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XDAP-2: Onward! Defrosted Tuna Team vs Death by Dice


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 carrier, 2 fighters and 6 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 armour moved from Syria to Northwest Persia
                3 bombers moved from India to 55 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 3 bombers
                    Japanese defend with 1 destroyer
                    Americans win with 3 bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 carrier, 2 fighters and 6 submarines
                    Germans defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Germans
                    retreated to 110 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -42
                    Casualties for Germans: 1 destroyer and 2 submarines
                    Casualties for Americans: 1 carrier, 1 fighter and 6 submarines
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Normandy Bordeaux

    Non Combat Move - Americans
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                7 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                3 bombers moved from 55 Sea Zone to New Zealand
                1 battleship, 4 carriers, 3 cruisers, 7 destroyers, 8 fighters and 1 submarine moved from 63 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier and 5 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    retreated to Suiyuyan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Combat Move - British
                2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 1 carrier, 1 fighter, 1 infantry, 4 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from Gibraltar to 110 Sea Zone
                4 fighters moved from 98 Sea Zone to 95 Sea Zone
                1 bomber moved from Syria to 95 Sea Zone


  • I’ll roll without scramble from Italy.
    If you want to scramble I’ll reroll and repost.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • 15

    you realize this game has been going on for 2 months


  • @rgp44:

    you realize this game has been going on for 2 months

    7 rounds in 2 months

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Noll:

    @rgp44:

    you realize this game has been going on for 2 months

    7 rounds in 2 months

    is that slow, fast?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    looks like G1 went off on 8/22… 42 days?

  • 15

    first thread post was Aug 4 i believe.  just hoping to have an opponent before Alpha 4 comes out

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @rgp44:

    first thread post was Aug 4 i believe.  just hoping to have an opponent before Alpha 4 comes out

    understood……

  • 20 18 16 13 12

    This brings us to Italy?

  • 20 18 16 13 12

    WHOOOOAAA!

    HOLD UP!

    WTF happened in SZ 110?

    Noll why didnt you get an OOL for that? And what in god’s name made you think That I would want to take a hit on my carrier (Which forces my planes to land) instead of taking another destroyer?

    British Turn needs to be redone. Redo that combat with 1 DD and one fully loaded carrier.

    In the Future Noll, make sure you get an OOL for battles like that.

  • 20 18 16 13 12

    You can use this map. For the British redo.

    Please get an order of loss for SZ110 if you still wish to do it.


  • Well cant we just reroll on the site here?  its a pain in the ass anyway to redo the turn on triple A.  And UK should not have to reroll its dice unless he chooses to change a combat move, the only thing that really needs to change are the dice germany rolls in that battle.  What ever the case, just roll them on here and we can work it out with edits.

  • Customizer

    Sheesh. a lot of assumptions going on here. Let me know when it’s really Italy’s turn please.


  • @Canuck12:

    Noll why didnt you get an OOL for that? And what in god’s name made you think That I would want to take a hit on my carrier (Which forces my planes to land) instead of taking another destroyer?

    The fact that I attacked you with 1 carrier 2fighters and 6 submarines? You woulnd’t know I would miss all the rounds? If you want to reroll 110 with a different OL I’ll reroll from the battle starting from the american turn.


  • attle in 110 Sea Zone
                    Americans attack with 1 carrier, 2 fighters and 6 submarines
                    Germans defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber

    I roll: 6@2 and 2@3

    DiceRolls: 6@2 2@3; Total Hits: 26@2: (5, 1, 3, 5, 2, 5)2@3: (4, 6)


  • -2 DD to Germany

    Defender rolls 2@1 4@2 2@3 1@4

    DiceRolls: 2@1 4@2 2@3 1@4; Total Hits: 32@1: (5, 4)4@2: (6, 4, 1, 3)2@3: (3, 3)1@4: (6)


  • -1 carrier -2 ss fro USA

    round#2

    USA shots with

    5ss 2fig for USA
    DiceRolls: 5@2 2@3; Total Hits: 45@2: (6, 1, 2, 5, 5)2@3: (3, 1)

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