@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L 41 DarthM (Allies) vs JWW 9 Bid NO, -tech, 14VC
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Ukr
12 inf, 4 arm
Rolls: 12@1 4@3; Total Hits: 312@1: (4, 5, 3, 2, 6, 6, 1, 4, 1, 1, 2, 6)4@3: (6, 4, 6, 5)2 inf
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
Results
ura - taken, walk-in
epl - taken with 1 inf, 2 ftrs
ukr - taken with 10 inf, 4 armNon-Combat Move
2 ftrs to mos
1 aa to ukr from euk
4 inf, 2 arm to per from kaz
6 arm to per from euk
1 inf to kaz from mosPlacement
5 inf, 1 arm on Mos
2 inf on CaucCollect 25
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despite your departure from the Pacific the USA stack in the middle east is creating a bit of a problem for me……
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J 14 purchase 2 fgt, trn, 13 inf & 3 art spend 78 (save 0)
combat
#1 trj (mt) v inf (ind) v trn z34>35>34 cwol
#2 egy (2inf) v 2inf (mad & z29) via trn 2 BB & 5 fgt (z34)
#3 FEQ (inf) v inf (sud) & 2 fgt (eaf)
#4 kaz (inf) v 2inf (chi) & 3 fgt (z34)
#5 nov (inf) v inf & art (eve) & fgt (sik) -
let’s do these battles
#2 EGY attack
Rolls: 2@4 5@3 2@1; Total Hits: 42@4: (3, 6)5@3: (1, 4, 5, 3, 2)2@1: (4, 6)v 2inf
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
egy twlo inf
#3 FEQ attack
Rolls: 2@3 1@1; Total Hits: 12@3: (2, 4)1@1: (3)v inf
Rolls: 1@2; Total Hits: 01@2: (6) -
feq cwol
#4 KAZ attack
Rolls: 3@3 2@1; Total Hits: 23@3: (3, 5, 2)2@1: (2, 6)v inf
Rolls: 1@2; Total Hits: 01@2: (6) -
kaz cwol
#5 NOV attack
Rolls: 1@3 2@2; Total Hits: 21@3: (3)2@2: (3, 1)v inf
Rolls: 1@2; Total Hits: 01@2: (4) -
@JWW:
despite your departure from the Pacific the USA stack in the middle east is creating a bit of a problem for me……
I think its one of the few ways you can legitimately go all Europe with the Allies in a semi long term game. I didn’t really have a choice in this game once I got pushed out of the Pac, but stacking in Per is good from a positional standpoint, so it was just trying to get there with enough US troops. I did luck out a bit a turn or two ago, when you hit trj (I think) and cleared but didn’t take. That allowed me to land the US ftrs there for defense to hold for a rd or 2.
Minimally I think the Allies need to get to Trj or Egy. You can’t give Japan free reign of Afr (while you are also ignoring them in the Pac). It can be too hard to take back once it turns all yellow especially if they can hold Egy/Trj. But I think Per is the best bet if you can get there.
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nov twol
ncm:
rho arm > eaf
ind 2 inf > sud via trn
z38 2trn & cv > z35
sum 4 inf > ind
z34 ca & dd > z35
z28 2 dd > z34
kaz 3 fgt > z34
feq 2 fgt > z34
egy fgt > z35
egy 2 fgt > ind
egy 2 fgt > z34
z34 2 trn .z 338
z62 fgt > z35
bur 4 inf > ind
fic 2 arm > ind
fic 4 inf > bur
nin 2 & sik 2 inf > chi
sui 4inf > nin
jpn 2 bmb > ind
z36 2 trn > z62
jpn 2 arm > bry
nov fgt > sikplacement 3inf & art sum - 3inf IND - inf & art bur - 2inf fic - 4inf & art JPN - 2fgt & trn z62
JPN collects 80
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@JWW:
despite your departure from the Pacific the USA stack in the middle east is creating a bit of a problem for me……
I think its one of the few ways you can legitimately go all Europe with the Allies in a semi long term game. I didn’t really have a choice in this game once I got pushed out of the Pac, but stacking in Per is good from a positional standpoint, so it was just trying to get there with enough US troops. I did luck out a bit a turn or two ago, when you hit trj (I think) and cleared but didn’t take. That allowed me to land the US ftrs there for defense to hold for a rd or 2.
Minimally I think the Allies need to get to Trj or Egy. You can’t give Japan free reign of Afr (while you are also ignoring them in the Pac). It can be too hard to take back once it turns all yellow especially if they can hold Egy/Trj. But I think Per is the best bet if you can get there.
not sure how loing you can hold PER. I thought you would eventually send the stack into CAU/MOS.
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Yeah, it might be too late this game, and Japan has pretty much unlimited resources at this point.
Falling back to Cauc and Mos is always an option.
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UK Round 14
Pay 5 damage
Buy 6 inf
Combat Move
1) Bel - 1 inf, 1 arm vs. 2 inf, 1 rt (euk), 1 arm (arch), 4 ftrs (sz 5)
2) Kar - 1 arm vs. 7 inf (1 fin, 6 uk), 1 arm (fin), 1 ca, 1 bb
3) Nov - 1 inf, 1 rt vs. 1 inf (mos), 2 ftrs (mos), 4 bom (mos) -
Bel
2 inf, 1 rt, 1 arm, 4 ftrs
Rolls: 1@1 2@2 5@3; Total Hits: 41@1: (3)2@2: (4, 4)5@3: (3, 2, 6, 1, 3)1 inf, 1 arm
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1) -
Kar
7 inf, 1 arm, 1 ca, 1 bb
Rolls: 7@1 2@3 1@4; Total Hits: 27@1: (1, 4, 5, 2, 4, 4, 1)2@3: (6, 4)1@4: (6)1 arm
Rolls: 1@3; Total Hits: 01@3: (5) -
Novo
1 inf, 2 ftrs, 4 bom
Rolls: 1@1 2@3 4@4; Total Hits: 51@1: (6)2@3: (2, 1)4@4: (4, 1, 5, 1)1 inf, 1 rt
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
Results
bel - taken with 1 inf, 1 rt, 1 arm, 4 ftrs
kar -taken, wol
novo - taken, wolNon-Combat Move
3 ftrs to sz 5 (bel)
1 ftr to ukr (bel)
1 ftr to sz 5 from uk
2 ftrs to ukr (novo)
4 bom to mos
1 inf to bst from uk
2 inf, 1 arm to ukr from euk
2 arm to uk from mos
1 aa to cauc from perPlacement
6 inf on UK
Collect 18
Not liking the look of Japan.
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italy purchase 3 inf spend 9 save 1
combat - none
ncm - fra inf > ger
placement 3 inf ita
ita collects 9 + saved 1 + 5 no = 15
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Not liking the look of Japan.
I could be wrong but I think you will have a difficult time beating me this game now.
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US Round 14
Buy 1 ftr, 9 inf, 1 arm
Combat Move
1) Con - mt vs. 1 inf (waf via trn)
2) Feq - 1 inf vs. 1 inf, 1 arm (feq), 1 ftr (sz 17)
3) Egy - 1 inf vs. 2 inf (lib), 2 ftr (lib), 1 bom (lib)
4) Trj - 1 inf vs. 1 inf (per), 2 ftr (cuac), 1 bom (lib)





