270 BC: P@nther (Rome) vs. AlexGreat (Macedonia and Co)

  • 17 16 15 12

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :10

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 7 hoplites and 2 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 hoplite moved from Pessinus to Sardis
                1 legionaire moved from Pessinus to Attalia
                1 peltasts moved from Pessinus to Sardis
                1 hoplite moved from Pessinus to Nicaea
                1 peltasts moved from Pessinus to Nicaea
                1 peltasts moved from Antioch to Damascus
                1 legionaire moved from Antioch to Damascus
                1 peltasts moved from Antioch to Emesa
                1 legionaire moved from Antioch to Emesa
                1 peltasts moved from Antioch to Edessa
                1 legionaire moved from Antioch to Edessa

    Combat - Seleucid
                Battle in Edessa
                    Seleucid attack with 1 legionaire and 1 peltasts
                    Parthia defend with 1 cavalry and 1 city
                        Seleucid roll dice for 1 legionaire and 1 peltasts in Edessa, round 1 :  2/2 hits
                        Parthia roll dice for 1 cavalry in Edessa, round 1 :  0/1 hits
                        1 cavalry owned by the Parthia lost in Edessa
                    Seleucid win, taking Edessa from Parthia with 1 legionaire and 1 peltasts remaining. Battle score for attacker is 4
                    Casualties for Parthia: 1 cavalry
                Battle in Sardis
                    Seleucid attack with 1 hoplite and 1 peltasts
                    GreekCityStates defend with 1 slingers
                        Seleucid roll dice for 1 hoplite and 1 peltasts in Sardis, round 1 :  0/2 hits
                        GreekCityStates roll dice for 1 slingers in Sardis, round 1 :  1/1 hits
                        1 peltasts owned by the Seleucid lost in Sardis
                        Seleucid roll dice for 1 hoplite in Sardis, round 2 :  0/1 hits
                        GreekCityStates roll dice for 1 slingers in Sardis, round 2 :  0/1 hits
                        Seleucid roll dice for 1 hoplite in Sardis, round 3 :  0/1 hits
                        GreekCityStates roll dice for 1 slingers in Sardis, round 3 :  0/1 hits
                        Seleucid roll dice for 1 hoplite in Sardis, round 4 :  1/1 hits
                        GreekCityStates roll dice for 1 slingers in Sardis, round 4 :  0/1 hits
                        1 slingers owned by the GreekCityStates lost in Sardis
                    Seleucid win, taking Sardis from GreekCityStates with 1 hoplite remaining. Battle score for attacker is 0
                    Casualties for GreekCityStates: 1 slingers
                    Casualties for Seleucid: 1 peltasts
                Battle in Damascus
                    Seleucid attack with 1 legionaire and 1 peltasts
                    Egypt defend with 1 spearman
                        Seleucid roll dice for 1 legionaire and 1 peltasts in Damascus, round 1 :  1/2 hits
                        Parthia roll dice for 1 spearman in Damascus, round 1 :  0/1 hits
                        1 spearman owned by the Egypt lost in Damascus
                    Seleucid win, taking Damascus from Parthia with 1 legionaire and 1 peltasts remaining. Battle score for attacker is 3
                    Casualties for Egypt: 1 spearman
                Battle in Attalia
                    Seleucid attack with 1 legionaire
                    GreekCityStates defend with 1 slingers
                        Seleucid roll dice for 1 legionaire in Attalia, round 1 :  1/1 hits
                        GreekCityStates roll dice for 1 slingers in Attalia, round 1 :  0/1 hits
                        1 slingers owned by the GreekCityStates lost in Attalia
                    Seleucid win, taking Attalia from GreekCityStates with 1 legionaire remaining. Battle score for attacker is 2
                    Casualties for GreekCityStates: 1 slingers
                Battle in Nicaea
                    Seleucid attack with 1 hoplite and 1 peltasts
                    GreekCityStates defend with 1 slingers
                        Seleucid roll dice for 1 hoplite and 1 peltasts in Nicaea, round 1 :  1/2 hits
                        GreekCityStates roll dice for 1 slingers in Nicaea, round 1 :  0/1 hits
                        1 slingers owned by the GreekCityStates lost in Nicaea
                    Seleucid win, taking Nicaea from GreekCityStates with 1 hoplite and 1 peltasts remaining. Battle score for attacker is 2
                    Casualties for GreekCityStates: 1 slingers
                Battle in Emesa
                    Seleucid attack with 1 legionaire and 1 peltasts
                    Parthia defend with 1 spearman
                        Seleucid roll dice for 1 legionaire and 1 peltasts in Emesa, round 1 :  0/2 hits
                        Parthia roll dice for 1 spearman in Emesa, round 1 :  1/1 hits
                        1 peltasts owned by the Seleucid lost in Emesa
                        Seleucid roll dice for 1 legionaire in Emesa, round 2 :  0/1 hits
                        Parthia roll dice for 1 spearman in Emesa, round 2 :  1/1 hits
                        1 legionaire owned by the Seleucid lost in Emesa
                    Parthia win with 1 spearman remaining. Battle score for attacker is -6
                    Casualties for Seleucid: 1 legionaire and 1 peltasts

    Non Combat Move - Seleucid

    Place Units - Seleucid
                2 cataphracts, 7 hoplites and 2 peltastss placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 50 PUs; end with 50 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :10

    Purchase Units - Parthia
                Parthia buy 5 cataphracts and 13 cavalrys; Remaining resources: 0 PUs;

    Combat Move - Parthia
                1 spearman moved from Sidon to Damascus
                3 cavalrys moved from Seleucia to Damascus
                3 cavalrys moved from Seleucia to Edessa
                1 spearman moved from Emesa to Edessa
                6 cavalrys and 5 horsearchers moved from Satala to Trapezus
                1 horsearcher moved from Hatra to Trapezus

    Combat - Parthia
                Battle in Damascus
                    Parthia attack with 3 cavalrys and 1 spearman
                    Seleucid defend with 1 legionaire and 1 peltasts
                        Parthia roll dice for 3 cavalrys and 1 spearman in Damascus, round 1 :  2/4 hits
                        Seleucid roll dice for 1 legionaire and 1 peltasts in Damascus, round 1 :  1/2 hits
                        1 spearman owned by the Parthia , 1 peltasts owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Damascus
                    Parthia win, taking Damascus from Seleucid with 3 cavalrys remaining. Battle score for attacker is 3
                    Casualties for Seleucid: 1 legionaire and 1 peltasts
                    Casualties for Parthia: 1 spearman
                Battle in Edessa
                    Parthia attack with 3 cavalrys and 1 spearman
                    Seleucid defend with 1 city, 1 legionaire and 1 peltasts
                        Parthia roll dice for 3 cavalrys and 1 spearman in Edessa, round 1 :  2/4 hits
                        Seleucid roll dice for 1 legionaire and 1 peltasts in Edessa, round 1 :  0/2 hits
                        1 peltasts owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Edessa
                    Parthia win, taking Edessa from Seleucid with 3 cavalrys and 1 spearman remaining. Battle score for attacker is 6
                    Casualties for Seleucid: 1 legionaire and 1 peltasts
                Battle in Trapezus
                    Parthia attack with 6 cavalrys and 6 horsearchers
                    Neutral defend with 2 archers and 4 spearmen
                        Parthia roll dice for 6 cavalrys and 6 horsearchers in Trapezus, round 1 :  2/12 hits
                        Neutral roll dice for 2 archers and 4 spearmen in Trapezus, round 1 :  3/6 hits
                        2 spearmen owned by the Neutral and 3 cavalrys owned by the Parthia lost in Trapezus
                        Parthia roll dice for 3 cavalrys and 6 horsearchers in Trapezus, round 2 :  5/9 hits
                        Neutral roll dice for 2 archers and 2 spearmen in Trapezus, round 2 :  2/4 hits
                        2 spearmen owned by the Neutral , 2 cavalrys owned by the Parthia and 2 archers owned by the Neutral lost in Trapezus
                    Parthia win, taking Trapezus from Neutral with 1 cavalry and 6 horsearchers remaining. Battle score for attacker is 0
                    Casualties for Neutral: 2 archers and 4 spearmen
                    Casualties for Parthia: 5 cavalrys

    Non Combat Move - Parthia
                1 archer moved from Palmyra to Emesa
                5 cavalrys and 2 horsearchers moved from Ctesiphon to Amida
                3 cataphracts and 1 cavalry moved from Seleucia to Amida
                1 cavalry moved from Persepolis to Seleucia
                6 cavalrys moved from Hatra to Amida

    Place Units - Parthia
                5 cataphracts and 5 cavalrys placed in Seleucia
                7 cavalrys placed in Ctesiphon
                1 cavalry placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 92 PUs; end with 92 PUs total

    Territory Summary for Parthia :

    Euphrates : 1 flag
        Damascus : 1 flag, 3 cavalrys
        Edessa : 1 flag, 3 cavalrys, 1 city and 1 spearman
        Babylon : 1 flag
        Ninive : 1 flag
        Amida : 1 flag, 3 cataphracts, 12 cavalrys and 2 horsearchers
        Trapezus : 1 flag, 1 cavalry and 6 horsearchers
        SZ 86 : 1 bireme
        Hatra : 1 flag, 1 cataphract and 7 cavalrys
        Vologesia : 1 flag
        Palmyra : 1 flag
        Seleucia : 1 flag, 5 cataphracts, 6 cavalrys and 1 city
        Ctesiphon : 7 cavalrys and 1 city
        Satala : 1 flag
        Sidon : 5 archers, 4 cataphracts, 62 cavalrys, 9 horsearchers and 5 spearmen
        Emesa : 1 flag, 1 archer
        Teredon : 1 flag
        Persepolis : 1 cavalry and 1 city

    Production/PUs Summary :

    Carthage : 93 / 96
        RomanRepublic : 68 / 68
        GreekCityStates : 18 / 42
        Macedonia : 36 / 36
        Egypt : 54 / 54
        Seleucid : 40 / 50
        Parthia : 92 / 92
        Numidia : 33 / 36

  • 17 16 15 12

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :10

    Purchase Units - Numidia
                Numidia buy 2 archers, 1 cavalry, 3 swordmen and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - Numidia
                1 spearman moved from Paraetonium to Hermopolis
                1 spearman moved from Paraetonium to Hermopolis
                1 cavalry moved from Paraetonium to Hermopolis
                4 biremes and 4 triremes moved from SZ 67 to SZ 66

    Combat - Numidia
                Battle in Hermopolis
                    Numidia attack with 1 cavalry and 2 spearmen
                    Egypt defend with 1 spearman
                        Numidia roll dice for 1 cavalry and 2 spearmen in Hermopolis, round 1 :  2/3 hits
                        Egypt roll dice for 1 spearman in Hermopolis, round 1 :  1/1 hits
                        1 spearman owned by the Numidia and 1 spearman owned by the Egypt lost in Hermopolis
                    Numidia win, taking Hermopolis from Egypt with 1 cavalry and 1 spearman remaining. Battle score for attacker is 0
                    Casualties for Egypt: 1 spearman
                    Casualties for Numidia: 1 spearman
                Battle in SZ 66
                    Numidia attack with 4 biremes and 4 triremes
                    GreekCityStates defend with 6 biremes and 2 triremes
                        Numidia roll dice for 4 biremes and 4 triremes in SZ 66, round 1 :  2/8 hits
                        GreekCityStates roll dice for 6 biremes and 2 triremes in SZ 66, round 1 :  3/8 hits
                        3 biremes owned by the Numidia and 2 biremes owned by the GreekCityStates lost in SZ 66
                        Numidia roll dice for 1 bireme and 4 triremes in SZ 66, round 2 :  1/5 hits
                        GreekCityStates roll dice for 4 biremes and 2 triremes in SZ 66, round 2 :  0/6 hits
                        1 bireme owned by the GreekCityStates lost in SZ 66
                        Numidia roll dice for 1 bireme and 4 triremes in SZ 66, round 3 :  1/5 hits
                        GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 66, round 3 :  3/5 hits
                        1 bireme owned by the Numidia , 2 triremes owned by the Numidia and 1 bireme owned by the GreekCityStates lost in SZ 66
                        Numidia roll dice for 2 triremes in SZ 66, round 4 :  1/2 hits
                        GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 66, round 4 :  3/4 hits
                        2 triremes owned by the Numidia and 1 bireme owned by the GreekCityStates lost in SZ 66
                    GreekCityStates win with 1 bireme and 2 triremes remaining. Battle score for attacker is -41
                    Casualties for GreekCityStates: 5 biremes
                    Casualties for Numidia: 4 biremes and 4 triremes

    Non Combat Move - Numidia
                1 cavalry moved from Siwa to Paraetonium
                1 cavalry moved from Siwa to Paraetonium
                1 archer moved from Siwa to Paraetonium
                1 archer moved from Siwa to Paraetonium
                1 archer moved from Cyrene to SZ 52
                1 archer moved from Cyrene to SZ 52
                1 archer moved from Cyrene to SZ 52
                3 archers and 1 trireme moved from SZ 52 to SZ 54
                1 archer moved from SZ 54 to Paraetonium
                1 archer moved from SZ 54 to Paraetonium
                1 archer moved from SZ 54 to Paraetonium
                1 spearman moved from Berenice to Siwa
                1 cavalry moved from Leptis Magna to Siwa
                1 archer, 2 spearmen and 1 swordman moved from Thenae to Sabrata

    Place Units - Numidia
                1 trireme placed in SZ 52
                2 archers and 1 swordman placed in Cyrene
                2 swordmen placed in Siwa
                1 cavalry placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 39 PUs; end with 39 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :11

    Purchase Units - Carthage
                Carthage buy 3 cavalrys, 7 hoplites, 3 spearmen, 1 trireme and 2 warelephants; Remaining resources: 0 PUs;

    Combat Move - Carthage
                1 trireme moved from SZ 50 to SZ 45
                1 trireme moved from SZ 50 to SZ 45
                1 trireme moved from SZ 50 to SZ 53
                1 spearman moved from Athens to Corinth
                1 swordman moved from Athens to Corinth
                6 cavalrys, 5 hoplites, 1 spearman, 6 swordmen and 5 warelephants moved from Massilia to Genua
                1 cavalry moved from Narbo to Genua
                1 cavalry moved from Narbo to Genua
                1 cavalry moved from Narbo to Genua
                26 biremes, 1 hoplite, 10 swordmen, 13 triremes and 1 warelephant moved from SZ 27 to SZ 24
                1 hoplite, 10 swordmen and 1 warelephant moved from SZ 24 to Aleria
                1 trireme moved from SZ 20 to SZ 24
                1 bireme moved from SZ 20 to SZ 24
                1 bireme moved from SZ 20 to SZ 24
                1 bireme moved from SZ 20 to SZ 24
                1 bireme moved from SZ 20 to SZ 24
                1 bireme moved from SZ 20 to SZ 24

    Combat - Carthage
                Battle in Aleria
                    Carthage attack with 1 hoplite, 10 swordmen and 1 warelephant
                    RomanRepublic defend with 1 velites
                        Carthage roll dice for 1 hoplite, 10 swordmen and 1 warelephant in Aleria, round 1 :  4/12 hits
                        RomanRepublic roll dice for 1 velites in Aleria, round 1 :  1/1 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        1 velites owned by the RomanRepublic lost in Aleria
                    Carthage win, taking Aleria from RomanRepublic with 1 hoplite, 10 swordmen and 1 warelephant remaining. Battle score for attacker is 3
                    Casualties for RomanRepublic: 1 velites
                Battle in Corinth
                    Carthage attack with 1 spearman and 1 swordman
                    GreekCityStates defend with 1 slingers
                        Carthage roll dice for 1 spearman and 1 swordman in Corinth, round 1 :  0/2 hits
                        GreekCityStates roll dice for 1 slingers in Corinth, round 1 :  0/1 hits
                        Carthage roll dice for 1 spearman and 1 swordman in Corinth, round 2 :  1/2 hits
                        GreekCityStates roll dice for 1 slingers in Corinth, round 2 :  0/1 hits
                        1 slingers owned by the GreekCityStates lost in Corinth
                    Carthage win, taking Corinth from GreekCityStates with 1 spearman and 1 swordman remaining. Battle score for attacker is 2
                    Casualties for GreekCityStates: 1 slingers
                Battle in SZ 45
                    Carthage attack with 2 triremes
                    RomanRepublic defend with 1 bireme
                        Carthage roll dice for 2 triremes in SZ 45, round 1 :  1/2 hits
                        RomanRepublic roll dice for 1 bireme in SZ 45, round 1 :  0/1 hits
                        1 bireme owned by the RomanRepublic lost in SZ 45
                    Carthage win with 2 triremes remaining. Battle score for attacker is 7
                    Casualties for RomanRepublic: 1 bireme
                Battle in Genua
                    Carthage attack with 9 cavalrys, 5 hoplites, 1 spearman, 6 swordmen and 5 warelephants
                    RomanRepublic defend with 3 cavalrys, 2 legionaires and 18 velitess
                        Carthage roll dice for 9 cavalrys, 5 hoplites, 1 spearman, 6 swordmen and 5 warelephants in Genua, round 1 :  14/26 hits
                        RomanRepublic roll dice for 3 cavalrys, 2 legionaires and 18 velitess in Genua, round 1 :  7/23 hits
                    Units damaged: 5 warelephants owned by the Carthage
                        1 cavalry owned by the Carthage , 3 cavalrys owned by the RomanRepublic , 11 velitess owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Genua
                        Carthage roll dice for 8 cavalrys, 5 hoplites, 6 swordmen and 5 warelephants in Genua, round 2 :  13/24 hits
                        RomanRepublic roll dice for 2 legionaires and 7 velitess in Genua, round 2 :  2/9 hits
                        2 cavalrys owned by the Carthage , 7 velitess owned by the RomanRepublic and 2 legionaires owned by the RomanRepublic lost in Genua
                    Carthage win, taking Genua from RomanRepublic with 6 cavalrys, 5 hoplites, 6 swordmen and 5 warelephants remaining. Battle score for attacker is 59
                    Casualties for RomanRepublic: 3 cavalrys, 2 legionaires and 18 velitess
                    Casualties for Carthage: 3 cavalrys and 1 spearman

    Non Combat Move - Carthage
                1 warelephant moved from Messana to SZ 35
                1 swordman moved from Messana to SZ 35
                1 swordman moved from Messana to SZ 35
                1 swordman moved from Messana to SZ 35
                1 spearman moved from Messana to SZ 35
                1 swordman, 1 trireme and 1 warelephant moved from SZ 35 to SZ 44
                1 spearman, 2 swordmen and 1 trireme moved from SZ 35 to SZ 44
                1 spearman moved from Barcino to Narbo

    Place Units - Carthage
                Turning on Edit Mode
                EDIT: Removing units owned by Numidia from SZ 20: 1 bireme
                EDIT: Adding units owned by Numidia to SZ 24: 1 bireme
                EDIT: Turning off Edit Mode
                5 hoplites and 2 warelephants placed in Athens
                2 hoplites and 2 spearmen placed in Massilia
                1 spearman placed in Messana
                3 cavalrys placed in Narbo
                1 trireme placed in SZ 35

    Turn Complete - Carthage
                Carthage collect 100 PUs; end with 100 PUs total
                6 units repaired.


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :11

    Purchase Units - RomanRepublic
                RomanRepublic buy 8 forts, 2 legionaires and 4 velitess; Remaining resources: 0 PUs;

    Combat Move - RomanRepublic
                2 legionaires moved from Apollonia to Pella
                2 legionaires moved from Apollonia to Dodona

    Combat - RomanRepublic
                Battle in Pella
                    RomanRepublic attack with 2 legionaires
                    Macedonia defend with 1 peltasts
                        RomanRepublic roll dice for 2 legionaires in Pella, round 1 :  0/2 hits
                        Macedonia roll dice for 1 peltasts in Pella, round 1 :  0/1 hits
                        RomanRepublic roll dice for 2 legionaires in Pella, round 2 :  0/2 hits
                        Macedonia roll dice for 1 peltasts in Pella, round 2 :  0/1 hits
                        RomanRepublic roll dice for 2 legionaires in Pella, round 3 :  1/2 hits
                        Macedonia roll dice for 1 peltasts in Pella, round 3 :  0/1 hits
                        1 peltasts owned by the Macedonia lost in Pella
                    RomanRepublic win, taking Pella from Macedonia with 2 legionaires remaining. Battle score for attacker is 2
                    Casualties for Macedonia: 1 peltasts
                Battle in Dodona
                    RomanRepublic attack with 2 legionaires
                    Macedonia defend with 1 peltasts
                        RomanRepublic roll dice for 2 legionaires in Dodona, round 1 :  0/2 hits
                        Macedonia roll dice for 1 peltasts in Dodona, round 1 :  1/1 hits
                        1 legionaire owned by the RomanRepublic lost in Dodona
                        RomanRepublic roll dice for 1 legionaire in Dodona, round 2 :  0/1 hits
                        Macedonia roll dice for 1 peltasts in Dodona, round 2 :  1/1 hits
                        1 legionaire owned by the RomanRepublic lost in Dodona
                    Macedonia win with 1 peltasts remaining. Battle score for attacker is -8
                    Casualties for RomanRepublic: 2 legionaires

    Non Combat Move - RomanRepublic
                10 cavalrys moved from Apollonia to Senio
                2 ballistas moved from Apollonia to Salonae
                1 legionaire moved from Salonae to Senio
                1 cavalry moved from Patavium to Verona
                1 cavalry moved from Patavium to Ariminum
                2 legionaires and 8 velitess moved from Arretium to Roma
                24 biremes and 6 triremes moved from SZ 21 to SZ 20
                8 velitess moved from Croton to Capua

    Place Units - RomanRepublic
                4 forts and 4 velitess placed in Patavium
                2 forts placed in Roma
                2 forts and 2 legionaires placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 64 PUs; end with 64 PUs total

    Territory Summary for RomanRepublic :

    Pella : 1 flag, 2 legionaires
        Croton : 10 velitess
        Arretium : 1 velites
        Roma : 1 city, 8 forts, 8 legionaires and 26 velitess
        Salonae : 1 flag, 2 ballistas
        Verona : 1 flag, 1 cavalry
        Capua : 1 city, 4 forts, 4 legionaires and 29 velitess
        SZ 20 : 24 biremes and 6 triremes
        Senio : 1 flag, 10 cavalrys and 1 legionaire
        Tarentum : 1 velites
        Apollonia : 1 flag, 2 legionaires
        Ariminum : 1 cavalry
        Patavium : 1 flag, 1 cavalry, 1 city, 4 forts and 4 velitess

    Production/PUs Summary :

    Carthage : 100 / 100
        RomanRepublic : 64 / 64
        GreekCityStates : 11 / 42
        Macedonia : 40 / 36
        Egypt : 48 / 54
        Seleucid : 40 / 50
        Parthia : 92 / 92
        Numidia : 39 / 39


  • Dodona war ja mal wieder erlesen!


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :11

    Purchase Units - GreekCityStates
                GreekCityStates buy 4 archers, 4 hoplites and 3 slingerss; Remaining resources: 0 PUs;

    Non Combat Move - GreekCityStates
                1 bireme and 2 triremes moved from SZ 66 to SZ 65

    Place Units - GreekCityStates
                3 hoplites and 2 slingerss placed in Rhodos
                4 archers, 1 hoplite and 1 slingers placed in Sparta
                GreekCityStates undo move 2.
                GreekCityStates undo move 1.
                4 hoplites and 1 slingers placed in Rhodos
                4 archers and 2 slingerss placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 11 PUs; end with 11 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :11

    Purchase Units - Macedonia
                Macedonia buy 6 peltastss and 6 swordmen; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                1 peltasts moved from Thessalonica to Pella
                1 peltasts moved from Thessalonica to Pella
                1 peltasts moved from Thessalonica to Pella
                1 swordman moved from Thessalonica to Pella
                1 swordman moved from Thessalonica to Pella
                1 swordman moved from Thessalonica to Pella

    Combat - Macedonia
                Battle in Pella
                    Macedonia attack with 3 peltastss and 3 swordmen
                    RomanRepublic defend with 2 legionaires
                        Macedonia roll dice for 3 peltastss and 3 swordmen in Pella, round 1 :  1/6 hits
                        RomanRepublic roll dice for 2 legionaires in Pella, round 1 :  0/2 hits
                        1 legionaire owned by the RomanRepublic lost in Pella
                        Macedonia roll dice for 3 peltastss and 3 swordmen in Pella, round 2 :  2/6 hits
                        RomanRepublic roll dice for 1 legionaire in Pella, round 2 :  0/1 hits
                        1 legionaire owned by the RomanRepublic lost in Pella
                    Macedonia win, taking Pella from RomanRepublic with 3 peltastss and 3 swordmen remaining. Battle score for attacker is 8
                    Casualties for RomanRepublic: 2 legionaires

    Non Combat Move - Macedonia
                1 swordman moved from Delphi to Dodona
                1 peltasts moved from Delphi to Dodona
                1 hoplite moved from Larissa to Dodona
                5 peltastss and 4 swordmen moved from Pergamum to Sardis
                1 swordman moved from Thessalonica to SZ 70
                1 hoplite moved from Thessalonica to SZ 70
                1 bireme moved from SZ 70 to SZ 69
                1 bireme moved from SZ 70 to SZ 69
                1 bireme moved from SZ 70 to SZ 69
                1 bireme moved from SZ 70 to SZ 69
                1 bireme and 1 hoplite moved from SZ 70 to SZ 69
                1 trireme moved from SZ 70 to SZ 69
                1 bireme and 1 swordman moved from SZ 70 to SZ 69
                1 trireme moved from SZ 70 to SZ 69
                1 hoplite moved from Larissa to SZ 69
                1 peltasts moved from Larissa to SZ 69
                1 peltasts moved from Larissa to SZ 69
                2 hoplites, 2 peltastss and 1 swordman moved from SZ 69 to Sardis
                1 peltasts moved from Larissa to Dodona
                1 peltasts moved from Larissa to Dodona
                1 peltasts moved from Larissa to Dodona
                1 peltasts moved from Larissa to Dodona
                3 hoplites and 2 swordmen moved from Thessalonica to Dodona

    Place Units - Macedonia
                3 peltastss and 3 swordmen placed in Pergamum
                3 peltastss and 3 swordmen placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 43 PUs; end with 43 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :11

    Purchase Units - Egypt
                Egypt buy 9 archers and 6 axemen; Remaining resources: 0 PUs;

    Combat Move - Egypt
                3 axemen and 1 spearman moved from Alexandria to Hermopolis

    Combat - Egypt
                Battle in Hermopolis
                    Egypt attack with 3 axemen and 1 spearman
                    Numidia defend with 1 cavalry and 1 spearman
                        Egypt roll dice for 3 axemen and 1 spearman in Hermopolis, round 1 :  0/4 hits
                        Numidia roll dice for 1 cavalry and 1 spearman in Hermopolis, round 1 :  1/2 hits
                        1 spearman owned by the Egypt lost in Hermopolis
                        Egypt roll dice for 3 axemen in Hermopolis, round 2 :  2/3 hits
                        Numidia roll dice for 1 cavalry and 1 spearman in Hermopolis, round 2 :  1/2 hits
                        1 spearman owned by the Numidia , 1 axeman owned by the Egypt and 1 cavalry owned by the Numidia lost in Hermopolis
                    Egypt win, taking Hermopolis from Numidia with 2 axemen remaining. Battle score for attacker is 1
                    Casualties for Egypt: 1 axeman and 1 spearman
                    Casualties for Numidia: 1 cavalry and 1 spearman

    Non Combat Move - Egypt
                10 axemen moved from Sidon to SZ 60
                10 axemen moved from SZ 60 to Salamis
                7 axemen and 1 spearman moved from Jerusalem to Sidon
                9 axemen moved from Petra to Jerusalem

    Place Units - Egypt
                9 archers placed in Alexandria
                6 axemen placed in Jerusalem

    Turn Complete - Egypt
                Egypt collect 54 PUs; end with 54 PUs total

    Territory Summary for Egypt :

    Jerusalem : 15 axemen and 1 city
        Hermopolis : 2 axemen
        Alexandria : 12 archers, 12 axemen, 1 city and 20 spearmen
        Petra : 1 flag
        Salamis : 10 axemen and 10 spearmen
        SZ 60 : 4 biremes and 2 triremes
        Bostra : 1 flag
        Sidon : 7 archers, 17 axemen, 6 chariots and 14 spearmen

    Production/PUs Summary :

    Carthage : 100 / 100
        RomanRepublic : 61 / 64
        GreekCityStates : 11 / 11
        Macedonia : 43 / 43
        Egypt : 54 / 54
        Seleucid : 40 / 50
        Parthia : 92 / 92
        Numidia : 33 / 39

  • 17 16 15 12

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :11

    Purchase Units - Seleucid
                Seleucid buy 9 hoplites and 2 peltastss; Remaining resources: 1 PUs;

    Combat Move - Seleucid
                1 peltasts moved from Antioch to Emesa
                1 peltasts moved from Antioch to Emesa
                1 cavalry moved from Antioch to Emesa
                1 peltasts moved from Antioch to Damascus
                1 peltasts moved from Antioch to Damascus
                1 cavalry moved from Antioch to Damascus
                1 peltasts moved from Antioch to Edessa
                1 peltasts moved from Antioch to Edessa
                1 legionaire moved from Antioch to Edessa
                1 legionaire moved from Antioch to Edessa
                1 legionaire moved from Antioch to Edessa

    Combat - Seleucid
                Battle in Edessa
                    Seleucid attack with 3 legionaires and 2 peltastss
                    Parthia defend with 3 cavalrys, 1 city and 1 spearman
                        Seleucid roll dice for 3 legionaires and 2 peltastss in Edessa, round 1 :  1/5 hits
                        Parthia roll dice for 3 cavalrys and 1 spearman in Edessa, round 1 :  1/4 hits
                        1 cavalry owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
                        Seleucid roll dice for 3 legionaires and 1 peltasts in Edessa, round 2 :  0/4 hits
                        Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 2 :  2/3 hits
                        1 peltasts owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Edessa
                        Seleucid roll dice for 2 legionaires in Edessa, round 3 :  0/2 hits
                        Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 3 :  0/3 hits
                        Seleucid roll dice for 2 legionaires in Edessa, round 4 :  0/2 hits
                        Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 4 :  0/3 hits
                        Seleucid roll dice for 2 legionaires in Edessa, round 5 :  0/2 hits
                        Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 5 :  1/3 hits
                        1 legionaire owned by the Seleucid lost in Edessa
                    1 legionaire owned by the Seleucid retreated to Antioch
                    Parthia win with 2 cavalrys and 1 spearman remaining. Battle score for attacker is -8
                    Casualties for Seleucid: 2 legionaires and 2 peltastss
                    Casualties for Parthia: 1 cavalry
                Battle in Damascus
                    Seleucid attack with 1 cavalry and 2 peltastss
                    Parthia defend with 3 cavalrys
                        Seleucid roll dice for 1 cavalry and 2 peltastss in Damascus, round 1 :  2/3 hits
                        Parthia roll dice for 3 cavalrys in Damascus, round 1 :  0/3 hits
                        2 cavalrys owned by the Parthia lost in Damascus
                        Seleucid roll dice for 1 cavalry and 2 peltastss in Damascus, round 2 :  1/3 hits
                        Parthia roll dice for 1 cavalry in Damascus, round 2 :  1/1 hits
                        1 cavalry owned by the Parthia and 1 peltasts owned by the Seleucid lost in Damascus
                    Seleucid win, taking Damascus from Parthia with 1 cavalry and 1 peltasts remaining. Battle score for attacker is 10
                    Casualties for Seleucid: 1 peltasts
                    Casualties for Parthia: 3 cavalrys
                Battle in Emesa
                    Seleucid attack with 1 cavalry and 2 peltastss
                    Parthia defend with 1 archer
                        Seleucid roll dice for 1 cavalry and 2 peltastss in Emesa, round 1 :  0/3 hits
                        Parthia roll dice for 1 archer in Emesa, round 1 :  1/1 hits
                        1 peltasts owned by the Seleucid lost in Emesa
                        Seleucid roll dice for 1 cavalry and 1 peltasts in Emesa, round 2 :  1/2 hits
                        Parthia roll dice for 1 archer in Emesa, round 2 :  0/1 hits
                        1 archer owned by the Parthia lost in Emesa
                    Seleucid win, taking Emesa from Parthia with 1 cavalry and 1 peltasts remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts
                    Casualties for Parthia: 1 archer

    Non Combat Move - Seleucid
                4 biremes and 2 triremes moved from SZ 61 to SZ 62
                1 hoplite moved from Sardis to Attalia
                1 hoplite moved from Nicaea to Pessinus
                1 peltasts moved from Nicaea to Pessinus

    Place Units - Seleucid
                9 hoplites and 2 peltastss placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 49 PUs; end with 50 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :11

    Purchase Units - Parthia
                Parthia buy 23 cavalrys; Remaining resources: 0 PUs;

    Combat Move - Parthia
                5 archers, 4 cataphracts, 62 cavalrys, 9 horsearchers and 5 spearmen moved from Sidon to Damascus
                2 cavalrys and 1 spearman moved from Edessa to Emesa
                1 cavalry moved from Hatra to Emesa
                3 cataphracts, 12 cavalrys and 2 horsearchers moved from Amida to Artaxata
                1 cavalry and 6 horsearchers moved from Trapezus to Artaxata

    Combat - Parthia
                Battle in Damascus
                    Parthia attack with 5 archers, 4 cataphracts, 62 cavalrys, 9 horsearchers and 5 spearmen
                    Seleucid defend with 1 cavalry and 1 peltasts
                        Parthia roll dice for 5 archers, 4 cataphracts, 62 cavalrys, 9 horsearchers and 5 spearmen in Damascus, round 1 :  27/85 hits
                        Seleucid roll dice for 1 cavalry and 1 peltasts in Damascus, round 1 :  1/2 hits
                        1 cavalry owned by the Seleucid , 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Damascus
                    Parthia win, taking Damascus from Seleucid with 5 archers, 4 cataphracts, 62 cavalrys, 9 horsearchers and 4 spearmen remaining. Battle score for attacker is 3
                    Casualties for Seleucid: 1 cavalry and 1 peltasts
                    Casualties for Parthia: 1 spearman
                Battle in Emesa
                    Parthia attack with 3 cavalrys and 1 spearman
                    Seleucid defend with 1 cavalry and 1 peltasts
                        Parthia roll dice for 3 cavalrys and 1 spearman in Emesa, round 1 :  1/4 hits
                        Seleucid roll dice for 1 cavalry and 1 peltasts in Emesa, round 1 :  0/2 hits
                        1 peltasts owned by the Seleucid lost in Emesa
                        Parthia roll dice for 3 cavalrys and 1 spearman in Emesa, round 2 :  1/4 hits
                        Seleucid roll dice for 1 cavalry in Emesa, round 2 :  0/1 hits
                        1 cavalry owned by the Seleucid lost in Emesa
                    Parthia win, taking Emesa from Seleucid with 3 cavalrys and 1 spearman remaining. Battle score for attacker is 6
                    Casualties for Seleucid: 1 cavalry and 1 peltasts
                Battle in Artaxata
                    Parthia attack with 3 cataphracts, 13 cavalrys and 8 horsearchers
                    Neutral defend with 3 cavalrys and 2 spearmen
                        Parthia roll dice for 3 cataphracts, 13 cavalrys and 8 horsearchers in Artaxata, round 1 :  11/24 hits
                        Neutral roll dice for 3 cavalrys and 2 spearmen in Artaxata, round 1 :  2/5 hits
                        2 spearmen owned by the Neutral , 2 cavalrys owned by the Parthia and 3 cavalrys owned by the Neutral lost in Artaxata
                    Parthia win, taking Artaxata from Neutral with 3 cataphracts, 11 cavalrys and 8 horsearchers remaining. Battle score for attacker is 10
                    Casualties for Neutral: 3 cavalrys and 2 spearmen
                    Casualties for Parthia: 2 cavalrys

    Non Combat Move - Parthia
                1 cataphract and 6 cavalrys moved from Hatra to Satala
                7 cavalrys moved from Ctesiphon to Hatra
                5 cataphracts and 6 cavalrys moved from Seleucia to Damascus
                1 cavalry moved from Persepolis to Seleucia

    Place Units - Parthia
                1 cavalry placed in Edessa
                10 cavalrys placed in Seleucia
                7 cavalrys placed in Ctesiphon
                5 cavalrys placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 96 PUs; end with 96 PUs total

    Territory Summary for Parthia :

    Euphrates : 1 flag
        Damascus : 1 flag, 5 archers, 9 cataphracts, 68 cavalrys, 9 horsearchers and 4 spearmen
        Edessa : 1 flag, 1 cavalry and 1 city
        Babylon : 1 flag
        Ninive : 1 flag
        Amida : 1 flag
        Trapezus : 1 flag
        SZ 86 : 1 bireme
        Hatra : 1 flag, 7 cavalrys
        Vologesia : 1 flag
        Palmyra : 1 flag
        Seleucia : 1 flag, 11 cavalrys and 1 city
        Ctesiphon : 7 cavalrys and 1 city
        Satala : 1 flag, 1 cataphract and 6 cavalrys
        Artaxata : 1 flag, 3 cataphracts, 11 cavalrys and 8 horsearchers
        Emesa : 1 flag, 3 cavalrys and 1 spearman
        Teredon : 1 flag
        Persepolis : 5 cavalrys and 1 city

    Production/PUs Summary :

    Carthage : 100 / 100
        RomanRepublic : 61 / 64
        GreekCityStates : 11 / 11
        Macedonia : 43 / 43
        Egypt : 54 / 54
        Seleucid : 40 / 50
        Parthia : 96 / 96
        Numidia : 33 / 39

  • 17 16 15 12

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :11

    Purchase Units - Numidia
                Numidia buy 5 archers, 1 cavalry, 1 spearman and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - Numidia
                1 spearman moved from Paraetonium to Hermopolis
                1 spearman moved from Paraetonium to Hermopolis
                1 swordman moved from Paraetonium to Hermopolis

    Combat - Numidia
                Battle in Hermopolis
                    Numidia attack with 2 spearmen and 1 swordman
                    Egypt defend with 2 axemen
                        Numidia roll dice for 2 spearmen and 1 swordman in Hermopolis, round 1 :  2/3 hits
                        Egypt roll dice for 2 axemen in Hermopolis, round 1 :  0/2 hits
                        2 axemen owned by the Egypt lost in Hermopolis
                    Numidia win, taking Hermopolis from Egypt with 2 spearmen and 1 swordman remaining. Battle score for attacker is 6
                    Casualties for Egypt: 2 axemen

    Non Combat Move - Numidia
                1 swordman moved from Siwa to Paraetonium
                1 cavalry moved from Siwa to Paraetonium
                1 spearman and 1 swordman moved from Siwa to Paraetonium
                1 archer moved from Cyrene to SZ 52
                1 archer moved from Cyrene to SZ 52
                1 swordman moved from Cyrene to SZ 52
                1 trireme moved from SZ 54 to SZ 55
                2 archers, 1 swordman and 1 trireme moved from SZ 52 to SZ 54
                2 archers and 1 swordman moved from SZ 54 to Paraetonium
                1 cavalry moved from Leptis Magna to Siwa
                1 archer, 2 spearmen and 1 swordman moved from Sabrata to Oea
                1 archer and 1 bireme moved from SZ 53 to SZ 67

    Place Units - Numidia
                2 archers placed in Siwa
                3 archers placed in Cyrene
                1 trireme placed in SZ 52
                1 cavalry and 1 spearman placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 39 PUs; end with 39 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :12

    Purchase Units - Carthage
                Carthage buy 1 bireme, 3 cavalrys, 13 hoplites, 1 spearman and 1 trireme; Remaining resources: 1 PUs;

    Combat Move - Carthage
                31 biremes and 10 triremes moved from SZ 24 to SZ 20
                1 swordman moved from Genua to Arretium
                1 cavalry moved from Genua to Arretium
                1 swordman moved from Genua to Verona
                1 cavalry moved from Genua to Verona
                4 cavalrys, 5 hoplites, 4 swordmen and 5 warelephants moved from Genua to Ariminum
                1 swordman moved from Aleria to SZ 24
                1 swordman moved from Aleria to SZ 24
                1 hoplite moved from Aleria to SZ 24
                1 warelephant moved from Aleria to SZ 24
                1 swordman moved from Aleria to SZ 24
                1 swordman moved from Aleria to SZ 24
                1 swordman moved from Aleria to SZ 24
                1 swordman moved from Aleria to SZ 24
                1 swordman moved from Aleria to SZ 24
                1 swordman moved from Aleria to SZ 24
                1 swordman moved from Aleria to SZ 24
                1 hoplite, 9 swordmen, 4 triremes and 1 warelephant moved from SZ 24 to SZ 21
                1 hoplite, 9 swordmen and 1 warelephant moved from SZ 21 to Genua
                2 hoplites and 2 spearmen moved from Massilia to Genua
                1 cavalry moved from Narbo to Genua
                1 cavalry moved from Narbo to Genua
                1 cavalry moved from Narbo to Genua
                1 spearman moved from Narbo to Massilia
                1 swordman moved from Athens to Corinth
                1 swordman moved from Athens to Corinth
                1 warelephant moved from Athens to Corinth
                1 warelephant moved from Athens to Corinth
                1 warelephant moved from Athens to Corinth
                8 hoplites moved from Athens to Corinth
                1 spearman, 3 swordmen, 2 triremes and 1 warelephant moved from SZ 44 to SZ 50
                1 spearman, 3 swordmen and 1 warelephant moved from SZ 50 to Corinth

    Combat - Carthage
                Battle in Verona
                    Carthage attack with 1 cavalry and 1 swordman
                    RomanRepublic defend with 1 cavalry
                        Carthage roll dice for 1 cavalry and 1 swordman in Verona, round 1 :  0/2 hits
                        RomanRepublic roll dice for 1 cavalry in Verona, round 1 :  0/1 hits
                        Carthage roll dice for 1 cavalry and 1 swordman in Verona, round 2 :  1/2 hits
                        RomanRepublic roll dice for 1 cavalry in Verona, round 2 :  0/1 hits
                        1 cavalry owned by the RomanRepublic lost in Verona
                    Carthage win, taking Verona from RomanRepublic with 1 cavalry and 1 swordman remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 cavalry
                Battle in Arretium
                    Carthage attack with 1 cavalry and 1 swordman
                    RomanRepublic defend with 1 velites
                        Carthage roll dice for 1 cavalry and 1 swordman in Arretium, round 1 :  0/2 hits
                        RomanRepublic roll dice for 1 velites in Arretium, round 1 :  0/1 hits
                        Carthage roll dice for 1 cavalry and 1 swordman in Arretium, round 2 :  1/2 hits
                        RomanRepublic roll dice for 1 velites in Arretium, round 2 :  0/1 hits
                        1 velites owned by the RomanRepublic lost in Arretium
                    Carthage win, taking Arretium from RomanRepublic with 1 cavalry and 1 swordman remaining. Battle score for attacker is 3
                    Casualties for RomanRepublic: 1 velites
                Battle in Ariminum
                    Carthage attack with 4 cavalrys, 5 hoplites, 4 swordmen and 5 warelephants
                    RomanRepublic defend with 1 cavalry
                        Carthage roll dice for 4 cavalrys, 5 hoplites, 4 swordmen and 5 warelephants in Ariminum, round 1 :  11/18 hits
                        RomanRepublic roll dice for 1 cavalry in Ariminum, round 1 :  1/1 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        1 cavalry owned by the RomanRepublic lost in Ariminum
                    Carthage win, taking Ariminum from RomanRepublic with 4 cavalrys, 5 hoplites, 4 swordmen and 5 warelephants remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 cavalry
                Battle in SZ 20
                    Carthage attack with 31 biremes and 10 triremes
                    RomanRepublic defend with 24 biremes and 6 triremes
                        Carthage roll dice for 31 biremes and 10 triremes in SZ 20, round 1 :  10/41 hits
                        RomanRepublic roll dice for 24 biremes and 6 triremes in SZ 20, round 1 :  13/30 hits
                        13 biremes owned by the Carthage and 10 biremes owned by the RomanRepublic lost in SZ 20
                        Carthage roll dice for 18 biremes and 10 triremes in SZ 20, round 2 :  8/28 hits
                        RomanRepublic roll dice for 14 biremes and 6 triremes in SZ 20, round 2 :  8/20 hits
                        8 biremes owned by the Carthage and 8 biremes owned by the RomanRepublic lost in SZ 20
                        Carthage roll dice for 10 biremes and 10 triremes in SZ 20, round 3 :  4/20 hits
                        RomanRepublic roll dice for 6 biremes and 6 triremes in SZ 20, round 3 :  4/12 hits
                        4 biremes owned by the Carthage and 4 biremes owned by the RomanRepublic lost in SZ 20
                        Carthage roll dice for 6 biremes and 10 triremes in SZ 20, round 4 :  7/16 hits
                        RomanRepublic roll dice for 2 biremes and 6 triremes in SZ 20, round 4 :  3/8 hits
                        3 biremes owned by the Carthage , 2 biremes owned by the RomanRepublic and 5 triremes owned by the RomanRepublic lost in SZ 20
                        Carthage roll dice for 3 biremes and 10 triremes in SZ 20, round 5 :  8/13 hits
                        RomanRepublic roll dice for 1 trireme in SZ 20, round 5 :  0/1 hits
                        1 trireme owned by the RomanRepublic lost in SZ 20
                    Carthage win with 3 biremes and 10 triremes remaining. Battle score for attacker is 44
                    Casualties for RomanRepublic: 24 biremes and 6 triremes
                    Casualties for Carthage: 28 biremes

    Non Combat Move - Carthage
                1 trireme moved from SZ 35 to SZ 44
                1 trireme moved from SZ 53 to SZ 67

    Place Units - Carthage
                7 hoplites placed in Athens
                4 hoplites placed in Massilia
                3 cavalrys placed in Narbo
                2 hoplites and 1 spearman placed in Messana
                1 bireme placed in SZ 35
                Carthage undo move 4.
                2 hoplites placed in Messana
                1 trireme placed in SZ 35
                1 spearman placed in Lilybaeum

    Turn Complete - Carthage
                Carthage collect 113 PUs; end with 114 PUs total
                1 unit repaired.


  • OK, das war es. Auch wenn wir das Spiel vermutlich noch einige Wochen weiterspielen koennten, habe ich keine Lust mehr dazu.
    Nicht, weil es mir nicht Spass gemacht haette, sondern weil ich nur noch reagieren kann und nicht wirklich agieren, ausser vielleicht mit Persien, das aber auch auf geringerem Niveau als Carthago. Und die Seleukiden werde ich auf Sicht auch nicht knacken können.
    Das Ruder werde ich nicht mehr herumreissen koennen. Da mein BotA-4-Gegner wartet, ist es an der Zeit, dieses Spiel zu beenden.

    Herzlichen Glueckwunsch, Du hast gewonnen!

    :-)


  • … und doch noch ein “oe” uebersehen…  :-D

  • 17 16 15 12

    Irgendwie schade, aber ich kann es verstehen, es ware nicht leicht gewesen jetzt, wo Makedonien mehr Freiheit hatte. Und mit Numidia waere ich auch jetzt mit allen Einheiten nach Aegypten…dann haettest Du mehrere Territorien verteidigen muessen, nicht nur die Stadt.

    War ein schoenes Spiel, offen. Und Rom ist echt nicht leicht zu spielen…

    Danke! Gib Bescheid, wenn Du das Napoleon spielen willst.


  • Ja, hat wirklich Spass gemacht.

    Und Napoleonic Empires habe ich natürlich nicht vergessen.
    Ich komme gern darauf zurück und melde mich dann!
    :-)

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