Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Battle in Morocco
British attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British win, taking Morocco from Italians with 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: NONE
What do you know? I guess dice are a random variable that will inevitably shift back and fourth all game. Who knew?
Let’s rock and roll Italy!
it also depends on where/how the good dice occured.
it also depends on where/how the good dice occured.
Indeed it does… Choose your battles carefully.
Something is really screwed up. I just tried to post turns on this and on HBG tourney and it says incorrect password. I played another non tourney game and accidentally cleared the password and had to type one in. is it possible it’s putting that instead of the default password in? if so what is the default password?
here’s the turn summary and file
Game History
Round :4
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 armour, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
2 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 artillery and 2 infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
Place Units - Italians
3 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 flag, 1 artillery and 1 infantry
Northern Italy : 1 flag, 2 aaGuns and 1 factory_major
Libya : 1 flag, 1 artillery and 3 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bessarabia : 1 flag, 2 armour, 1 artillery and 1 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 2 destroyers
Yugoslavia : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 51 / 62
Russians : 31 / 35
Japanese : 52 / 66
Americans : 59 / 80
Chinese : 6 / 7
British : 30 / 35
UK_Pacific : 6 / 6
Italians : 15 / 0
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
oop. guess that PM with all the advice was a little redundant. please say you didnt go to ukraine…
Yep. Any chance the other team will let up re noncom the Italian forces to east Poland instead?
hmmm, i dont know, i kinda like killing italians :). Its a non com, so i dont mind :).
our bad. and we only go by your good graces, but it was just a lack of communication between team members. That’s not so much an issue for you guys :-)
you would do the same for us i bet
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Summary Text: Connection timed out: connect
Summary Text: Connection timed out: connect
ANZAC?
Oh. Weird. It’s done. I guess I’m up!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Germans
Germans buy 5 artilleries, 10 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from 115 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to 114 Sea Zone
2 fighters moved from Western Germany to 114 Sea Zone
2 tactical_bombers moved from Western Germany to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 114 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 114 Sea Zone, round 1 : 2/7 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Baltic States to 115 Sea Zone
1 carrier, 1 cruiser, 1 infantry and 3 transports moved from 115 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from 114 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from 114 Sea Zone to Western Germany
2 tactical_bombers moved from 114 Sea Zone to Western Germany
1 bomber moved from Germany to Western Germany
1 bomber moved from Romania to Southern Italy
1 bomber moved from Yugoslavia to Western Germany
2 armour moved from Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 armour moved from Bessarabia to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 aaGun, 1 artillery and 3 infantry moved from Poland to Eastern Poland
1 aaGun, 6 artilleries and 11 infantry moved from Baltic States to Eastern Poland
1 aaGun, 3 artilleries and 7 infantry moved from Germany to Poland
1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
2 artilleries and 3 infantry placed in Western Germany
2 submarines placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 2 armour, 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Bessarabia: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Eastern Poland: 2 armour, 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Production/PUs Summary :
Germans : 53 / 63
Russians : 29 / 35
Japanese : 52 / 66
Americans : 59 / 80
Chinese : 6 / 7
British : 30 / 35
UK_Pacific : 6 / 6
Italians : 15 / 20
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You guys sure aren’t making it easy on us…
Tight game for sure.
Fun one though.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
1 fighter moved from Rostov to Archangel
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Olgiy
6 infantry moved from Novosibirsk to Vologda
11 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Kansu
1 infantry moved from Northwest Persia to Caucasus
6 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
2 infantry moved from Volgograd to Rostov
2 tactical_bombers moved from Rostov to Russia
1 fighter moved from Volgograd to Russia
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Vologda
2 aaGuns moved from Timguska to Novosibirsk
Place Units - Russians
1 armour and 1 mech_infantry placed in Russia
1 infantry placed in Volgograd
Russians undo move 2.
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Territory Summary for Russians :
Kansu : 1 flag, 2 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag, 3 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 flag, 1 infantry
Ethiopia : 1 flag, 1 mech_infantry
Bryansk : 1 flag, 4 aaGuns, 4 armour, 9 artilleries, 29 infantry and 2 mech_infantrys
Rostov : 1 flag, 2 infantry
Archangel : 1 flag, 2 mech_infantrys
Russia : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Novosibirsk : 1 flag, 2 aaGuns and 11 infantry
Vologda : 1 flag, 1 fighter and 6 infantry
Volgograd : 1 flag, 1 factory_minor
Caucasus : 1 flag, 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 47 / 63
Russians : 35 / 43
Japanese : 52 / 66
Americans : 59 / 80
Chinese : 6 / 7
British : 30 / 35
UK_Pacific : 6 / 6
Italians : 15 / 20
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Oh whoops. Just noticed that convoy disruption didnt go against uk pacific last time.
Convoy disruption in India by Japanese:
Rolls: 2@3; Total Hits: 12@3: (6, 1)
Japan reduces UK Pacific income by 1.
Now let’s see what they can do THIS turn!
Oh whoops. Just noticed that convoy disruption didnt go against uk pacific last time.
do I need to do anything differently to fix this? I imagine the current map is good etc?
Are convoys working at all?