Should have let your des alive, would have saved me a bmb :(
Wittman <axis>vs Inno <allies>9 Bids + Black Sea Close Game 5</allies></axis>
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to Russia
1 artillery moved from West Russia to RussiaPlace Units - Russians
1 infantry placed in Karelia S.S.R.
1 aaGun and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
I totally forgot about moving the non-combat moves of certain US armies (and just realized this after putting new purchased units) so I made some edit on it.
Cheers,
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 8
Purchase Units - Germans
Germans repair 4 damage on 4 factories; Remaining resources: 46 PUs;
Germans buy 6 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Caucasus to Kazakh S.S.R.
1 bomber moved from Caucasus to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
3 infantry moved from Baltic States to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
1 infantry moved from Poland to Belorussia
Germans take Belorussia from British
1 artillery moved from Poland to Belorussia
1 infantry moved from Caucasus to West Russia
1 armour moved from Caucasus to Ukraine S.S.R.
1 armour moved from Ukraine S.S.R. to West Russia
1 armour moved from Caucasus to Kazakh S.S.R.Combat - Germans
Battle in West Russia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans win, taking Kazakh S.S.R. from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Karelia S.S.R.
Germans attack with 3 armour, 1 bomber, 3 fighters and 3 infantry
British defend with 1 aaGun and 2 armour; Russians defend with 1 factory and 3 infantry; Americans defend with 1 armour, 3 fighters and 1 infantry
2 armour owned by the Germans retreated to Baltic States
Russians win with 3 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour, 1 fighter and 3 infantry
Casualties for Russians: 2 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Caucasus
1 fighter moved from Karelia S.S.R. to Caucasus
1 bomber moved from Karelia S.S.R. to Caucasus
1 infantry moved from Germany to Baltic States
1 infantry moved from Germany to Baltic States
1 aaGun and 3 infantry moved from Northwestern Europe to France
1 infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Rhodesia to Anglo-Egyptian Sudan
1 artillery moved from Poland to Baltic States
1 submarine moved from 9 Sea Zone to 12 Sea Zone
1 submarine moved from 14 Sea Zone to 9 Sea Zone
1 battleship and 1 carrier moved from 14 Sea Zone to 15 Sea Zone
1 fighter moved from 14 Sea Zone to FrancePlace Units - Germans
2 artilleries and 2 infantry placed in Caucasus
4 artilleries, 1 fighter and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total -
You have far too many units. I do not think I can hold on much longer.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from Karelia S.S.R. to 5 Sea Zone
1 armour moved from 5 Sea Zone to Germany
1 infantry moved from 5 Sea Zone to Germany
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Germany
1 infantry moved from 5 Sea Zone to Germany
1 fighter moved from 6 Sea Zone to Germany
1 infantry moved from India to Persia
1 infantry moved from India to Persia
2 fighters moved from India to PersiaCombat - British
Battle in Germany
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 aaGun, 4 artilleries, 1 factory, 1 fighter and 2 infantry
Germans win with 4 artilleries and 1 fighter remaining. Battle score for attacker is -15
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Battle in Persia
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
British win, taking Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters moved from Persia to Russia
1 infantry moved from India to Burma
1 infantry moved from Norway to Finland
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in United Kingdom
1 fighter placed in India
British undo move 2.
2 fighters placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs total -
Welcome back :)! I hope you enjoyed your holiday.
I tried to attack your Germany homeland now. Please note that I took your AA gun instead of infantry away. if you would rather keep AA gun feel free to edit and replace that with an artillery.
I thought my Russia won’t hold for long a while back and am happy to see it is still in the game… Got some lucky dices in key battle probably.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from Philippine Islands to Burma
1 armour moved from Szechwan to Burma
1 armour moved from Szechwan to Persia
1 bomber moved from Malaya to Persia
1 bomber moved from Japan to Burma
1 fighter moved from 34 Sea Zone to PersiaCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 infantry
Japanese win, taking Burma from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 1 armour, 1 bomber and 1 fighter
British defend with 2 infantry
Japanese win, taking Persia from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 34 Sea Zone to 37 Sea Zone
1 fighter moved from Persia to 37 Sea Zone
1 artillery moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Burma to French Indo-China Thailand
1 bomber moved from Burma to French Indo-China Thailand
1 submarine moved from 60 Sea Zone to 57 Sea Zone
1 bomber moved from Persia to Caucasus
1 armour moved from Manchuria to Sinkiang
2 armour moved from Manchuria to SinkiangPlace Units - Japanese
1 armour, 1 artillery and 1 bomber placed in East Indies
2 armour and 1 infantry placed in Manchuria
1 transport placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
Had a great time thank you. Saw my football team(Fiorentina) beat our arch rivals(Juventus) in the grudge game of the season. I also had a pizza a day(my fav food) and countless beers.
I love my native city. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 6 Sea Zone to Germany
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from Karelia S.S.R. to 5 Sea Zone
1 armour moved from 5 Sea Zone to Germany
3 fighters moved from Karelia S.S.R. to Germany
1 fighter moved from Archangel to Germany
1 bomber moved from Russia to Germany
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 fighter moved from 11 Sea Zone to 9 Sea Zone
1 destroyer moved from 11 Sea Zone to 12 Sea Zone
1 fighter moved from 11 Sea Zone to 12 Sea ZoneCombat - Americans
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 12 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Germany
Americans attack with 1 armour, 1 bomber and 6 fighters
Germans defend with 4 artilleries, 1 factory and 1 fighter
Americans captures 52PUs while taking Germans capital
Americans win, taking Germany from Germans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 4 artilleries and 1 fighter
Casualties for Americans: 2 fightersNon Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Germany to 5 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
1 fighter moved from 9 Sea Zone to United Kingdom
1 fighter moved from 12 Sea Zone to United Kingdom
2 fighters moved from New Guinea to Western Australia
1 bomber moved from Germany to FinlandPlace Units - Americans
1 submarine placed in 56 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 fighters placed in 11 Sea Zone
1 destroyer placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 102 PUs total -
Sounds like a great time. I love watching football to when I was in college. (In the past we watch soccer more). It is particularly satisfying when you see your home team winning :lol:
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Nice move. Did not see the Karelian Armour loading up on your Transport. Missed that, although I had attacked it in order to Eliminate your Tanks.
Can I not recover do you think?
Have not downloaded game. -
Thank you. :lol: I think in order for you to recover you need to either take out Russia immediately, or try to hold 3 VCs by end of a turn. My India will fall likely from what it looks now, and if you hold the top Russia land that means you just need 1 more after Germany is recaptured.
I haven’t played with the Russia round yet, will do it later after work.
Cheers,
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 9
Research Technology - Russians
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
1 artillery moved from Russia to NovosibirskCombat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 artillery; Germans defend with 1 armour and 1 artillery
Russians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 9
Combat Move - Germans
1 artillery and 1 infantry moved from Belorussia to Karelia S.S.R.
1 fighter and 5 infantry moved from France to Germany
3 armour, 3 artilleries, 1 bomber, 2 fighters and 3 infantry moved from Caucasus to Russia
1 infantry moved from Belgian Congo to French Equatorial Africa
Germans take French Equatorial Africa from British
1 artillery moved from Anglo-Egyptian Sudan to French Equatorial Africa
1 artillery moved from Baltic States to Germany
1 infantry moved from Baltic States to Germany
1 armour moved from Baltic States to Germany
1 armour moved from Baltic States to Germany
1 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from West Russia to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to RussiaCombat - Germans
Germans creates battle in territory 5 Sea Zone
Battle in 5 Sea Zone
Germans attack with 1 submarine
British defend with 1 artillery, 1 carrier, 2 infantry and 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Karelia S.S.R.
Germans attack with 1 artillery and 2 infantry
British defend with 1 armour; Russians defend with 1 factory and 1 infantry
Russians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Germany
Germans attack with 2 armour, 1 artillery, 1 fighter and 6 infantry
Americans defend with 1 armour and 1 factory
Germans win, taking Germany from Americans with 2 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Russia
Germans attack with 4 armour, 3 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 2 fighters; Russians defend with 1 aaGun, 1 factory, 2 fighters and 10 infantry; Americans defend with 1 fighter
1 armour owned by the Germans retreated to Caucasus
Russians win with 5 fighters and 6 infantry remaining. Battle score for attacker is -32
Casualties for Germans: 3 armour, 3 artilleries, 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 4 infantryNon Combat Move - Germans
1 aaGun moved from France to Germany
1 fighter moved from Russia to Caucasus
1 bomber moved from Russia to Sinkiang
1 bomber moved from Sinkiang to Anhwei
1 fighter moved from Germany to PolandTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total -
That was a disaster!
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Sorry for seeing this happen. If it were me I would be frustrating too.
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I had half a chance of taking Moscow with Japan afterwards. opportunity lost now.
You cleverly sent your US TT to Canada and have 2 units to drop in France, so I was never going to win, but was the plan until I lost Germany. Am happy to play on, but I cannot turn it around, as long as you build in the Pacific as the US, of course! -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Russia to Persia
1 artillery moved from India to Persia
1 infantry moved from 5 Sea Zone to Baltic States
British take Baltic States from Germans
1 armour moved from Karelia S.S.R. to West Russia
British take West Russia from Germans
1 armour moved from West Russia to Russia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
1 infantry moved from Finland to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from GermansCombat - British
Battle in Persia
British attack with 1 artillery and 2 fighters
Japanese defend with 1 armour
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 artilleryNon Combat Move - British
2 fighters moved from Persia to Russia
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 fighters moved from United Kingdom to Karelia S.S.R.
1 carrier and 2 fighters moved from 5 Sea Zone to 6 Sea ZonePlace Units - British
1 transport placed in 6 Sea Zone
1 armour and 3 infantry placed in United Kingdom
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Russia to Persia
1 artillery moved from India to Persia
1 infantry moved from 5 Sea Zone to Baltic States
British take Baltic States from Germans
1 armour moved from Karelia S.S.R. to West Russia
British take West Russia from Germans
1 armour moved from West Russia to Russia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
1 infantry moved from Finland to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from GermansCombat - British
Battle in Persia
British attack with 1 artillery and 2 fighters
Japanese defend with 1 armour
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 artilleryNon Combat Move - British
2 fighters moved from Persia to Russia
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 fighters moved from United Kingdom to Karelia S.S.R.
1 carrier and 2 fighters moved from 5 Sea Zone to 6 Sea ZonePlace Units - British
1 transport placed in 6 Sea Zone
1 armour and 3 infantry placed in United Kingdom
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 5 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 5 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
I made an edit by not moving the British cruiser but keep at the same same zone where it starts at the beginning.
I think it is still possible for you to make a come back. Although Germany is weakened, Japan is now advancing…I need to think how to defense :lol:





