11L 41 DarthM (Allies) vs JWW 9 Bid NO, -tech, 14VC

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @DarthMaximus:

    @JWW:

    despite your departure from the Pacific the USA stack in the middle east is creating a bit of a problem for me……

    I think its one of the few ways you can legitimately go all Europe with the Allies in a semi long term game.  I didn’t really have a choice in this game once I got pushed out of the Pac, but stacking in Per is good from a positional standpoint, so it was just trying to get there with enough US troops.  I did luck out a bit a turn or two ago, when you hit trj (I think) and cleared but didn’t take.  That allowed me to land the US ftrs there for defense to hold for a rd or 2.

    Minimally I think the Allies need to get to Trj or Egy.  You can’t give Japan free reign of Afr (while you are also ignoring them in the Pac).  It can be too hard to take back once it turns all yellow especially if they can hold Egy/Trj.  But I think Per is the best bet if you can get there.

    not sure how loing you can hold PER. I thought you would eventually send the stack into CAU/MOS.

  • Mod

    Yeah, it might be too late this game, and Japan has pretty much unlimited resources at this point.

    Falling back to Cauc and Mos is always an option.

  • Mod

    UK Round 14

    Pay 5 damage

    Buy 6 inf

    Combat Move

    1)  Bel - 1 inf, 1 arm vs. 2 inf, 1 rt (euk), 1 arm (arch), 4 ftrs (sz 5)
    2)  Kar - 1 arm vs. 7 inf (1 fin, 6 uk), 1 arm (fin), 1 ca, 1 bb
    3)  Nov - 1 inf, 1 rt vs. 1 inf (mos), 2 ftrs (mos), 4 bom (mos)

  • Mod

    Bel

    2 inf, 1 rt, 1 arm, 4 ftrs

    DiceRolls: 1@1 2@2 5@3; Total Hits: 41@1: (3)2@2: (4, 4)5@3: (3, 2, 6, 1, 3)

    1 inf, 1 arm

    DiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)

  • Mod

    Kar

    7 inf, 1 arm, 1 ca, 1 bb

    DiceRolls: 7@1 2@3 1@4; Total Hits: 27@1: (1, 4, 5, 2, 4, 4, 1)2@3: (6, 4)1@4: (6)

    1 arm

    DiceRolls: 1@3; Total Hits: 01@3: (5)

  • Mod

    Novo

    1 inf, 2 ftrs, 4 bom

    DiceRolls: 1@1 2@3 4@4; Total Hits: 51@1: (6)2@3: (2, 1)4@4: (4, 1, 5, 1)

    1 inf, 1 rt

    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

  • Mod

    Results

    bel - taken with 1 inf, 1 rt, 1 arm, 4 ftrs
    kar -taken, wol
    novo - taken, wol

    Non-Combat Move

    3 ftrs to sz 5 (bel)
    1 ftr to ukr (bel)
    1 ftr to sz 5 from uk
    2 ftrs to ukr (novo)
    4 bom to mos
    1 inf to bst from uk
    2 inf, 1 arm to ukr from euk
    2 arm to uk from mos
    1 aa to cauc from per

    Placement

    6 inf on UK

    Collect 18

    Not liking the look of Japan.

    11L_DM_v_JWW_14dUK.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    italy purchase 3 inf spend 9 save 1

    combat - none

    ncm - fra inf > ger

    placement 3 inf ita

    ita collects 9 + saved 1 + 5 no = 15

    11L_DM_v_JWW_14eITA.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @DarthMaximus:

    Not liking the look of Japan.

    I could be wrong but I think you will have a difficult time beating me this game now.

  • Mod

    US Round 14

    Buy 1 ftr, 9 inf, 1 arm

    Combat Move

    1)  Con - mt vs. 1 inf (waf via trn)
    2)  Feq - 1 inf vs. 1 inf, 1 arm (feq), 1 ftr (sz 17)
    3)  Egy - 1 inf vs. 2 inf (lib), 2 ftr (lib), 1 bom (lib)
    4)  Trj - 1 inf vs. 1 inf (per), 2 ftr (cuac), 1 bom (lib)

  • Mod

    Feq

    1 inf, 1 arm, 1 ftr

    DiceRolls: 1@1 2@3; Total Hits: 31@1: (1)2@3: (1, 3)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • Mod

    Egy

    2 inf, 2 ftrs, 1 bom

    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (1, 4)2@3: (2, 4)1@4: (5)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • Mod

    Trj

    1 inf, 2 ftrs, 1 bom

    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (4)2@3: (1, 2)1@4: (6)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • Mod

    Results

    con - taken, walk-in
    feq - taken, wol
    egy - taken, wol
    trj - cleared with planes

    Non-Combat Move

    1 ftr to sz 23 (feq)
    1 ac, 1 dd, 2 sub to sz 23 from sz 17
    6 sub to sz 12 from sz 14
    2 bom to per
    4 ftrs to per (egy, trj)
    2 ftrs to ukr from sz 12
    1 ftr to sz 12 from wus
    8 inf, 2 arm to lib from alg
    7 inf, 1 rt, 2 arm to alg from ecan
    6 inf to ecan from wcan
    2 arm to ecan from wus
    1 rt to ecan from eus
    6 inf, aa to wcan from wus

    Placement

    2 inf on Eus
    7 inf, 1 arm, 1 ftr on Wus

    Collect 37 + 5 (NO) = 42 total

    11L_DM_v_JWW_14fUS.AAM

  • Mod

    @JWW:

    @DarthMaximus:

    Not liking the look of Japan.

    I could be wrong but I think you will have a difficult time beating me this game now.

    That’s a pretty fair assessment.

    Here’s hoping for 100% accuracy with AA guns!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    G15 purchase 6 arm & 4 inf spend 42 (save 3)

    combat
    #1A SBR GBR v bmb (ger)
    #1 bst (inf) v inf (epl) & 8 fgt (ger)
    #2 epl (inf) v POL stack

    dice……
    #1a gbr aaDiceRolls: 1@1; Total Hits: 01@1: (6)if aa misses the damage will beDiceRolling 1:
    (3)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    gbr damage 2 + 3 = 5

    bst attackDiceRolls: 8@3 1@1; Total Hits: 58@3: (1, 1, 1, 6, 3, 4, 1, 5)1@1: (6)v infDiceRolls: 1@2; Total Hits: 01@2: (3)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    bst cwol

    #2 epl attackDiceRolls: 10@3 8@2 11@1; Total Hits: 1010@3: (4, 3, 1, 5, 1, 4, 1, 6, 1, 2)8@2: (5, 6, 6, 4, 2, 1, 2, 6)11@1: (2, 6, 5, 4, 1, 3, 4, 6, 4, 4, 5)v infDiceRolls: 1@2; Total Hits: 01@2: (4)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    epl twol

    ncm:
    bst fgt’s > ger
    bmb > ger
    pol aa > epl
    bul 4 inf > epl
    ger 9 arm > epl
    ger 2inf, art > cze
    ita 2 arm > cze
    fra 3 arm > ger
    ger 2 inf > fra

    placement 4inf & 6 arm ger

    G collects 27 + 5 NO + saved 3 = 35

    11L_DM_v_JWW_15aG.AAM

  • Mod

    Alright, that’s a good spot to call.  No need to drag this out any more.
    I was 99% sure you were going to Epl, and just had to see it.  I can hold Per or Ukr/Mos, but not both and once one falls the flood gates open for one of the Axis.

    Good game and well played!

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