@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
11L 41 DarthM (Allies) vs JWW 9 Bid NO, -tech, 14VC
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@JWW:
despite your departure from the Pacific the USA stack in the middle east is creating a bit of a problem for me……
I think its one of the few ways you can legitimately go all Europe with the Allies in a semi long term game. I didn’t really have a choice in this game once I got pushed out of the Pac, but stacking in Per is good from a positional standpoint, so it was just trying to get there with enough US troops. I did luck out a bit a turn or two ago, when you hit trj (I think) and cleared but didn’t take. That allowed me to land the US ftrs there for defense to hold for a rd or 2.
Minimally I think the Allies need to get to Trj or Egy. You can’t give Japan free reign of Afr (while you are also ignoring them in the Pac). It can be too hard to take back once it turns all yellow especially if they can hold Egy/Trj. But I think Per is the best bet if you can get there.
not sure how loing you can hold PER. I thought you would eventually send the stack into CAU/MOS.
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Yeah, it might be too late this game, and Japan has pretty much unlimited resources at this point.
Falling back to Cauc and Mos is always an option.
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UK Round 14
Pay 5 damage
Buy 6 inf
Combat Move
1) Bel - 1 inf, 1 arm vs. 2 inf, 1 rt (euk), 1 arm (arch), 4 ftrs (sz 5)
2) Kar - 1 arm vs. 7 inf (1 fin, 6 uk), 1 arm (fin), 1 ca, 1 bb
3) Nov - 1 inf, 1 rt vs. 1 inf (mos), 2 ftrs (mos), 4 bom (mos) -
Bel
2 inf, 1 rt, 1 arm, 4 ftrs
Rolls: 1@1 2@2 5@3; Total Hits: 41@1: (3)2@2: (4, 4)5@3: (3, 2, 6, 1, 3)1 inf, 1 arm
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1) -
Kar
7 inf, 1 arm, 1 ca, 1 bb
Rolls: 7@1 2@3 1@4; Total Hits: 27@1: (1, 4, 5, 2, 4, 4, 1)2@3: (6, 4)1@4: (6)1 arm
Rolls: 1@3; Total Hits: 01@3: (5) -
Novo
1 inf, 2 ftrs, 4 bom
Rolls: 1@1 2@3 4@4; Total Hits: 51@1: (6)2@3: (2, 1)4@4: (4, 1, 5, 1)1 inf, 1 rt
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
Results
bel - taken with 1 inf, 1 rt, 1 arm, 4 ftrs
kar -taken, wol
novo - taken, wolNon-Combat Move
3 ftrs to sz 5 (bel)
1 ftr to ukr (bel)
1 ftr to sz 5 from uk
2 ftrs to ukr (novo)
4 bom to mos
1 inf to bst from uk
2 inf, 1 arm to ukr from euk
2 arm to uk from mos
1 aa to cauc from perPlacement
6 inf on UK
Collect 18
Not liking the look of Japan.
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italy purchase 3 inf spend 9 save 1
combat - none
ncm - fra inf > ger
placement 3 inf ita
ita collects 9 + saved 1 + 5 no = 15
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Not liking the look of Japan.
I could be wrong but I think you will have a difficult time beating me this game now.
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US Round 14
Buy 1 ftr, 9 inf, 1 arm
Combat Move
1) Con - mt vs. 1 inf (waf via trn)
2) Feq - 1 inf vs. 1 inf, 1 arm (feq), 1 ftr (sz 17)
3) Egy - 1 inf vs. 2 inf (lib), 2 ftr (lib), 1 bom (lib)
4) Trj - 1 inf vs. 1 inf (per), 2 ftr (cuac), 1 bom (lib) -
Feq
1 inf, 1 arm, 1 ftr
Rolls: 1@1 2@3; Total Hits: 31@1: (1)2@3: (1, 3)1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Egy
2 inf, 2 ftrs, 1 bom
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (1, 4)2@3: (2, 4)1@4: (5)1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Trj
1 inf, 2 ftrs, 1 bom
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (4)2@3: (1, 2)1@4: (6)1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Results
con - taken, walk-in
feq - taken, wol
egy - taken, wol
trj - cleared with planesNon-Combat Move
1 ftr to sz 23 (feq)
1 ac, 1 dd, 2 sub to sz 23 from sz 17
6 sub to sz 12 from sz 14
2 bom to per
4 ftrs to per (egy, trj)
2 ftrs to ukr from sz 12
1 ftr to sz 12 from wus
8 inf, 2 arm to lib from alg
7 inf, 1 rt, 2 arm to alg from ecan
6 inf to ecan from wcan
2 arm to ecan from wus
1 rt to ecan from eus
6 inf, aa to wcan from wusPlacement
2 inf on Eus
7 inf, 1 arm, 1 ftr on WusCollect 37 + 5 (NO) = 42 total
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@JWW:
Not liking the look of Japan.
I could be wrong but I think you will have a difficult time beating me this game now.
That’s a pretty fair assessment.
Here’s hoping for 100% accuracy with AA guns!
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G15 purchase 6 arm & 4 inf spend 42 (save 3)
combat
#1A SBR GBR v bmb (ger)
#1 bst (inf) v inf (epl) & 8 fgt (ger)
#2 epl (inf) v POL stackdice……
#1a gbr aa
Rolls: 1@1; Total Hits: 01@1: (6)if aa misses the damage will be
Rolling 1:
(3) -
gbr damage 2 + 3 = 5
bst attack
Rolls: 8@3 1@1; Total Hits: 58@3: (1, 1, 1, 6, 3, 4, 1, 5)1@1: (6)v inf
Rolls: 1@2; Total Hits: 01@2: (3) -
bst cwol
#2 epl attack
Rolls: 10@3 8@2 11@1; Total Hits: 1010@3: (4, 3, 1, 5, 1, 4, 1, 6, 1, 2)8@2: (5, 6, 6, 4, 2, 1, 2, 6)11@1: (2, 6, 5, 4, 1, 3, 4, 6, 4, 4, 5)v inf
Rolls: 1@2; Total Hits: 01@2: (4) -
epl twol
ncm:
bst fgt’s > ger
bmb > ger
pol aa > epl
bul 4 inf > epl
ger 9 arm > epl
ger 2inf, art > cze
ita 2 arm > cze
fra 3 arm > ger
ger 2 inf > fraplacement 4inf & 6 arm ger
G collects 27 + 5 NO + saved 3 = 35
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Alright, that’s a good spot to call. No need to drag this out any more.
I was 99% sure you were going to Epl, and just had to see it. I can hold Per or Ukr/Mos, but not both and once one falls the flood gates open for one of the Axis.Good game and well played!





