No kill like Overkill, apparently 🤯
11L 41 JWW vs BattlingMaxo (allies) 9 Bid - Tech, 14VC game 2
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@Battling:
Running late JWW. I’ll post tomorrow.
You have souL for round 2 as Russia fell on turn 15 and the allies got diced on weak UK and US counters. Now I’m 1-5 as the allies in 41 this year. I haven’t looked at the map yet but It sounds like this is the best first look I’ve had in a while. :evil:
Sorry to hear you lost! But yes it is looking pretty good for you right now.
14 VC is one less than the 15 listed in the rules. So either side needs to hold 14 VC at the end of the american turn to be declared winner. 15 is just too much and makes the game go on forever. It is an official change I will push for for next season.
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Finally some time to post. G1 went ok on the ostfront. Not much I can do there to hurt you.
Russia 1 buy 5inf 3arm save 0
NCM
2inf arc/2inf bel>>kar 3inf bry /2inf far>>stc ssz4>>z6
2inf kaz/inf art arm rus>> inf rus>>bel
2inf nov>>rus inf eve>>nov inf yak>>eve
mobilize 2arm kar arm 3inf cau 2inf rus collect 26+5=31
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J1 purchase IC spend 15 (save 2)
combat
#1 z50 (dd, trn) v BB & dd
#2 PHI (2inf) v 2inf (jap, z61) art (z61) arm (jap)
#3 KWA (inf) v CA, fgt (jap) 2 inf (car, oki) via trn (z51)
#4 BRN (mt) v 2inf (z61) cwol
#5 SUM (mt) v 2inf (car) cwol
#6 z53 (bb) v 4fgt (z57)
#7 z35 (dd, trn) v 2 fgt (z61)
#8 sui (inf) v 3inf fgt (man)
#9 hup (inf) v 3inf (kia)
#10 fuk (inf) v 2inf (fic) fgt (for) -
#1 z50 attack
Rolls: 1@4 1@2; Total Hits: 11@4: (4)1@2: (3)v dd, trn
Rolls: 1@2; Total Hits: 01@2: (3) -
z50 cwol
#2 PHI attack
Rolls: 1@3 2@2 1@1; Total Hits: 11@3: (4)2@2: (2, 4)1@1: (4)v 2inf
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
phi 2nd wave attack
Rolls: 1@3 2@2 1@1; Total Hits: 01@3: (5)2@2: (3, 5)1@1: (5)v inf
Rolls: 1@2; Total Hits: 01@2: (4) -
3rd wave attack
Rolls: 1@3 2@2 1@1; Total Hits: 31@3: (2)2@2: (6, 2)1@1: (1)v inf
Rolls: 1@2; Total Hits: 01@2: (4) -
phi twol
#3 kwa attack
Rolls: 2@3 2@1; Total Hits: 12@3: (2, 4)2@1: (5, 6)v inf
Rolls: 1@2; Total Hits: 11@2: (1) -
kwa twlo inf
#6 z53 attack
Rolls: 4@3; Total Hits: 34@3: (3, 3, 4, 3)v bb
Rolls: 1@4; Total Hits: 11@4: (2) -
53 twlo fgt
#7 z35 attack
Rolls: 2@3; Total Hits: 12@3: (2, 5)v dd
Rolls: 1@2; Total Hits: 01@2: (6) -
z35 twol
#8 sui attack
Rolls: 1@3 3@1; Total Hits: 11@3: (4)3@1: (1, 2, 3)v inf
Rolls: 1@2; Total Hits: 01@2: (3) -
sui twol
#9 hup attack 1st to hit wins. if china hits jap inf #1 dies, on 2nd china hit Jap #2 dies and the third Jap inf retreats > KIA
Jap inf #1
Rolls: 6@1; Total Hits: 16@1: (4, 2, 2, 2, 1, 5)
#2
Rolls: 6@1; Total Hits: 06@1: (5, 2, 4, 2, 5, 6)#3
Rolls: 6@1; Total Hits: 16@1: (6, 1, 5, 2, 3, 3)v china inf
Rolls: 6@2; Total Hits: 06@2: (4, 4, 5, 3, 5, 4) -
hup twol
#10 fuk 1st to hit wins… same order as above jap #1 dies first. If both Jap inf die fgt retreats
fgt
Rolls: 6@3; Total Hits: 16@3: (1, 4, 4, 4, 5, 6)
jap #1
Rolls: 6@1; Total Hits: 26@1: (6, 5, 4, 4, 1, 1)
Jap #2
Rolls: 6@1; Total Hits: 16@1: (6, 6, 1, 5, 6, 6)china inf
Rolls: 6@2; Total Hits: 26@2: (6, 2, 2, 4, 6, 6) -
fuk cwol
ncm:
z61 cv > z37
z35 2 fgt > z37
z57 2 cv > z 60
z53 3 fgt > z 60
sui fgt > z 60
fuk & kwa fgt’s > ficplacement ic fic
J collects saved 2 + 10 NO + 31 = 43
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UK 1 buy 3 bmb save 7
CM
arm eca/inf uk>>alg ( )
5inf arm art ftr egy>>lib
2ftr bmb uk>>z5
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LIB
a
Rolls: 4@1 2@2 2@3; Total Hits: 14@1: (6, 2, 2, 2)2@2: (6, 4)2@3: (3, 4) d
Rolls: 4@2; Total Hits: 04@2: (6, 6, 3, 5) -
LIB 2
a
Rolls: 4@1 2@2 2@3; Total Hits: 24@1: (2, 6, 2, 6)2@2: (5, 5)2@3: (3, 3) d
Rolls: 3@2; Total Hits: 23@2: (1, 5, 1) -
Africa never ceases to be a pain in my ass withdraw
z5
a
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 4)1@4: (2) d
Rolls: 1@3; Total Hits: 01@3: (6) -
z5 clr
NCM
2inf trj>>egy 3inf art aa ind>>per inf bur>>ind trn z41>>z43 ca z12>>z9 bmb /ftrs z5>>uk dd z41>>z48 2inf saf>>rho
Mobilize 3bmb uk collect 35+5+7=47
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In lib I am going to keep the ita inf
Ita1 purchase 3 inf spend 9 (save 1)
combat
#1 alg (inf, arm) v BB, CA inf, art (ita) inf (lib)
#2 z12 (trn) v ca cwoldice……
#1 alg attack
Rolls: 1@4 1@3 2@2 1@1; Total Hits: 11@4: (6)1@3: (3)2@2: (4, 4)1@1: (4)v inf, arm
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)





