38d11c04-02d3-4ad4-b098-78996723c779-dawg-64-v-mike-g40-start-round-5-russia-7.tsvg
Transatlantic Alliance: Global 40 TripleA Test Game #1
-
@P@nther:
If you don’t mind please edit my unit placement as follows:
2 infantry to Western Germany
2 armour, 1 artillery and 2 mech_infantry to GermanyBeing used to AA50 and Spring 1942 I had overseen that there is now a factory in each of Western Germany and Germany.
Thank you :-)
Will do so when I get home in about an hour or so
-
Edit has been completed. Russia underway now
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 infantry moved from Caucasus to Rostov
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 mech_infantry moved from Russia to Belarus
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Belarus
2 aaGuns moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Volgograd to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 1 armour, 1 artillery, 13 infantry and 1 mech_infantry
Bryansk : 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Rostov : 2 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 1 artillery and 6 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
127 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
J1 to follow within the next … minutes … or hours …
:wink: -
@P@nther:
J1 to follow within the next … minutes … or hours …
:wink:Ok….I will be gone a few hours but will continue when I get home.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Jehol to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
2 infantry moved from Jehol to Chahar
Japanese take Chahar from ChineseCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 : 6/9 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Japanese win with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 5/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Japanese win with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Okinawa to 6 Sea Zone
1 fighter moved from Korea to Japan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 36 Sea ZonePlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kwangsi : 2 bombers, 4 fighters and 3 tactical_bombers
Kiangsu : 1 factory_minor
Kiangsi : 1 artillery and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Jehol : 1 aaGun, 1 artillery and 6 infantry
Siam : 1 infantry
Manchuria : 4 infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Hunan : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag, 2 artilleries, 3 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 infantry
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
6 Sea Zone : 5 transportsProduction/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 32 / 32
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 11 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Veqryn has updated the Global map to Version 2.7.
I PM’d him to ask if savegames from 2.6 work with 2.7. Though I assume it won’t.
Maybe we should wait for his answer.
Anyway… it might be best if we both do download and install the new Map-Version and start again doing the same moves including J1.
It won’t take much time as I think.What do you think?
-
So Veqryn answered here:
http://www.axisandallies.org/forums/index.php?topic=26989.msg953473#msg953473
So we should update the map.
What do you think?
Either continue with the 2.6 savegame, that means we cannot profit from the updates -
or start again and profit from the updates?:-)
-
The updates/fixes are:
2.7
-Fixing Strategic Bombers so that they add +2 damage onto raids.
-Allowed USA to go to war if Japan declares war on ANZAC / UK.
-Added one missing UK infantry to Egypt.
-Dropped price of Cruisers to 9, when you have shipyards tech.I already added the missing Infantry before. As we did not consider technology I suppose we play without it.
This leaves the first two points for us. -
@P@nther:
The updates/fixes are:
2.7
-Fixing Strategic Bombers so that they add +2 damage onto raids.
-Allowed USA to go to war if Japan declares war on ANZAC / UK.
-Added one missing UK infantry to Egypt.
-Dropped price of Cruisers to 9, when you have shipyards tech.I already added the missing Infantry before. As we did not consider technology I suppose we play without it.
This leaves the first two points for us.Yeah, I got the same message. I have updated. I agree with no technology. Seems like it will all work now :-)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Philippines to Guam
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United StatesPlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
Americans undo move 1.
2 carriers and 1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
10 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
101 Sea Zone : 1 cruiser, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 32 / 32
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 11 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
6 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 : 0/9 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 3/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
2 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 3 infantry
Yunnan : 6 infantry
Szechwan : 1 fighter and 4 infantryProduction/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 31 / 32
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 11 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Hey P@nther….I see you moved into French Indo-China. Do you realize by doing so, you gave up the 10 IPC NO Japan gets for not declaring war on the US/UK/Anzac/French?
-
I am attacking sz97, so I will need scramble orders. Here is a copy of the map before any attack rolls.
-
If you do not scramble, I assume the order of loss is damage battleship, cruiser, then battleship.
If you do scramble, would you like the cruiser to be sunk before the fighters are shot down?
-
I will look at this in the morning before I go to work and post if you have replied.
-
@Ol’:
@P@nther:
The updates/fixes are:
2.7
-Fixing Strategic Bombers so that they add +2 damage onto raids.
-Allowed USA to go to war if Japan declares war on ANZAC / UK.
-Added one missing UK infantry to Egypt.
-Dropped price of Cruisers to 9, when you have shipyards tech.I already added the missing Infantry before. As we did not consider technology I suppose we play without it.
This leaves the first two points for us.Yeah, I got the same message. I have updated. I agree with no technology. Seems like it will all work now :-)
As we continue playing with the savegames started with map version 2.6
the updates of 2.7 have no effects on our current game. You can see this in the first line of the turn post. It is still 2.6 although you updated the map.
That is why I asked you to eventually restart the game - then playing 2.7.So we have to manually change stratbombing still. I don’t know how the US declare war-issue may affect our game.
-
@Ol’:
Hey P@nther….I see you moved into French Indo-China. Do you realize by doing so, you gave up the 10 IPC NO Japan gets for not declaring war on the US/UK/Anzac/French?
Ouch…I did not realize that, thank you for pointing this out to me. After rereading the NO’s in Alpha 3 I see what you mean. I would of course not have done this.
Can you please edit this?
If not it is the price for me for learning.
;-) -
@Ol’:
If you do not scramble, I assume the order of loss is damage battleship, cruiser, then battleship.
If you do scramble, would you like the cruiser to be sunk before the fighters are shot down?
I’m already on my way to work and posting via my smartphone.
Can you please describe the situation: Which Seazone, Attackers, Defenders and units that may scramble from where?
I will answer then as soon as possible. -
@Ol’:
I will look at this in the morning before I go to work and post if you have replied.
What timezone are you living in?
Mine is UTC+02:00Maybe I can manage to “synchronize” my moves better when knowing your timezone.
:-)





