scramble ?
G40L CmdrJennifer(Allies) v Karl7(+3Axis)
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Yeah, Tripple A works nice, but not so sure it lends to good play.
It’s freaking HORRIBLE!
Example:
- France DOW on True Neutrals, France moves into Rio de Oro during combat move. France can NCM from FWA to Rio same round, or England, America, whatever, can move freely through the Sahara.
- Why can China move into the Himilayas? I’ve dont this numerous times in TripleA.
- Not a bug, but annoys me to hell, you can’t see the whole board with detail - not like Battlemap! In TripleA I’d have to let people redo their moves all day long! They can’t see England AND Norway at the same time…not and see the ocean and Europe, anyway. It’s way too easy to sack someone due to not seeing something. Battlemap, you have a lot less excuses, rather, in a for credit game, none. In a friendly game, maybe you can talk yourself into fixing a move you didnt see, but not because it was hidden like on TripleA.
- 3 times now Japan has taken the Aleutians and when America liberates, they don’t get the NO. Means you ahve to edit their cash every time after that.
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The view issue is really annoying. I forget if they have a zoom in/out function. If not, they should really get one. The other gripe I have is it doesn’t allow you to easily correct mistakes. I am not even sure how you edit when there is one.
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Yea, I just know you CAN edit…not exactly how. There is a zoom in/out function, the problem is, if you are at anything other than 100% (1:1 scale) it becomes VERY difficult to figure out what units there are in each zone…zone delimination lines dissappear at 80% zone out…(that’s +20% of the map, allegedly.)
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USA:
Buy(75)
- 3 Transports
- 4 Infantry
- 1 Armor
- 1 Aircraft Carrier
- 2 Fighters
Combat Moves:
Shore Bombardments/Ground Invasion of Caroline Islands
Combat:
Attacker:
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (5, 1)2@2: (4, 5)2@3: (5, 3)2@4: (3, 5)
Defender:
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Build East Coast
Collect: 75 IPC
CHina: Stuff
Collect 6
England:
Buy(29)
- Minor Complex
- Save 17
India:
Buy(14)
- 2 Infantry, 2 Artillery
Combat Moves:
Infantry, Artillery, Battleship to Jordan
2 Infantry, Tactical to Iraq
Infantry, Armor to N. Persia
Mech/Arm to Kenya to EthiopiaCombat:
Jordan:
Attacker:
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 6)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Iraq:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 3)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
N. Persia:
Attacker:
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
N. Persia:
Attacker:
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Build Complex in C. Persia
Build 2 Inf, 2 Art in India (like there is a choice for them - like ever)Collect: 31 + 17 = 48 UK
Collect: 6 = UK:P
Australia:
DD, CA, TRN
NCM to Queens / Carolines
Collect: 15
French NCMs are on map. Remember, the French fighter is on the British carrier if Italy attacks, then it leaves for Morocco.
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What are the allies up to in Morocco?
Italy
No escape for the fleet, eh? Why not just let it go? :lol:
buy
ftr
8infcm
trj
2inf, bb bombardbry
arm from belcc
bry (in a way this might be one of the more important battles of the game…)
A
Rolls: 1@3; Total Hits: 11@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (6)trj
A
Rolls: 2@1 1@4; Total Hits: 12@1: (3, 6)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
all cleared, lost inf in trj
ncm
ftr from syr to sita
trn from 97 to 98 w/german, italian inf land in egy
cc from 98 to 94
2inf on trn from yugo to egy
trn from 98 picks up inf from nita and lands it on cyp (combat move I know, but forgot to post it. Please forgive.)
army in nita to sita
aa from nita to sitaWhat? For some reason I didn’t see I have 2 mech in bel… duh… well they follow arm into bry :roll:
place ftr, 2inf in sita
rest in nitacollect 22
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Germany
buy
miIC
10inf
3armcm
sukr – army in bes
arch
2inf from nov
ftr, 2tacb from belsmo
2inf from bel
ftr, tacb from belcc
sukr
A
Rolls: 6@1 4@2 2@4; Total Hits: 56@1: (5, 3, 4, 1, 3, 1)4@2: (2, 4, 4, 3)2@4: (3, 4)
D
Rolls: 1@2; Total Hits: 01@2: (4)smo
A
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (2, 3)1@3: (3)1@4: (6)
D
Rolls: 1@2; Total Hits: 11@2: (1)arch
A
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (1, 4)2@3: (1, 5)1@4: (6)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
all clear, lost 2inf in smo and arch
ncm
army in bel to bry
all air in arch, smo to bry
mech in nov yo bry
arm in epl to bry
bomber in sukr to wgr
tacb from wgr to bry
army in epl to bel
inf in nov to bel
inf in vyb to nov
2inf in pol to epl
army in rom to bes
fleet to 113
arm from wgr to pol
2inf from wgr to france
inf on trn off loads to egyplace
3arm wgr
3inf rom
3inf nov
4inf wgr
miIC in nukrcollect
cvd wfr
Rolls: 2@3; Total Hits: 12@3: (2, 4) -
collect 69-2=67
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You named it round 4 again.
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Japan!
buy
miIC
3arm
3inf
2inf
3dd
2ss -
dza
inf from cmo
inf rom ufa
tacb from chaeve
3inf, art from yentim
3inf, mech, arm from yenkwe
2inf from yun
tacb from yun





