Scramble?
13L G40 JWW axis v Wheatbeer (+10) allies
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The Axis get 5 rolls at 1 (only fighters can intercept) and the Allies get 3 rolls at 1 in the dogfight. Any surviving attackers then got shot at with facility aa fire.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Tunisia to Southern ItalyCombat - Americans
Air Battle in Southern Italy
Americans attacks with 3 units heading to Southern Italy
Italians launches 5 interceptors out of Southern Italy
Defenders Fire, : 0/5 hits
Attackers Fire, : 0/3 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Southern Italy
AA guns fire in Southern Italy : 0/3 hits
Bombing raid in Southern Italy rolls: 4,7 and causes: 6 damage to unit: airfield
Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Southern Italy causes 12 damage total. Damaged units is as follows: airfield = 6, harbour = 6
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Southern Italy to Algeria
1 fighter moved from Tunisia to Algeria
2 fighters moved from Eastern United States to Gibraltar
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 bomber moved from Egypt to Algeria
1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Americans collect 53 PUs (1 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 43 / 60
Russians : 14 / 31
Japanese : 66 / 66
Americans : 54 / 73
Chinese : 0 / 2
British : 30 / 66
UK_Pacific : 5 / 7
Italians : 25 / 27
ANZAC : 19 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalProduction/PUs Summary :
Germans : 43 / 60
Russians : 14 / 31
Japanese : 66 / 66
Americans : 54 / 73
Chinese : 0 / 2
British : 30 / 66
UK_Pacific : 5 / 7
Italians : 25 / 27
ANZAC : 19 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 2 destroyers, 2 fighters, 2 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 4 fighters moved from Tunisia to 95 Sea Zone
1 tactical_bomber moved from India to 36 Sea Zone
3 artilleries, 1 fighter and 14 infantry moved from India to BurmaCombat - British
Battle in 95 Sea Zone
British attack with 1 bomber and 4 fighters
Italians defend with 1 battleship, 2 cruisers and 3 transports
British roll dice for 1 bomber and 4 fighters in 95 Sea Zone, round 1 : 3/5 hits
Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 95 Sea Zone, round 1 : 2/3 hits
1 battleship owned by the Italians , 2 fighters owned by the British and 2 cruisers owned by the Italians lost in 95 Sea Zone
3 transports owned by the Italians lost in 95 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 45
Casualties for British: 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers and 3 transports
Battle in 36 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 36 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Burma
British attack with 3 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 aaGun, 3 artilleries, 5 infantry and 3 mech_infantrys
AA guns fire in Burma : 0/1 hits
British roll dice for 3 artilleries, 1 fighter and 14 infantry in Burma, round 1 : 7/18 hits
Japanese roll dice for 1 aaGun, 3 artilleries, 5 infantry and 3 mech_infantrys in Burma, round 1 : 4/11 hits
4 infantry owned by the British , 5 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 3 artilleries, 1 fighter and 10 infantry in Burma, round 2 : 4/14 hits
Japanese roll dice for 3 artilleries and 2 mech_infantrys in Burma, round 2 : 3/5 hits
3 infantry owned by the British , 2 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Burma
7 infantry owned by the British and 3 artilleries owned by the British retreated to India
Japanese win with 1 artillery remaining. Battle score for attacker is 19
Casualties for Japanese: 1 aaGun, 2 artilleries, 5 infantry and 3 mech_infantrys
Casualties for British: 7 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from Persia to India
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Persia to West India
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 95 Sea Zone to Algeria
1 bomber moved from 95 Sea Zone to Egypt
3 mech_infantrys moved from Egypt to IraqPlace Units - British
3 transports placed in 81 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter and 2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 43 / 60
Russians : 14 / 31
Japanese : 66 / 66
Americans : 54 / 73
Chinese : 0 / 2
British : 30 / 36
UK_Pacific : 5 / 5
Italians : 25 / 27
ANZAC : 19 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I assumed you’d lose the aa first in Burma. I didn’t expect the strafe to work so precisely.
If theoretically, you wanted to save the aa for last, and that’s all you had left after the end of the second round of combat, would that mean that the UK would be forced to take control of Burma? Or would I still have the option to retreat?
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I think I would probably still be able to retreat despite the lack of defense value on the aa gun, though I’ll ask to be sure.
If that’s correct, and you would have saved it, you can swap the artillery for an aa gun.
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I guess I can’t have the LL results for the ITA dog fight or the Burma attack?
That was a smart move…the SBR of the airfield etc…never expected that.
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didn’t expect you to attack the J trn’s either…I thought about dropping a dd or 2. Not sure if it was worth the cv, dd & tac? perhaps
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians repair 6 damage on 6 airfields; Remaining resources: 21 PUs;
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Northern Italy
2 armour moved from Romania to Northern Italy
1 artillery moved from Bessarabia to UkrainePlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 armour, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Belarus : 1 flag
Bryansk : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor and 3 infantry
Vologda : 1 flag, 1 infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 43 / 60
Russians : 14 / 31
Japanese : 66 / 66
Americans : 54 / 73
Chinese : 0 / 2
British : 30 / 36
UK_Pacific : 5 / 5
Italians : 25 / 30
ANZAC : 19 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@JWW:
I guess I can’t have the LL results for the ITA dog fight or the Burma attack?
They can both be low luck if you want … though after Japan’s income exceeds America’s it might be game over.
@JWW:
didn’t expect you to attack the J trn’s either…I thought about dropping a dd or 2. Not sure if it was worth the cv, dd & tac? perhaps
If my units hit on defense it might come close to evening out.
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By the way, are you aware that air and naval bases remain operational so long as they have less than 3 damage? (so no need to fully repair)
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Also, I just got an answer about retreating from just an aa gun in the FAQ. If Japan saves it’s aa gun, you could force the UK to take control of Burma (leaving that whole force sticking out).
I thought that since aa guns count as casualties they could be retreated from (unlike in OOB where the aa guns are captured), but I was wrong. I didn’t think the OOL would matter, but if you would have saved the aa gun for round 2, you have the option to force the UK to capture Burma rather than retreat (and you can EDIT the map as such if you want … I would still have risked round 2 even having known the pertinent rule).
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so what are you saying exactly? I can lose the art and leave your force in Burma?
I guess we keep learning the importance of getting OOL’s?
I do realize you only need a 3 or less but assumed you might hit them again….
sure put your forces into Burma…you cheater!! :roll:
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I would have lost the aa gun first. So please proceed.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
ANZAC collect 18 PUs (1 lost to blockades); end with 24 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 43 / 60
Russians : 14 / 31
Japanese : 64 / 66
Americans : 56 / 73
Chinese : 0 / 2
British : 30 / 36
UK_Pacific : 5 / 5
Italians : 25 / 30
ANZAC : 19 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to AlgeriaTurn Complete - French
Production/PUs Summary :
Germans : 43 / 60
Russians : 14 / 31
Japanese : 64 / 66
Americans : 56 / 73
Chinese : 0 / 2
British : 30 / 36
UK_Pacific : 5 / 5
Italians : 25 / 30
ANZAC : 19 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
sz110 scramble?
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No scramble
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 artillery and 4 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Romania to Rostov
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 artillery and 4 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Romania to Rostov
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea ZoneCombat - Germans
Battle in Scotland
Battle in Iceland
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 1/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win, taking Scotland from British, taking Iceland from British with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 1 : 3/7 hits
Russians roll dice for 1 artillery and 4 infantry in Rostov, round 1 : 0/5 hits
3 infantry owned by the Russians lost in Rostov
4 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Ukraine
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 mech_infantry moved from Smolensk to Ukraine
1 artillery and 7 infantry moved from Archangel to Belarus
1 infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Novgorod to Belarus
1 armour moved from Nenetsia to Belarus
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
3 mech_infantrys moved from Slovakia Hungary to Northern Italy
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
3 infantry placed in Novgorod
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Iceland : 1 flag, 1 airfield and 1 infantry
Scotland : 1 flag, 1 airfield and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
Germany : 1 factory_major
Northern Italy : 1 aaGun and 3 mech_infantrys
Southern Italy : 4 fighters
Belarus : 1 aaGun, 2 armour, 2 artilleries and 18 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Ukraine : 4 aaGuns, 8 armour, 9 artilleries, 1 fighter, 36 infantry, 16 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag
123 Sea Zone : 1 transport
109 Sea Zone : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarine
111 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 45 / 55
Russians : 14 / 31
Japanese : 64 / 66
Americans : 56 / 73
Chinese : 0 / 2
British : 28 / 36
UK_Pacific : 5 / 5
Italians : 25 / 30
ANZAC : 19 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
use this map…decided to send (NCM) my three unused W.Berlin 3 inf to N. ITA…
thanks