0% for April

G40L CmdrJennifer(Allies) v Karl7(+3Axis)

  • 22 20 19 18 17 16 15 14 12

    Ok let’s rock’n roll… Italy…

    Buy
    9inf

    cm

    bel
    2mech, arm from hun

    egy
    3inf, arm on trns in 97
    bombard by bb, cc

    inf from irq to npr

    trj
    2inf from irq
    ftr from sita

    cc

    egy
    A
    DiceRolls: 3@1 2@3 1@4; Total Hits: 03@1: (2, 6, 3)2@3: (4, 6)1@4: (6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    trj
    A
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 6)1@3: (5)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    bel
    A
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 3)1@3: (3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 22 20 19 18 17 16 15 14 12

    oh man… here we go again…  :?

    egy
    A
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 5)1@3: (1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    trj
    A
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 22 20 19 18 17 16 15 14 12

    so lost a guy in trj and egy

    ncm
    ftr to syr
    inf in hun to yugo
    2trn back to 97

    place all in nita

    collect 34

  • 22 20 19 18 17 16 15 14 12

    Germany

    buy
    8inf
    3arm
    2art

    cm

    nov
    inf from kar
    2inf on trn from ger
    4mech from bal
    2ftr, 3tacb from fin
    cc bombard

    inf from kar to vyb

    sukr
    2inf from bes
    2bombs from fin

    nukr – inf from epl

    cc

    nov
    A
    DiceRolls: 7@1 3@3 2@4; Total Hits: 57@1: (4, 4, 1, 4, 1, 5, 4)3@3: (6, 3, 2)2@4: (6, 4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    sukr
    A
    DiceRolls: 2@1 2@4; Total Hits: 12@1: (4, 2)2@4: (4, 5)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 22 20 19 18 17 16 15 14 12

    lost inf in sukr

    ncm
    Army in epl to bel
    air in nov to bel
    inf in epl to bel
    2arm in pol to bel
    army in pol to epl
    army in rom to bes
    air in rom to egy
    tacb in sfr to wgr
    3arm in ger to epl
    2ftr in fin to wgr
    bomb in sukr to bes
    3inf in bul to rom
    inf in greece to italian trn in 97
    2inf from ger to pol
    2inf from ger to wgr

    place
    5inf in wgr
    2inf in france
    3arm in wgr
    2art, inf in rom

    collect
    cvd wfr
    DiceRolls: 2@3; Total Hits: 22@3: (2, 3)

  • 22 20 19 18 17 16 15 14 12

    collect 62-2=60

  • 22 20 19 18 17 16 15 14 12

  • 22 20 19 18 17 16 15 14 12

  • 22 20 19 18 17 16 15 14 12

    The second map is the correct map

  • 18 17 16 11 Mod

    Russia:

    Buy(29)

    • 9 Infantry, Save 2

    Combat Moves:

    2 inf, Fig to S. Ukr
    Inf, Fig to N. Ukr

    Combat:

    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Attacker:
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 18 17 16 11 Mod

    you know where everything goes.

    I am officially swearing off TripleA.  You just cant a good feel for the board…sure,you can zoom, but then you don’t know what everything is, and if you stay in normal view, you can’t see threat from anything…frakkin annoying.

    Cmdr Jen vs Karl7 4bRussia.AAM

  • 22 20 19 18 17 16 15 14 12

    Yeah, Tripple A works nice, but not so sure it lends to good play.

  • 22 20 19 18 17 16 15 14 12

    Japan

    buy
    MiIC
    3arm
    2arm
    1mech
    2dd

    cm

    sum
    art,inf from Jav
    ftr from 42
    cc from 42

    mal
    art from jav
    inf from bor
    ftr from 42

    45 – cleared by bomb from kwa

    cel
    tacb, ftr from 42
    inf from phi and pau

    shn
    inf from sia
    2inf from phi
    tacb from kwe

    sui
    2inf from cha, hop
    tacb from kwe

    SBR – India from kwe 1 bomb

    inf from buy walksinto cmo

    inf from buy into ufa

    yen
    army in yak

    cc

    jav
    A
    DiceRolls: 2@2 2@3; Total Hits: 22@2: (5, 5)2@3: (3, 2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    mal
    A
    DiceRolls: 2@2 1@3; Total Hits: 32@2: (2, 1)1@3: (3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    shn
    A
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (2, 5, 5)1@3: (4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    cel
    A
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 6)1@3: (1)1@4: (3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    sui
    A
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    yen
    A
    DiceRolls: 7@1 2@2 1@3; Total Hits: 27@1: (5, 3, 6, 4, 3, 1, 4)2@2: (4, 6)1@3: (2)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 22 20 19 18 17 16 15 14 12

    shn again

    A
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 22 20 19 18 17 16 15 14 12

    now for the fun battle

    SBR
    aa
    DiceRolls: 1@1; Total Hits: 11@1: (1)

  • 22 20 19 18 17 16 15 14 12

    bomber down…  :cry:

    ncm
    cv from 42 to 35
    cc, bb from 35 to 6
    air in cel to 35
    bomb in 45 to phi
    cv in 42 to 37
    air in mal, jav to 37
    ss in 37 to 35
    ss in 42 to 35
    dd from 42 to 41
    dd from 42 to 37
    dd from 35 to 6
    trn from 19 and 20 to 6
    trn from 43 to 20
    inf from fic to yun
    tacb in shn to yun
    army in kwe to yun
    2inf from hon to kwa
    2arm, mech from ksu to hun
    tacb from sui to cha
    infs in russia move up

    place
    MiIC in hon
    (my buy should be 3inf, 2arm, 1mech)
    2arm, 1mech in hon
    rest in around Japan

    collect 71

  • 22 20 19 18 17 16 15 14 12

  • 18 17 16 11 Mod

    @Karl7:

    Yeah, Tripple A works nice, but not so sure it lends to good play.

    It’s freaking HORRIBLE!

    Example:

    1. France DOW on True Neutrals, France moves into Rio de Oro during combat move.  France can NCM from FWA to Rio same round, or England, America, whatever, can move freely through the Sahara.
    2. Why can China move into the Himilayas?  I’ve dont this numerous times in TripleA.
    3. Not a bug, but annoys me to hell, you can’t see the whole board with detail - not like Battlemap!  In TripleA I’d have to let people redo their moves all day long!  They can’t see England AND Norway at the same time…not and see the ocean and Europe, anyway.  It’s way too easy to sack someone due to not seeing something.  Battlemap, you have a lot less excuses, rather, in a for credit game, none.  In a friendly game, maybe you can talk yourself into fixing a move you didnt see, but not because it was hidden like on TripleA.
    4. 3 times now Japan has taken the Aleutians and when America liberates, they don’t get the NO.  Means you ahve to edit their cash every time after that.
  • 22 20 19 18 17 16 15 14 12

    The view issue is really annoying.  I forget if they have a zoom in/out function.  If not, they should really get one.  The other gripe I have is it doesn’t allow you to easily correct mistakes.  I am not even sure how you edit when there is one.

  • 18 17 16 11 Mod

    Yea, I just know you CAN edit…not exactly how.  There is a zoom in/out function, the problem is, if you are at anything other than 100% (1:1 scale) it becomes VERY difficult to figure out what units there are in each zone…zone delimination lines dissappear at 80% zone out…(that’s +20% of the map, allegedly.)

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