At the end I did a NCM and placement edit. I decided to move an infantry from Karelia to Caucasus and then place 6 infantry in Karelia and 3 in Russia.
XDAP-2: Onward! Defrosted Tuna Team vs Death by Dice
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america now
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I am a bit busy. I’ll try tomorrow or in 2 days.
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No excuses Noll.
You think Patton would have stood for that crap? Rosovelt being all "I have domestic issues to deal with… "
Patton would have marched right into the Oval office and given him a swift kick in the ass! MacArthur might have even been there to slam his fat little head on that stupid presidential desk.
“Get to work! We got a fcukin’ war to win here god-damnit!”
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McArthur is busy smoking :P
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I think you guys are finished anyways! Save yourself some time and just capitulate now.
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Well, I’m not playing france, so that won’t happen. I’m russia so i would be shot if i tried to surrender.
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Order 227: no step backwards.
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Well, if you can’t beat them: join them. There’s no order against that is there?
We would graciously accept a Russian offer of an Alliance with the Axis powers against the EVIL forces of Democracy!
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we don’t ally with facists pigs! especially when they betray our last alliance!
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Oh come on. We just wanted to play. We knew you guys would never join in unless we started it for you!
Now if we could only get the states to join in…
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Missed the fgt on Guam and I can’t see where the OTHER fgt will land anyways, yes scramble. that is why they are there.
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I have different legal positions where I can move my carriers in order to make those fighter lands, if they survive.
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you won’t believe it. I lost a 88% battle and I didn’t do any damage. Just 3hits in total.
I lost 4fighters, 1tac.bomber and 3bombers.
Japan lost 1dd and 1tac.bomber.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 bombers and 2 submarines; Remaining resources: 4 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 3 bombers, 4 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier and 3 fighters remaining. Battle score for attacker is -68
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for Americans: 3 bombers, 4 fighters and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Western United States
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 28 Sea Zone
1 bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 bombers placed in Western United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Hopei
7 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
2 infantry placed in Kansu
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
I need Italy scramble orders.
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Japanese win with 1 carrier and 3 fighters remaining. Battle score for attacker is -68
This was 88% for USA :(
GL
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Battle score for attacker is -68
Finally a little redemption. Told you the dice would come our way eventually. :evil:
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Well fcuk if scrambling works that well lets do it again!
I thought you might have learned your lesson Noll…
I’m thinking full scramble and I have a feeling Mussolini is thinking the same.
You may go ahead if you like.





