13L G40 II Unknownsoldier (allies +12) v JWW

  • 13

    @JWW:

    ita bmb misses two attacks on dd…… :roll:

    I will take all the luck I can get…gonna need it  8-)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Dutch New Guinea to New Guinea
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from Queensland to New South Wales
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
                EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        Alexandria : 2 infantry

    Production/PUs Summary :

    Germans : 38 / 48
        Russians : 36 / 37
        Japanese : 49 / 66
        Americans : 54 / 78
        Chinese : 6 / 6
        British : 33 / 28
        UK_Pacific : 6 / 0
        Italians : 19 / 24
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 1 infantry
        Tunisia : 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 38 / 48
        Russians : 36 / 37
        Japanese : 49 / 66
        Americans : 54 / 78
        Chinese : 6 / 6
        British : 33 / 28
        UK_Pacific : 6 / 0
        Italians : 18 / 24
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    attacking z106……ss vs brit ss & dd. Checking on your OOL or if you want ss to submerge?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    file

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    wrong file….

    here is the correct one.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    forget this…i don’t know what I want to do now…this is turning into a mess. fcuking italian bomber. I will move later. sorry

  • 13

    No hurry…I will not be able to check until later tonight…baseball game and then 2 hour trip to in-laws.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 123 Sea Zone to 106 Sea Zone
                1 submarine moved from 119 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 103 Sea Zone
                2 bombers moved from Southern Italy to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 103 Sea Zone

    Combat - Germans
                Battle in 103 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 103 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 103 Sea Zone
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 103 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 104 Sea Zone
                    Germans attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 bombers in 104 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 submarine
                        British roll dice for 1 submarine in 106 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 110 Sea Zone
                2 bombers moved from 104 Sea Zone to Holland Belgium
                2 aaGuns and 2 infantry moved from Western Germany to Holland Belgium
                1 aaGun, 5 armour, 2 artilleries and 10 infantry moved from Poland to Eastern Poland
                3 armour, 4 artilleries and 14 infantry moved from Romania to Eastern Poland
                2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
                1 tactical_bomber moved from Southern Italy to Western Germany

    Place Units - Germans
                2 transports placed in 112 Sea Zone
                1 fighter, 4 infantry and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 38 PUs; end with 38 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Germans :

    Iceland : 1 flag, 1 airfield and 1 infantry
        Southern France : 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
        Romania : 1 aaGun and 2 infantry
        Germany : 1 armour, 1 factory_major, 5 infantry and 2 mech_infantrys
        Holland Belgium : 2 aaGuns, 2 bombers and 2 infantry
        Southern Italy : 2 bombers, 2 fighters and 1 tactical_bomber
        Eastern Poland : 1 aaGun, 8 armour, 6 artilleries, 2 fighters, 24 infantry and 2 tactical_bombers
        112 Sea Zone : 1 destroyer and 3 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 aaGun and 7 infantry
        110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 38 / 48
        Russians : 36 / 37
        Japanese : 49 / 66
        Americans : 54 / 78
        Chinese : 6 / 6
        British : 33 / 28
        UK_Pacific : 6 / 0
        Italians : 18 / 24
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    British Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I have been getting diced so bad the last few days…it is almost unbearable.  :cry: :oops:

    You’ve got to just laugh about it though…it’s been putting me on complete tilt though, so my games could be short games. You need to keep your head when the dice are good and especially when they are bad, which is not what I am doing…oh no…

    Bring on the pain train unknownsoldier.

    hope the inlaw trip was good.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Belarus to Poland
                      Russians take Poland from Germans
                1 armour moved from Western Ukraine to Romania
                1 mech_infantry moved from Western Ukraine to Romania
                1 infantry moved from Bessarabia to Romania

    Combat - Russians
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in Romania
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun and 2 infantry
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 1 :  1/3 hits
                        Germans roll dice for 1 aaGun and 2 infantry in Romania, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Romania
                        Russians roll dice for 1 armour and 1 mech_infantry in Romania, round 2 :  1/2 hits
                        Germans roll dice for 2 infantry in Romania, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
                        Russians roll dice for 1 armour in Romania, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Romania, round 3 :  0/1 hits
                        Russians roll dice for 1 armour in Romania, round 4 :  1/1 hits
                        Germans roll dice for 1 infantry in Romania, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 aaGun and 2 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in 112 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 1 :  0/3 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Germans lost in 112 Sea Zone
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 4 :  0/1 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 5 :  0/1 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 6 :  1/1 hits
                        1 transport owned by the Germans lost in 112 Sea Zone
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 7 :  0/1 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 8 :  0/1 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 9 :  1/1 hits
                        1 transport owned by the Germans lost in 112 Sea Zone
                    1 submarine owned by the Russians Submerged
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
                    Casualties for Germans: 1 destroyer and 3 transports
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                4 artilleries moved from Novgorod to Karelia
                5 infantry moved from Novgorod to Karelia
                1 aaGun moved from Novgorod to Karelia
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Ukraine to Bessarabia
                6 infantry moved from Western Ukraine to Ukraine
                10 infantry moved from Western Ukraine to Bryansk
                1 artillery and 4 infantry moved from Russia to Bryansk
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                1 aaGun moved from Western Ukraine to Bryansk
                1 aaGun moved from Western Ukraine to Ukraine
                1 fighter moved from Novgorod to Bryansk
                1 fighter moved from Novgorod to Karelia
                3 artilleries moved from Western Ukraine to Bryansk
                3 artilleries moved from Western Ukraine to Ukraine
                4 artilleries and 11 infantry moved from Belarus to Novgorod
                1 tactical_bomber moved from Belarus to Novgorod
                1 armour moved from Belarus to Novgorod

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                1 armour and 2 infantry placed in Novgorod
                4 infantry placed in Russia
                Russians undo move 2.
                1 armour and 2 infantry placed in Russia
                Russians undo move 2.
                3 infantry placed in Novgorod
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Romania : 1 flag, 1 armour
        Poland : 1 flag, 1 mech_infantry
        Belarus : 1 infantry
        Karelia : 1 aaGun, 4 artilleries, 1 fighter and 5 infantry
        Baltic States : 1 infantry
        Bryansk : 1 aaGun, 4 artilleries, 1 fighter and 19 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major and 3 infantry
        Ukraine : 1 aaGun, 1 armour, 4 artilleries, 1 factory_minor and 9 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 14 infantry and 1 tactical_bomber
        112 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 33 / 48
        Russians : 41 / 52
        Japanese : 49 / 66
        Americans : 54 / 78
        Chinese : 6 / 6
        British : 33 / 28
        UK_Pacific : 6 / 0
        Italians : 18 / 24
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    @JWW:

    I have been getting diced so bad the last few days…it is almost unbearable. � :cry: :oops:

    You’ve got to just laugh about it though…it’s been putting me on complete tilt though, so my games could be short games. You need to keep your head when the dice are good and especially when they are bad, which is not what I am doing…oh no…

    Bring on the pain train unknownsoldier.

    hope the inlaw trip was good.

    The trip was good, always is :)…headed home in the morning

    I thought I would take a shot in 112 since your dice have been on the rocks and got the luckiest dice I have ever had…makes me want to apologize for it though

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @UnknownSoldier:

    @JWW:

    I have been getting diced so bad the last few days…it is almost unbearable. � :cry: :oops:

    You’ve got to just laugh about it though…it’s been putting me on complete tilt though, so my games could be short games. You need to keep your head when the dice are good and especially when they are bad, which is not what I am doing…oh no…

    Bring on the pain train unknownsoldier.

    hope the inlaw trip was good.

    no need to apologize. I never thought I would miss with everything if you attacked. Go figure….
    The trip was good, always is :)…headed home in the morning

    I thought I would take a shot in 112 since your dice have been on the rocks and got the luckiest dice I have ever had…makes me want to apologize for it though

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Test summary from TripleA, engine version: 1.6.1.4, time: 16:30:31

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Malaya to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Jehol to Chahar
                1 artillery moved from Jehol to Chahar
                1 infantry moved from Hopei to Shensi
                1 artillery and 2 infantry moved from Kweichow to Shensi
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                2 bombers, 2 fighters and 3 tactical_bombers moved from Siam to Shensi
                1 fighter and 1 tactical_bomber moved from Shan State to Shensi
                1 artillery moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from 42 Sea Zone to Philippines
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
                1 fighter moved from Japan to Chahar

    Combat - Japanese
                Battle in Celebes
                Battle in Borneo
                Battle in Sumatra
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking Celebes from Dutch, taking Borneo from UK_Pacific, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Philippines, round 1 :  2/6 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 4 tactical_bombers
                    Chinese defend with 8 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 3 infantry and 4 tactical_bombers in Shensi, round 1 :  8/13 hits
                        Chinese roll dice for 8 infantry in Shensi, round 1 :  4/8 hits
                        3 infantry owned by the Japanese , 8 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                    Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 8 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Chahar, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun and 3 infantry moved from Jehol to Manchuria
                1 fighter moved from Chahar to Anhwe
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from India to Yunnan
                2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from Philippines to 35 Sea Zone
                3 fighters and 4 tactical_bombers moved from Shensi to Kweichow
                2 bombers moved from Shensi to Yunnan
                1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 43 Sea Zone to 35 Sea Zone
                2 fighters moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 aaGun and 2 infantry placed in India
                1 infantry and 2 mech_infantrys placed in French Indo China
                Japanese undo move 2.
                1 aaGun, 1 artillery and 1 infantry placed in India
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Siam : 1 airfield
        Manchuria : 1 aaGun and 10 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
        Kweichow : 1 flag, 3 fighters and 4 tactical_bombers
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 artillery and 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 fighter
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 artillery
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        French Indo China : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
        35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 transports
        6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        West India : 1 flag

    Production/PUs Summary :

    Germans : 33 / 48
        Russians : 41 / 52
        Japanese : 66 / 76
        Americans : 52 / 78
        Chinese : 4 / 6
        British : 33 / 28
        UK_Pacific : 0 / 0
        Italians : 18 / 24
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    killed me again….7 for 12 @ 2…

    wtf

    at least I didn’t lose any material attacking the undefended islands…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    going to want to make a slight change to my ncm……hold on a second please

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    BB & DD that went from 42>43 are changing BB is going to go from 42> 35. DD is staying put in 42
    dd & ss that went from 36>43, they are both now going to 35

    use this file sorry about that, trying to salvage this disaster.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 armour moved from 96 Sea Zone to Libya
                1 infantry moved from 96 Sea Zone to Libya
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 bomber moved from Queensland to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in 41 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 4 fighters and 1 transport in 42 Sea Zone, round 1 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Neutral with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Libya
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking Libya from Italians, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Java

    Non Combat Move - Americans
                1 bomber moved from 41 Sea Zone to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
                2 submarines moved from 26 Sea Zone to 54 Sea Zone
                4 fighters moved from 42 Sea Zone to 54 Sea Zone
                2 carriers, 1 cruiser and 4 fighters moved from 91 Sea Zone to 96 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 carrier and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Northern Territory : 1 bomber and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 submarine and 1 transport
        44 Sea Zone : 1 flag, 1 submarine and 1 transport
        45 Sea Zone : 1 destroyer
        30 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        34 Sea Zone : 1 destroyer
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 2 fighters and 1 submarine
        54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 4 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
        Libya : 1 flag, 1 armour and 1 infantry
        96 Sea Zone : 2 carriers, 1 cruiser, 2 fighters and 1 transport
        106 Sea Zone : 1 flag
        101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
        Brazil : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 33 / 48
        Russians : 41 / 52
        Japanese : 59 / 76
        Americans : 60 / 80
        Chinese : 4 / 6
        British : 33 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 24
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 fighter and 3 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 33 / 48
        Russians : 41 / 52
        Japanese : 58 / 76
        Americans : 60 / 80
        Chinese : 5 / 5
        British : 33 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 24
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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