L21 BM Giallo (Allies+20) vs AetV (Axis)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 carriers, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to Kiangsu
    
        Combat - Americans
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits
                Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 5 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Kiangsu to Hopei
            1 cruiser moved from 30 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 16 Sea Zone to 25 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 25 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western United States to 25 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to Midway
            1 fighter moved from 25 Sea Zone to Midway
            2 mech_infantrys moved from Western United States to Eastern United States
            2 aaGuns moved from Western United States to Central United States
            2 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            3 carriers placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Hopei
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 marine moved from West India to 79 Sea Zone
            1 mech_infantry moved from Egypt to Belgian Congo
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 battleship and 1 marine moved from 79 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to Tanganyika Territory
            1 artillery moved from 76 Sea Zone to Ethiopia
            1 fighter moved from Union of South Africa to Belgian Congo
            1 bomber moved from Egypt to Iraq
            3 infantry moved from Persia to Iraq
            1 fighter moved from Egypt to Belgian Congo
            1 tactical_bomber moved from Egypt to Belgian Congo
            1 fighter moved from Egypt to Iraq
            2 infantry moved from India to Burma
            3 fighters moved from India to Burma
            1 tactical_bomber moved from India to Iraq
            1 armour moved from Tobruk to Egypt
    
        Combat - British
            Battle in Ethiopia
            Battle in Belgian Congo
                British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/4 hits, 1,83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
                1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
                Italians win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2,33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/6 hits, 2,33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Neutral_Axis: 3 infantry
                Casualties for British: 1 infantry
            Battle in Burma
                British attack with 3 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 2/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tanganyika Territory
                British attack with 1 marine
                Italians defend with 1 infantry
                    British roll dice for 1 battleship in Tanganyika Territory, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 marine in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 marine in Tanganyika Territory, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 marine in Tanganyika Territory, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 marine in Tanganyika Territory, round 5 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 marine in Tanganyika Territory, round 6 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 marine remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 fighter
            EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt
            1 fighter moved from Iraq to Egypt
            1 tactical_bomber moved from Iraq to Persia
            1 bomber moved from Iraq to Egypt
            1 destroyer moved from 96 Sea Zone to 81 Sea Zone
            3 fighters moved from Burma to Hopei
            1 aaGun moved from India to Burma
            1 destroyer moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            3 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Italians regular : -1,33
    Japanese regular : -0,67
    Japanese AA : -0,17
    Neutral_Axis regular : -0,33
    British regular : -2,67
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bessarabia to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Bessarabia
            1 artillery moved from Belgian Congo to Rhodesia
                  Italians take Rhodesia from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery moved from Romania to Bulgaria
            1 aaGun and 2 infantry moved from Yugoslavia to Bulgaria
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            2 fighters moved from Southern Italy to Gibraltar
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  British take Belgian Congo from Italians
            1 infantry moved from Egypt to Trans-Jordan
            1 cruiser moved from 26 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from New South Wales to 62 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  British take Belgian Congo from Italians
            1 infantry moved from Egypt to Trans-Jordan
            1 cruiser moved from 26 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from New South Wales to 62 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 cruiser and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Poland to Eastern Poland
            1 fighter moved from Western Germany to Eastern Poland
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 1 armour, 1 fighter and 9 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 9 mech_infantrys in Eastern Poland, round 2 : 1/11 hits, 2,50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour, 1 fighter and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Eastern Poland to Bessarabia
            9 armour and 3 mech_infantrys moved from Romania to Bessarabia
            2 infantry moved from Normandy Bordeaux to Southern France
            1 armour moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Northern Italy to Southern France
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 armour moved from 95 Sea Zone to Sicily
            1 tactical_bomber moved from Southern Italy to Gibraltar
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            2 infantry moved from Vyborg to Novgorod
            3 infantry moved from Karelia to Novgorod
            1 aaGun moved from Bessarabia to Eastern Poland
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -1,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            2 infantry moved from Bryansk to Ukraine
            2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            3 armour and 5 mech_infantrys moved from Russia to Belarus
            2 armour and 2 mech_infantrys moved from Bryansk to Belarus
            7 artilleries moved from Bryansk to Belarus
            41 infantry moved from Bryansk to Belarus
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2,17 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 5 armour, 7 artilleries, 41 infantry and 7 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 5 armour, 7 artilleries, 41 infantry and 7 mech_infantrys in Belarus, round 2 : 17/60 hits, 14,00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 5 armour, 7 artilleries, 41 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Ukraine
            2 aaGuns moved from Bryansk to Belarus
            2 aaGuns and 18 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            1 infantry and 2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 3,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 56 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 carriers, 5 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery moved from 38 Sea Zone to Burma
            1 infantry moved from Shan State to Burma
            1 battleship moved from 41 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 carrier moved from 41 Sea Zone to 38 Sea Zone
            1 infantry moved from Anhwe to Chahar
            2 fighters moved from Anhwe to Chahar
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 aaGun and 2 infantry
                    British roll AA dice in Burma : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 aaGun and 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    1 aaGun owned by the British and 2 infantry owned by the British lost in Burma
                Japanese win, taking Western Australia from ANZAC, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 1 aaGun and 2 infantry
            Battle in Chahar
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 2 : 0/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 3 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery, 3 infantry and 2 mech_infantrys moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kwangsi to Hunan
            1 artillery moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Burma to 38 Sea Zone
            1 fighter moved from Burma to Yunnan
            1 armour moved from Sumatra to 41 Sea Zone
            1 armour and 1 transport moved from 41 Sea Zone to 56 Sea Zone
            1 armour moved from 56 Sea Zone to Western Australia
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
            1 artillery moved from 56 Sea Zone to Western Australia
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 56 Sea Zone
            1 destroyer moved from 42 Sea Zone to 38 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            2 artilleries, 10 infantry and 1 mech_infantry moved from Korea to Manchuria
            1 mech_infantry moved from Manchuria to Jehol
            1 fighter moved from Chahar to Yunnan
            1 fighter moved from Chahar to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
            1 fighter moved from Korea to Japan
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 marine placed in Japan
            2 infantry and 1 mech_infantry placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 0,17
    British AA : -0,33
    UK_Pacific regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Hopei to French Indo China
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in French Indo China causes 0 damage total. 
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
            1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            2 fighters moved from Eastern United States to 89 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns, 2 infantry and 2 mech_infantrys moved from Eastern United States to Central United States
    
        Place Units - Americans
            2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone
            3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese AA : 0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
            13 infantry moved from Hopei to Kweichow
            1 fighter moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Kweichow, round 2 : 3/13 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,17
    Japanese regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Hopei to French Indo China
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in French Indo China causes 0 damage total. 
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
            1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            2 fighters moved from Eastern United States to 89 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns, 2 infantry and 2 mech_infantrys moved from Eastern United States to Central United States
    
        Place Units - Americans
            2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone
            3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
            13 infantry moved from Hopei to Kweichow
            1 fighter moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Kweichow, round 2 : 3/13 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 artilleries and 16 infantry moved from India to Burma
            1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 marine moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 artillery moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 battleship moved from 72 Sea Zone to 81 Sea Zone
            1 bomber moved from Egypt to Rhodesia
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
    
        Combat - British
            Battle in Rhodesia
                British attack with 1 armour, 1 bomber and 2 mech_infantrys
                Italians defend with 1 artillery
                    British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Rhodesia, round 2 : 0/4 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Rhodesia, round 3 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery in Rhodesia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Rhodesia
                British win, taking Rhodesia from Italians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Burma
                British attack with 6 artilleries and 16 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 6 artilleries and 16 infantry in Burma, round 2 : 6/22 hits, 5,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 6 artilleries and 16 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 aaGuns moved from India to Burma
            1 fighter moved from Hopei to India
            1 fighter moved from Hopei to Kweichow
            1 fighter moved from Hopei to India
            1 tactical_bomber moved from Persia to India
            1 bomber moved from Rhodesia to Egypt
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 1 infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
            British collect 31 PUs (3 lost to blockades); end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 2,17
    Italians regular : -0,67
    Japanese regular : -1,33
    Japanese AA : 0,83
    British regular : -1,67
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Romania to Western Ukraine
            1 armour moved from Bessarabia to Western Ukraine
            1 artillery and 2 infantry moved from Bulgaria to Greece
            1 bomber moved from Southern Italy to Greece
            1 fighter moved from Southern Italy to Greece
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in Greece
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Neutral_Allies defend with 3 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 2/5 hits, 2,00 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Greece, round 3 : 0/3 hits, 1,50 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Greece, round 4 : 3/3 hits, 1,50 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Crete from Neutral_Allies, taking Greece from Neutral_Allies with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 3 infantry
            Battle in Western Ukraine
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Greece to 95 Sea Zone
            1 bomber moved from Greece to Southern Italy
            1 aaGun moved from Bulgaria to Greece
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,83
    Neutral_Allies regular : 0,33
    Russians regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 63 Sea Zone
            2 fighters moved from 62 Sea Zone to New Zealand
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from New South Wales to New Zealand
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 63 Sea Zone
            2 fighters moved from 62 Sea Zone to New Zealand
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from New South Wales to New Zealand
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            3 infantry moved from Algeria to Morocco
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Bryansk
                  Germans take Bryansk from Russians
            3 mech_infantrys moved from Bessarabia to Ukraine
            12 armour moved from Bessarabia to Ukraine
            1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 13 armour and 11 mech_infantrys
                Russians defend with 1 aaGun, 1 factory_minor and 3 infantry
                    Germans roll dice for 13 armour and 11 mech_infantrys in Ukraine, round 2 : 9/24 hits, 8,33 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 13 armour and 11 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Russians: 1 aaGun and 3 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Bessarabia to Ukraine
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Southern Italy to Gibraltar
            1 fighter moved from Southern Italy to Gibraltar
            1 fighter moved from Bessarabia to Southern Italy
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 infantry moved from Novgorod to Baltic States
            4 infantry moved from Novgorod to Karelia
            1 infantry moved from Bessarabia to Eastern Poland
            1 aaGun, 5 artilleries and 22 infantry moved from Bessarabia to Western Ukraine
            10 mech_infantrys moved from Germany to Romania
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
    
        Place Units - Germans
            4 armour and 5 mech_infantrys placed in Germany
            1 mech_infantry and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,00
    Germans regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 5 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            3 artilleries and 7 infantry moved from Russia to Bryansk
            1 infantry moved from Belarus to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
            7 artilleries and 39 infantry moved from Belarus to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 10 artilleries and 46 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 10 artilleries and 46 infantry in Bryansk, round 2 : 14/56 hits, 12,67 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 10 artilleries and 45 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Volgograd to Rostov
            3 aaGuns, 5 armour and 7 mech_infantrys moved from Belarus to Bryansk
            2 mech_infantrys moved from Volgograd to Bryansk
            2 aaGuns and 18 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            5 armour, 1 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Volgograd: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Jehol to Amur
            2 artilleries and 10 infantry moved from Manchuria to Amur
            1 artillery and 1 infantry moved from Korea to Amur
            6 fighters and 6 tactical_bombers moved from 6 Sea Zone to Amur
            2 bombers moved from Japan to Amur
            1 marine moved from Japan to 6 Sea Zone
            1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone
            1 marine moved from 5 Sea Zone to Amur
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 cruiser moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            2 fighters moved from Japan to Amur
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 3 artilleries, 2 bombers, 8 fighters, 13 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers
                Russians defend with 2 aaGuns and 18 infantry
                    Russians roll AA dice in Amur : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 3 artilleries, 2 bombers, 8 fighters, 13 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Amur, round 2 : 18/34 hits, 13,50 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 7/18 hits, 6,00 expected hits
                    7 infantry owned by the Japanese, 18 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 3 artilleries, 2 bombers, 8 fighters, 6 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 43
                Casualties for Japanese: 7 infantry
                Casualties for Russians: 2 aaGuns and 18 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 aaGun moved from Korea to Manchuria
            6 fighters and 6 tactical_bombers moved from Amur to 6 Sea Zone
            2 fighters moved from Amur to Manchuria
            2 bombers moved from Amur to Japan
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to French Indo China
            1 artillery, 2 infantry and 2 mech_infantrys moved from Hunan to Kwangsi
            1 infantry moved from Hunan to Yunnan
            1 fighter moved from Yunnan to French Indo China
            1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
            1 armour, 2 artilleries and 1 infantry moved from Western Australia to 56 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports moved from 56 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 armour and 2 artilleries moved from 37 Sea Zone to Siam
            3 infantry moved from French Indo China to Siam
            1 fighter moved from French Indo China to Siam
    
        Place Units - Japanese
            2 destroyers and 2 submarines placed in 6 Sea Zone
            1 armour and 2 infantry placed in Kiangsu
            1 artillery, 1 fighter and 1 infantry placed in French Indo China
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : 5,67
    Russians regular : 1,00
    Russians AA : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 fighters and 1 marine; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 fighters moved from 89 Sea Zone to 92 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            6 fighters and 3 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 2 fighters
                Germans defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 92 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for Germans: 1 destroyer and 1 transport
            Battle in 16 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 carrier moved from 89 Sea Zone to 91 Sea Zone
            2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 armour, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            4 infantry moved from Brazil to Suriname
            1 artillery moved from Brazil to Suriname
            1 transport moved from 85 Sea Zone to 86 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            6 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 marine placed in Central United States
            1 battleship placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : -0,33
    Germans regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Suiyuyan to Szechwan
            2 infantry moved from Kweichow to Szechwan
            14 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Yunnan, round 2 : 4/14 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,83
    Japanese regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 fighters and 1 marine; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 fighters moved from 89 Sea Zone to 92 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            6 fighters and 3 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 2 fighters
                Germans defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 92 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for Germans: 1 destroyer and 1 transport
            Battle in 16 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 carrier moved from 89 Sea Zone to 91 Sea Zone
            2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 armour, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            4 infantry moved from Brazil to Suriname
            1 artillery moved from Brazil to Suriname
            1 transport moved from 85 Sea Zone to 86 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            6 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 marine placed in Central United States
            1 battleship placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Suiyuyan to Szechwan
            2 infantry moved from Kweichow to Szechwan
            14 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Yunnan, round 2 : 4/14 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
            1 bomber moved from Egypt to 99 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 39 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                British win, taking 39 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
            1 infantry moved from Iraq to Northwest Persia
            1 battleship moved from 81 Sea Zone to 72 Sea Zone
            1 marine moved from Kenya to 72 Sea Zone
            1 battleship and 1 marine moved from 72 Sea Zone to 71 Sea Zone
            1 marine moved from 71 Sea Zone to Union of South Africa
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 bomber moved from 99 Sea Zone to Egypt
            1 tactical_bomber moved from Egypt to Morocco
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            3 fighters moved from United Kingdom to 91 Sea Zone
            1 artillery moved from Italian Somaliland to Ethiopia
            1 armour and 2 mech_infantrys moved from Rhodesia to Anglo Egyptian Sudan
            1 fighter moved from Kweichow to India
            2 aaGuns moved from Burma to Yunnan
            1 armour moved from India to Yunnan
            3 artilleries and 3 infantry moved from Burma to Yunnan
            8 infantry moved from Burma to India
            1 infantry moved from Burma to India
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to India
            1 artillery and 1 infantry moved from Burma to Yunnan
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 transport placed in 106 Sea Zone
            2 artilleries and 1 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1,83
    Americans regular : 0,67
    Japanese regular : -1,17
    Germans regular : -0,67
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
    
        Combat - Italians
            Battle in Tunisia
    
        Non Combat Move - Italians
            1 fighter moved from 95 Sea Zone to Ukraine
            2 fighters moved from Gibraltar to 95 Sea Zone
            2 mech_infantrys moved from Northern Italy to Romania
            2 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
            1 aaGun and 1 artillery moved from Greece to Bulgaria
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Western Germany: 1 aaGun and 2 infantry
            EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
            EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

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