western United States to 8 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 tactical_bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 fighter, 4 submarines and 3 transports
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 fighter, 4 submarines and 3 transports remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Caroline Islands
Americans attack with 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 3 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
AA fire in Caroline Islands : 3/7 hits
3 fighters owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 5/10 hits
Japanese roll dice for 3 aaGuns, 3 fighters, 5 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 5/10 hits
1 artillery owned by the Americans , 2 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in Caroline Islands, round 3 : 2/5 hits
Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Caroline Islands, round 3 : 5/8 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 2 infantry owned by the Japanese , 2 tactical_bombers owned by the Americans and 1 bomber owned by the Americans lost in Caroline Islands
Japanese win with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -67
Casualties for Japanese: 3 aaGuns and 4 infantry
Casualties for Americans: 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers
Battle in 38 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from Aleutian Islands to British Columbia
1 tactical_bomber moved from 8 Sea Zone to British Columbia
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from 38 Sea Zone to India
1 fighter moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from 11 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 bombers and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 59 / 83
Russians : 10 / 22
Japanese : 67 / 73
Americans : 50 / 72
Chinese : 6 / 13
British : 30 / 30
UK_Pacific : 5 / 3
Italians : 19 / 29
ANZAC : 12 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Didn’t finish the NCM.
Allies concede defeat.
Some people might question gambling on Carolines, but I think 40% there was better than my odds of winning against you playing safe. If I had been lucky, I might have had enough defenders to make a SZ33 counterattack costly for Japan.