Use latest map please.
13L G40 JWW axis v Wheatbeer (+10) allies
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 artillery and 3 infantry moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Volgograd to CaucasusCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 1 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 2 : 1/5 hits
Italians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
2 infantry moved from Tambov to Rostov
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun moved from Samara to Russia
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Tambov
2 infantry moved from Samara to Volgograd
1 aaGun moved from Samara to Volgograd
2 artilleries moved from Tambov to Volgograd
5 infantry moved from Samara to Tambov
5 infantry moved from Samara to Russia
5 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Novosibirsk to SamaraPlace Units - Russians
10 infantry placed in Russia
1 artillery placed in VolgogradTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 43 / 60
Russians : 19 / 31
Japanese : 60 / 65
Americans : 54 / 74
Chinese : 0 / 2
British : 30 / 66
UK_Pacific : 6 / 7
Italians : 25 / 27
ANZAC : 19 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
2 infantry moved from Tsinghai to Kazakhstan
2 bombers moved from French Indo China to Kazakhstan
1 artillery and 2 infantry moved from Yunnan to Burma
2 artilleries and 4 infantry moved from Shan State to Burma
3 mech_infantrys moved from Yunnan to Burma
1 fighter moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 2 tactical_bombers moved from Siam to 43 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
2 infantry moved from Tsinghai to Kazakhstan
2 bombers moved from French Indo China to Kazakhstan
1 artillery and 2 infantry moved from Yunnan to Burma
2 artilleries and 4 infantry moved from Shan State to Burma
3 mech_infantrys moved from Yunnan to Burma
1 fighter moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 2 tactical_bombers moved from Siam to 43 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships and 2 destroyers in 37 Sea Zone, round 1 : 4/4 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 2 battleships, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kazakhstan
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kazakhstan, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 3 artilleries, 6 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 artilleries, 6 infantry and 3 mech_infantrys in Burma, round 1 : 2/12 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Shan State to Burma
2 bombers moved from Kazakhstan to Szechwan
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Ulaanbaatar
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Siam to 6 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to Shan State
3 infantry moved from Siam to Shan State
1 aaGun and 3 infantry moved from French Indo China to Shan State
4 carriers, 2 cruisers, 5 destroyers, 3 submarines and 3 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Siam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Malaya
Japanese undo move 4.
1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to Siam: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Siam : 1 airfield, 3 fighters and 3 tactical_bombers
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 2 bombers
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag
Shan State : 1 flag, 1 aaGun and 10 infantry
Burma : 1 flag, 1 aaGun, 3 artilleries, 5 infantry and 3 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 artillery
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 submarine
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 4 fighters, 3 submarines, 4 tactical_bombers and 4 transports
36 Sea Zone : 3 transports
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Urals : 1 flag, 1 armour
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 60
Russians : 14 / 31
Japanese : 66 / 66
Americans : 54 / 74
Chinese : 0 / 2
British : 30 / 66
UK_Pacific : 5 / 7
Italians : 25 / 27
ANZAC : 19 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Tunisia to Southern Italy -
need intercept orders Rome
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sure send them all up……I think the axis get sick rolls at 1 and the allies get 3 rolls for 1 correct? Then you face the AA fire…If this is indeed the case then yes send them up.
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The Axis get 5 rolls at 1 (only fighters can intercept) and the Allies get 3 rolls at 1 in the dogfight. Any surviving attackers then got shot at with facility aa fire.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Tunisia to Southern ItalyCombat - Americans
Air Battle in Southern Italy
Americans attacks with 3 units heading to Southern Italy
Italians launches 5 interceptors out of Southern Italy
Defenders Fire, : 0/5 hits
Attackers Fire, : 0/3 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Southern Italy
AA guns fire in Southern Italy : 0/3 hits
Bombing raid in Southern Italy rolls: 4,7 and causes: 6 damage to unit: airfield
Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Southern Italy causes 12 damage total. Damaged units is as follows: airfield = 6, harbour = 6
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Southern Italy to Algeria
1 fighter moved from Tunisia to Algeria
2 fighters moved from Eastern United States to Gibraltar
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 bomber moved from Egypt to Algeria
1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Americans collect 53 PUs (1 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 43 / 60
Russians : 14 / 31
Japanese : 66 / 66
Americans : 54 / 73
Chinese : 0 / 2
British : 30 / 66
UK_Pacific : 5 / 7
Italians : 25 / 27
ANZAC : 19 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalProduction/PUs Summary :
Germans : 43 / 60
Russians : 14 / 31
Japanese : 66 / 66
Americans : 54 / 73
Chinese : 0 / 2
British : 30 / 66
UK_Pacific : 5 / 7
Italians : 25 / 27
ANZAC : 19 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 2 destroyers, 2 fighters, 2 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 4 fighters moved from Tunisia to 95 Sea Zone
1 tactical_bomber moved from India to 36 Sea Zone
3 artilleries, 1 fighter and 14 infantry moved from India to BurmaCombat - British
Battle in 95 Sea Zone
British attack with 1 bomber and 4 fighters
Italians defend with 1 battleship, 2 cruisers and 3 transports
British roll dice for 1 bomber and 4 fighters in 95 Sea Zone, round 1 : 3/5 hits
Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 95 Sea Zone, round 1 : 2/3 hits
1 battleship owned by the Italians , 2 fighters owned by the British and 2 cruisers owned by the Italians lost in 95 Sea Zone
3 transports owned by the Italians lost in 95 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 45
Casualties for British: 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers and 3 transports
Battle in 36 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 36 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Burma
British attack with 3 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 aaGun, 3 artilleries, 5 infantry and 3 mech_infantrys
AA guns fire in Burma : 0/1 hits
British roll dice for 3 artilleries, 1 fighter and 14 infantry in Burma, round 1 : 7/18 hits
Japanese roll dice for 1 aaGun, 3 artilleries, 5 infantry and 3 mech_infantrys in Burma, round 1 : 4/11 hits
4 infantry owned by the British , 5 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 3 artilleries, 1 fighter and 10 infantry in Burma, round 2 : 4/14 hits
Japanese roll dice for 3 artilleries and 2 mech_infantrys in Burma, round 2 : 3/5 hits
3 infantry owned by the British , 2 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Burma
7 infantry owned by the British and 3 artilleries owned by the British retreated to India
Japanese win with 1 artillery remaining. Battle score for attacker is 19
Casualties for Japanese: 1 aaGun, 2 artilleries, 5 infantry and 3 mech_infantrys
Casualties for British: 7 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from Persia to India
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Persia to West India
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 95 Sea Zone to Algeria
1 bomber moved from 95 Sea Zone to Egypt
3 mech_infantrys moved from Egypt to IraqPlace Units - British
3 transports placed in 81 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter and 2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 43 / 60
Russians : 14 / 31
Japanese : 66 / 66
Americans : 54 / 73
Chinese : 0 / 2
British : 30 / 36
UK_Pacific : 5 / 5
Italians : 25 / 27
ANZAC : 19 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I assumed you’d lose the aa first in Burma. I didn’t expect the strafe to work so precisely.
If theoretically, you wanted to save the aa for last, and that’s all you had left after the end of the second round of combat, would that mean that the UK would be forced to take control of Burma? Or would I still have the option to retreat?
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I think I would probably still be able to retreat despite the lack of defense value on the aa gun, though I’ll ask to be sure.
If that’s correct, and you would have saved it, you can swap the artillery for an aa gun.
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I guess I can’t have the LL results for the ITA dog fight or the Burma attack?
That was a smart move…the SBR of the airfield etc…never expected that.
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didn’t expect you to attack the J trn’s either…I thought about dropping a dd or 2. Not sure if it was worth the cv, dd & tac? perhaps
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians repair 6 damage on 6 airfields; Remaining resources: 21 PUs;
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Northern Italy
2 armour moved from Romania to Northern Italy
1 artillery moved from Bessarabia to UkrainePlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 armour, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Belarus : 1 flag
Bryansk : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor and 3 infantry
Vologda : 1 flag, 1 infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 43 / 60
Russians : 14 / 31
Japanese : 66 / 66
Americans : 54 / 73
Chinese : 0 / 2
British : 30 / 36
UK_Pacific : 5 / 5
Italians : 25 / 30
ANZAC : 19 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@JWW:
I guess I can’t have the LL results for the ITA dog fight or the Burma attack?
They can both be low luck if you want … though after Japan’s income exceeds America’s it might be game over.
@JWW:
didn’t expect you to attack the J trn’s either…I thought about dropping a dd or 2. Not sure if it was worth the cv, dd & tac? perhaps
If my units hit on defense it might come close to evening out.
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By the way, are you aware that air and naval bases remain operational so long as they have less than 3 damage? (so no need to fully repair)
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Also, I just got an answer about retreating from just an aa gun in the FAQ. If Japan saves it’s aa gun, you could force the UK to take control of Burma (leaving that whole force sticking out).
I thought that since aa guns count as casualties they could be retreated from (unlike in OOB where the aa guns are captured), but I was wrong. I didn’t think the OOL would matter, but if you would have saved the aa gun for round 2, you have the option to force the UK to capture Burma rather than retreat (and you can EDIT the map as such if you want … I would still have risked round 2 even having known the pertinent rule).
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so what are you saying exactly? I can lose the art and leave your force in Burma?
I guess we keep learning the importance of getting OOL’s?
I do realize you only need a 3 or less but assumed you might hit them again….
sure put your forces into Burma…you cheater!! :roll:
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I would have lost the aa gun first. So please proceed.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
ANZAC collect 18 PUs (1 lost to blockades); end with 24 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 43 / 60
Russians : 14 / 31
Japanese : 64 / 66
Americans : 56 / 73
Chinese : 0 / 2
British : 30 / 36
UK_Pacific : 5 / 5
Italians : 25 / 30
ANZAC : 19 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





