Scramble the fig to N/B please.
L21 BM Giallo (Allies+20) vs AetV (Axis)
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 carriers, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to Kiangsu Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Kiangsu causes 5 damage total. Non Combat Move - Americans 1 bomber moved from Kiangsu to Hopei 1 cruiser moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to 25 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Midway 1 fighter moved from 25 Sea Zone to Midway 2 mech_infantrys moved from Western United States to Eastern United States 2 aaGuns moved from Western United States to Central United States 2 infantry moved from Central United States to Eastern United States Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 3 carriers placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar 1 fighter moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hopei Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 marine moved from West India to 79 Sea Zone 1 mech_infantry moved from Egypt to Belgian Congo 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 battleship and 1 marine moved from 79 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to Tanganyika Territory 1 artillery moved from 76 Sea Zone to Ethiopia 1 fighter moved from Union of South Africa to Belgian Congo 1 bomber moved from Egypt to Iraq 3 infantry moved from Persia to Iraq 1 fighter moved from Egypt to Belgian Congo 1 tactical_bomber moved from Egypt to Belgian Congo 1 fighter moved from Egypt to Iraq 2 infantry moved from India to Burma 3 fighters moved from India to Burma 1 tactical_bomber moved from India to Iraq 1 armour moved from Tobruk to Egypt Combat - British Battle in Ethiopia Battle in Belgian Congo British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo 1 tactical_bomber owned by the British and 2 fighters owned by the British retreated Italians win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/6 hits, 2,33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 3 infantry Casualties for British: 1 infantry Battle in Burma British attack with 3 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tanganyika Territory British attack with 1 marine Italians defend with 1 infantry British roll dice for 1 battleship in Tanganyika Territory, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 marine in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 marine in Tanganyika Territory, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 marine in Tanganyika Territory, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 marine in Tanganyika Territory, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 marine in Tanganyika Territory, round 6 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to Eastern United States: 1 fighter EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Persia 1 bomber moved from Iraq to Egypt 1 destroyer moved from 96 Sea Zone to 81 Sea Zone 3 fighters moved from Burma to Hopei 1 aaGun moved from India to Burma 1 destroyer moved from 106 Sea Zone to 101 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33 Italians regular : -1,33 Japanese regular : -0,67 Japanese AA : -0,17 Neutral_Axis regular : -0,33 British regular : -2,67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bessarabia 1 artillery moved from Belgian Congo to Rhodesia Italians take Rhodesia from British Combat - Italians Non Combat Move - Italians 1 artillery moved from Romania to Bulgaria 1 aaGun and 2 infantry moved from Yugoslavia to Bulgaria 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 fighters moved from Southern Italy to Gibraltar Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Egypt to Trans-Jordan 1 cruiser moved from 26 Sea Zone to 63 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from New South Wales to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Egypt to Trans-Jordan 1 cruiser moved from 26 Sea Zone to 63 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from New South Wales to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in Eastern Poland Germans attack with 1 armour, 1 fighter and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 9 mech_infantrys in Eastern Poland, round 2 : 1/11 hits, 2,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 fighter and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Eastern Poland to Bessarabia 9 armour and 3 mech_infantrys moved from Romania to Bessarabia 2 infantry moved from Normandy Bordeaux to Southern France 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Northern Italy to Southern France 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Sicily 1 tactical_bomber moved from Southern Italy to Gibraltar 1 submarine moved from 110 Sea Zone to 109 Sea Zone 2 infantry moved from Vyborg to Novgorod 3 infantry moved from Karelia to Novgorod 1 aaGun moved from Bessarabia to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -1,50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 2 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 3 armour and 5 mech_infantrys moved from Russia to Belarus 2 armour and 2 mech_infantrys moved from Bryansk to Belarus 7 artilleries moved from Bryansk to Belarus 41 infantry moved from Bryansk to Belarus 1 submarine moved from 106 Sea Zone to 91 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2,17 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 5 armour, 7 artilleries, 41 infantry and 7 mech_infantrys Germans defend with 1 infantry Russians roll dice for 5 armour, 7 artilleries, 41 infantry and 7 mech_infantrys in Belarus, round 2 : 17/60 hits, 14,00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 5 armour, 7 artilleries, 41 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Ukraine 2 aaGuns moved from Bryansk to Belarus 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 3 artilleries and 7 infantry placed in Russia 1 infantry and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 3,83
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 56 PUs; 6 SuicideAttackTokens; Japanese buy 2 carriers, 5 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Burma 1 infantry moved from Shan State to Burma 1 battleship moved from 41 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 carrier moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from Anhwe to Chahar 2 fighters moved from Anhwe to Chahar 1 submarine moved from 41 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Western Australia Battle in Burma Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 aaGun and 2 infantry British roll AA dice in Burma : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 aaGun and 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Western Australia from ANZAC, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 1 aaGun and 2 infantry Battle in Chahar Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 3 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery, 3 infantry and 2 mech_infantrys moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Yunnan 1 tactical_bomber moved from Burma to 38 Sea Zone 1 fighter moved from Burma to Yunnan 1 armour moved from Sumatra to 41 Sea Zone 1 armour and 1 transport moved from 41 Sea Zone to 56 Sea Zone 1 armour moved from 56 Sea Zone to Western Australia 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 artillery moved from 56 Sea Zone to Western Australia 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 56 Sea Zone 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 artilleries, 10 infantry and 1 mech_infantry moved from Korea to Manchuria 1 mech_infantry moved from Manchuria to Jehol 1 fighter moved from Chahar to Yunnan 1 fighter moved from Chahar to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone 1 fighter moved from Korea to Japan Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 marine placed in Japan 2 infantry and 1 mech_infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,17 British AA : -0,33 UK_Pacific regular : -0,67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Hopei to French Indo China Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in French Indo China causes 0 damage total. Non Combat Move - Americans 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 25 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from 85 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier moved from 10 Sea Zone to 89 Sea Zone 2 fighters moved from Eastern United States to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns, 2 infantry and 2 mech_infantrys moved from Eastern United States to Central United States Place Units - Americans 2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone 3 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese AA : 0,83
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 13 infantry moved from Hopei to Kweichow 1 fighter moved from Hopei to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Kweichow, round 2 : 3/13 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 2,17 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Hopei to French Indo China Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in French Indo China causes 0 damage total. Non Combat Move - Americans 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 25 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from 85 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier moved from 10 Sea Zone to 89 Sea Zone 2 fighters moved from Eastern United States to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns, 2 infantry and 2 mech_infantrys moved from Eastern United States to Central United States Place Units - Americans 2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone 3 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 13 infantry moved from Hopei to Kweichow 1 fighter moved from Hopei to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Kweichow, round 2 : 3/13 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 6 artilleries and 16 infantry moved from India to Burma 1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 marine moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 artillery moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 battleship moved from 72 Sea Zone to 81 Sea Zone 1 bomber moved from Egypt to Rhodesia 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Combat - British Battle in Rhodesia British attack with 1 armour, 1 bomber and 2 mech_infantrys Italians defend with 1 artillery British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Rhodesia, round 2 : 0/4 hits, 1,50 expected hits Italians roll dice for 1 artillery in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Rhodesia, round 3 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 artillery in Rhodesia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Burma British attack with 6 artilleries and 16 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 6 artilleries and 16 infantry in Burma, round 2 : 6/22 hits, 5,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 6 artilleries and 16 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 aaGuns moved from India to Burma 1 fighter moved from Hopei to India 1 fighter moved from Hopei to Kweichow 1 fighter moved from Hopei to India 1 tactical_bomber moved from Persia to India 1 bomber moved from Rhodesia to Egypt 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 destroyer moved from 98 Sea Zone to 81 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5 British collect 31 PUs (3 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 armour and 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 2,17 Italians regular : -0,67 Japanese regular : -1,33 Japanese AA : 0,83 British regular : -1,67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Western Ukraine 1 armour moved from Bessarabia to Western Ukraine 1 artillery and 2 infantry moved from Bulgaria to Greece 1 bomber moved from Southern Italy to Greece 1 fighter moved from Southern Italy to Greece 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Greece Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 2/5 hits, 2,00 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Greece, round 3 : 0/3 hits, 1,50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Greece, round 4 : 3/3 hits, 1,50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Crete from Neutral_Allies, taking Greece from Neutral_Allies with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 3 infantry Battle in Western Ukraine Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Greece to 95 Sea Zone 1 bomber moved from Greece to Southern Italy 1 aaGun moved from Bulgaria to Greece Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0,83 Neutral_Allies regular : 0,33 Russians regular : -0,33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 63 Sea Zone 2 fighters moved from 62 Sea Zone to New Zealand 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from New South Wales to New Zealand Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 63 Sea Zone 2 fighters moved from 62 Sea Zone to New Zealand 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from New South Wales to New Zealand Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 infantry moved from Algeria to Morocco Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Bryansk Germans take Bryansk from Russians 3 mech_infantrys moved from Bessarabia to Ukraine 12 armour moved from Bessarabia to Ukraine 1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians Combat - Germans Battle in Ukraine Germans attack with 13 armour and 11 mech_infantrys Russians defend with 1 aaGun, 1 factory_minor and 3 infantry Germans roll dice for 13 armour and 11 mech_infantrys in Ukraine, round 2 : 9/24 hits, 8,33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 13 armour and 11 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Germans 1 aaGun moved from Bessarabia to Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 1 fighter moved from Bessarabia to Southern Italy 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 infantry moved from Novgorod to Baltic States 4 infantry moved from Novgorod to Karelia 1 infantry moved from Bessarabia to Eastern Poland 1 aaGun, 5 artilleries and 22 infantry moved from Bessarabia to Western Ukraine 10 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 4 armour and 5 mech_infantrys placed in Germany 1 mech_infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 0,67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 5 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 3 artilleries and 7 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel 7 artilleries and 39 infantry moved from Belarus to Bryansk Combat - Russians Battle in Bryansk Russians attack with 10 artilleries and 46 infantry Germans defend with 1 mech_infantry Russians roll dice for 10 artilleries and 46 infantry in Bryansk, round 2 : 14/56 hits, 12,67 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 10 artilleries and 45 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Volgograd to Rostov 3 aaGuns, 5 armour and 7 mech_infantrys moved from Belarus to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 5 armour, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Volgograd: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 0,50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Jehol to Amur 2 artilleries and 10 infantry moved from Manchuria to Amur 1 artillery and 1 infantry moved from Korea to Amur 6 fighters and 6 tactical_bombers moved from 6 Sea Zone to Amur 2 bombers moved from Japan to Amur 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from 5 Sea Zone to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 fighters moved from Japan to Amur Combat - Japanese Battle in Amur Japanese attack with 3 artilleries, 2 bombers, 8 fighters, 13 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 8 fighters, 13 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Amur, round 2 : 18/34 hits, 13,50 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 7/18 hits, 6,00 expected hits 7 infantry owned by the Japanese, 18 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 3 artilleries, 2 bombers, 8 fighters, 6 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 43 Casualties for Japanese: 7 infantry Casualties for Russians: 2 aaGuns and 18 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun moved from Korea to Manchuria 6 fighters and 6 tactical_bombers moved from Amur to 6 Sea Zone 2 fighters moved from Amur to Manchuria 2 bombers moved from Amur to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to French Indo China 1 artillery, 2 infantry and 2 mech_infantrys moved from Hunan to Kwangsi 1 infantry moved from Hunan to Yunnan 1 fighter moved from Yunnan to French Indo China 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Western Australia to 56 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports moved from 56 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 armour and 2 artilleries moved from 37 Sea Zone to Siam 3 infantry moved from French Indo China to Siam 1 fighter moved from French Indo China to Siam Place Units - Japanese 2 destroyers and 2 submarines placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu 1 artillery, 1 fighter and 1 infantry placed in French Indo China 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 5,67 Russians regular : 1,00 Russians AA : -1,00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 3 fighters and 1 marine; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 fighters moved from 89 Sea Zone to 92 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 6 fighters and 3 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 2 fighters Germans defend with 1 destroyer and 1 transport Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 92 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Battle in 16 Sea Zone Americans attack with 6 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 89 Sea Zone to 91 Sea Zone 2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 aaGuns, 1 armour, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 4 infantry moved from Brazil to Suriname 1 artillery moved from Brazil to Suriname 1 transport moved from 85 Sea Zone to 86 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 6 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 marine placed in Central United States 1 battleship placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -0,33 Germans regular : -0,67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Suiyuyan to Szechwan 2 infantry moved from Kweichow to Szechwan 14 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Yunnan, round 2 : 4/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 1,83 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 3 fighters and 1 marine; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 fighters moved from 89 Sea Zone to 92 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 6 fighters and 3 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 2 fighters Germans defend with 1 destroyer and 1 transport Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 92 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Battle in 16 Sea Zone Americans attack with 6 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 89 Sea Zone to 91 Sea Zone 2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 aaGuns, 1 armour, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 4 infantry moved from Brazil to Suriname 1 artillery moved from Brazil to Suriname 1 transport moved from 85 Sea Zone to 86 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 6 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 marine placed in Central United States 1 battleship placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Suiyuyan to Szechwan 2 infantry moved from Kweichow to Szechwan 14 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Yunnan, round 2 : 4/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone 1 bomber moved from Egypt to 99 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 39 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone British win, taking 39 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 2 fighters and 1 tactical_bomber moved from 39 Sea Zone to India 1 infantry moved from Iraq to Northwest Persia 1 battleship moved from 81 Sea Zone to 72 Sea Zone 1 marine moved from Kenya to 72 Sea Zone 1 battleship and 1 marine moved from 72 Sea Zone to 71 Sea Zone 1 marine moved from 71 Sea Zone to Union of South Africa 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 bomber moved from 99 Sea Zone to Egypt 1 tactical_bomber moved from Egypt to Morocco 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 3 fighters moved from United Kingdom to 91 Sea Zone 1 artillery moved from Italian Somaliland to Ethiopia 1 armour and 2 mech_infantrys moved from Rhodesia to Anglo Egyptian Sudan 1 fighter moved from Kweichow to India 2 aaGuns moved from Burma to Yunnan 1 armour moved from India to Yunnan 3 artilleries and 3 infantry moved from Burma to Yunnan 8 infantry moved from Burma to India 1 infantry moved from Burma to India 1 artillery and 1 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to India 1 artillery and 1 infantry moved from Burma to Yunnan Place Units - British 1 factory_minor placed in Iraq 1 transport placed in 106 Sea Zone 2 artilleries and 1 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,83 Americans regular : 0,67 Japanese regular : -1,17 Germans regular : -0,67 British regular : -1,00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia Combat - Italians Battle in Tunisia Non Combat Move - Italians 1 fighter moved from 95 Sea Zone to Ukraine 2 fighters moved from Gibraltar to 95 Sea Zone 2 mech_infantrys moved from Northern Italy to Romania 2 armour and 1 mech_infantry moved from Western Ukraine to Ukraine 1 aaGun and 1 artillery moved from Greece to Bulgaria Place Units - Italians 1 transport placed in 95 Sea Zone 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Western Germany: 1 aaGun and 2 infantry EDIT: Removing units owned by Italians from Northern Italy: 2 infantry EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :