like you said, let’s change it up!
G40L CmdrJennifer(Allies) v Karl7(+3Axis)
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The second map is the correct map
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Russia:
Buy(29)
- 9 Infantry, Save 2
Combat Moves:
2 inf, Fig to S. Ukr
Inf, Fig to N. UkrCombat:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)Attacker:
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
you know where everything goes.
I am officially swearing off TripleA. You just cant a good feel for the board…sure,you can zoom, but then you don’t know what everything is, and if you stay in normal view, you can’t see threat from anything…frakkin annoying.
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Yeah, Tripple A works nice, but not so sure it lends to good play.
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Japan
buy
MiIC
3arm
2arm
1mech
2ddcm
sum
art,inf from Jav
ftr from 42
cc from 42mal
art from jav
inf from bor
ftr from 4245 – cleared by bomb from kwa
cel
tacb, ftr from 42
inf from phi and paushn
inf from sia
2inf from phi
tacb from kwesui
2inf from cha, hop
tacb from kweSBR – India from kwe 1 bomb
inf from buy walksinto cmo
inf from buy into ufa
yen
army in yakcc
jav
A
Rolls: 2@2 2@3; Total Hits: 22@2: (5, 5)2@3: (3, 2)
D
Rolls: 1@2; Total Hits: 01@2: (3)mal
A
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 1)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (3)shn
A
Rolls: 3@1 1@3; Total Hits: 03@1: (2, 5, 5)1@3: (4)
D
Rolls: 1@2; Total Hits: 11@2: (2)cel
A
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 6)1@3: (1)1@4: (3)
D
Rolls: 1@2; Total Hits: 01@2: (5)sui
A
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (6)yen
A
Rolls: 7@1 2@2 1@3; Total Hits: 27@1: (5, 3, 6, 4, 3, 1, 4)2@2: (4, 6)1@3: (2)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
shn again
A
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
now for the fun battle
SBR
aa
Rolls: 1@1; Total Hits: 11@1: (1) -
bomber down… :cry:
ncm
cv from 42 to 35
cc, bb from 35 to 6
air in cel to 35
bomb in 45 to phi
cv in 42 to 37
air in mal, jav to 37
ss in 37 to 35
ss in 42 to 35
dd from 42 to 41
dd from 42 to 37
dd from 35 to 6
trn from 19 and 20 to 6
trn from 43 to 20
inf from fic to yun
tacb in shn to yun
army in kwe to yun
2inf from hon to kwa
2arm, mech from ksu to hun
tacb from sui to cha
infs in russia move upplace
MiIC in hon
(my buy should be 3inf, 2arm, 1mech)
2arm, 1mech in hon
rest in around Japancollect 71
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Yeah, Tripple A works nice, but not so sure it lends to good play.
It’s freaking HORRIBLE!
Example:
- France DOW on True Neutrals, France moves into Rio de Oro during combat move. France can NCM from FWA to Rio same round, or England, America, whatever, can move freely through the Sahara.
- Why can China move into the Himilayas? I’ve dont this numerous times in TripleA.
- Not a bug, but annoys me to hell, you can’t see the whole board with detail - not like Battlemap! In TripleA I’d have to let people redo their moves all day long! They can’t see England AND Norway at the same time…not and see the ocean and Europe, anyway. It’s way too easy to sack someone due to not seeing something. Battlemap, you have a lot less excuses, rather, in a for credit game, none. In a friendly game, maybe you can talk yourself into fixing a move you didnt see, but not because it was hidden like on TripleA.
- 3 times now Japan has taken the Aleutians and when America liberates, they don’t get the NO. Means you ahve to edit their cash every time after that.
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The view issue is really annoying. I forget if they have a zoom in/out function. If not, they should really get one. The other gripe I have is it doesn’t allow you to easily correct mistakes. I am not even sure how you edit when there is one.
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Yea, I just know you CAN edit…not exactly how. There is a zoom in/out function, the problem is, if you are at anything other than 100% (1:1 scale) it becomes VERY difficult to figure out what units there are in each zone…zone delimination lines dissappear at 80% zone out…(that’s +20% of the map, allegedly.)
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USA:
Buy(75)
- 3 Transports
- 4 Infantry
- 1 Armor
- 1 Aircraft Carrier
- 2 Fighters
Combat Moves:
Shore Bombardments/Ground Invasion of Caroline Islands
Combat:
Attacker:
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (5, 1)2@2: (4, 5)2@3: (5, 3)2@4: (3, 5)
Defender:
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Build East Coast
Collect: 75 IPC
CHina: Stuff
Collect 6
England:
Buy(29)
- Minor Complex
- Save 17
India:
Buy(14)
- 2 Infantry, 2 Artillery
Combat Moves:
Infantry, Artillery, Battleship to Jordan
2 Infantry, Tactical to Iraq
Infantry, Armor to N. Persia
Mech/Arm to Kenya to EthiopiaCombat:
Jordan:
Attacker:
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 6)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Iraq:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 3)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
N. Persia:
Attacker:
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
N. Persia:
Attacker:
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Build Complex in C. Persia
Build 2 Inf, 2 Art in India (like there is a choice for them - like ever)Collect: 31 + 17 = 48 UK
Collect: 6 = UK:P
Australia:
DD, CA, TRN
NCM to Queens / Carolines
Collect: 15
French NCMs are on map. Remember, the French fighter is on the British carrier if Italy attacks, then it leaves for Morocco.
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What are the allies up to in Morocco?
Italy
No escape for the fleet, eh? Why not just let it go? :lol:
buy
ftr
8infcm
trj
2inf, bb bombardbry
arm from belcc
bry (in a way this might be one of the more important battles of the game…)
A
Rolls: 1@3; Total Hits: 11@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (6)trj
A
Rolls: 2@1 1@4; Total Hits: 12@1: (3, 6)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1)





