POLL: Best rounds to start the global war?


  • What surprises me is there are several people who start the war turn 3 or later with BOTH Germany and Japan.  Anyone want to comment as to why?

  • Liaison TripleA '11 '10

    @BJCard:

    What surprises me is there are several people who start the war turn 3 or later with BOTH Germany and Japan.  Anyone want to comment as to why?

    Because it’s COOL.

  • '17 '16 '15 '14 '12

    As of today, I see 39 votes:
    G1: 14
    G2: 15
    G3: 9
    G4: 1

    G2/J2 is the most popular combo so far, but the G1 movement is also gaining steam!

  • TripleA

    It is always good to try new things.


  • I voted G2, J2. But personally I like a flexible aproach depending on which oponent im playing, how turn 1 for Germany went and how Soviet retreated. If I was unlucky G1 I might DOW J1 to aim for a pacific win ;)

    I always try to strafe yugo, retreat Romania and then DOW G2, but if I end up taking it its not much of a problem.
    G3 is perfecly viable if you get Italian tank to can open so you dont have to declear war on Soviet and still collect your trade with USSR NO.


  • @BJCard:

    I’m starting to warm up to G1:J1. � It leaves no time for the Allies to regroup or even position themselves properly for defense. � What do you guys think?

    i agree 100%
    it packs a big punch, can cut UKpac income down to 7 ipc by round 2, does not give the US time to flood the pacific board with more IPC than they can in the P40 game and puts lots of presure on russia asap.


  • Wow, well, G2:J2 is the winner (10 votes) with
    G1:J1 (9 votes) and
    G1:J3 (7 votes) not far behind.

    Anyone else want to vote or comment?


  • I’d say G1:J1 on the basis that every round you delay is another round the Allies are building units and not losing them.


  • @Spendo02:

    I’d say G1:J1 on the basis that every round you delay is another round the Allies are building units and not losing them.

    I agree with this 100% - especially on the pacific half of the board. While it is true that they don’t produce as many units when not at war, the smart US player will put a majority of his units on that side of the board anyway so my philosophy is to start chipping away ASAP. I guess in my mind it comes down to how long you want the game the last and if you feel like fighting a war with more boats…maybe some people are into that.


  • @aaronimpulse:

    @Spendo02:

    I’d say G1:J1 on the basis that every round you delay is another round the Allies are building units and not losing them.

    I agree with this 100% - especially on the pacific half of the board. While it is true that they don’t produce as many units when not at war, the smart US player will put a majority of his units on that side of the board anyway so my philosophy is to start chipping away ASAP. I guess in my mind it comes down to how long you want the game the last and if you feel like fighting a war with more boats…maybe some people are into that.

    Some people would say the US has to spend at least one full turn on the Atlantic side to help the UK with Italy and/or help defend its fleet from German naval/air power.

  • Sponsor

    G1:J1 tied with G2:J2 @ 10 each. The only reason I see a delay past round 2 is if there is a blatant effort to do Sealion by turn 3.

  • TripleA

    G1 is something to do for fun, not necessarily to win. There is no convincing me otherwise.


  • I see the merit on G1:J1 and G2:J2.  I think waiting until J3 even with a G1 is just giving up on the Pacific side for Europe side win.

  • Sponsor

    @Cow:

    G1 is something to do for fun, not necessarily to win. There is no convincing me otherwise.

    Than you must be calling my opponents and I weak, because I win with it a lot, a my opponents beat me with it as well. The G1 may not be for everyone, but calling it a novelty is insulting. Many players here have come out and said its viable and it’s position in the poll at 24 votes deserves some respect, just like your ideas on a J1 attack also deserves respect at 17 votes.

  • '12

    I think you’re misunderstanding Cow’s point, but of course it is up to them to clarify it.  I don’t think Cow is saying you can’t win, just that it doesn’t offer any dramatic advantages over any other equally viable route to victory.  Since you can win just as easily doing other things, then you do the G1 attack to give yourself some variety.

  • TripleA

    G1 is fun. It offers no distinct advantage to other strategies. It is fun. If that is insulting so be it.


  • @Cow:

    G1 is fun. It offers no distinct advantage to other strategies. It is fun. If that is insulting so be it.

    I agree.  Not seeing the value.  It’s not like you advance your push into Russia by a space.  You shouldn’t be able to push in any faster, because you can’t advance a space on G2 if the Russian player is playing right

  • Sponsor

    I agree that all strategies being equal, G1 is the most fun. I also agree that the economic penalties involved in a G1 attack on Russia negate the strategic positioning Germany gains from such a move. Therefore, putting it at par (IMO) with many of the options presented in this poll (and not with any advantage). My only objective in Cow’s comment was the notion that you shouldn’t do it if you want to win, but that was my assumption on the meaning of it and I’m sorry if I misunderstood the statement.

    I wish to clarify that my position has always been that both a G1 and G2 attack on Russia are both viable strategies to win. My defensive attitude is mostly caused by those that suggest it doesn’t belong in intellegent strategy discussion when they have never tried it. That’s not directed at Cow, he has been very open minded, and looking at the poll results, maybe it’s time to drop my shield. I just want people to say that it’s a matter of preference in regards to G1 vs. G2 (or even G3), and not that one is better than the other.

    Because there are many players ready and willing to support any one of these options.


  • There you go - cooler heads prevail - kudos

    G1 is very fun for both players!  The back and forth on “the only front that really matters” is much more dynamic and fun!


  • G1 is the most fun, but I think G3 is the most reliable and the safest.

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