XDAP-2: Onward! Defrosted Tuna Team vs Death by Dice

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Iraq: 1 fighter
                EDIT: Adding units owned by Russians to Egypt: 1 fighter
                EDIT: Removing units owned by Russians from Bryansk: 3 mech_infantrys
                EDIT: Adding units owned by Russians to Caucasus: 3 mech_infantrys
                EDIT: Removing units owned by Russians from Caucasus: 3 mech_infantrys
                EDIT: Adding units owned by Russians to Northwest Persia: 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 2 fighters and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 armour moved from Tanganyika Territory to Rhodesia
                      Japanese take Rhodesia from British
                1 armour moved from Rhodesia to Belgian Congo
                      Japanese take Belgian Congo from British
                1 artillery moved from India to West India
                      Japanese take West India from UK_Pacific
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 battleship moved from 37 Sea Zone to 36 Sea Zone
                3 submarines moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from Malaya to Kwangtung
                1 tactical_bomber moved from 37 Sea Zone to Kwangtung
                2 infantry moved from Kiangsu to Kiangsi
                1 bomber moved from Malaya to Korea
                3 fighters moved from Japan to Korea
                1 bomber moved from India to Kiangsi
                1 mech_infantry moved from Buryatia to Amur
                      Japanese take Amur from Russians

    Combat - Japanese
                Battle in Ethiopia
                Battle in 43 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 1 :  2/3 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking Ethiopia from British, taking 43 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 1 battleship and 4 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 4 submarines in 36 Sea Zone, round 1 :  1/4 hits
                        Americans roll dice for 1 destroyer in 36 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 1 battleship and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kiangsi
                    Japanese attack with 1 bomber and 2 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Kiangsi, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    Americans defend with 1 harbour, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Kwangtung, round 1 :  1/3 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Kwangtung, round 1 :  1/2 hits
                        1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 2 :  1/2 hits
                        Americans roll dice for 1 mech_infantry in Kwangtung, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Kwangtung
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Korea
                    Japanese attack with 1 bomber and 3 fighters
                    Americans defend with 2 artilleries and 2 infantry
                        Japanese roll dice for 1 bomber and 3 fighters in Korea, round 1 :  2/4 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Korea, round 1 :  0/4 hits
                        2 infantry owned by the Americans lost in Korea
                        Japanese roll dice for 1 bomber and 3 fighters in Korea, round 2 :  2/4 hits
                        Americans roll dice for 2 artilleries in Korea, round 2 :  2/2 hits
                        2 artilleries owned by the Americans , 1 bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Korea
                    Japanese win with 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 bomber and 1 fighter
                    Casualties for Americans: 2 artilleries and 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from Korea to Japan
                1 fighter moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                1 bomber moved from Kiangsi to Kwangsi
                1 infantry moved from Malaya to 37 Sea Zone
                1 aaGun and 2 infantry moved from Shan State to 37 Sea Zone
                1 aaGun, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 6 fighters, 3 infantry, 3 tactical_bombers and 10 transports moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from 43 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                3 infantry moved from 36 Sea Zone to Kwangsi
                1 aaGun moved from 36 Sea Zone to Kwangsi
                1 mech_infantry moved from India to Shan State
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from Kiangsu to Shantung

    Place Units - Japanese
                3 infantry placed in India
                3 infantry placed in Malaya
                3 infantry placed in Kiangsu
                2 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,4,1,2,6,6,4,2,6,6,4,6,6,3,3,3,3,2,6,5,6,6,1,1,2,2,2,3,5,5,4,2,1,6,6,1,3,4,6,4,5,4,3,5,3,5,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,2,2,2,3,4,6,6,2,2
                Japanese collect 45 PUs (10 lost to blockades); end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 aaGun, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
        Kiangsu : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Kiangsi : 1 flag, 2 infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 17 infantry
        Yunnan : 1 flag
        Hunan : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 mech_infantry
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Guam : 1 flag, 1 airfield
        Amur : 1 flag, 1 mech_infantry
        Buryatia : 1 flag
        French Indo China : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 1 flag, 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 10 fighters, 4 submarines, 5 tactical_bombers and 10 transports
        39 Sea Zone : 1 flag, 1 transport
        Buyant-Uhaa : 1 flag
        West India : 1 flag, 1 artillery
        Belgian Congo : 1 flag, 1 armour
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        Ethiopia : 1 flag, 1 infantry
        76 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 35 / 48
        Japanese : 55 / 50
        Americans : 63 / 89
        Chinese : 9 / 8
        British : 28 / 33
        UK_Pacific : 0 / 0
        Italians : 20 / 21
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 1 factory_minor, 1 harbour and 10 submarines; Remaining resources: 2 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Amur: 1 mech_infantry
                EDIT: Adding units owned by Americans to Central Mongolia: 2 bombers
                EDIT: Removing units owned by Americans from Midway: 3 bombers
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from Iraq to Syria
                      Americans take Syria from Italians

    Combat - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from New South Wales to Queensland
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Eastern United States to 26 Sea Zone

    Place Units - Americans
                1 factory_minor and 1 harbour placed in Korea
                10 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs


  • I had to reload the file, so after rolling the only battle I did (3bmb vs 1mecinf in Amur), the original resul was win with 1bmb lost, after reloading I edited my bomber and the amur mec inf to reflect the real battle.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 fighter moved from Kansu to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Chahar: 1 infantry
                EDIT: Adding units owned by Chinese to Jehol: 1 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - British
                British buy 1 armour, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from United Kingdom to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                6 infantry moved from United Kingdom to 110 Sea Zone
                8 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 submarines moved from 81 Sea Zone to 97 Sea Zone
                1 bomber moved from Cyprus to 97 Sea Zone
                1 carrier and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from French Madagascar to 76 Sea Zone
                1 fighter moved from 92 Sea Zone to Normandy Bordeaux
                1 fighter moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                      British take Rhodesia from Japanese
                2 mech_infantrys moved from Union of South Africa to Rhodesia
                3 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Tobruk to Alexandria

    Combat - British
                Battle in 76 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Normandy Bordeaux
                    British attack with 5 fighters and 8 infantry
                    Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking Normandy Bordeaux from Italians with 5 fighters and 7 infantry remaining. Battle score for attacker is 11
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 artilleries and 2 infantry
                Battle in 97 Sea Zone
                    British attack with 1 bomber and 3 submarines
                    Italians defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Italians Submerged
                    British win, taking 97 Sea Zone from Italians with 1 bomber and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 98 Sea Zone
                    British attack with 1 carrier, 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win, taking 98 Sea Zone from Germans with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                2 fighters moved from 125 Sea Zone to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                3 fighters moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from 97 Sea Zone to Egypt
                1 fighter moved from 76 Sea Zone to 98 Sea Zone

    Place Units - British
                1 destroyer and 1 submarine placed in 98 Sea Zone
                1 destroyer placed in 110 Sea Zone
                1 infantry placed in Egypt
                1 armour placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Turn Complete - UK_Pacific

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 35 / 48
        Japanese : 52 / 50
        Americans : 64 / 91
        Chinese : 11 / 13
        British : 31 / 33
        UK_Pacific : 0 / 0
        Italians : 17 / 21
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • So yesterday I was planning my next moves with ghr2 and I said him “The most annoying thing Japan can do is this and this” and you just did it! You are an excellent player JWW, seriously.


  • Btw if this game has to end I’d like it to end it at the end of a full round (France) so that each nation played the swme round.
    I’d love to get 1 or more rounds before stopping playing…

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    @Noll:

    So yesterday I was planning my next moves with ghr2 and I said him “The most annoying thing Japan can do is this and this” and you just did it! You are an excellent player JWW, seriously.

    I have been told that I can be seriously annoying. Thank you. 8-)

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    @JWW:

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Iraq: 1 fighter
                EDIT: Adding units owned by Russians to Egypt: 1 fighter
                EDIT: Removing units owned by Russians from Bryansk: 3 mech_infantrys
                EDIT: Adding units owned by Russians to Caucasus: 3 mech_infantrys
                EDIT: Removing units owned by Russians from Caucasus: 3 mech_infantrys
                EDIT: Adding units owned by Russians to Northwest Persia: 3 mech_infantrys
                EDIT: Turning off Edit Mode

    can someone tell me why this showed up in my thread? I didn’t make these edits? Just trying to better understand Triple A. Thanks


  • Because ghr2 did edit the savefile at the beginning of you turn, before doing any move so I guess it did show on your summary for this reason

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - Italians

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                1 artillery placed in Southern France
                2 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,6,6,2
                Italians collect 13 PUs (4 lost to blockades); end with 14 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        Western Germany : 1 flag, 2 aaGuns and 3 infantry
        Northern Italy : 1 flag, 1 aaGun and 1 factory_major
        Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
        Baltic States : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag, 2 destroyers and 1 submarine
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 35 / 48
        Japanese : 52 / 50
        Americans : 64 / 91
        Chinese : 11 / 13
        British : 31 / 33
        UK_Pacific : 0 / 0
        Italians : 17 / 14
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from South Australia to New South Wales
                1 infantry moved from New South Wales to South Australia

    Airborne Attack Move - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from South Australia to New South Wales
                1 infantry moved from New South Wales to South Australia

    Airborne Attack Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 flag, 1 aaGun, 2 artilleries and 16 infantry
        20 Sea Zone : 1 flag, 1 carrier and 2 fighters
        62 Sea Zone : 1 flag, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 35 / 48
        Japanese : 52 / 50
        Americans : 64 / 91
        Chinese : 11 / 13
        British : 31 / 33
        UK_Pacific : 0 / 0
        Italians : 17 / 14
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 35 / 48
        Japanese : 52 / 50
        Americans : 64 / 91
        Chinese : 11 / 13
        British : 31 / 33
        UK_Pacific : 0 / 0
        Italians : 17 / 14
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 16 13 12

    Hey guys.

    I guess this technically brings us tot he end of round 2.  (Oct 31st)

    I think its best we leave it as a completed round. So we will let the game be judged by the tournament moderator at the end of round 13.

    Let me be the first to say that, all personal issues aside, this game was really fun and well played by all players. The game had big momentum shifts and great strategic and tactical decisions were made by all parties.

    Thanks to everyone for being a part of it.

    That said….

    I will post G14 tonight in-case anyone is interested in seeing this thing through regardless of the adjudicated outcome.

    Thats right Defrosted Tuna Team. You’re not getting off that easy. Can you bring it?


  • Sure Canuck, I’d love to continue this game.

  • 20 18 16 13 12

    I bet you would.

    Those massive investments in the US Pacific fleet finally look like they are paying off…

    … and just in time to prevent Japan from becoming unstoppable.

  • Customizer

    Jolly good! Best of luck in the later rounds me boyos! Looking forward to finishing this one off.

  • 20 18 16 13 12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Germans
                Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                2 tactical_bombers moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Germany to Normandy Bordeaux
                2 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Western Ukraine
                1 fighter moved from Slovakia Hungary to Belarus
                1 tactical_bomber moved from Slovakia Hungary to Belarus
                1 artillery moved from Eastern Poland to Western Ukraine
                2 infantry moved from Bessarabia to Ukraine
                1 bomber moved from Eastern Poland to Ukraine

    Airborne Attack Move - Germans

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