PtV AAGamerz13 v 666 (axis +11)


  • @aagamerz13 i need to see what Germany bought to decide.

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    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Southern Belarus
            11 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Northern Belarus
            2 armour and 2 mech_infantrys moved from Poland to Northern Belarus
            1 artillery and 2 infantry moved from Vyborg to Leningrad
            1 fighter and 1 tactical_bomber moved from Ukraine to Southern Belarus
            1 tactical_bomber moved from Eastern Poland to Baltic States
            1 fighter moved from Ukraine to Baltic States
            2 bombers moved from Algeria to 112 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 112 Sea Zone
            4 tactical_bombers moved from Western Germany to 112 Sea Zone
            3 fighters moved from Gibraltar to 112 Sea Zone
            1 destroyer and 5 submarines moved from 116 Sea Zone to 112 Sea Zone
            1 submarine moved from 115 Sea Zone to 112 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

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    @aagamerz13 scramble? I think it is in the 90% range with the scramble, probably 100% w/out, but I didn’t check.


  • @666 scramble the 2 uk fighters but not the us fighter

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    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Southern Belarus
            11 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Northern Belarus
            2 armour and 2 mech_infantrys moved from Poland to Northern Belarus
            1 artillery and 2 infantry moved from Vyborg to Leningrad
            1 fighter and 1 tactical_bomber moved from Ukraine to Southern Belarus
            1 tactical_bomber moved from Eastern Poland to Baltic States
            1 fighter moved from Ukraine to Baltic States
            2 bombers moved from Algeria to 112 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 112 Sea Zone
            4 tactical_bombers moved from Western Germany to 112 Sea Zone
            3 fighters moved from Gibraltar to 112 Sea Zone
            1 destroyer and 5 submarines moved from 116 Sea Zone to 112 Sea Zone
            1 submarine moved from 115 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Americans scrambles 2 units out of United Kingdom to defend against the attack in 112 Sea Zone
            Battle in Leningrad
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 airfield, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern Belarus
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northern Belarus
                Germans attack with 2 armour, 11 artilleries, 25 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 11 artilleries, 25 infantry and 3 mech_infantrys in Northern Belarus, round 2 : 9/41 hits, 11.50 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
                Germans win, taking Northern Belarus from Russians with 2 armour, 11 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 submarines and 5 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 transport; French defend with 1 fighter; Americans defend with 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 transports
                    Germans roll dice for 6 submarines in 112 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters and 5 tactical_bombers in 112 Sea Zone, round 2 : 12/19 hits, 9.83 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 7 submarines in 112 Sea Zone, round 2 : 2/7 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                    Americans roll dice for 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 3 transports in 112 Sea Zone, round 2 : 7/16 hits, 7.00 expected hits
                Units damaged: 1 carrier owned by the Germans
                    3 submarines owned by the Americans, 6 submarines owned by the Germans, 4 submarines owned by the British and 1 carrier owned by the British lost in 112 Sea Zone
                    Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters and 5 tactical_bombers in 112 Sea Zone, round 3 : 12/19 hits, 9.83 expected hits
                    Americans roll dice for 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 3 transports in 112 Sea Zone, round 3 : 6/15 hits, 6.83 expected hits
                    4 destroyers owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the British, 2 destroyers owned by the Americans, 1 cruiser owned by the British, 1 fighter owned by the Germans, 3 carriers owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 112 Sea Zone
                    Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 5 fighters and 4 tactical_bombers in 112 Sea Zone, round 4 : 8/13 hits, 7.33 expected hits
                    Americans roll dice for 3 fighters and 3 transports in 112 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    1 transport owned by the British, 3 fighters owned by the Germans, 3 fighters owned by the Americans and 2 transports owned by the Americans lost in 112 Sea Zone
                Germans win, taking 112 Sea Zone from Neutral with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 120
                Casualties for Germans: 4 destroyers, 4 fighters, 6 submarines and 1 tactical_bomber
                Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 transports
                Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 transport
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            3 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
            2 fighters moved from 112 Sea Zone to 113 Sea Zone
            2 bombers moved from 112 Sea Zone to Normandy Bordeaux
            3 submarines moved from 95 Sea Zone to 93 Sea Zone
            2 transports moved from 94 Sea Zone to 113 Sea Zone
            1 artillery moved from Southern France to Normandy Bordeaux
            1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Belarus to Western Ukraine
            5 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Rostov to Ukraine
            2 aaGuns moved from Eastern Poland to Northern Belarus
            1 fighter and 1 tactical_bomber moved from Baltic States to Germany
            1 artillery and 5 infantry moved from Germany to Poland
            2 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 aaGun and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 aaGun and 3 infantry moved from Southern France to Normandy Bordeaux
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 113 Sea Zone
            Germans undo move 1.
            1 carrier placed in 113 Sea Zone
            1 destroyer placed in 115 Sea Zone
            2 fighters placed in 113 Sea Zone
            2 artilleries and 3 infantry placed in Germany
            1 fighter could not land in 113 Sea Zone and was removed
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,6
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 tactical_bomber
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Russians regular : 0.67
    Germans regular : 3.00
    

    Territory Summary for Germans :

    Western Germany : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    Holland Belgium : 1 aaGun and 2 infantry
    Poland : 1 artillery and 5 infantry
    Germany : 2 artilleries, 1 factory_major, 1 fighter, 3 infantry and 1 tactical_bomber
    Western Ukraine : 1 fighter and 1 tactical_bomber
    Karelia : 1 flag
    Archangel : 1 flag
    Bessarabia : 1 flag
    Ukraine : 5 armour, 2 artilleries, 4 infantry and 1 mech_infantry
    Vyborg : 1 flag
    Baltic States : 1 flag, 1 infantry
    Northern Belarus : 1 flag, 2 aaGuns, 2 armour, 11 artilleries, 24 infantry and 3 mech_infantrys
    Leningrad : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
    Gibraltar : 2 aaGuns and 4 infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Morocco : 1 flag, 1 airfield, 1 harbour and 2 infantry
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 4 infantry and 4 tactical_bombers
    France : 1 flag, 1 airfield and 1 factory_minor
    115 Sea Zone : 1 destroyer
    Finland : 1 flag, 1 infantry
    Bulgaria : 1 flag, 1 infantry
    128 Sea Zone : 1 submarine
    Yugoslavia : 1 flag
    112 Sea Zone : 1 flag, 1 battleship, 2 carriers and 1 cruiser
    113 Sea Zone : 1 carrier, 4 fighters, 2 infantry and 2 transports
    93 Sea Zone : 3 submarines
    Greece : 1 flag
    

    Production/PUs Summary :

    Germans : 50 / 58
    Russians : 36 / 42
    Japanese : 52 / 73
    Americans : 52 / 72
    Chinese : 14 / 18
    British : 42 / 39
    UK_Pacific : 8 / 8
    Italians : 17 / 27
    ANZAC : 6 / 6
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

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    @aagamerz13 I don’t know why the game destroys aircraft with higher movements than lower? G had 4 tac’s that attacked from W.Ger and they could all safely land in Norm. But the game kept one with fewer movements and that is why I edited one back in. Let me know if this doesn’t make sense.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Stalingrad to Tambov
                  Russians take Tambov from Italians
            1 infantry moved from Northern Caucasus to Rostov
                  Russians take Rostov from Italians
            2 infantry moved from Novgorod to Leningrad
            1 mech_infantry moved from Yaroslavl to Leningrad
            1 tactical_bomber moved from Russia to Leningrad
            1 fighter moved from Russia to Leningrad
            3 infantry moved from Korea to Southern Manchuria
    
        Combat - Russians
            Battle in Southern Manchuria
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Southern Manchuria, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Southern Manchuria
                    Russians roll dice for 2 infantry in Southern Manchuria, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Southern Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Southern Manchuria, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Southern Manchuria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Southern Manchuria
                1 infantry owned by the Russians retreated to Korea
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Leningrad
                Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Leningrad, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 3/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Leningrad
                    Russians roll dice for 1 fighter and 1 mech_infantry in Leningrad, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Leningrad, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Leningrad
                Russians win with 1 fighter remaining. Battle score for attacker is -11
                Casualties for Russians: 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Leningrad to Smolensk
            1 artillery and 23 infantry moved from Stalingrad to Rostov
            2 armour and 1 mech_infantry moved from Samara to Russia
            2 infantry moved from Samara to Stalingrad
            1 infantry moved from Smolensk to Novgorod
            3 infantry moved from Russia to Samara
            7 infantry moved from Russia to Smolensk
            1 mech_infantry moved from Siberia to Korea
            1 aaGun moved from Siberia to Amur
            8 infantry moved from Siberia to Amur
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry placed in Stalingrad
            3 infantry placed in Siberia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4
            Russians collect 36 PUs (2 lost to blockades); end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    Germans regular : 2.67
    Russians regular : 0.50
    

    Savegame

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    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 fighter, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from Anhwe to Jehol
            2 fighters and 2 tactical_bombers moved from Kiangsu to Jehol
            1 tactical_bomber moved from Kiangsu to Jehol
            1 fighter moved from Japan to Jehol
            1 artillery and 1 bomber moved from French Indo China to Shan State
            2 tactical_bombers moved from French Indo China to Shan State
            3 fighters moved from Queensland to 64 Sea Zone
            3 tactical_bombers moved from 55 Sea Zone to 64 Sea Zone
            1 destroyer moved from 55 Sea Zone to 47 Sea Zone
            7 fighters moved from 55 Sea Zone to 47 Sea Zone
    
        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 64 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 64 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                    ANZAC roll dice for 1 destroyer in 64 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 64 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 47 Sea Zone
                Japanese attack with 1 destroyer and 7 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 7 fighters in 47 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 47 Sea Zone
                Japanese win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Jehol
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Jehol, round 2 : 7/8 hits, 3.83 expected hits
                    Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 bomber and 2 tactical_bombers
                British defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 bomber and 2 tactical_bombers in Shan State, round 2 : 0/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 bomber and 2 tactical_bombers in Shan State, round 3 : 2/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 carrier moved from 55 Sea Zone to 56 Sea Zone
            2 tactical_bombers moved from Shan State to 56 Sea Zone
            1 bomber moved from Shan State to Queensland
            1 submarine moved from 50 Sea Zone to 35 Sea Zone
            1 destroyer moved from 55 Sea Zone to 50 Sea Zone
            2 carriers moved from 55 Sea Zone to 35 Sea Zone
            1 transport moved from 55 Sea Zone to 47 Sea Zone
            1 infantry moved from New Britain to 47 Sea Zone
            1 marine moved from New Guinea to 47 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 47 Sea Zone to 55 Sea Zone
            1 infantry and 1 marine moved from 55 Sea Zone to Queensland
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            1 marine moved from Shantung to 20 Sea Zone
            1 battleship and 1 marine moved from 20 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Paulau
            1 artillery and 1 infantry moved from Kwangsi to 37 Sea Zone
            1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Caroline Islands
            2 transports moved from 36 Sea Zone to 21 Sea Zone
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun, 1 armour, 3 artilleries and 1 mech_infantry moved from Hunan to Kwangtung
            1 aaGun, 1 artillery and 1 infantry moved from Kiangsu to Fukien
            4 infantry moved from 20 Sea Zone to Kiangsu
            2 transports moved from 21 Sea Zone to 20 Sea Zone
            2 aaGuns and 2 infantry moved from Kyushu to 20 Sea Zone
            2 aaGuns and 2 infantry moved from 20 Sea Zone to Kiangsu
            4 infantry moved from Japan to Kyushu
            1 fighter moved from Jehol to 6 Sea Zone
            1 fighter moved from Jehol to 6 Sea Zone
            2 tactical_bombers moved from Jehol to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu
            1 infantry moved from Kwangsi to Kwangtung
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            3 fighters moved from 64 Sea Zone to Queensland
            3 tactical_bombers moved from 64 Sea Zone to 55 Sea Zone
            3 fighters moved from 47 Sea Zone to 55 Sea Zone
            4 fighters moved from 47 Sea Zone to Queensland
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            1 fighter placed in Japan
            1 armour, 1 infantry and 1 mech_infantry placed in Queensland
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Removing units owned by Japanese from 76 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Queensland: 2 fighters
            EDIT: Adding units owned by Japanese to 55 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.17
    Japanese regular : 1.17
    UK_Pacific regular : 0.33
    ANZAC regular : 0.67
    

    Territory Summary for Japanese :

    Marshall Islands : 1 infantry
    Kyushu : 4 infantry
    Paulau : 1 marine
    Southern Manchuria : 1 flag, 1 infantry
    Kiangsu : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 9 infantry and 1 tactical_bomber
    Shantung : 1 flag
    Caroline Islands : 1 airfield, 2 artilleries, 1 harbour and 4 infantry
    Jehol : 1 flag, 1 infantry
    Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
    Kwangsi : 1 flag
    Fukien : 1 flag, 1 aaGun, 1 artillery and 1 infantry
    Davao : 1 flag, 1 airfield and 1 harbour
    Manilla : 1 flag
    Guam : 1 flag, 1 airfield
    Wake Island : 1 flag, 1 airfield
    Anhwe : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Kiangsi : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Kwangtung : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Solomon Islands : 1 flag
    South Australia : 1 flag, 1 infantry
    New Guinea : 1 flag
    New Britain : 1 flag
    Northern Australia : 1 flag
    Queensland : 1 flag, 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 8 infantry, 4 marines and 1 mech_infantry
    French Indo China : 1 flag
    56 Sea Zone : 1 carrier and 2 tactical_bombers
    Sumatra : 1 flag
    64 Sea Zone : 1 flag
    Java : 1 flag
    26 Sea Zone : 1 submarine
    35 Sea Zone : 1 battleship, 1 carrier, 1 submarine and 3 transports
    5 Sea Zone : 1 submarine
    50 Sea Zone : 1 destroyer
    47 Sea Zone : 1 destroyer
    Dutch New Guinea : 1 flag
    45 Sea Zone : 1 flag
    Celebes : 1 flag
    6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
    42 Sea Zone : 1 submarine
    20 Sea Zone : 4 transports
    55 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport
    

    Production/PUs Summary :

    Germans : 50 / 58
    Russians : 38 / 41
    Japanese : 53 / 66
    Americans : 52 / 72
    Chinese : 13 / 18
    British : 42 / 39
    UK_Pacific : 8 / 8
    Italians : 15 / 27
    ANZAC : 6 / 6
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

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    @aagamerz13 a few NCM, edits there…moved the ss in Indian Ocean, decided to keep and extra DD & Cv in z55 and 2 fgt too, rather than in Queensland.


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 27 Sea Zone to 26 Sea Zone
            1 submarine moved from 27 Sea Zone to 50 Sea Zone
            5 fighters moved from 27 Sea Zone to 50 Sea Zone
            1 fighter moved from 27 Sea Zone to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @666 that’s fine


  • @aagamerz13 scramble solomon islands sz

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    @aagamerz13 said in PtV AAGamerz13 v 666 (axis +11):

    @aagamerz13 scramble solomon islands sz

    no thanks


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 27 Sea Zone to 26 Sea Zone
            1 submarine moved from 27 Sea Zone to 50 Sea Zone
            5 fighters moved from 27 Sea Zone to 50 Sea Zone
            1 fighter moved from 27 Sea Zone to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 50 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 50 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 transport moved from 27 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Midway to 26 Sea Zone
            1 mech_infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            4 fighters moved from 26 Sea Zone to 27 Sea Zone
            3 fighters moved from 27 Sea Zone to Hawaiian Islands
            5 fighters moved from 50 Sea Zone to 27 Sea Zone
            4 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 mech_infantrys moved from 27 Sea Zone to Hawaiian Islands
            2 submarines moved from 104 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter placed in 104 Sea Zone
            1 carrier and 2 submarines placed in 11 Sea Zone
            1 fighter placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hopei to Hunan
            1 infantry moved from Szechwan to Hunan
            1 fighter moved from Tsinghai to Hunan
            4 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Hopei
            7 infantry moved from Tsinghai to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Northern Manchuria
            1 artillery and 2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hopei to Hunan
            1 infantry moved from Szechwan to Hunan
            1 fighter moved from Tsinghai to Hunan
            4 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Hopei
            7 infantry moved from Tsinghai to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Northern Manchuria
            1 artillery and 2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 27 Sea Zone to 26 Sea Zone
            1 submarine moved from 27 Sea Zone to 50 Sea Zone
            5 fighters moved from 27 Sea Zone to 50 Sea Zone
            1 fighter moved from 27 Sea Zone to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 50 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 50 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 transport moved from 27 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Midway to 26 Sea Zone
            1 mech_infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            4 fighters moved from 26 Sea Zone to 27 Sea Zone
            3 fighters moved from 27 Sea Zone to Hawaiian Islands
            5 fighters moved from 50 Sea Zone to 27 Sea Zone
            4 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 mech_infantrys moved from 27 Sea Zone to Hawaiian Islands
            2 submarines moved from 104 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter placed in 104 Sea Zone
            1 carrier and 2 submarines placed in 11 Sea Zone
            1 fighter placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hopei to Hunan
            1 infantry moved from Szechwan to Hunan
            1 fighter moved from Tsinghai to Hunan
            4 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Hopei
            7 infantry moved from Tsinghai to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Northern Manchuria
            1 artillery and 2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 armour, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 armour moved from Yunnan to Malaya
                  UK_Pacific take Malaya from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from Burma to Eastern India
            4 infantry moved from Burma to Yunnan
            4 infantry moved from Eastern India to Burma
            1 carrier, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 40 Sea Zone
            1 armour moved from French Central Africa to Anglo-Egyptian Sudan
            1 infantry moved from Baluchistan to Western India
            1 mech_infantry moved from Southern Persia to Western India
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Southern Persia to Northwest Persia
            1 infantry moved from Southern Persia to Baluchistan
    
        Place Units - British
            1 submarine placed in 100 Sea Zone
            1 armour and 1 infantry placed in Southern Persia
            8 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,2
            British collect 37 PUs (5 lost to blockades); end with 37 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 40 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in 40 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : 0.83
    Japanese regular : -1.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 27 Sea Zone to 26 Sea Zone
            1 submarine moved from 27 Sea Zone to 50 Sea Zone
            5 fighters moved from 27 Sea Zone to 50 Sea Zone
            1 fighter moved from 27 Sea Zone to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 50 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 50 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 transport moved from 27 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Midway to 26 Sea Zone
            1 mech_infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            4 fighters moved from 26 Sea Zone to 27 Sea Zone
            3 fighters moved from 27 Sea Zone to Hawaiian Islands
            5 fighters moved from 50 Sea Zone to 27 Sea Zone
            4 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 mech_infantrys moved from 27 Sea Zone to Hawaiian Islands
            2 submarines moved from 104 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter placed in 104 Sea Zone
            1 carrier and 2 submarines placed in 11 Sea Zone
            1 fighter placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hopei to Hunan
            1 infantry moved from Szechwan to Hunan
            1 fighter moved from Tsinghai to Hunan
            4 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Hopei
            7 infantry moved from Tsinghai to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Northern Manchuria
            1 artillery and 2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 armour, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 armour moved from Yunnan to Malaya
                  UK_Pacific take Malaya from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from Burma to Eastern India
            4 infantry moved from Burma to Yunnan
            4 infantry moved from Eastern India to Burma
            1 carrier, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 40 Sea Zone
            1 armour moved from French Central Africa to Anglo-Egyptian Sudan
            1 infantry moved from Baluchistan to Western India
            1 mech_infantry moved from Southern Persia to Western India
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Southern Persia to Northwest Persia
            1 infantry moved from Southern Persia to Baluchistan
    
        Place Units - British
            1 submarine placed in 100 Sea Zone
            1 armour and 1 infantry placed in Southern Persia
            8 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,2
            British collect 37 PUs (5 lost to blockades); end with 37 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 40 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in 40 Sea Zone change ownership: 1 transport
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 infantry
            EDIT: Adding units owned by British to Shan State: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : 0.83
    Japanese regular : -1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
            2 infantry moved from Normandy Bordeaux to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Scotland
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Eire
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 fighter moved from Malta to Libya
            2 infantry moved from Tunisia to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Crete
            1 fighter and 2 tactical_bombers moved from Southern Italy to Crete
    
        Combat - Italians
            Air Battle in United Kingdom
                Italians attacks with 3 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in United Kingdom causes 8 damage total. 
            Battle in Scotland
            Battle in Eire
            Battle in Crete
                Italians attack with 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Italians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Crete, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Crete
                Italians win, taking Scotland from British, taking Eire from Neutral_Allies, taking Crete from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Libya
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
                Italians win, taking Libya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Italians
            1 fighter moved from Libya to Southern Italy
            1 tactical_bomber moved from Crete to Greece
            1 fighter and 1 tactical_bomber moved from Crete to Greece
            1 armour and 1 mech_infantry moved from Kursk to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Normandy Bordeaux to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Eire
            1 carrier and 2 fighters moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to France
            1 submarine moved from 88 Sea Zone to 87 Sea Zone
            1 battleship, 2 cruisers and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Italians
            9 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    British AA : -0.17
    British regular : 0.00
    

    Territory Summary for Italians :

    Western Germany : 1 bomber
    Western Ukraine : 1 flag, 1 infantry
    Eastern Poland : 1 flag
    Kursk : 1 flag
    Ukraine : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
    Gibraltar : 1 flag, 1 aaGun, 1 harbour and 1 infantry
    Cyprus : 1 flag
    Scotland : 1 flag, 1 airfield and 1 infantry
    Malta : 1 flag, 1 airfield
    Northern Italy : 1 factory_major and 9 infantry
    Libya : 1 artillery
    Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
    Tunisia : 1 flag
    Algeria : 1 flag
    Normandy Bordeaux : 1 aaGun, 2 fighters and 6 infantry
    France : 1 infantry
    112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports
    Greece : 1 fighter and 2 tactical_bombers
    Crete : 1 flag, 2 infantry
    101 Sea Zone : 1 transport
    87 Sea Zone : 1 submarine
    Eire : 1 flag, 3 infantry
    

    Production/PUs Summary :

    Germans : 50 / 58
    Russians : 38 / 41
    Japanese : 45 / 66
    Americans : 52 / 72
    Chinese : 16 / 21
    British : 39 / 37
    UK_Pacific : 13 / 18
    Italians : 18 / 31
    ANZAC : 6 / 6
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
            2 infantry moved from Normandy Bordeaux to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Scotland
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Eire
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 fighter moved from Malta to Libya
            2 infantry moved from Tunisia to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Crete
            1 fighter and 2 tactical_bombers moved from Southern Italy to Crete
    
        Combat - Italians
            Air Battle in United Kingdom
                Italians attacks with 3 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in United Kingdom causes 8 damage total. 
            Battle in Scotland
            Battle in Eire
            Battle in Crete
                Italians attack with 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Italians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Crete, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Crete
                Italians win, taking Scotland from British, taking Eire from Neutral_Allies, taking Crete from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Libya
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
                Italians win, taking Libya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Italians
            1 fighter moved from Libya to Southern Italy
            1 tactical_bomber moved from Crete to Greece
            1 fighter and 1 tactical_bomber moved from Crete to Greece
            1 armour and 1 mech_infantry moved from Kursk to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Normandy Bordeaux to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Eire
            1 carrier and 2 fighters moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to France
            1 submarine moved from 88 Sea Zone to 87 Sea Zone
            1 battleship, 2 cruisers and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Italians
            9 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Eire: 2 infantry
            EDIT: Adding units owned by Italians to Scotland: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    British AA : -0.17
    British regular : 0.00
    

    Territory Summary for Italians :

    Western Germany : 1 bomber
    Western Ukraine : 1 flag, 1 infantry
    Eastern Poland : 1 flag
    Kursk : 1 flag
    Ukraine : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
    Gibraltar : 1 flag, 1 aaGun, 1 harbour and 1 infantry
    Cyprus : 1 flag
    Scotland : 1 flag, 1 airfield and 3 infantry
    Malta : 1 flag, 1 airfield
    Northern Italy : 1 factory_major and 9 infantry
    Libya : 1 artillery
    Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
    Tunisia : 1 flag
    Algeria : 1 flag
    Normandy Bordeaux : 1 aaGun, 2 fighters and 6 infantry
    France : 1 infantry
    112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports
    Greece : 1 fighter and 2 tactical_bombers
    Crete : 1 flag, 2 infantry
    101 Sea Zone : 1 transport
    87 Sea Zone : 1 submarine
    Eire : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 50 / 58
    Russians : 38 / 41
    Japanese : 45 / 66
    Americans : 52 / 72
    Chinese : 16 / 21
    British : 39 / 37
    UK_Pacific : 13 / 18
    Italians : 18 / 31
    ANZAC : 6 / 6
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

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