HI,
I managed to get it working. But it is strange, somehow I am playing with dice, while the gamesetting seems to be on LL, which I prefer. How do I manage to get it on LL before I restart the game?
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 fighter moved from Philippine Islands to Burma
1 armour moved from Szechwan to Burma
1 armour moved from Szechwan to Persia
1 bomber moved from Malaya to Persia
1 bomber moved from Japan to Burma
1 fighter moved from 34 Sea Zone to Persia
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 infantry
Japanese win, taking Burma from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 1 armour, 1 bomber and 1 fighter
British defend with 2 infantry
Japanese win, taking Persia from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 34 Sea Zone to 37 Sea Zone
1 fighter moved from Persia to 37 Sea Zone
1 artillery moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Burma to French Indo-China Thailand
1 bomber moved from Burma to French Indo-China Thailand
1 submarine moved from 60 Sea Zone to 57 Sea Zone
1 bomber moved from Persia to Caucasus
1 armour moved from Manchuria to Sinkiang
2 armour moved from Manchuria to Sinkiang
Place Units - Japanese
1 armour, 1 artillery and 1 bomber placed in East Indies
2 armour and 1 infantry placed in Manchuria
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Had a great time thank you. Saw my football team(Fiorentina) beat our arch rivals(Juventus) in the grudge game of the season. I also had a pizza a day(my fav food) and countless beers.
I love my native city.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 6 Sea Zone to Germany
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from Karelia S.S.R. to 5 Sea Zone
1 armour moved from 5 Sea Zone to Germany
3 fighters moved from Karelia S.S.R. to Germany
1 fighter moved from Archangel to Germany
1 bomber moved from Russia to Germany
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 fighter moved from 11 Sea Zone to 9 Sea Zone
1 destroyer moved from 11 Sea Zone to 12 Sea Zone
1 fighter moved from 11 Sea Zone to 12 Sea Zone
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 12 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Germany
Americans attack with 1 armour, 1 bomber and 6 fighters
Germans defend with 4 artilleries, 1 factory and 1 fighter
Americans captures 52PUs while taking Germans capital
Americans win, taking Germany from Germans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 4 artilleries and 1 fighter
Casualties for Americans: 2 fighters
Non Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Germany to 5 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
1 fighter moved from 9 Sea Zone to United Kingdom
1 fighter moved from 12 Sea Zone to United Kingdom
2 fighters moved from New Guinea to Western Australia
1 bomber moved from Germany to Finland
Place Units - Americans
1 submarine placed in 56 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 fighters placed in 11 Sea Zone
1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 102 PUs total
Sounds like a great time. I love watching football to when I was in college. (In the past we watch soccer more). It is particularly satisfying when you see your home team winning :lol:
Nice move. Did not see the Karelian Armour loading up on your Transport. Missed that, although I had attacked it in order to Eliminate your Tanks.
Can I not recover do you think?
Have not downloaded game.
Thank you. :lol: I think in order for you to recover you need to either take out Russia immediately, or try to hold 3 VCs by end of a turn. My India will fall likely from what it looks now, and if you hold the top Russia land that means you just need 1 more after Germany is recaptured.
I haven’t played with the Russia round yet, will do it later after work.
Cheers,
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 9
Research Technology - Russians
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
1 artillery moved from Russia to Novosibirsk
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 artillery; Germans defend with 1 armour and 1 artillery
Russians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 9
Combat Move - Germans
1 artillery and 1 infantry moved from Belorussia to Karelia S.S.R.
1 fighter and 5 infantry moved from France to Germany
3 armour, 3 artilleries, 1 bomber, 2 fighters and 3 infantry moved from Caucasus to Russia
1 infantry moved from Belgian Congo to French Equatorial Africa
Germans take French Equatorial Africa from British
1 artillery moved from Anglo-Egyptian Sudan to French Equatorial Africa
1 artillery moved from Baltic States to Germany
1 infantry moved from Baltic States to Germany
1 armour moved from Baltic States to Germany
1 armour moved from Baltic States to Germany
1 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from West Russia to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Russia
Combat - Germans
Germans creates battle in territory 5 Sea Zone
Battle in 5 Sea Zone
Germans attack with 1 submarine
British defend with 1 artillery, 1 carrier, 2 infantry and 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Karelia S.S.R.
Germans attack with 1 artillery and 2 infantry
British defend with 1 armour; Russians defend with 1 factory and 1 infantry
Russians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Germany
Germans attack with 2 armour, 1 artillery, 1 fighter and 6 infantry
Americans defend with 1 armour and 1 factory
Germans win, taking Germany from Americans with 2 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Russia
Germans attack with 4 armour, 3 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 2 fighters; Russians defend with 1 aaGun, 1 factory, 2 fighters and 10 infantry; Americans defend with 1 fighter
1 armour owned by the Germans retreated to Caucasus
Russians win with 5 fighters and 6 infantry remaining. Battle score for attacker is -32
Casualties for Germans: 3 armour, 3 artilleries, 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Non Combat Move - Germans
1 aaGun moved from France to Germany
1 fighter moved from Russia to Caucasus
1 bomber moved from Russia to Sinkiang
1 bomber moved from Sinkiang to Anhwei
1 fighter moved from Germany to Poland
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
That was a disaster!
Sorry for seeing this happen. If it were me I would be frustrating too.
I had half a chance of taking Moscow with Japan afterwards. opportunity lost now.
You cleverly sent your US TT to Canada and have 2 units to drop in France, so I was never going to win, but was the plan until I lost Germany. Am happy to play on, but I cannot turn it around, as long as you build in the Pacific as the US, of course!
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Russia to Persia
1 artillery moved from India to Persia
1 infantry moved from 5 Sea Zone to Baltic States
British take Baltic States from Germans
1 armour moved from Karelia S.S.R. to West Russia
British take West Russia from Germans
1 armour moved from West Russia to Russia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
1 infantry moved from Finland to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
Combat - British
Battle in Persia
British attack with 1 artillery and 2 fighters
Japanese defend with 1 armour
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 artillery
Non Combat Move - British
2 fighters moved from Persia to Russia
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 fighters moved from United Kingdom to Karelia S.S.R.
1 carrier and 2 fighters moved from 5 Sea Zone to 6 Sea Zone
Place Units - British
1 transport placed in 6 Sea Zone
1 armour and 3 infantry placed in United Kingdom
1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Russia to Persia
1 artillery moved from India to Persia
1 infantry moved from 5 Sea Zone to Baltic States
British take Baltic States from Germans
1 armour moved from Karelia S.S.R. to West Russia
British take West Russia from Germans
1 armour moved from West Russia to Russia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
1 infantry moved from Finland to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
Combat - British
Battle in Persia
British attack with 1 artillery and 2 fighters
Japanese defend with 1 armour
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 artillery
Non Combat Move - British
2 fighters moved from Persia to Russia
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 fighters moved from United Kingdom to Karelia S.S.R.
1 carrier and 2 fighters moved from 5 Sea Zone to 6 Sea Zone
Place Units - British
1 transport placed in 6 Sea Zone
1 armour and 3 infantry placed in United Kingdom
1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 5 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 5 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
I made an edit by not moving the British cruiser but keep at the same same zone where it starts at the beginning.
I think it is still possible for you to make a come back. Although Germany is weakened, Japan is now advancing…I need to think how to defense :lol:
I messed up by not attacking with Tank, Art and Inf.
I attacked with Art and 2 Inf.
It has cost me Karelia and 4 IPCs. Stupid of me.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Burma to India
1 infantry moved from Vologda to Novosibirsk
2 armour moved from Sinkiang to Novosibirsk
1 armour moved from Sinkiang to Novosibirsk
1 bomber moved from Caucasus to Russia
1 bomber moved from French Indo-China Thailand to Russia
1 armour moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 artillery moved from East Indies to 37 Sea Zone
1 bomber moved from East Indies to Western Australia
1 fighter moved from 37 Sea Zone to Western Australia
1 armour, 1 artillery, 1 battleship, 2 infantry and 2 transports moved from 37 Sea Zone to 46 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 46 Sea Zone to Western Australia
Combat - Japanese
Battle in Western Australia
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry; Americans defend with 2 fighters
Japanese win, taking Western Australia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery, 1 bomber and 2 infantry
Casualties for British: 1 infantry
Casualties for Americans: 2 fighters
Battle in Novosibirsk
Japanese attack with 3 armour and 1 infantry
Russians defend with 1 artillery and 1 infantry
Japanese win, taking Novosibirsk from Russians with 3 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in India
Japanese attack with 1 armour
British defend with 1 aaGun and 1 factory
Japanese win, taking India from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,2 and costs: 6 production.
Bombing raid costs 6 production in Russia
Non Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Novosibirsk
1 fighter moved from Western Australia to 47 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 47 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 aaGun moved from Japan to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 51 Sea Zone
1 aaGun moved from 51 Sea Zone to Okinawa
1 infantry moved from 51 Sea Zone to Okinawa
1 bomber moved from Russia to Manchuria
1 bomber moved from Russia to Szechwan
1 fighter moved from French Indo-China Thailand to Szechwan
1 armour moved from Manchuria to Szechwan
1 armour moved from Manchuria to Szechwan
Place Units - Japanese
1 carrier and 1 destroyer placed in 60 Sea Zone
2 fighters placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 fighter moved from 5 Sea Zone to Caucasus
1 fighter moved from 5 Sea Zone to Caucasus
1 fighter moved from 5 Sea Zone to Poland
1 bomber moved from Finland to Poland
1 bomber moved from Poland to Caucasus
1 fighter moved from 5 Sea Zone to Poland
1 fighter moved from Russia to Caucasus
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Archangel
Russians take Archangel from Germans
1 artillery moved from 4 Sea Zone to Archangel
Combat - Americans
Battle in Caucasus
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 aaGun, 1 armour, 1 factory and 1 fighter
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 aaGun, 1 armour and 1 fighter
Casualties for Americans: 2 fighters
Battle in Poland
Americans attack with 2 fighters
Germans defend with 1 fighter
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 bomber moved from Caucasus to Russia
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 destroyer moved from 9 Sea Zone to 13 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 11 Sea Zone to 13 Sea Zone
2 fighters moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from Caucasus to Russia
2 fighters moved from United Kingdom to Karelia S.S.R.
1 transport moved from 5 Sea Zone to 8 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Poland to Karelia S.S.R.
Place Units - Americans
1 carrier and 1 destroyer placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
1 transport placed in 56 Sea Zone
Americans undo move 3.
1 bomber placed in Western United States
1 bomber placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Canada: 1 aaGun
EDIT: Adding units owned by Americans to Eastern United States: 1 aaGun
EDIT: Turning off Edit Mode
1 fighter placed in Eastern United States
1 destroyer placed in 56 Sea Zone
1 transport placed in 11 Sea Zone
1 transport placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Germans
4 infantry moved from Russia to Novosibirsk
2 fighters moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters and 4 infantry
Japanese defend with 3 armour and 1 infantry
retreated to Novosibirsk
Japanese win with 2 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
2 fighters moved from Novosibirsk to Russia
Place Units - Russians
2 infantry placed in Russia
2 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Germany to France
1 infantry moved from Germany to France
1 infantry moved from Germany to France
1 infantry moved from Germany to France
1 infantry moved from Germany to Baltic States
1 infantry moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 infantry moved from French Equatorial Africa to French West Africa
Germans take French West Africa from British
1 bomber moved from Anhwei to Kazakh S.S.R.
Combat - Germans
Battle in France
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans win, taking France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 bomber
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans win, taking Baltic States from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Kazakh S.S.R. to Germany
1 armour moved from Germany to Ukraine S.S.R.
1 aaGun moved from Germany to France
Place Units - Germans
1 fighter placed in 15 Sea Zone
1 infantry placed in Italy
1 aaGun, 2 armour, 3 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
I should have taken back Holland, not the Baltic States.Silly of me: I cannot help but be fascinated by the Eastern Front and the subjugation of the Russian people.
Go England!