yeah you did push it too far lol
G40 L Degrasse (allies +6) v JWW
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 fighters, 1 harbour, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Eastern United States to Morocco
3 artilleries and 6 infantry moved from Tunisia to Libya
1 bomber moved from Norway to Morocco
6 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 carriers, 3 destroyers, 6 submarines and 5 transports moved from 26 Sea Zone to 64 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 2/7 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 fighters moved from 25 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 harbour placed in Central America
1 submarine placed in 10 Sea Zone
3 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 artilleries, 9 fighters, 1 harbour and 8 infantry
Midway : 1 airfield
26 Sea Zone : 2 destroyers
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 submarine
Central United States : 1 factory_major
Central America : 1 harbour
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 4 artilleries, 1 bomber, 2 fighters and 4 infantry
Algeria : 1 flag
Libya : 3 artilleries and 6 infantry
64 Sea Zone : 3 carriers, 3 destroyers, 6 submarines and 5 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 66 / 87
Russians : 3 / 7
Japanese : 75 / 80
Americans : 53 / 73
Chinese : 0 / 10
British : 32 / 40
UK_Pacific : 5 / 6
Italians : 17 / 27
ANZAC : 8 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.444
Median : 5.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 66 / 87
Russians : 3 / 7
Japanese : 75 / 80
Americans : 53 / 73
Chinese : 0 / 10
British : 32 / 40
UK_Pacific : 5 / 6
Italians : 17 / 27
ANZAC : 8 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.444
Median : 5.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 carrier, 5 destroyers, 1 fighter, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
2 artilleries, 2 fighters and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry and 1 mech_infantry moved from Norway to Finland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 carrier, 5 destroyers, 1 fighter, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
2 artilleries, 2 fighters and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry and 1 mech_infantry moved from Norway to FinlandCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits
1 infantry owned by the British lost in Trans-Jordan
1 armour owned by the British retreated to Egypt
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Gibraltar
British attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 airfield, 1 harbour and 2 infantry
British roll dice for 2 artilleries, 2 fighters and 2 infantry in Gibraltar, round 2 : 3/6 hits
Italians roll dice for 4 infantry in Gibraltar, round 2 : 2/4 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar
British roll dice for 2 artilleries and 2 fighters in Gibraltar, round 3 : 1/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Italians with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Finland
British attack with 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 2 infantry and 1 mech_infantry in Finland, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits
1 infantry owned by the British lost in Finland
1 infantry owned by the British and 1 mech_infantry owned by the British retreated to Norway
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Trans-Jordan to Libya
1 aaGun, 2 artilleries and 6 infantry moved from West India to India
1 fighter moved from India to KenyaPlace Units - British
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 14 infantry and 2 mech_infantrys
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 artilleries and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 6 armour, 1 factory_minor, 1 harbour and 5 mech_infantrys
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Kenya : 1 fighter
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Norway : 1 flag, 1 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag, 1 fighter
Ethiopia : 1 flag
Russia : 1 bomber
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 5 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 66 / 87
Russians : 3 / 7
Japanese : 75 / 80
Americans : 53 / 73
Chinese : 0 / 10
British : 32 / 32
UK_Pacific : 5 / 3
Italians : 17 / 27
ANZAC : 8 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.548
Median : 4.000
Variance : 0.341
Standard Deviation : 0.584
Total rolls : 42Null / Other
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Italians Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Southern France to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Southern France to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 airfield, 2 artilleries and 1 harbour
Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Gibraltar, round 2 : 2/4 hits
British roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits
2 artilleries owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 5
Casualties for British: 2 artilleries
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Southern Italy to 97 Sea Zone
2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 bombers moved from Gibraltar to Southern ItalyPlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Trans-Jordan : 2 armour and 1 mech_infantry
Gibraltar : 1 flag, 1 airfield, 1 artillery and 1 harbour
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 artillery and 3 infantry
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
Rostov : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
92 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 66 / 87
Russians : 3 / 7
Japanese : 75 / 80
Americans : 53 / 73
Chinese : 0 / 10
British : 32 / 32
UK_Pacific : 5 / 3
Italians : 17 / 27
ANZAC : 8 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 armour moved from New South Wales to South Australia
2 infantry moved from New South Wales to Queensland
3 fighters moved from South Australia to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 3 fighters and 2 infantry in Queensland, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Queensland to South AustraliaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,3,1,3,6,1,5,5,3,3,5,4,2,2,6,5,1,2,3,2,2,5,4,3,2,2,1,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 3 infantry
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 3 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry
Egypt : 1 bomber and 2 infantryProduction/PUs Summary :
Germans : 66 / 87
Russians : 3 / 7
Japanese : 73 / 80
Americans : 53 / 73
Chinese : 0 / 10
British : 32 / 32
UK_Pacific : 5 / 3
Italians : 17 / 27
ANZAC : 10 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 5 times
5 was rolled 14 times
6 was rolled 4 times
Average roll : 3.138
Median : 3.000
Variance : 2.328
Standard Deviation : 1.526
Total rolls : 65Null / Other
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.133
Median : 3.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 30Japanese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.133
Median : 3.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 30ANZAC Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 66 / 87
Russians : 3 / 7
Japanese : 73 / 80
Americans : 53 / 73
Chinese : 0 / 10
British : 32 / 32
UK_Pacific : 5 / 3
Italians : 17 / 27
ANZAC : 10 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 5 times
5 was rolled 14 times
6 was rolled 4 times
Average roll : 3.138
Median : 3.000
Variance : 2.328
Standard Deviation : 1.526
Total rolls : 65Null / Other
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.133
Median : 3.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 30Japanese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.133
Median : 3.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 30ANZAC Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Germans
20 armour, 5 artilleries, 9 infantry and 14 mech_infantrys moved from Tambov to Russia
2 artilleries and 3 infantry moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
1 armour moved from Novosibirsk to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 armour and 2 mech_infantrys moved from Belarus to Russia
2 infantry moved from Finland to Norway
1 bomber and 1 fighter moved from Novgorod to Norway
3 bombers moved from Western Germany to Norway
1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from Eastern Persia to West India
Germans take West India from UK_Pacific -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Germans
20 armour, 5 artilleries, 9 infantry and 14 mech_infantrys moved from Tambov to Russia
2 artilleries and 3 infantry moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
1 armour moved from Novosibirsk to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 armour and 2 mech_infantrys moved from Belarus to Russia
2 infantry moved from Finland to Norway
1 bomber and 1 fighter moved from Novgorod to Norway
3 bombers moved from Western Germany to Norway
1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from Eastern Persia to West India
Germans take West India from UK_PacificCombat - Germans
Battle in Norway
Germans attack with 4 bombers, 1 fighter and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 4 bombers, 1 fighter and 2 infantry in Norway, round 2 : 3/7 hits
British roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the British lost in Norway
Germans win, taking Norway from British with 4 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Alexandria
Battle in Russia
Germans attack with 22 armour, 7 artilleries, 15 infantry and 22 mech_infantrys
British defend with 1 bomber; Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major and 27 infantry
Germans roll dice for 22 armour, 7 artilleries, 15 infantry and 22 mech_infantrys in Russia, round 2 : 20/66 hits
Russians roll dice for 2 aaGuns, 3 artilleries, 1 bomber and 27 infantry in Russia, round 2 : 6/31 hits
17 infantry owned by the Russians , 1 bomber owned by the British , 6 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 22 armour, 7 artilleries, 9 infantry and 22 mech_infantrys in Russia, round 3 : 22/60 hits
Russians roll dice for 3 artilleries and 10 infantry in Russia, round 3 : 6/13 hits
10 infantry owned by the Russians , 6 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Russia
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Alexandria from British, taking Russia from Russians with 22 armour, 7 artilleries, 3 infantry and 22 mech_infantrys remaining. Battle score for attacker is 79
Casualties for Germans: 12 infantry
Casualties for Russians: 2 aaGuns, 3 artilleries and 27 infantry
Casualties for British: 1 bomberNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Syria
1 fighter and 1 tactical_bomber moved from Syria to Trans-Jordan
2 artilleries, 2 bombers, 1 fighter, 7 infantry and 2 tactical_bombers moved from Iraq to Trans-Jordan
1 aaGun moved from Northwest Persia to Persia
3 infantry moved from Persia to Iraq
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Karelia to Finland
2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Baltic States to Novgorod
1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Southern France to Northern Italy
3 infantry moved from France to Southern France
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
4 bombers moved from Norway to Novgorod
1 bomber moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Bryansk
1 fighter moved from Norway to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Persia
3 armour placed in Iraq
2 fighters placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 71 PUs (3 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Kazakhstan : 1 flag
West India : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 3 artilleries, 2 bombers, 2 fighters, 8 infantry and 3 tactical_bombers
Alexandria : 1 flag, 1 infantry
Southern France : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Germany : 1 factory_major
Norway : 2 infantry
Holland Belgium : 4 infantry
Northern Italy : 1 artillery and 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 bombers and 3 mech_infantrys
Rostov : 1 aaGun
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 22 armour, 7 artilleries, 1 factory_minor, 3 infantry and 22 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Caucasus : 1 flag
Smolensk : 1 flag
Samara : 1 flag
Iraq : 1 flag, 3 armour, 1 factory_minor and 3 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Finland : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 74 / 113
Russians : 0 / 0
Japanese : 73 / 80
Americans : 53 / 73
Chinese : 0 / 10
British : 29 / 32
UK_Pacific : 3 / 3
Italians : 17 / 27
ANZAC : 10 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 battleship, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 4 carriers, 7 destroyers, 5 fighters, 7 submarines and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
2 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 battleship, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 4 carriers, 7 destroyers, 5 fighters, 7 submarines and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
2 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South WalesCombat - Japanese
Battle in New Zealand
Battle in Johnston Island
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 7 destroyers, 5 fighters, 7 submarines and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 7 submarines in 25 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking New Zealand from ANZAC, taking Johnston Island from Americans with 1 battleship, 4 carriers, 7 destroyers, 5 fighters, 7 submarines and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in New South Wales
Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in New South Wales, round 2 : 2/8 hits
ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 2 : 2/3 hits
2 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in New South Wales
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in New South Wales, round 3 : 1/6 hits
ANZAC roll dice for 1 artillery in New South Wales, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 30 Sea Zone
2 bombers moved from Japan to Marshall Islands
1 fighter moved from Japan to Marshall Islands
2 mech_infantrys moved from Jehol to Kweichow
1 mech_infantry moved from Buryatia to Buyant-Uhaa
1 infantry moved from Amur to Korea
1 infantry moved from Novosibirsk to Kansu
1 fighter and 1 tactical_bomber moved from Shan State to BurmaPlace Units - Japanese
1 battleship and 3 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 77 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUsTerritory Summary for Japanese :
Marshall Islands : 2 bombers and 1 fighter
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 1 fighter, 6 infantry, 12 mech_infantrys and 1 tactical_bomber
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 2 infantry
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Johnston Island : 1 flag, 2 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
30 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 2 transports
37 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
25 Sea Zone : 1 battleship, 4 carriers, 7 destroyers, 5 fighters, 7 submarines and 3 tactical_bombers
6 Sea Zone : 1 battleship and 3 transports
Buyant-Uhaa : 1 flag, 1 mech_infantry
Ulaanbaatar : 1 flag
63 Sea Zone : 1 transport
54 Sea Zone : 1 flag
62 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 74 / 113
Russians : 0 / 0
Japanese : 77 / 95
Americans : 53 / 73
Chinese : 0 / 10
British : 29 / 32
UK_Pacific : 3 / 3
Italians : 17 / 27
ANZAC : 6 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
if you want to move your Russian fleet around please go ahead….
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
9 fighters moved from Hawaiian Islands to 30 Sea Zone
2 destroyers moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
3 fighters and 2 tactical_bombers moved from Western United States to 30 Sea Zone
2 submarines moved from 64 Sea Zone to 63 Sea Zone
3 destroyers and 4 submarines moved from 64 Sea Zone to 30 Sea Zone
3 artilleries and 6 infantry moved from Libya to Tobruk
5 transports moved from 64 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 2 fighters moved from Morocco to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
9 fighters moved from Hawaiian Islands to 30 Sea Zone
2 destroyers moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
3 fighters and 2 tactical_bombers moved from Western United States to 30 Sea Zone
2 submarines moved from 64 Sea Zone to 63 Sea Zone
3 destroyers and 4 submarines moved from 64 Sea Zone to 30 Sea Zone
3 artilleries and 6 infantry moved from Libya to Tobruk
5 transports moved from 64 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 2 fighters moved from Morocco to 92 Sea ZoneCombat - Americans
Battle in 63 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
Americans roll dice for 2 submarines in 63 Sea Zone, round 2 : 0/2 hits
Americans win, taking 63 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Gibraltar
Americans attack with 4 artilleries and 4 infantry
Italians defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 3/8 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 30 Sea Zone
Americans attack with 5 destroyers, 12 fighters, 5 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 2 transports
Americans roll dice for 5 submarines in 30 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 4 submarines in 30 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 5 destroyers, 12 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 8/19 hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 2 transports in 30 Sea Zone, round 2 : 7/14 hits
5 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 4 submarines owned by the Japanese lost in 30 Sea Zone
Americans roll dice for 3 destroyers, 12 fighters and 2 tactical_bombers in 30 Sea Zone, round 3 : 6/17 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 2 transports in 30 Sea Zone, round 3 : 7/13 hits
4 fighters owned by the Americans , 3 destroyers owned by the Americans , 1 tactical_bomber owned by the Japanese , 3 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 30 Sea Zone
Americans roll dice for 8 fighters and 2 tactical_bombers in 30 Sea Zone, round 4 : 5/10 hits
Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters, 2 tactical_bombers and 2 transports in 30 Sea Zone, round 4 : 3/7 hits
3 fighters owned by the Americans , 1 cruiser owned by the Japanese , 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 30 Sea Zone
Americans roll dice for 5 fighters and 2 tactical_bombers in 30 Sea Zone, round 5 : 5/7 hits
Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 30 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Americans , 2 transports owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 30 Sea Zone
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 2 transports
Casualties for Americans: 5 destroyers, 8 fighters and 5 submarinesNon Combat Move - Americans
4 fighters moved from 30 Sea Zone to Hawaiian Islands
1 carrier moved from 64 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
2 carriers moved from 64 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 92 Sea Zone to United KingdomPlace Units - Americans
4 fighters and 1 tactical_bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 artilleries, 4 fighters, 1 harbour and 8 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier and 2 tactical_bombers
10 Sea Zone : 1 destroyer and 1 submarine
63 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Central America : 1 harbour
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 4 artilleries and 4 infantry
United Kingdom : 1 bomber
Algeria : 1 flag
Tobruk : 3 artilleries and 6 infantry
101 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 2 carriers, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 74 / 113
Russians : 0 / 0
Japanese : 77 / 95
Americans : 53 / 68
Chinese : 0 / 10
British : 29 / 32
UK_Pacific : 3 / 3
Italians : 17 / 27
ANZAC : 6 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 17 times
3 was rolled 21 times
4 was rolled 21 times
5 was rolled 24 times
6 was rolled 17 times
Average roll : 3.681
Median : 4.000
Variance : 0.723
Standard Deviation : 0.850
Total rolls : 113Japanese Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.550
Median : 3.500
Variance : 1.026
Standard Deviation : 1.013
Total rolls : 40Italians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.718
Median : 4.000
Variance : 0.557
Standard Deviation : 0.746
Total rolls : 71 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 74 / 113
Russians : 0 / 0
Japanese : 77 / 95
Americans : 53 / 68
Chinese : 0 / 10
British : 29 / 32
UK_Pacific : 3 / 3
Italians : 17 / 27
ANZAC : 6 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 17 times
3 was rolled 21 times
4 was rolled 21 times
5 was rolled 24 times
6 was rolled 17 times
Average roll : 3.681
Median : 4.000
Variance : 0.723
Standard Deviation : 0.850
Total rolls : 113Japanese Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.550
Median : 3.500
Variance : 1.026
Standard Deviation : 1.013
Total rolls : 40Italians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.718
Median : 4.000
Variance : 0.557
Standard Deviation : 0.746
Total rolls : 71 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - British
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Kenya to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Libya to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Kenya to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Libya to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,1,2,5,6
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 1 PU (2 lost to blockades); end with 1 PU total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 7 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 7 mech_infantrys
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 3 destroyers and 1 fighter
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 74 / 113
Russians : 0 / 0
Japanese : 77 / 95
Americans : 53 / 68
Chinese : 0 / 10
British : 31 / 29
UK_Pacific : 3 / 1
Italians : 15 / 27
ANZAC : 6 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 25 times
3 was rolled 31 times
4 was rolled 31 times
5 was rolled 34 times
6 was rolled 21 times
Average roll : 3.599
Median : 4.000
Variance : 1.056
Standard Deviation : 1.028
Total rolls : 162Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.524
Median : 3.500
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 42Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.524
Median : 3.500
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 42British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.718
Median : 4.000
Variance : 0.557
Standard Deviation : 0.746
Total rolls : 71 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
2 bombers moved from Southern Italy to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
2 bombers moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 bombers and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 bombers moved from Normandy Bordeaux to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
2 destroyers and 1 transport placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Trans-Jordan : 2 armour and 1 mech_infantry
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
Rostov : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
95 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 74 / 113
Russians : 0 / 0
Japanese : 77 / 95
Americans : 53 / 68
Chinese : 0 / 10
British : 29 / 29
UK_Pacific : 3 / 1
Italians : 17 / 22
ANZAC : 6 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





