@Ghostglider note that I made an edit of the bid inf in Burma from UK pacific to British.
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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Vol SBR
Rolling 1:
(6)NPr - BMB (Vol)
Yugo - 3 INF (Alb) FTR (Rus)
EPr - INF (Wind)
Car - FTR (Nte)
Que - ART (Nsw) 4 INF, 2 ARM, AA (Nte)
Sau - ART (Nte)
Z54 - DD (Z62)
Z30 - DD (Z62)
Z29 - DD (Z62)Collect 14, 17 on hand
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France9 with 17, buy 3 INF, ART, MECH
Combat moves -
NIt - INF, ART, FTR (Fra)Rolls: 2@2 1@3; Total Hits: 22@2: (1, 3)1@3: (2)
Rolls: 2@2; Total Hits: 12@2: (4, 1)
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those damned allied bombers!
That USA turn took me pretty much all day. Â Which is why G40 will probably remain #2 in my book… Â But you can play well with not a lot of time, seemingly. Â It’s taken me 5 times as long as you to put out a competitive game, and you still might slam dunk me in 12 rounds
I’ve got lot of games under my belt for G40, experience (like everything) helps to quickly see and put together necessary longterm strategies that the game requires, unlike maybe as much in aa50. Â The airbases, sea bases really change the entire movement dynamic and basic concepts of sea/air defense. Â AA50 like basic 42 I think actually does a good job of creating “fog of war” in that because the spacning and movement offers so many options you really can’t acurately anticipate your oponent’s moves with any high degree of certainty. Â With G40 not so much. Â The air/naval bases are critical to moving quickly and only offer so many options which reduces the fog. Â A buddy of mine who used to play G40 quit becuase he said it was more like chess than a fun war game with unexpected events. Â That’s why I like it more maybe. Â That being said aa50 is an excellent game. Probably the highest quality game. Â I played soul(sp) and got KILLED in the aa50 tourney. Â Kept forgetting the turn order among other basic errors.
The best learning experience was losing to Kmskay(sp)? in the g40 tourney as the allies, and also to Axisplayer in the league as the allies. Â Those were games I thought I was crushing my oponants only to suddenly find myself out in the cold. Â
That being said, this game is still up for grabs for sure. Â If I don’t win in the next 3/4 rounds, it’s yours…. although, I got a few tricks left, maybe :evil:
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Man North Italy has been tough this round
Fra - FTR (NIt)
Place 2 INF, ART (Fra)
Place INF, MECH (SFr)
Collect 21, 21 on hand -
The best learning experience was losing to Kmskay(sp)? in the g40 tourney as the allies, and also to Axisplayer in the league as the allies. � Those were games I thought I was crushing my oponants only to suddenly find myself out in the cold. �Â
That being said, this game is still up for grabs for sure. � If I don’t win in the next 3/4 rounds, it’s yours…. although, I got a few tricks left, maybe :evil:
Ksmckay just got a rare win over Yoshi, IIRC
Thanks for writing those thoughts - very interesting and enjoyable to me.
I will learn a lot from this game, win or lose. It’s actually my first game for so many things. I was definitely late in recognizing the peril in the Pacific. If you can’t finish the job it definitely proves my point that it’s hard for Japan to take 6 cities because I reacted late…
Agree will likely be decided in the Pacific in the next few rounds and if you can’t do it by then, it probably ain’t happenin’. But you never know.Gotta go - but it’s all ready for Germany, so maybe tonight I can figure out Russia…
You have North Ukraine, Germany, Leningrad, and South Ukraine complexes still unmolested! -
the next japan move will be critical… I will be sure to check tonight for russia and do Japan so you got it fresh tomorrow morning.
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the next japan move will be critical… I will be sure to check tonight for russia and do Japan so you got it fresh tomorrow morning.Â
Sweet - it sure has been a pleasure to play you for several different reasons. One big one is it seems like it’s always my turn
I understand what your friend was saying - this is a thinking man’s game. In fact, I play a lot of chess, even the kind without time limits, and I’ve never thought about a chess move nearly as long as these moves.
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Germany
buy
repair vol for 6
1mech
ftr
17infcm
nor
2inf fin, bomb from wgrhol
2inf wgr
ftr wgryugo
3inf rom
2arm ger
3ftr, tacb, bomb gersam
2mech from ros
ftr, tacb brymech from ros to kaz
2inf from ros to cau
ftr, tacb from brytam
2inf from bry, 2tacbinf from arch to volo
cc
nor
A
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 6)1@4: (2)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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nor cleared loss inf
hol
A
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (5)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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hol again
A
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 3)1@3: (5)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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hmmm…. lets make contact people
A
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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hol cleared
yugo… ugh… this is going to hurt!
aa fire
Rolls: 5@1; Total Hits: 15@1: (4, 1, 3, 2, 5)
by odds you may get 1, but by fairness you should get more
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ok, 1, I can live with that…
yugo
A
Rolls: 3@1 4@3 2@4; Total Hits: 43@1: (4, 3, 5)4@3: (3, 1, 6, 1)2@4: (3, 5)
D
Rolls: 5@2 1@4; Total Hits: 25@2: (5, 4, 3, 2, 2)1@4: (6)
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assume lose aa gun
yugo 2
A
Rolls: 1@1 4@3 2@4; Total Hits: 11@1: (3)4@3: (4, 6, 6, 5)2@4: (4, 6)
D
Rolls: 2@2 1@4; Total Hits: 32@2: (2, 2)1@4: (3)
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ugh, yugo hols with 1inf, 1 ftr… feel free to switch out nationality.
sam
A
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 1)1@3: (2)1@4: (5)
D
Rolls: 1@2; Total Hits: 01@2: (4)
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sam cleared
tam
A
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 6)2@3: (4, 5)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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tam again
A
Rolls: 2@1 2@3; Total Hits: 22@1: (3, 5)2@3: (2, 2)
D
Rolls: 1@2; Total Hits: 01@2: (4)
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tam cleared
cau
A
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (1, 5)1@3: (4)1@4: (6)
D
Rolls: 1@2; Total Hits: 01@2: (4)
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cau cleared
ncm
ftrs, tacb, bomb in yugo to wgr
ftr in hol to ger
air in eastern front to bry, except 1 ftr to rom
units in nukr, sukr ros to bry, except 1aa from ros to vol
units in bel to bry
inf in nov to kar
4inf,art from ger to wgr
1aa from wgr to gerplace
ftr in wgr
10inf in ger
3inf in vol
3inf in rom
inf, mech in novcollect cvd nor
Rolls: 2@3; Total Hits: 12@3: (5, 1)
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collect 73-1=72