@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12 LG40 JWW(allies) vs fighter pilot 48(axis+4)
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Ahn twol
battle for Ksi
A-inf,art,tac
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 5)1@3: (3)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Ksi twlo inf
battle for Phil
A-4inf,2art,2bb,2ca
Rolls: 2@1 4@2 2@3 2@4; Total Hits: 42@1: (3, 4)4@2: (1, 3, 2, 4)2@3: (6, 2)2@4: (3, 6)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Phil twlo inf
ncm
3ftr Cha to Kor
1ftr Cha to z6
1ftr Jap to z6
2tac Jap to z6
3dd,2ftr,2sub,3cv z36 to z6
5inf,art,Yak to Bury
inf,art Sui to She
inf Sib to Amumobilize
2 mech to Ksu
airbase to Kor
2 trn to z6
4inf to Japcollect
45note that 3ftrs can scramble from Korea as well as 3 ftrs from Japan to protect sz6
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@fighter:
5)Hun-mech Ksu/2tac Cha/bmb Hai
6)Anh-2mech Ksu/2tac Jap/bmb Hai
7)Ksi-inf,art Jap(via trn z6)/tac z36how can your mech from KSU (#5) reach hun when the allies control both ANH & KSI?
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@JWW:
@fighter:
5)Hun-mech Ksu/2tac Cha/bmb Hai
6)Anh-2mech Ksu/2tac Jap/bmb Hai
7)Ksi-inf,art Jap(via trn z6)/tac z36how can your mech from KSU (#5) reach hun when the allies control both ANH & KSI?
didn’t notice an attack typed up for HON?
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The Hun must have been a mistake as no mech is in Hun
I didn’t type the Hon combat so I’ll take an inf back to Jap along with a trn to z6
and adjust the map ane ipc chart-sorry about that -
@fighter:
The Hun must have been a mistake as no mech is in Hun
I didn’t type the Hon combat so I’ll take an inf back to Jap along with a trn to z6
and adjust the map ane ipc chart-sorry about thatI had a china inf in HUN? What do you want to do?
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put the inf back in Hun
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USA 4 purch tac, 5dd, ss & 2 fgt spend 77 (save 0)
combat
#1 car (4inf & aa) v BB, 2 ca (z31) 5 inf & art (z31 & wak) & tac (z31)
#2 z20 (trn) v BMB (wak) cwol
#3 gib (2inf) v ca (z101) inf & 2 arm (eus)dice….
car aa
Rolls: 1@1; Total Hits: 01@1: (5) -
car attack
Rolls: 1@4 3@3 2@2 4@1; Total Hits: 31@4: (1)3@3: (5, 3, 1)2@2: (3, 3)4@1: (5, 6, 3, 2)v 4inf
Rolls: 4@2; Total Hits: 14@2: (6, 6, 5, 1) -
car 2nd waVE ATTAck
Rolls: 1@3 2@2 3@1; Total Hits: 11@3: (6)2@2: (5, 1)3@1: (4, 3, 5)v inf
Rolls: 1@2; Total Hits: 01@2: (3) -
car twlo inf
#3 gib attack
Rolls: 3@3 1@1; Total Hits: 23@3: (3, 6, 1)1@1: (2)v 2inf
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
gib twlo inf, arm
ncm:
z101 dd > z 104
z101 trn > z 86
eus art > bra
z101 cv & fgt > z 91
z20 bmb > fic
z31 dd > z 23
wak fgt > haw
z31 remaing fleet > z 33
car tac > z33
z10 fleet > z26
placement tac eus, 2dd z101, 2fgt wus, 3dd 7 ss z10usa collects 82
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chi gets 2 inf spend 6 (save 2)
combat
kwe (inf) v 5inf (4sze 1 hun)
dice……
Rolls: 5@1; Total Hits: 05@1: (5, 6, 5, 2, 5)v inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Rolls: 5@1; Total Hits: 05@1: (5, 5, 5, 5, 6)v inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Rolls: 5@1; Total Hits: 05@1: (6, 2, 4, 5, 4)v inf
Rolls: 1@2; Total Hits: 11@2: (2) -
glad I took the extra
Rolls: 4@1; Total Hits: 04@1: (3, 3, 6, 3)v inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Rolls: 4@1; Total Hits: 04@1: (2, 3, 5, 5)v inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Rolls: 4@1; Total Hits: 04@1: (3, 2, 2, 5)v inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Rolls: 4@1; Total Hits: 14@1: (2, 1, 5, 5)v inf
Rolls: 1@2; Total Hits: 11@2: (2)maybe on my 32 roll I’ll get lucky?





