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Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from 36 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                2 battleships moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
                1 infantry moved from Chahar to Jehol
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Timguska to Kansu
                3 mech_infantrys moved from Kweichow to Tsinghai
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry and 1 mech_infantry moved from Yunnan to Burma
                1 infantry moved from Malaya to Shan State
                2 infantry moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Kansu
                1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                2 carriers moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Burma
                1 fighter and 1 tactical_bomber moved from French Indo China to Tsinghai
                1 fighter moved from 36 Sea Zone to Shan State
                1 tactical_bomber moved from 36 Sea Zone to Borneo
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 bomber moved from Kiangsu to Tsinghai

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 fighter and 3 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 :  2/6 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 :  2/4 hits
                        2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Tsinghai
                        Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 :  2/4 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 :  0/2 hits
                        1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 fighter and 3 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Burma
                    Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Borneo, round 2 :  0/3 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Borneo, round 3 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/7 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 :  4/4 hits
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    1 cruiser owned by the Japanese , 3 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 2 battleships owned by the Japanese retreated to 37 Sea Zone
                    ANZAC win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Kansu
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Kansu, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Kansu, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 2 mech_infantrys
                        Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 :  0/5 hits
                        UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 :  0/2 hits
                        Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 3 :  1/5 hits
                        UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 4 :  1/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 4 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 mech_infantrys
                    2 fighters owned by the ANZAC could not land and were killed

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
                1 bomber moved from Tsinghai to Shensi
                1 fighter moved from Kansu to Shensi
                2 infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from Borneo to 37 Sea Zone
                1 fighter moved from Shan State to French Indo China
                1 tactical_bomber moved from Shan State to French Indo China
                1 fighter moved from Burma to French Indo China
                1 artillery moved from Shantung to Anhwe
                1 fighter and 1 tactical_bomber moved from Jehol to Shantung
                1 aaGun moved from Shantung to Kiangsu
                1 tactical_bomber moved from 42 Sea Zone to French Indo China
                1 fighter moved from 42 Sea Zone to French Indo China
                1 fighter moved from 42 Sea Zone to Java
                1 fighter moved from 43 Sea Zone to Java
                1 tactical_bomber moved from Kiangsu to French Indo China
                1 fighter moved from Shantung to Kiangsu

    Place Units - Japanese
                1 harbour placed in Kiangsu
                1 factory_minor placed in Malaya
                3 mech_infantrys placed in Kiangsu
                2 artilleries and 1 infantry placed in Shantung
                3 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
                EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
                Japanese collect 59 PUs (1 lost to blockades); end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

  • Liaison TripleA 11 10

    Well there was a very interesting Kunundrum on that turn…

    I built a naval base for Java, and moved my entire fleet there.  It was a sure thing.

    However my round 1 attack scored only 2 hits…  with the knowledge that “of course” I was going to win, and lots of -tips- available, the logical casualty choice was for ANZAC to tip the carrier and take the destroyer.  And this selection must be decided before the defender rolls.

    Of course… as soon as I made the selection, ANZAC scored 4 hits.  Only because there was a tilted carrier, I then selected all -tips- instead of planes, and retreated. Leaving the 2 ANZAC fighters to crash land in the ocean.

    I know you play an honest game, and I believe you would agree with this outcome occuring as it may.  However… as an honest player, be sure to tell me if you have some huge problem with what has occured, and I’ll have to return to the Japanese Casualty selection phase, and determine if I’ll be pressing the attack, taking the dst/1acc as a causalty or what have you.

    I’m pretty sure in a face to face scenario, we’d be exactly where we’re at.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Am on the sofa. I go with your choices.
    You earnt loads this turn and Russia did not.
    I think you have me.
    Cairo and Java may have made it beyond me.
    Talk in the morning. Goodnight.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Have reread. I  would keep the damaged Carrier and one Ft.
    You have to stay and fight in Java, or I have a Carrier, damaged, alive. Last Fighter crashes.
    Why would you not retreat at this point?

    Fight and take another hit. You have lost nothing, despite 4 hits.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Sorry for being a thicko.
    I see my Carrier and TT are alive. That is great.
    Forget my last.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour and 1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 cruiser moved from 33 Sea Zone to 43 Sea Zone
                      Americans take 35 Sea Zone from Japanese

    Combat - Americans
                Battle in Philippines
                Battle in 43 Sea Zone
                    Americans attack with 1 cruiser
                    Japanese defend with 1 transport
                    Americans win, taking Philippines from Japanese, taking 43 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 fighter moved from Brazil to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 carrier, 3 cruisers, 2 destroyers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 cruiser moved from 92 Sea Zone to 94 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Caroline Islands to Guam
                1 fighter moved from Caroline Islands to Dutch New Guinea

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                Americans undo move 3.
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                Americans undo move 3.
                Americans undo move 4.
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • Liaison TripleA 11 10

    Interesting move…

    What are you planning with England though I wonder? :P

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I do not plan.
    It is all off the cuff.
    Nice job on the Chinks.(I hate them.)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 infantry and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 fighter moved from India to Burma
                1 mech_infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Italians defend with 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
                    British win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 fighter and 1 mech_infantry
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Burma
                    British attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win, taking Burma from Japanese with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Burma to India
                1 tactical_bomber moved from Burma to India
                1 aaGun moved from India to Burma
                1 mech_infantry moved from Eastern Persia to Iraq
                1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 submarine

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 submarine moved from 98 Sea Zone to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 tactical_bomber moved from Southern Italy to Egypt
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Western Germany to Trans-Jordan

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 armour and 1 harbour
                        Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Egypt, round 2 :  3/3 hits
                        British roll dice for 1 armour in Egypt, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry
                Battle in 94 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 cruiser and 1 transport
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 94 Sea Zone
                    Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 19
                    Casualties for Americans: 1 cruiser and 1 transport
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 fighter
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 :  2/3 hits
                        British roll dice for 1 fighter in Trans-Jordan, round 2 :  0/1 hits
                        1 fighter owned by the ANZAC lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - Italians
                1 bomber moved from Trans-Jordan to Alexandria
                1 tactical_bomber moved from Egypt to Alexandria
                1 fighter moved from 94 Sea Zone to Alexandria
                1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                1 artillery moved from Bulgaria to Greece
                1 aaGun and 1 infantry moved from Yugoslavia to Northern Italy
                1 aaGun moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Romania
                1 aaGun moved from Slovakia Hungary to Greater Southern Germany

    Place Units - Italians
                1 airfield placed in Alexandria
                1 destroyer placed in 93 Sea Zone
                2 infantry placed in Southern Italy
                Italians undo move 3.
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • Liaison TripleA 11 10

    The Mediterranean seems to be getting very tight lol…

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I shat myself when I first came on the thread. I saw 82 IPCs collected and thought it was Italy.
    I thought what have I done!

    I like things tight. Money wise we are almost equal which means I am losing.
    Am doing my two goes now.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 33 Sea Zone
                2 infantry moved from South Australia to Northern Territory
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - French
                Battle in Egypt
                    French attack with 1 infantry
                    Italians defend with 1 artillery and 1 harbour
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    One of us was going to hate the Frogs more than ever after that battle. Looks like it is me!
    Did not do much I know. Did you think I would build  an Anzac Minor in Iraq?
    I bottled it.

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Slovakia Hungary to Bessarabia
                1 armour moved from Romania to Bessarabia
                1 bomber moved from Western Germany to Bessarabia
                1 artillery, 1 infantry and 1 mech_infantry moved from Poland to Baltic States
                2 artilleries and 1 infantry moved from Slovakia Hungary to Eastern Poland
                3 armour moved from Romania to Eastern Poland
                1 tactical_bomber moved from Western Germany to Baltic States
                6 transports moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                2 fighters moved from Finland to Karelia
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 tactical_bomber moved from Northern Italy to Alexandria
                1 armour moved from Romania to Greece
                1 fighter moved from Norway to Baltic States
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 104 Sea Zone to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from United Kingdom to Western Germany
                1 tactical_bomber moved from Norway to Western Germany
                1 armour moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 infantry moved from Finland to Karelia
                1 infantry moved from Western Germany to France

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 4 armour, 2 artilleries and 1 infantry
                    Russians defend with 2 armour
                        Germans roll dice for 4 armour, 2 artilleries and 1 infantry in Eastern Poland, round 2 :  4/7 hits
                        Russians roll dice for 2 armour in Eastern Poland, round 2 :  0/2 hits
                        2 armour owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 2 armour
                Battle in Karelia
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 infantry in Karelia, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters and 1 infantry in Karelia, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Karelia, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    retreated to Karelia
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bessarabia, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bessarabia, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour, 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 :  2/5 hits
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 2 :  2/3 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Baltic States, round 3 :  2/3 hits
                        Russians roll dice for 1 armour in Baltic States, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                1 bomber moved from Bessarabia to Greece
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 armour moved from Libya to 96 Sea Zone
                1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Egypt
                2 fighters moved from Karelia to 112 Sea Zone
                1 tactical_bomber moved from Baltic States to Finland
                1 fighter moved from Baltic States to Poland
                3 artilleries and 4 infantry moved from Germany to Poland

    Place Units - Germans
                1 fighter placed in Western Germany
                1 destroyer placed in 113 Sea Zone
                1 carrier placed in 112 Sea Zone
                1 artillery and 1 infantry placed in France
                2 artilleries and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.757
            Median : 4.000
            Variance : 0.194
            Standard Deviation : 0.441
            Total rolls : 37

    Germans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.815
            Median : 4.000
            Variance : 0.577
            Standard Deviation : 0.760
            Total rolls : 27

    Russians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Well done getting that German unit in Egypt. Russia will never equal your income again, unless I can take the West(!).

    Have the in laws over, so cannot post tonight.
    Enjoy your day.

  • Liaison TripleA 11 10

    I did think you might build a minor in Iraq.  But… if you started spending there, Japan is even more FREE! :D

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Exactly!
    I like to surprise. Will get you soon.

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