PtV AAGamerz13 v 666 (axis +11)


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 27 Sea Zone to 26 Sea Zone
            1 submarine moved from 27 Sea Zone to 50 Sea Zone
            5 fighters moved from 27 Sea Zone to 50 Sea Zone
            1 fighter moved from 27 Sea Zone to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @666 that’s fine


  • @aagamerz13 scramble solomon islands sz

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @aagamerz13 said in PtV AAGamerz13 v 666 (axis +11):

    @aagamerz13 scramble solomon islands sz

    no thanks


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 27 Sea Zone to 26 Sea Zone
            1 submarine moved from 27 Sea Zone to 50 Sea Zone
            5 fighters moved from 27 Sea Zone to 50 Sea Zone
            1 fighter moved from 27 Sea Zone to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 50 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 50 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 transport moved from 27 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Midway to 26 Sea Zone
            1 mech_infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            4 fighters moved from 26 Sea Zone to 27 Sea Zone
            3 fighters moved from 27 Sea Zone to Hawaiian Islands
            5 fighters moved from 50 Sea Zone to 27 Sea Zone
            4 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 mech_infantrys moved from 27 Sea Zone to Hawaiian Islands
            2 submarines moved from 104 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter placed in 104 Sea Zone
            1 carrier and 2 submarines placed in 11 Sea Zone
            1 fighter placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hopei to Hunan
            1 infantry moved from Szechwan to Hunan
            1 fighter moved from Tsinghai to Hunan
            4 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Hopei
            7 infantry moved from Tsinghai to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Northern Manchuria
            1 artillery and 2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hopei to Hunan
            1 infantry moved from Szechwan to Hunan
            1 fighter moved from Tsinghai to Hunan
            4 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Hopei
            7 infantry moved from Tsinghai to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Northern Manchuria
            1 artillery and 2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 27 Sea Zone to 26 Sea Zone
            1 submarine moved from 27 Sea Zone to 50 Sea Zone
            5 fighters moved from 27 Sea Zone to 50 Sea Zone
            1 fighter moved from 27 Sea Zone to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 50 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 50 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 transport moved from 27 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Midway to 26 Sea Zone
            1 mech_infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            4 fighters moved from 26 Sea Zone to 27 Sea Zone
            3 fighters moved from 27 Sea Zone to Hawaiian Islands
            5 fighters moved from 50 Sea Zone to 27 Sea Zone
            4 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 mech_infantrys moved from 27 Sea Zone to Hawaiian Islands
            2 submarines moved from 104 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter placed in 104 Sea Zone
            1 carrier and 2 submarines placed in 11 Sea Zone
            1 fighter placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hopei to Hunan
            1 infantry moved from Szechwan to Hunan
            1 fighter moved from Tsinghai to Hunan
            4 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Hopei
            7 infantry moved from Tsinghai to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Northern Manchuria
            1 artillery and 2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 armour, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 armour moved from Yunnan to Malaya
                  UK_Pacific take Malaya from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from Burma to Eastern India
            4 infantry moved from Burma to Yunnan
            4 infantry moved from Eastern India to Burma
            1 carrier, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 40 Sea Zone
            1 armour moved from French Central Africa to Anglo-Egyptian Sudan
            1 infantry moved from Baluchistan to Western India
            1 mech_infantry moved from Southern Persia to Western India
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Southern Persia to Northwest Persia
            1 infantry moved from Southern Persia to Baluchistan
    
        Place Units - British
            1 submarine placed in 100 Sea Zone
            1 armour and 1 infantry placed in Southern Persia
            8 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,2
            British collect 37 PUs (5 lost to blockades); end with 37 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 40 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in 40 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : 0.83
    Japanese regular : -1.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 27 Sea Zone to 26 Sea Zone
            1 submarine moved from 27 Sea Zone to 50 Sea Zone
            5 fighters moved from 27 Sea Zone to 50 Sea Zone
            1 fighter moved from 27 Sea Zone to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in 50 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 50 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 transport moved from 27 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Midway to 26 Sea Zone
            1 mech_infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            4 fighters moved from 26 Sea Zone to 27 Sea Zone
            3 fighters moved from 27 Sea Zone to Hawaiian Islands
            5 fighters moved from 50 Sea Zone to 27 Sea Zone
            4 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 mech_infantrys moved from 27 Sea Zone to Hawaiian Islands
            2 submarines moved from 104 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter placed in 104 Sea Zone
            1 carrier and 2 submarines placed in 11 Sea Zone
            1 fighter placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hopei to Hunan
            1 infantry moved from Szechwan to Hunan
            1 fighter moved from Tsinghai to Hunan
            4 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Hopei
            7 infantry moved from Tsinghai to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Northern Manchuria
            1 artillery and 2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 armour, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 armour moved from Yunnan to Malaya
                  UK_Pacific take Malaya from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from Burma to Eastern India
            4 infantry moved from Burma to Yunnan
            4 infantry moved from Eastern India to Burma
            1 carrier, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 40 Sea Zone
            1 armour moved from French Central Africa to Anglo-Egyptian Sudan
            1 infantry moved from Baluchistan to Western India
            1 mech_infantry moved from Southern Persia to Western India
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Southern Persia to Northwest Persia
            1 infantry moved from Southern Persia to Baluchistan
    
        Place Units - British
            1 submarine placed in 100 Sea Zone
            1 armour and 1 infantry placed in Southern Persia
            8 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,2
            British collect 37 PUs (5 lost to blockades); end with 37 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 40 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in 40 Sea Zone change ownership: 1 transport
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 infantry
            EDIT: Adding units owned by British to Shan State: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : 0.83
    Japanese regular : -1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
            2 infantry moved from Normandy Bordeaux to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Scotland
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Eire
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 fighter moved from Malta to Libya
            2 infantry moved from Tunisia to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Crete
            1 fighter and 2 tactical_bombers moved from Southern Italy to Crete
    
        Combat - Italians
            Air Battle in United Kingdom
                Italians attacks with 3 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in United Kingdom causes 8 damage total. 
            Battle in Scotland
            Battle in Eire
            Battle in Crete
                Italians attack with 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Italians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Crete, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Crete
                Italians win, taking Scotland from British, taking Eire from Neutral_Allies, taking Crete from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Libya
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
                Italians win, taking Libya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Italians
            1 fighter moved from Libya to Southern Italy
            1 tactical_bomber moved from Crete to Greece
            1 fighter and 1 tactical_bomber moved from Crete to Greece
            1 armour and 1 mech_infantry moved from Kursk to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Normandy Bordeaux to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Eire
            1 carrier and 2 fighters moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to France
            1 submarine moved from 88 Sea Zone to 87 Sea Zone
            1 battleship, 2 cruisers and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Italians
            9 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    British AA : -0.17
    British regular : 0.00
    

    Territory Summary for Italians :

    Western Germany : 1 bomber
    Western Ukraine : 1 flag, 1 infantry
    Eastern Poland : 1 flag
    Kursk : 1 flag
    Ukraine : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
    Gibraltar : 1 flag, 1 aaGun, 1 harbour and 1 infantry
    Cyprus : 1 flag
    Scotland : 1 flag, 1 airfield and 1 infantry
    Malta : 1 flag, 1 airfield
    Northern Italy : 1 factory_major and 9 infantry
    Libya : 1 artillery
    Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
    Tunisia : 1 flag
    Algeria : 1 flag
    Normandy Bordeaux : 1 aaGun, 2 fighters and 6 infantry
    France : 1 infantry
    112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports
    Greece : 1 fighter and 2 tactical_bombers
    Crete : 1 flag, 2 infantry
    101 Sea Zone : 1 transport
    87 Sea Zone : 1 submarine
    Eire : 1 flag, 3 infantry
    

    Production/PUs Summary :

    Germans : 50 / 58
    Russians : 38 / 41
    Japanese : 45 / 66
    Americans : 52 / 72
    Chinese : 16 / 21
    British : 39 / 37
    UK_Pacific : 13 / 18
    Italians : 18 / 31
    ANZAC : 6 / 6
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
            2 infantry moved from Normandy Bordeaux to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Scotland
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Eire
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 fighter moved from Malta to Libya
            2 infantry moved from Tunisia to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Crete
            1 fighter and 2 tactical_bombers moved from Southern Italy to Crete
    
        Combat - Italians
            Air Battle in United Kingdom
                Italians attacks with 3 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in United Kingdom causes 8 damage total. 
            Battle in Scotland
            Battle in Eire
            Battle in Crete
                Italians attack with 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Italians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Crete, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Crete
                Italians win, taking Scotland from British, taking Eire from Neutral_Allies, taking Crete from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Libya
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
                Italians win, taking Libya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Italians
            1 fighter moved from Libya to Southern Italy
            1 tactical_bomber moved from Crete to Greece
            1 fighter and 1 tactical_bomber moved from Crete to Greece
            1 armour and 1 mech_infantry moved from Kursk to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Normandy Bordeaux to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Eire
            1 carrier and 2 fighters moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to France
            1 submarine moved from 88 Sea Zone to 87 Sea Zone
            1 battleship, 2 cruisers and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Italians
            9 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Eire: 2 infantry
            EDIT: Adding units owned by Italians to Scotland: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    British AA : -0.17
    British regular : 0.00
    

    Territory Summary for Italians :

    Western Germany : 1 bomber
    Western Ukraine : 1 flag, 1 infantry
    Eastern Poland : 1 flag
    Kursk : 1 flag
    Ukraine : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
    Gibraltar : 1 flag, 1 aaGun, 1 harbour and 1 infantry
    Cyprus : 1 flag
    Scotland : 1 flag, 1 airfield and 3 infantry
    Malta : 1 flag, 1 airfield
    Northern Italy : 1 factory_major and 9 infantry
    Libya : 1 artillery
    Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
    Tunisia : 1 flag
    Algeria : 1 flag
    Normandy Bordeaux : 1 aaGun, 2 fighters and 6 infantry
    France : 1 infantry
    112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports
    Greece : 1 fighter and 2 tactical_bombers
    Crete : 1 flag, 2 infantry
    101 Sea Zone : 1 transport
    87 Sea Zone : 1 submarine
    Eire : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 50 / 58
    Russians : 38 / 41
    Japanese : 45 / 66
    Americans : 52 / 72
    Chinese : 16 / 21
    British : 39 / 37
    UK_Pacific : 13 / 18
    Italians : 18 / 31
    ANZAC : 6 / 6
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 6 PUs; end with 6 PUs
    
        Combat Move - French
            1 destroyer moved from 77 Sea Zone to 42 Sea Zone
    
        Combat - French
            Battle in 42 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                French win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    French regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 fighters, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Finland to Norway
            2 fighters moved from 112 Sea Zone to United Kingdom
            1 fighter moved from 113 Sea Zone to United Kingdom
            1 fighter moved from 113 Sea Zone to Norway
            2 bombers moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Western Ukraine to Novgorod
            1 infantry moved from Northern Belarus to Novgorod
            1 tactical_bomber moved from Germany to Norway
            1 infantry moved from Northern Belarus to Southern Belarus
                  Germans take Southern Belarus from Russians
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 5 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 8,8 and causes: 12 damage to unit: factory_major
                Bombing raid in United Kingdom causes 12 damage total. 
            Battle in Norway
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 3/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Novgorod
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 mech_infantry moved from Northern Belarus to Vyborg
            1 fighter moved from Novgorod to Leningrad
            1 aaGun moved from Northern Belarus to Leningrad
            1 infantry moved from Baltic States to Northern Belarus
            1 tactical_bomber moved from Western Ukraine to Western Germany
            1 fighter moved from Germany to Ukraine
            1 fighter and 1 tactical_bomber moved from Norway to Western Germany
            2 infantry moved from 112 Sea Zone to Scotland
            1 artillery moved from Normandy Bordeaux to 113 Sea Zone
            3 infantry moved from Normandy Bordeaux to 113 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 3 infantry moved from 112 Sea Zone to Scotland
            1 battleship and 2 carriers moved from 112 Sea Zone to 115 Sea Zone
            1 carrier moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter moved from United Kingdom to Scotland
            2 bombers moved from United Kingdom to Scotland
            4 tactical_bombers moved from Normandy Bordeaux to Scotland
            2 artilleries moved from Germany to Western Germany
            1 artillery and 5 infantry moved from Poland to Eastern Poland
            3 infantry moved from Germany to Poland
            1 infantry moved from Holland Belgium to Western Germany
            3 submarines moved from 93 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 transports placed in 115 Sea Zone
            1 artillery, 2 fighters and 1 marine placed in Western Germany
            2 artilleries and 1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,2
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Russians regular : 0.67
    Germans regular : 2.00
    British regular : 0.67
    

    Territory Summary for Germans :

    Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 1 marine and 2 tactical_bombers
    Holland Belgium : 1 aaGun and 1 infantry
    Poland : 3 infantry
    Germany : 1 factory_major
    Southern Belarus : 1 flag, 1 infantry
    Eastern Poland : 1 artillery and 5 infantry
    Karelia : 1 flag
    Archangel : 1 flag
    Bessarabia : 1 flag
    Ukraine : 5 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
    Vyborg : 1 flag, 1 mech_infantry
    Baltic States : 1 flag
    Northern Belarus : 1 flag, 1 aaGun, 2 armour, 11 artilleries, 23 infantry and 2 mech_infantrys
    Leningrad : 1 flag, 1 aaGun, 1 airfield, 1 fighter and 1 harbour
    Gibraltar : 2 aaGuns and 4 infantry
    Scotland : 1 artillery, 2 bombers, 1 fighter, 5 infantry and 4 tactical_bombers
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Morocco : 1 flag, 1 airfield, 1 harbour and 2 infantry
    Normandy Bordeaux : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    115 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 3 transports
    Finland : 1 flag
    Bulgaria : 1 flag, 1 infantry
    128 Sea Zone : 1 submarine
    Yugoslavia : 1 flag
    112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 2 transports
    Greece : 1 flag
    

    Production/PUs Summary :

    Germans : 51 / 60
    Russians : 37 / 41
    Japanese : 45 / 66
    Americans : 52 / 72
    Chinese : 16 / 21
    British : 39 / 37
    UK_Pacific : 13 / 18
    Italians : 18 / 31
    ANZAC : 6 / 6
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @aagamerz13 those were some killer SBR dice.


  • TripleA Manual Gamesave Post: Russians round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Kursk
                  Russians take Kursk from Italians
            5 artilleries, 1 fighter and 44 infantry moved from Smolensk to Northern Belarus
            2 armour and 1 mech_infantry moved from Russia to Northern Belarus
            3 infantry moved from Korea to Southern Manchuria
    
        Combat - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 land scramble there?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @aagamerz13 said in PtV AAGamerz13 v 666 (axis +11):

    @aagamerz13 land scramble there?

    yes, please


  • @666 gg well played. We will continue the series next year

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @aagamerz13 said in PtV AAGamerz13 v 666 (axis +11):

    @666 gg well played. We will continue the series next year

    ok, thanks for the game

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