I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from 4 Sea Zone to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Belorussia
British take Belorussia from Germans
1 armour moved from Belorussia to Karelia S.S.R.
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from Archangel to Kazakh S.S.R.
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 fighter moved from Archangel to Kazakh S.S.R.
Combat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Kazakh S.S.R. from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 carrier moved from 4 Sea Zone to 6 Sea Zone
1 fighter moved from 4 Sea Zone to 6 Sea Zone
1 aaGun moved from 4 Sea Zone to Karelia S.S.R.
2 armour moved from India to Persia
1 fighter moved from Burma to India
1 fighter moved from Kazakh S.S.R. to Persia
1 fighter moved from Kazakh S.S.R. to India
1 artillery moved from India to Persia
Place Units - British
1 destroyer placed in 6 Sea Zone
2 infantry placed in India
1 artillery placed in India
British undo move 3.
2 artilleries placed in United Kingdom
1 infantry placed in India
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Yunnan to Burma
1 armour moved from Szechwan to Burma
1 bomber moved from Japan to Burma
1 submarine moved from 60 Sea Zone to 52 Sea Zone
1 bomber moved from Japan to 52 Sea Zone
1 infantry moved from Egypt to 34 Sea Zone
1 artillery moved from Egypt to 34 Sea Zone
1 infantry moved from Italian East Africa to 34 Sea Zone
1 artillery moved from Italian East Africa to 34 Sea Zone
2 artilleries and 2 infantry moved from 34 Sea Zone to Persia
1 fighter moved from 34 Sea Zone to Persia
Combat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 armour, 1 bomber and 1 infantry
British defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 2 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 2 infantry
British defend with 2 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Persia
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 2 armour, 2 artilleries and 1 fighter
Japanese win, taking Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 armour, 2 artilleries and 1 fighter
Non Combat Move - Japanese
1 fighter moved from Persia to 34 Sea Zone
1 artillery moved from Anhwei to Szechwan
2 armour moved from Manchuria to Szechwan
1 bomber moved from Burma to Kwangtung
1 bomber moved from 52 Sea Zone to Japan
1 fighter moved from Japan to 48 Sea Zone
1 fighter moved from 48 Sea Zone to Philippine Islands
Place Units - Japanese
1 factory placed in East Indies
1 submarine placed in 60 Sea Zone
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total
Would you please put my Japanese bomber in Malaya, not Kwantung? Thank you.
Cannot play until next Sat now.
Keep well.
Sure - I will do it later shortly.
Have a good holiday! See you when back.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from 2 Sea Zone to 3 Sea Zone
1 bomber moved from Russia to Caucasus
Combat - Americans
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in Caucasus
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 infantry moved from Finland to Karelia S.S.R.
1 armour moved from Finland to Karelia S.S.R.
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
2 transports moved from 4 Sea Zone to 6 Sea Zone
1 carrier moved from 2 Sea Zone to 6 Sea Zone
2 fighters moved from 11 Sea Zone to 6 Sea Zone
1 fighter moved from 3 Sea Zone to Karelia S.S.R.
1 bomber moved from Caucasus to Russia
1 fighter moved from 3 Sea Zone to Archangel
1 cruiser moved from 2 Sea Zone to 6 Sea Zone
Place Units - Americans
2 destroyers, 2 fighters and 1 transport placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western Canada: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Removing units owned by Americans from Wake Island: 1 fighter
EDIT: Removing units owned by Americans from Wake Island: 1 fighter
EDIT: Adding units owned by Americans to New Guinea: 2 fighters
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 destroyer, 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 destroyer, 2 infantry and 1 transport
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer, 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer, 2 infantry and 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to Russia
1 artillery moved from West Russia to Russia
Place Units - Russians
1 infantry placed in Karelia S.S.R.
1 aaGun and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
I totally forgot about moving the non-combat moves of certain US armies (and just realized this after putting new purchased units) so I made some edit on it.
Cheers,
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 8
Purchase Units - Germans
Germans repair 4 damage on 4 factories; Remaining resources: 46 PUs;
Germans buy 6 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Kazakh S.S.R.
1 bomber moved from Caucasus to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
3 infantry moved from Baltic States to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
1 infantry moved from Poland to Belorussia
Germans take Belorussia from British
1 artillery moved from Poland to Belorussia
1 infantry moved from Caucasus to West Russia
1 armour moved from Caucasus to Ukraine S.S.R.
1 armour moved from Ukraine S.S.R. to West Russia
1 armour moved from Caucasus to Kazakh S.S.R.
Combat - Germans
Battle in West Russia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans win, taking Kazakh S.S.R. from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Karelia S.S.R.
Germans attack with 3 armour, 1 bomber, 3 fighters and 3 infantry
British defend with 1 aaGun and 2 armour; Russians defend with 1 factory and 3 infantry; Americans defend with 1 armour, 3 fighters and 1 infantry
2 armour owned by the Germans retreated to Baltic States
Russians win with 3 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour, 1 fighter and 3 infantry
Casualties for Russians: 2 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Caucasus
1 fighter moved from Karelia S.S.R. to Caucasus
1 bomber moved from Karelia S.S.R. to Caucasus
1 infantry moved from Germany to Baltic States
1 infantry moved from Germany to Baltic States
1 aaGun and 3 infantry moved from Northwestern Europe to France
1 infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Rhodesia to Anglo-Egyptian Sudan
1 artillery moved from Poland to Baltic States
1 submarine moved from 9 Sea Zone to 12 Sea Zone
1 submarine moved from 14 Sea Zone to 9 Sea Zone
1 battleship and 1 carrier moved from 14 Sea Zone to 15 Sea Zone
1 fighter moved from 14 Sea Zone to France
Place Units - Germans
2 artilleries and 2 infantry placed in Caucasus
4 artilleries, 1 fighter and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
You have far too many units. I do not think I can hold on much longer.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from Karelia S.S.R. to 5 Sea Zone
1 armour moved from 5 Sea Zone to Germany
1 infantry moved from 5 Sea Zone to Germany
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Germany
1 infantry moved from 5 Sea Zone to Germany
1 fighter moved from 6 Sea Zone to Germany
1 infantry moved from India to Persia
1 infantry moved from India to Persia
2 fighters moved from India to Persia
Combat - British
Battle in Germany
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 aaGun, 4 artilleries, 1 factory, 1 fighter and 2 infantry
Germans win with 4 artilleries and 1 fighter remaining. Battle score for attacker is -15
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Battle in Persia
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
British win, taking Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters moved from Persia to Russia
1 infantry moved from India to Burma
1 infantry moved from Norway to Finland
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in United Kingdom
1 fighter placed in India
British undo move 2.
2 fighters placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Welcome back :)! I hope you enjoyed your holiday.
I tried to attack your Germany homeland now. Please note that I took your AA gun instead of infantry away. if you would rather keep AA gun feel free to edit and replace that with an artillery.
I thought my Russia won’t hold for long a while back and am happy to see it is still in the game… Got some lucky dices in key battle probably.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 fighter moved from Philippine Islands to Burma
1 armour moved from Szechwan to Burma
1 armour moved from Szechwan to Persia
1 bomber moved from Malaya to Persia
1 bomber moved from Japan to Burma
1 fighter moved from 34 Sea Zone to Persia
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 infantry
Japanese win, taking Burma from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 1 armour, 1 bomber and 1 fighter
British defend with 2 infantry
Japanese win, taking Persia from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 34 Sea Zone to 37 Sea Zone
1 fighter moved from Persia to 37 Sea Zone
1 artillery moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Burma to French Indo-China Thailand
1 bomber moved from Burma to French Indo-China Thailand
1 submarine moved from 60 Sea Zone to 57 Sea Zone
1 bomber moved from Persia to Caucasus
1 armour moved from Manchuria to Sinkiang
2 armour moved from Manchuria to Sinkiang
Place Units - Japanese
1 armour, 1 artillery and 1 bomber placed in East Indies
2 armour and 1 infantry placed in Manchuria
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Had a great time thank you. Saw my football team(Fiorentina) beat our arch rivals(Juventus) in the grudge game of the season. I also had a pizza a day(my fav food) and countless beers.
I love my native city.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 6 Sea Zone to Germany
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from Karelia S.S.R. to 5 Sea Zone
1 armour moved from 5 Sea Zone to Germany
3 fighters moved from Karelia S.S.R. to Germany
1 fighter moved from Archangel to Germany
1 bomber moved from Russia to Germany
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 fighter moved from 11 Sea Zone to 9 Sea Zone
1 destroyer moved from 11 Sea Zone to 12 Sea Zone
1 fighter moved from 11 Sea Zone to 12 Sea Zone
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 12 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Germany
Americans attack with 1 armour, 1 bomber and 6 fighters
Germans defend with 4 artilleries, 1 factory and 1 fighter
Americans captures 52PUs while taking Germans capital
Americans win, taking Germany from Germans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 4 artilleries and 1 fighter
Casualties for Americans: 2 fighters
Non Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Germany to 5 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
1 fighter moved from 9 Sea Zone to United Kingdom
1 fighter moved from 12 Sea Zone to United Kingdom
2 fighters moved from New Guinea to Western Australia
1 bomber moved from Germany to Finland
Place Units - Americans
1 submarine placed in 56 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 fighters placed in 11 Sea Zone
1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 102 PUs total
Sounds like a great time. I love watching football to when I was in college. (In the past we watch soccer more). It is particularly satisfying when you see your home team winning :lol:
Nice move. Did not see the Karelian Armour loading up on your Transport. Missed that, although I had attacked it in order to Eliminate your Tanks.
Can I not recover do you think?
Have not downloaded game.
Thank you. :lol: I think in order for you to recover you need to either take out Russia immediately, or try to hold 3 VCs by end of a turn. My India will fall likely from what it looks now, and if you hold the top Russia land that means you just need 1 more after Germany is recaptured.
I haven’t played with the Russia round yet, will do it later after work.
Cheers,
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 9
Research Technology - Russians
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
1 artillery moved from Russia to Novosibirsk
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 artillery; Germans defend with 1 armour and 1 artillery
Russians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 9
Combat Move - Germans
1 artillery and 1 infantry moved from Belorussia to Karelia S.S.R.
1 fighter and 5 infantry moved from France to Germany
3 armour, 3 artilleries, 1 bomber, 2 fighters and 3 infantry moved from Caucasus to Russia
1 infantry moved from Belgian Congo to French Equatorial Africa
Germans take French Equatorial Africa from British
1 artillery moved from Anglo-Egyptian Sudan to French Equatorial Africa
1 artillery moved from Baltic States to Germany
1 infantry moved from Baltic States to Germany
1 armour moved from Baltic States to Germany
1 armour moved from Baltic States to Germany
1 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from West Russia to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Russia
Combat - Germans
Germans creates battle in territory 5 Sea Zone
Battle in 5 Sea Zone
Germans attack with 1 submarine
British defend with 1 artillery, 1 carrier, 2 infantry and 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Karelia S.S.R.
Germans attack with 1 artillery and 2 infantry
British defend with 1 armour; Russians defend with 1 factory and 1 infantry
Russians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Germany
Germans attack with 2 armour, 1 artillery, 1 fighter and 6 infantry
Americans defend with 1 armour and 1 factory
Germans win, taking Germany from Americans with 2 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Russia
Germans attack with 4 armour, 3 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 2 fighters; Russians defend with 1 aaGun, 1 factory, 2 fighters and 10 infantry; Americans defend with 1 fighter
1 armour owned by the Germans retreated to Caucasus
Russians win with 5 fighters and 6 infantry remaining. Battle score for attacker is -32
Casualties for Germans: 3 armour, 3 artilleries, 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Non Combat Move - Germans
1 aaGun moved from France to Germany
1 fighter moved from Russia to Caucasus
1 bomber moved from Russia to Sinkiang
1 bomber moved from Sinkiang to Anhwei
1 fighter moved from Germany to Poland
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
That was a disaster!