XDAP-2: Onward! Defrosted Tuna Team vs Death by Dice

  • Customizer

    Order 227: no step backwards.

  • '20 '18 '16 '13 '12

    Well, if you can’t beat them: join them. There’s no order against that is there?

    We would graciously accept a Russian offer of an Alliance with the Axis powers against the EVIL forces of Democracy!


  • we don’t ally with facists pigs!  especially when they betray our last alliance!

  • '20 '18 '16 '13 '12

    Oh come on. We just wanted to play. We knew you guys would never join in unless we started it for you!

    Now if we could only get the states to join in…


  • I’m back.

    I need scramble orders from Japan in seazone 6

    Japan Scramble.tsvg


  • Missed the fgt on Guam and I can’t see where the OTHER fgt will land anyways, yes scramble. that is why they are there.


  • I have different legal positions where I can move my carriers in order to make those fighter lands, if they survive.


  • you won’t believe it. I lost a 88% battle and I didn’t do any damage. Just 3hits in total.

    I lost 4fighters, 1tac.bomber and 3bombers.

    Japan lost 1dd and 1tac.bomber.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 3 bombers and 2 submarines; Remaining resources: 4 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from Guam to 6 Sea Zone
                3 bombers moved from Western United States to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers, 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 carrier and 3 fighters remaining. Battle score for attacker is -68
                    Casualties for Japanese: 1 destroyer and 1 tactical_bomber
                    Casualties for Americans: 3 bombers, 4 fighters and 1 tactical_bomber
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    1 fighter owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Eastern United States to Western United States
                1 armour moved from Central United States to 101 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 cruiser moved from 101 Sea Zone to 28 Sea Zone
                1 bomber moved from Western United States to Hawaiian Islands

    Place Units - Americans
                3 bombers placed in Western United States
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Hopei
                7 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 7 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total


  • I need Italy scramble orders.

    Italy Scramble.tsvg


  • Japanese win with 1 carrier and 3 fighters remaining. Battle score for attacker is -68

    This was 88% for USA :(

    GL

  • '20 '18 '16 '13 '12

    Battle score for attacker is -68

    Finally a little redemption. Told you the dice would come our way eventually.  :evil:

  • '20 '18 '16 '13 '12

    Well fcuk if scrambling works that well lets do it again!

    I thought you might have learned your lesson Noll…

    I’m thinking full scramble and I have a feeling Mussolini is thinking the same.

    You may go ahead if you like.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 cruiser moved from 96 Sea Zone to 97 Sea Zone
                2 fighters moved from Malta to 97 Sea Zone
                1 bomber and 1 tactical_bomber moved from Malta to 97 Sea Zone

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Germans defend with 2 fighters; Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 fighters
                    Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 transport

    Non Combat Move - British
                1 fighter moved from 97 Sea Zone to Malta
                1 bomber moved from 97 Sea Zone to Malta
                1 armour and 1 mech_infantry moved from Ethiopia to Egypt
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 cruiser moved from 76 Sea Zone to 98 Sea Zone
                1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from Eastern Persia to West India
                2 artilleries and 3 infantry moved from Egypt to Alexandria

    Place Units - British
                1 factory_minor placed in Egypt
                1 carrier and 1 submarine placed in 109 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 7 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer


  • ya well, I had good odds on baltic, except i did a fair bit better than average, sz6 was purely damn bad american dice and was a slaughter since america had 90% ish.


  • so it went from 60-40 pro allied dice, to 60-40 pro axis dice at least.

  • '20 '18 '16 '13 '12

    Hahaha! Well that’s the thing about dice isn’t it. Sometimes they go Axis, sometimes they go Allies. I still haven’t been able to figure out why!

    I quit counting ratios long ago. We’re gonna roll a lot of dice in this one. Good luck keeping track. In the end, we all face the exact same probability. But while you’re at it, remember that the Axis had some pretty weak dice against the French as well. The ghosts of 3 mech infantry and 4 artilleries can attest to that….


  • thats true.  but u did spread ur forces a bit thin round 1

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