0% for April

dawgoneit Axis-VS- Entek Allies TRS. tie breaker

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Anzac
            1 S.Sub moved from sz37 to sz42
            1 EarlyFighter moved from Derby to sz42
            1 Marine moved from S.W.Australia to sz37
            1 Marine and 1 Transport moved from sz37 to sz50
            3 Artillerys moved from W.Australia to sz50
            2 Artillerys moved from Derby to sz50
            2 Infantrys moved from W.Australia to sz50
            1 Infantry moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            5 Artillerys, 1 EarlyFighter, 1 Fighter, 4 Infantrys and 1 Marine moved from sz50 to Flores
            1 Infantry moved from Derby to sz49
            1 Infantry moved from sz49 to E.G
                  British take E.G from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Destroyer and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz42
                Anzac attack with 1 EarlyFighter and 1 S.Sub
                Hisaichi defend with 1 Destroyer
                    Anzac roll dice for 1 S.Sub in sz42, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz42, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz42, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 S.Sub in sz42, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz42, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz42
                Anzac win with 1 EarlyFighter and 1 S.Sub remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in Flores
                Anzac attack with 5 Artillerys, 1 EarlyFighter, 1 Fighter, 4 Infantrys and 1 Marine
                Hisaichi defend with 4 Artillerys, 7 Infantrys and 2 Marines
                    Anzac roll dice for 1 Battleship in Flores, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 5 Artillerys, 1 EarlyFighter, 1 Fighter, 4 Infantrys and 1 Marine in Flores, round 2 : 2/12 hits, 4.33 expected hits
                    Yamamoto roll dice for 4 Artillerys, 7 Infantrys and 2 Marines in Flores, round 2 : 5/13 hits, 4.33 expected hits
                    1 Artillery owned by the Anzac, 4 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Flores
                    Anzac roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter and 1 Marine in Flores, round 3 : 4/7 hits, 2.67 expected hits
                    Yamamoto roll dice for 4 Artillerys, 5 Infantrys and 2 Marines in Flores, round 3 : 5/11 hits, 3.67 expected hits
                    4 Artillerys owned by the Anzac, 1 Marine owned by the Anzac and 4 Infantrys owned by the Hisaichi lost in Flores
                1 EarlyFighter owned by the Anzac and 1 Fighter owned by the Anzac retreated
                Yamamoto win with 4 Artillerys, 1 Infantry and 2 Marines remaining. Battle score for attacker is -19
                Casualties for Anzac: 5 Artillerys, 4 Infantrys and 1 Marine
                Casualties for Hisaichi: 6 Infantrys
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Flores to sz50
            1 Fighter moved from Flores to sz50
            3 Infantrys moved from Darwin to Derby
            1 EarlyFighter moved from sz42 to Arawa
    
        Place Units - Anzac
            3 Artillerys placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
            1 Infantry placed in Melbourne
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.00
    Anzac regular : -2.00
    Hisaichi regular : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Americans
            3 Elites moved from Wake to sz19
            1 Infantry moved from Wake to sz19
            3 Elites, 1 Infantry and 4 S.Subs moved from sz19 to sz70
            3 Elites and 1 Infantry moved from sz70 to Davao
            1 Artillery and 27 Marines moved from Vostok to Quingdao
            8 Marines moved from Yakutsk to Vostok
            8 Marines moved from Magadan to Yakutsk
            8 Marines moved from Palana to Magadan
            2 Destroyers moved from sz4 to sz3
            1 Destroyer moved from sz11 to sz3
            4 Fighters moved from sz19 to sz3
    
        Purchase Units - Americans
            Americans buy 1 B29, 4 Destroyers, 1 EarlyFighter, 1 Fighter and 8 Marines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz70
                Americans attack with 4 S.Subs
                Yamamoto defend with 1 Battleship
                    Americans roll dice for 4 S.Subs in sz70, round 2 : 3/4 hits, 2.00 expected hits
                    1 Battleship owned by the Yamamoto lost in sz70
                Americans win with 4 S.Subs remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 1 Battleship
            Battle in Quingdao
                Americans attack with 1 Artillery and 27 Marines
                Hisaichi defend with 1 Artillery, 1 Infantry and 1 Tankette
                    Americans roll dice for 1 Artillery and 27 Marines in Quingdao, round 2 : 8/28 hits, 9.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tankette in Quingdao, round 2 : 0/3 hits, 0.83 expected hits
                    1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Quingdao
                Americans win, taking Quingdao from Hisaichi with 1 Artillery and 27 Marines remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Tankette
            Battle in Davao
                Americans attack with 3 Elites and 1 Infantry
                Yamamoto defend with 1 AAGun, 1 Factory and 1 Infantry
                    Americans roll dice for 3 Elites and 1 Infantry in Davao, round 2 : 2/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Davao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Davao
                Americans win, taking Davao from Yamamoto with 3 Elites remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in sz3
                Americans attack with 3 Destroyers and 4 Fighters
                Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers
                    Americans roll dice for 3 Destroyers and 4 Fighters in sz3, round 2 : 4/7 hits, 3.00 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz3, round 2 : 2/3 hits, 1.50 expected hits
                    2 Destroyers owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz3
                Americans win with 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 2 Destroyers
                Casualties for Masaharu: 1 Destroyer
                Casualties for Yamamoto: 2 Destroyers
    
        Non Combat Move - Americans
            4 Fighters moved from sz3 to sz19
            2 Fighters moved from Pearl Harbor to Wake
            1 Destroyer moved from sz25 to sz20
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            9 Marines moved from Seattle to sz6
            1 Elite moved from Seattle to sz6
            2 B.Transports, 1 Elite, 9 Marines and 1 Transport moved from sz6 to sz4
            2 B.Transports moved from sz4 to sz6
            8 Marines moved from sz14 to Seattle
            1 Elite and 9 Marines moved from sz4 to Palana
    
        Place Units - Americans
            1 Destroyer placed in sz19
            1 Destroyer placed in sz11
            1 B29 and 1 Fighter placed in Pearl Harbor
            1 EarlyFighter placed in Hilo
            8 Marines placed in San Francisco
            2 Destroyers placed in sz4
    
        Turn Complete - Americans
            Americans collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.17
    Americans regular : 0.83
    Hisaichi regular : -0.83
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Belogorsk
            2 Infantrys and 1 Marine moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 7 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            7 Infantrys and 1 Marine placed in Akina
            2 Artillerys and 1 Tank placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 13
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            2 EarlyFighters moved from Ulaan Ude to Jinan
            2 Mech.Infs moved from Bhopal to Dheli
            1 Mech.Inf moved from W.India to Dheli
            3 Mech.Infs moved from Bikaner to Dheli
    
        Purchase Units - Russians
            Russians buy 4 Infantrys, 1 Marine and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Dheli
                Russians attack with 6 Mech.Infs
                Thai defend with 2 Bunkers, 1 Factory, 1 Infantry, 1 Marine and 4 Tanks
                    Russians roll dice for 6 Mech.Infs in Dheli, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 2 Bunkers owned by the Thai
                    Thai roll dice for 2 Bunkers, 1 Infantry, 1 Marine and 4 Tanks in Dheli, round 2 : 3/8 hits, 3.67 expected hits
                3 Mech.Infs owned by the Russians lost in Dheli
                    Russians roll dice for 3 Mech.Infs in Dheli, round 3 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 2 Bunkers, 1 Infantry, 1 Marine and 4 Tanks in Dheli, round 3 : 2/8 hits, 3.67 expected hits
                2 Mech.Infs owned by the Russians lost in Dheli
                1 Mech.Inf owned by the Russians retreated to W.India
                Thai win with 2 Bunkers, 1 Infantry, 1 Marine and 4 Tanks remaining. Battle score for attacker is -25
                Casualties for Russians: 5 Mech.Infs
            Battle in Jinan
                Russians attack with 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 2 Tankettes
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Tankettes in Jinan, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 3 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Tankettes in Jinan, round 3 : 0/2 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Jinan
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 4 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tankette in Jinan, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 5 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tankette in Jinan, round 5 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Jinan
                Russians win, taking Jinan from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Tankettes
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Quingdao
            1 EarlyFighter moved from Jinan to Quingdao
            1 AAGun, 8 Infantrys, 1 Marine and 1 Mech.Inf moved from Ulaan Ude to Quingdao
            1 Elite and 5 Infantrys moved from Tulun to Ulaan Ude
            1 Marine moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Abakan to Maltan
            4 Mech.Infs moved from Achinsk to Bikaner
    
        Place Units - Russians
            4 Infantrys, 1 Marine and 1 Mech.Inf placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -2.33
    Russians regular : -3.00
    Hisaichi regular : -1.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Destroyer moved from sz17 to sz19
            2 Infantrys moved from Bengal to E.India
            2 Artillerys and 1 Infantry moved from New Guinea to E.G
            3 Destroyers moved from sz18 to sz70
            3 Destroyers moved from sz9 to sz19
            16 Destroyers moved from sz18 to sz19
            2 Artillerys moved from N.S to sz60
            1 Artillery moved from Malaya to sz60
            1 Marine moved from Malaya to sz60
            2 Infantrys moved from Malaya to sz60
            3 Artillerys, 2 B.Transports, 2 Infantrys and 1 Marine moved from sz60 to sz70
            3 Artillerys, 2 Infantrys and 1 Marine moved from sz70 to Davao
            2 Transports moved from sz68 to sz70
            1 Transport moved from sz68 to sz60
            1 Artillery moved from Malaya to sz60
            1 Artillery moved from sz60 to N.S
            1 B.Transport moved from sz81 to sz70
            1 Transport moved from sz68 to sz70
            4 Infantrys moved from S.Japan to sz74
            1 B.Transport and 4 Infantrys moved from sz74 to sz70
            4 Infantrys moved from sz70 to Davao
            2 Artillerys and 3 Infantrys moved from N.Shangsi to Gansu
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 8 Destroyers and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in E.G
                Yamamoto attack with 2 Artillerys and 1 Infantry
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in E.G, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in E.G, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in E.G
                Yamamoto win, taking E.G from British with 2 Artillerys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in sz70
                Yamamoto attack with 4 B.Transports, 3 Destroyers and 3 Transports
                Americans defend with 4 S.Subs
                    Americans roll dice for 4 S.Subs in sz70, round 2 : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 B.Transports, 3 Destroyers and 3 Transports in sz70, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 4 S.Subs in sz70, round 3 : 1/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 B.Transports, 3 Destroyers and 3 Transports in sz70, round 3 : 0/3 hits, 1.00 expected hits
                    1 Transport owned by the Yamamoto lost in sz70
                    Americans roll dice for 4 S.Subs in sz70, round 4 : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 B.Transports, 3 Destroyers and 2 Transports in sz70, round 4 : 2/3 hits, 1.00 expected hits
                2 S.Subs owned by the Americans lost in sz70
                    Americans roll dice for 2 S.Subs in sz70, round 5 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 4 B.Transports, 3 Destroyers and 2 Transports in sz70, round 5 : 2/3 hits, 1.00 expected hits
                2 S.Subs owned by the Americans and 1 Transport owned by the Yamamoto lost in sz70
                Yamamoto win with 4 B.Transports, 3 Destroyers and 1 Transport remaining. Battle score for attacker is 24
                Casualties for Yamamoto: 2 Transports
                Casualties for Americans: 4 S.Subs
            Battle in Davao
                Yamamoto attack with 3 Artillerys, 6 Infantrys and 1 Marine
                Americans defend with 1 AAGun, 3 Elites and 1 Factory
                    Yamamoto roll dice for 3 Artillerys, 6 Infantrys and 1 Marine in Davao, round 2 : 3/10 hits, 2.83 expected hits
                    Americans roll dice for 3 Elites in Davao, round 2 : 1/3 hits, 1.00 expected hits
                    3 Elites owned by the Americans and 1 Infantry owned by the Yamamoto lost in Davao
                Yamamoto win, taking Davao from Americans with 3 Artillerys, 5 Infantrys and 1 Marine remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 3 Elites
            Battle in sz19
                Yamamoto attack with 20 Destroyers
                Americans defend with 1 B.Transport, 1 Battleship, 2 Carriers, 6 Destroyers and 4 Fighters
                    Yamamoto roll dice for 20 Destroyers in sz19, round 2 : 13/20 hits, 6.67 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 B.Transport, 1 Battleship, 2 Carriers, 6 Destroyers and 4 Fighters in sz19, round 2 : 11/14 hits, 7.50 expected hits
                    3 Fighters owned by the Americans, 6 Destroyers owned by the Americans, 1 B.Transport owned by the Americans, 2 Carriers owned by the Americans and 11 Destroyers owned by the Yamamoto lost in sz19
                    Yamamoto roll dice for 9 Destroyers in sz19, round 3 : 2/9 hits, 3.00 expected hits
                    Americans roll dice for 1 Battleship and 1 Fighter in sz19, round 3 : 0/2 hits, 1.33 expected hits
                    1 Fighter owned by the Americans and 1 Battleship owned by the Americans lost in sz19
                Yamamoto win with 9 Destroyers remaining. Battle score for attacker is 56
                Casualties for Yamamoto: 11 Destroyers
                Casualties for Americans: 1 B.Transport, 1 Battleship, 2 Carriers, 6 Destroyers and 4 Fighters
    
        Non Combat Move - Yamamoto
            9 Destroyers moved from sz78 to sz18
            8 Infantrys moved from Tokyo to S.Japan
    
        Place Units - Yamamoto
            1 Artillery and 1 Infantry placed in Bengal
            2 Artillerys and 4 Infantrys placed in Malaya
            8 Destroyers placed in sz78
            1 Artillery placed in S.Japan
            Yamamoto undo move 3.
            3 Destroyers placed in sz78
            5 Destroyers placed in sz78
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 6.50
    Americans regular : 1.83
    British regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Chinese
            1 Infantry moved from Bhopa to Nagpur
                  British take Nagpur from Yamamoto
            1 Infantry moved from Agra to W.Tibet
            2 Infantrys moved from Agra to Bhopal
            1 Mech.Inf moved from Urumal to Bhopal
            2 Tankettes moved from Urumal to Agra
            3 Infantrys moved from Quyan to Gobi
            1 Infantry moved from Urumal to Quyan
            1 Infantry moved from Tsingnan to S.Mongolia
            1 Infantry and 1 Marine moved from Sikang to W.Sian
            1 Mech.Inf moved from Nancheng to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 1 Infantry, 1 Marine and 1 Mech.Inf
                Hisaichi defend with 1 Tankette
                    Chinese roll dice for 1 Infantry, 1 Marine and 1 Mech.Inf in W.Sian, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tankette in W.Sian, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Infantry, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
    
        Non Combat Move - Chinese
            1 Infantry moved from Tsingnan to Sikang
            1 Infantry moved from Tsingnan to Xining
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Hisaichi regular : -0.17
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Hisaichi
            1 Mech.Inf and 16 Tanks moved from Gansu to Tsingnan
            6 Tankettes moved from Kiangsi to W.Sian
            1 Infantry moved from Szechwan to Sikang
            5 Tankettes moved from Sian to Sikang
            3 Infantrys moved from Peking to E.Shansi
            1 Infantry moved from Belogorsk to Hsingan
            1 Tank and 2 Tankettes moved from Hsingan to Belogorsk
            2 Artillerys, 1 Elite and 3 Infantrys moved from Manchuria to Belogorsk
            1 Infantry, 1 Marine, 4 Tanks and 2 Tankettes moved from Seoul to Manchuria
            4 Tanks and 2 Tankettes moved from Manchuria to Belogorsk
            5 Artillerys, 4 Infantrys and 1 Tank moved from S.G to New Guinea
            4 Infantrys moved from S.Borneo to sz60
            4 Infantrys moved from sz60 to Sumatra
            6 Tankettes moved from Hongkong to Kiangsi
            2 B.Transports moved from sz68 to sz79
            3 Transports moved from sz68 to sz67
    
        Purchase Units - Hisaichi
            Hisaichi buy 9 Infantrys, 6 Tanks and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 6 Tankettes
                Chinese defend with 1 Infantry, 1 Marine and 1 Mech.Inf
                    Hisaichi roll dice for 6 Tankettes in W.Sian, round 2 : 0/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry, 1 Marine and 1 Mech.Inf in W.Sian, round 2 : 1/3 hits, 1.00 expected hits
                    1 Tankette owned by the Hisaichi lost in W.Sian
                    Hisaichi roll dice for 5 Tankettes in W.Sian, round 3 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry, 1 Marine and 1 Mech.Inf in W.Sian, round 3 : 2/3 hits, 1.00 expected hits
                    2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                    Hisaichi roll dice for 3 Tankettes in W.Sian, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Marine and 1 Mech.Inf in W.Sian, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Tankettes in W.Sian, round 5 : 3/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Marine and 1 Mech.Inf in W.Sian, round 5 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese and 1 Marine owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 3 Tankettes remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 3 Tankettes
                Casualties for Chinese: 1 Infantry, 1 Marine and 1 Mech.Inf
            Battle in Sikang
                Hisaichi attack with 1 Infantry and 5 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 5 Tankettes in Sikang, round 2 : 3/6 hits, 1.83 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 5 Tankettes remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Tsingnan
                Hisaichi attack with 1 Mech.Inf and 16 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Mech.Inf and 16 Tanks in Tsingnan, round 2 : 9/17 hits, 8.33 expected hits
                    Chinese roll dice for 1 Infantry in Tsingnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Tsingnan
                Hisaichi win, taking Tsingnan from Chinese with 1 Mech.Inf and 16 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Destroyer and 1 Submarine moved from sz61 to sz60
    
        Place Units - Hisaichi
            4 Infantrys placed in S.Borneo
            3 Infantrys placed in Peking
            6 Tanks and 2 Tankettes placed in Seoul
            2 Infantrys and 4 Tankettes placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Hisaichi regular : 0.17
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Thai
            2 units repaired.
            4 Infantrys moved from Bengal to E.India
            1 Infantry, 1 Marine and 4 Tanks moved from Dheli to Bhopal
            1 Artillery, 1 Infantry and 1 Marine moved from Nepal to Bhopa
            5 Infantrys moved from Burma to Bengal
            6 Infantrys moved from Thailand to Burma
            6 Infantrys moved from Phuket to Thailand
            1 Mech.Inf moved from Nepal to Bhopa
    
        Purchase Units - Thai
            Thai buy 1 Bunker, 7 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bhopal
                Thai attack with 1 Infantry, 1 Marine and 4 Tanks
                Chinese defend with 1 Elite, 4 Infantrys and 1 Mech.Inf
                    Thai roll dice for 1 Infantry, 1 Marine and 4 Tanks in Bhopal, round 2 : 1/6 hits, 2.50 expected hits
                    British roll dice for 1 Elite, 4 Infantrys and 1 Mech.Inf in Bhopal, round 2 : 2/6 hits, 2.00 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the Chinese and 1 Marine owned by the Thai lost in Bhopal
                    Thai roll dice for 4 Tanks in Bhopal, round 3 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 Elite, 3 Infantrys and 1 Mech.Inf in Bhopal, round 3 : 2/5 hits, 1.67 expected hits
                    2 Tanks owned by the Thai and 3 Infantrys owned by the Chinese lost in Bhopal
                    Thai roll dice for 2 Tanks in Bhopal, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Elite and 1 Mech.Inf in Bhopal, round 4 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Chinese lost in Bhopal
                    Thai roll dice for 2 Tanks in Bhopal, round 5 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Bhopal, round 5 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Bhopal
                Thai win, taking Bhopal from British with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry, 1 Marine and 2 Tanks
                Casualties for Chinese: 1 Elite, 4 Infantrys and 1 Mech.Inf
            Battle in Bhopa
                Thai attack with 1 Artillery, 1 Infantry, 1 Marine and 1 Mech.Inf
                Chinese defend with 2 Infantrys
                    Thai roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Mech.Inf in Bhopa, round 2 : 3/4 hits, 1.50 expected hits
                    British roll dice for 2 Infantrys in Bhopa, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 2 Infantrys owned by the Chinese lost in Bhopa
                Thai win, taking Bhopa from British with 1 Artillery, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker, 1 Infantry, 1 Marine and 1 Tank placed in Dheli
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 2.00
    British regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - British
            2 Infantrys moved from C.India to E.India
            15 EarlyFighters moved from Calcutta to E.India
            1 Artillery and 1 Infantry moved from Vostok to Quingdao
            1 Infantry moved from Magadan to Yakutsk
    
        Purchase Units - British
            British buy 3 EarlyFighters and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in E.India
                British attack with 15 EarlyFighters and 2 Infantrys
                Yamamoto defend with 2 Infantrys; Thai defend with 4 Infantrys
                    British roll dice for 15 EarlyFighters and 2 Infantrys in E.India, round 2 : 6/17 hits, 5.33 expected hits
                    Yamamoto roll dice for 6 Infantrys in E.India, round 2 : 3/6 hits, 2.00 expected hits
                    4 Infantrys owned by the Thai, 2 Infantrys owned by the Yamamoto, 1 EarlyFighter owned by the British and 2 Infantrys owned by the British lost in E.India
                British win with 14 EarlyFighters remaining. Battle score for attacker is 0
                Casualties for British: 1 EarlyFighter and 2 Infantrys
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Thai: 4 Infantrys
    
        Non Combat Move - British
            14 EarlyFighters moved from E.India to Calcutta
    
        Place Units - British
            3 EarlyFighters and 4 Infantrys placed in Calcutta
            Turning on Edit Mode
            EDIT: Removing units owned by British from Calcutta: 2 Infantrys
            EDIT: Adding units owned by British to C.India: 2 Infantrys
            EDIT: Removing units owned by British from Calcutta: 2 Infantrys
            EDIT: Adding units owned by British to M.India: 2 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    British regular : 0.67
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek anzac & america?

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Anzac
            1 Destroyer moved from sz37 to sz50
            3 Artillerys moved from W.Australia to sz50
            1 Artillery moved from Derby to sz50
            3 Infantrys moved from Derby to sz50
            4 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys moved from sz50 to Flores
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Flores
                Anzac attack with 4 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys
                Hisaichi defend with 4 Artillerys, 1 Infantry and 2 Marines
                    Anzac roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Flores
                    Anzac roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys in Flores, round 2 : 2/9 hits, 3.17 expected hits
                    Yamamoto roll dice for 4 Artillerys and 2 Marines in Flores, round 2 : 3/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Anzac and 2 Marines owned by the Hisaichi lost in Flores
                    Anzac roll dice for 4 Artillerys, 1 EarlyFighter and 1 Fighter in Flores, round 3 : 2/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 4 Artillerys in Flores, round 3 : 2/4 hits, 1.33 expected hits
                    2 Artillerys owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Flores
                    Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Flores, round 4 : 3/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 2 Artillerys in Flores, round 4 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Flores
                Anzac win, taking Flores from Yamamoto with 1 Artillery, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 4 Artillerys, 1 Infantry and 2 Marines
                Casualties for Anzac: 3 Artillerys and 3 Infantrys
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Flores to sz50
            1 Fighter moved from Flores to sz50
            2 Infantrys moved from Darwin to Derby
            1 Artillery moved from Darwin to Derby
            1 Infantry moved from Melbourne to S.W.Australia
            1 S.Sub moved from sz42 to sz40
            1 Infantry moved from Fiji to sz40
            1 Infantry and 1 S.Sub moved from sz40 to sz45
            1 Infantry moved from sz45 to Arawa
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
            4 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.00
    Anzac regular : 0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Americans
            1 Destroyer moved from sz3 to sz7
            2 Destroyers moved from sz4 to sz7
            1 Destroyer moved from sz11 to sz9
            8 Marines moved from Vostok to Quingdao
            8 Marines moved from Yakutsk to Vostok
            8 Marines moved from Magadan to Yakutsk
            1 Elite and 9 Marines moved from Palana to Magadan
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 Battleship, 5 Destroyers and 1 Fighter; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 3 Destroyers
                Yamamoto defend with 2 Destroyers
                    Americans roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans lost in sz7
                    Americans roll dice for 2 Destroyers in sz7, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz7, round 3 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
                    Americans roll dice for 1 Destroyer in sz7, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz7, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz7
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -16
                Casualties for Americans: 3 Destroyers
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 Fighter moved from Pearl Harbor to sz20
            2 Fighters moved from Wake to sz20
            1 EarlyFighter moved from Hilo to Wake
            1 B29 moved from Pearl Harbor to Wake
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from Seattle to sz6
            2 B.Transports and 8 Marines moved from sz6 to sz4
            2 B.Transports moved from sz4 to sz6
            8 Marines moved from sz4 to Palana
    
        Place Units - Americans
            1 B.Carrier placed in sz20
            1 Destroyer placed in sz11
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            Americans undo move 4.
            2 Destroyers placed in sz4
            1 Battleship placed in sz25
            1 Fighter placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Americans regular : -1.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Masaharu
            2 Artillerys moved from Amursk to sz1
            1 Marine moved from Belogorsk to Vostok
            2 Artillerys and 4 Transports moved from sz1 to sz15
            1 Marine moved from Akina to sz15
            5 Infantrys moved from Akina to sz15
            2 Artillerys, 5 Infantrys, 1 Marine and 4 Transports moved from sz15 to sz1
            2 Artillerys, 5 Infantrys and 1 Marine moved from sz1 to Vostok
            1 Tank moved from Amursk to Vostok
            18 Infantrys moved from Belogorsk to Hsingan
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 2 Artillerys, 5 Infantrys, 2 Marines and 1 Tank
                Americans defend with 8 Marines
                    Masaharu roll dice for 2 Artillerys, 5 Infantrys, 2 Marines and 1 Tank in Vostok, round 2 : 4/10 hits, 3.00 expected hits
                    Russians roll dice for 8 Marines in Vostok, round 2 : 3/8 hits, 2.67 expected hits
                    4 Marines owned by the Americans and 3 Infantrys owned by the Masaharu lost in Vostok
                    Masaharu roll dice for 2 Artillerys, 2 Infantrys, 2 Marines and 1 Tank in Vostok, round 3 : 3/7 hits, 2.50 expected hits
                    Russians roll dice for 4 Marines in Vostok, round 3 : 1/4 hits, 1.33 expected hits
                    3 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Vostok
                    Masaharu roll dice for 2 Artillerys, 1 Infantry, 2 Marines and 1 Tank in Vostok, round 4 : 1/6 hits, 2.33 expected hits
                    Russians roll dice for 1 Marine in Vostok, round 4 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans and 1 Infantry owned by the Masaharu lost in Vostok
                Masaharu win, taking Vostok from Russians with 2 Artillerys, 2 Marines and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Masaharu: 5 Infantrys
                Casualties for Americans: 8 Marines
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            2 Artillerys and 1 Marine placed in Amursk
            Masaharu undo move 1.
            3 Infantrys placed in Amursk
            2 Artillerys, 5 Infantrys and 1 Marine placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.17
    Russians regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Russians
            1 Infantry moved from Ulaan Ude to Irkutsk
            1 Elite and 4 Infantrys moved from Ulaan Ude to Quingdao
            2 EarlyFighters moved from Quingdao to sz7
            4 Mech.Infs moved from Bikaner to Dheli
            1 Mech.Inf moved from W.India to Dheli
            1 Infantry moved from Maltan to Bikaner
            4 Mech.Infs moved from Achinsk to Bikaner
    
        Purchase Units - Russians
            Russians buy 4 Infantrys, 1 Marine and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in sz7
                Russians attack with 2 EarlyFighters
                Yamamoto defend with 1 Destroyer
                    Russians roll dice for 2 EarlyFighters in sz7, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz7
                Russians win with 2 EarlyFighters remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Dheli
                Russians attack with 5 Mech.Infs
                Thai defend with 3 Bunkers, 1 Factory, 1 Infantry, 1 Marine and 1 Tank
                    Russians roll dice for 5 Mech.Infs in Dheli, round 2 : 0/5 hits, 1.67 expected hits
                    Thai roll dice for 3 Bunkers, 1 Infantry, 1 Marine and 1 Tank in Dheli, round 2 : 3/6 hits, 2.67 expected hits
                3 Mech.Infs owned by the Russians lost in Dheli
                2 Mech.Infs owned by the Russians retreated to W.India
                Thai win with 3 Bunkers, 1 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is -15
                Casualties for Russians: 3 Mech.Infs
    
        Non Combat Move - Russians
            5 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            1 Infantry moved from Jinan to Quingdao
            1 Mech.Inf moved from Kaask to Gobi
            1 Marine moved from Kaask to Tulun
            4 Infantrys moved from Kaask to Tulun
            2 EarlyFighters moved from sz7 to Sukhalin
    
        Place Units - Russians
            4 Infantrys, 1 Marine and 1 Mech.Inf placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Thai regular : 0.33
    Russians regular : -1.33
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Destroyers moved from sz70 to sz45
            1 Destroyer moved from sz70 to sz58
            3 Artillerys, 4 Infantrys and 1 Marine moved from Davao to sz70
            3 Artillerys, 2 B.Transports, 4 Infantrys, 1 Marine and 1 Transport moved from sz70 to sz58
            3 Artillerys, 4 Infantrys and 1 Marine moved from sz58 to Flores
            1 Infantry moved from Davao to sz70
            1 B.Transport and 1 Infantry moved from sz70 to sz58
            1 Infantry moved from sz58 to Flores
            2 Artillerys moved from E.G to Moresby
            1 Artillery and 1 Infantry moved from Bengal to E.India
            1 Artillery moved from Malaya to sz60
            1 Infantry moved from Malaya to sz60
            1 Artillery and 1 Infantry moved from sz60 to Sumatra
            1 Artillery and 3 Infantrys moved from N.S to Sumatra
            9 Destroyers moved from sz19 to sz20
            9 Destroyers moved from sz18 to sz9
            8 Destroyers moved from sz78 to sz7
            2 Artillerys and 3 Infantrys moved from Gansu to S.Mongolia
            2 B.Transports moved from sz74 to sz78
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 Artillerys, 7 Destroyers and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 3 Artillerys, 5 Infantrys and 1 Marine
                Anzac defend with 1 Artillery
                    Yamamoto roll dice for 3 Artillerys, 5 Infantrys and 1 Marine in Flores, round 2 : 1/9 hits, 2.67 expected hits
                    Anzac roll dice for 1 Artillery in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Flores
                Yamamoto win, taking Flores from Anzac with 3 Artillerys, 5 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Artillery
            Battle in sz45
                Yamamoto attack with 2 Destroyers
                Anzac defend with 1 S.Sub
                    Anzac roll dice for 1 S.Sub in sz45, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz45, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 S.Sub in sz45, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz45, round 3 : 2/2 hits, 0.67 expected hits
                1 S.Sub owned by the Anzac lost in sz45
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 9
                Casualties for Anzac: 1 S.Sub
            Battle in S.Mongolia
                Yamamoto attack with 2 Artillerys and 3 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in S.Mongolia, round 2 : 4/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in S.Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in S.Mongolia
                Yamamoto win, taking S.Mongolia from Chinese with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz9
                Yamamoto attack with 9 Destroyers
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 9 Destroyers in sz9, round 2 : 3/9 hits, 3.00 expected hits
                    Americans roll dice for 1 Destroyer in sz9, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz9
                Yamamoto win with 8 Destroyers remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Destroyer
            Battle in sz20
                Yamamoto attack with 9 Destroyers
                Americans defend with 1 B.Carrier, 1 Destroyer and 3 Fighters
                    Yamamoto roll dice for 9 Destroyers in sz20, round 2 : 5/9 hits, 3.00 expected hits
                    Americans roll dice for 1 B.Carrier, 1 Destroyer and 3 Fighters in sz20, round 2 : 3/5 hits, 3.00 expected hits
                    2 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 1 B.Carrier owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz20
                    Yamamoto roll dice for 6 Destroyers in sz20, round 3 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 1 Fighter in sz20, round 3 : 0/1 hits, 0.67 expected hits
                    1 Fighter owned by the Americans lost in sz20
                Yamamoto win with 6 Destroyers remaining. Battle score for attacker is 34
                Casualties for Yamamoto: 3 Destroyers
                Casualties for Americans: 1 B.Carrier, 1 Destroyer and 3 Fighters
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Artillery and 1 Infantry placed in Bengal
            2 Artillerys and 2 Infantrys placed in Davao
            7 Destroyers placed in sz78
            Yamamoto undo move 3.
            4 Destroyers placed in sz78
            3 Destroyers placed in sz78
            3 Artillerys and 2 Infantrys placed in Tokyo
            Yamamoto undo move 5.
            2 Artillerys and 4 Infantrys placed in Malaya
            1 Artillery placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : 3.50
    Americans regular : -0.17
    Anzac regular : -0.67
    

    Savegame


  • @dawgoneit :+1:

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Chinese
            2 Tankettes moved from Agra to Bhopal
            1 Infantry moved from Quyan to Ming Jong
            2 Mech.Infs moved from Urumal to Bhopal
            2 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Bhopal
                Chinese attack with 2 Mech.Infs and 2 Tankettes
                Thai defend with 2 Tanks
                    Chinese roll dice for 2 Mech.Infs and 2 Tankettes in Bhopal, round 2 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 2 Tanks in Bhopal, round 2 : 1/2 hits, 1.00 expected hits
                    1 Tankette owned by the Chinese and 2 Tanks owned by the Thai lost in Bhopal
                Chinese win, taking Bhopal from Thai with 2 Mech.Infs and 1 Tankette remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Tankette
                Casualties for Thai: 2 Tanks
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Bunker and 6 Infantrys placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Thai regular : 0.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Hisaichi
            1 Mech.Inf and 16 Tanks moved from Tsingnan to Xining
            1 Tankette moved from Sikang to Nancheng
                  Hisaichi take Nancheng from Chinese
            1 Tankette moved from Nancheng to Xining
            2 Tankettes moved from Sikang to Ming Jong
            2 Tankettes moved from Sikang to Xining
            1 Tankette moved from W.Sian to Tsingnan
            1 Tankette moved from W.Sian to Nancheng
            1 Tankette moved from W.Sian to Nancheng
            6 Tankettes moved from Kiangsi to W.Sian
            4 Infantrys moved from S.Borneo to sz60
            4 Infantrys moved from sz60 to Sumatra
            1 Infantry and 1 Marine moved from Manchuria to Hsingan
            6 Tanks moved from Seoul to Hsingan
            2 Tankettes moved from Seoul to Belogorsk
            3 Infantrys moved from E.Shansi to N.Shangsi
            3 Infantrys moved from Peking to E.Shansi
            2 Infantrys moved from Hongkong to Kwangtung
            2 B.Transports moved from sz79 to sz1
            4 Tankettes moved from Hongkong to Kiangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 12 Infantrys, 7 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ming Jong
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tankettes in Ming Jong, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Ming Jong, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Ming Jong
                    Hisaichi roll dice for 1 Tankette in Ming Jong, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Ming Jong, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Ming Jong
                Chinese win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 2 Tankettes
            Battle in Xining
                Hisaichi attack with 1 Mech.Inf, 16 Tanks and 3 Tankettes
                Chinese defend with 1 AAGun, 1 Bunker, 1 Factory and 19 Infantrys
                    Hisaichi roll dice for 1 Mech.Inf, 16 Tanks and 3 Tankettes in Xining, round 2 : 9/20 hits, 9.33 expected hits
                Units damaged: 1 Bunker owned by the Chinese
                    Chinese roll dice for 1 Bunker and 19 Infantrys in Xining, round 2 : 4/20 hits, 6.83 expected hits
                    3 Tankettes owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Xining
                    Hisaichi roll dice for 16 Tanks in Xining, round 3 : 8/16 hits, 8.00 expected hits
                    Chinese roll dice for 1 Bunker and 11 Infantrys in Xining, round 3 : 3/12 hits, 4.17 expected hits
                    3 Tanks owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Xining
                    Hisaichi roll dice for 13 Tanks in Xining, round 4 : 4/13 hits, 6.50 expected hits
                    Chinese roll dice for 1 Bunker and 3 Infantrys in Xining, round 4 : 1/4 hits, 1.50 expected hits
                    1 Tank owned by the Hisaichi, 1 Bunker owned by the Chinese and 3 Infantrys owned by the Chinese lost in Xining
                Hisaichi captures 22PUs while taking Chinese capital
                Hisaichi win, taking Xining from Chinese with 12 Tanks remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Mech.Inf, 4 Tanks and 3 Tankettes
                Casualties for Chinese: 1 Bunker and 19 Infantrys
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            7 Tanks and 1 Tankette placed in Seoul
            2 Infantrys and 1 Tankette placed in Peking
            6 Infantrys placed in Hongkong
            4 Infantrys placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 73 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.17
    Hisaichi regular : -3.83
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

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