0% for April

L21 #3 ArtofWar1947 (AX+8) v 666 (AL) PTV


  • 2d6<=3: 5, 5; Hits: 0
    2d6<=2: 1, 3; Hits: 1
    1d6<=2: 1; Hits: 1

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 7 Sea Zone
            1 artillery and 1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Soviet Far East
            1 destroyer moved from 7 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
            1 submarine moved from 7 Sea Zone to 19 Sea Zone
            1 submarine moved from 7 Sea Zone to 18 Sea Zone
            3 fighters moved from Japan to 19 Sea Zone
            4 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone
            1 fighter moved from 18 Sea Zone to 24 Sea Zone
            1 destroyer moved from 30 Sea Zone to 49 Sea Zone
            5 fighters and 2 tactical_bombers moved from Hawaiian Islands to 49 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in 24 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 24 Sea Zone
                Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                French defend with 1 destroyer; Russians defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    French roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French, 1 submarine owned by the Russians and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for French: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in 18 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 18 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 49 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 49 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            5 fighters and 2 tactical_bombers moved from 49 Sea Zone to 27 Sea Zone
            3 fighters and 4 tactical_bombers moved from 7 Sea Zone to Hawaiian Islands
            1 aaGun and 1 infantry moved from Japan to 7 Sea Zone
            2 marines moved from Japan to 7 Sea Zone
            1 aaGun, 2 battleships, 7 carriers, 3 cruisers, 5 destroyers, 1 infantry, 2 marines, 2 submarines and 4 transports moved from 7 Sea Zone to 27 Sea Zone
            1 aaGun, 1 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands
            3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 27 Sea Zone
            1 fighter moved from 24 Sea Zone to 27 Sea Zone
            1 bomber moved from Japan to Hawaiian Islands
            1 bomber moved from Japan to Hawaiian Islands
            3 fighters moved from 19 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsu
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Wake Island: 1 infantry
            EDIT: Changing ownership of Wake Island from Americans to Japanese
            EDIT: Adding units owned by Japanese to Wake Island: 1 infantry
            EDIT: Removing units owned by Japanese from Japan: 1 aaGun, 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Hawaiian Islands: 1 aaGun and 2 infantry
            EDIT: Removing units owned by Japanese from Midway: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kiangsu: 1 aaGun, 2 artilleries and 2 infantry
            EDIT: Removing units owned by Japanese from Kiangsi: 1 aaGun, 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
            2 artilleries and 1 infantry placed in Kiangsu
            1 aaGun, 1 fighter and 4 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 27 PUs; end with 27 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.50
    Japanese regular : 0.83
    ANZAC regular : 0.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 7 Sea Zone
            1 artillery and 1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Soviet Far East
            1 destroyer moved from 7 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
            1 submarine moved from 7 Sea Zone to 19 Sea Zone
            1 submarine moved from 7 Sea Zone to 18 Sea Zone
            3 fighters moved from Japan to 19 Sea Zone
            4 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone
            1 fighter moved from 18 Sea Zone to 24 Sea Zone
            1 destroyer moved from 30 Sea Zone to 49 Sea Zone
            5 fighters and 2 tactical_bombers moved from Hawaiian Islands to 49 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in 24 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 24 Sea Zone
                Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                French defend with 1 destroyer; Russians defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    French roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French, 1 submarine owned by the Russians and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for French: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in 18 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 18 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 49 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 49 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            5 fighters and 2 tactical_bombers moved from 49 Sea Zone to 27 Sea Zone
            3 fighters and 4 tactical_bombers moved from 7 Sea Zone to Hawaiian Islands
            1 aaGun and 1 infantry moved from Japan to 7 Sea Zone
            2 marines moved from Japan to 7 Sea Zone
            1 aaGun, 2 battleships, 7 carriers, 3 cruisers, 5 destroyers, 1 infantry, 2 marines, 2 submarines and 4 transports moved from 7 Sea Zone to 27 Sea Zone
            1 aaGun, 1 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands
            3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 27 Sea Zone
            1 fighter moved from 24 Sea Zone to 27 Sea Zone
            1 bomber moved from Japan to Hawaiian Islands
            1 bomber moved from Japan to Hawaiian Islands
            3 fighters moved from 19 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsu
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Wake Island: 1 infantry
            EDIT: Changing ownership of Wake Island from Americans to Japanese
            EDIT: Adding units owned by Japanese to Wake Island: 1 infantry
            EDIT: Removing units owned by Japanese from Japan: 1 aaGun, 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Hawaiian Islands: 1 aaGun and 2 infantry
            EDIT: Removing units owned by Japanese from Midway: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kiangsu: 1 aaGun, 2 artilleries and 2 infantry
            EDIT: Removing units owned by Japanese from Kiangsi: 1 aaGun, 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
            2 artilleries and 1 infantry placed in Kiangsu
            1 aaGun, 1 fighter and 4 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 27 PUs; end with 27 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.50
    Japanese regular : 0.83
    ANZAC regular : 0.00
    

    Savegame


  • @artofwar1947
    With a 99% chance of a J win, did not scramble fighters to defend SZ49, which–given 6 J hits–was just as well.

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 7 Sea Zone
            1 artillery and 1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Soviet Far East
            1 destroyer moved from 7 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
            1 submarine moved from 7 Sea Zone to 19 Sea Zone
            1 submarine moved from 7 Sea Zone to 18 Sea Zone
            3 fighters moved from Japan to 19 Sea Zone
            4 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone
            1 fighter moved from 18 Sea Zone to 24 Sea Zone
            1 destroyer moved from 30 Sea Zone to 49 Sea Zone
            5 fighters and 2 tactical_bombers moved from Hawaiian Islands to 49 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in 24 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 24 Sea Zone
                Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                French defend with 1 destroyer; Russians defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    French roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French, 1 submarine owned by the Russians and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for French: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in 18 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 18 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 49 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 49 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            5 fighters and 2 tactical_bombers moved from 49 Sea Zone to 27 Sea Zone
            3 fighters and 4 tactical_bombers moved from 7 Sea Zone to Hawaiian Islands
            1 aaGun and 1 infantry moved from Japan to 7 Sea Zone
            2 marines moved from Japan to 7 Sea Zone
            1 aaGun, 2 battleships, 7 carriers, 3 cruisers, 5 destroyers, 1 infantry, 2 marines, 2 submarines and 4 transports moved from 7 Sea Zone to 27 Sea Zone
            1 aaGun, 1 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands
            3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 27 Sea Zone
            1 fighter moved from 24 Sea Zone to 27 Sea Zone
            1 bomber moved from Japan to Hawaiian Islands
            1 bomber moved from Japan to Hawaiian Islands
            3 fighters moved from 19 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsu
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Wake Island: 1 infantry
            EDIT: Changing ownership of Wake Island from Americans to Japanese
            EDIT: Adding units owned by Japanese to Wake Island: 1 infantry
            EDIT: Removing units owned by Japanese from Japan: 1 aaGun, 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Hawaiian Islands: 1 aaGun and 2 infantry
            EDIT: Removing units owned by Japanese from Midway: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kiangsu: 1 aaGun, 2 artilleries and 2 infantry
            EDIT: Removing units owned by Japanese from Kiangsi: 1 aaGun, 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
            2 artilleries and 1 infantry placed in Kiangsu
            1 aaGun, 1 fighter and 4 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 27 PUs; end with 27 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hawaiian Islands: 2 tactical_bombers
            EDIT: Adding units owned by Japanese to 27 Sea Zone: 2 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : 0.50
    Japanese regular : 0.83
    ANZAC regular : 0.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @ArtofWar1947 art, how did Jpn take Wake? I don’t see a JPN trn or a battle?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @666 said in L21 #3 ArtofWar1947 (AX+8) v 666 (AL) PTV:

    @ArtofWar1947 art, how did Jpn take Wake? I don’t see a JPN trn or a battle?

    I see, the dice are bot dice. did you know triplea has dice rolling system built in now? it’s in the same tab as battle calc. So you just killed off the jpn trn because you knew it would die?

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    @666

    After finishing Combat but before posting it, I realized that I forgot to attack Wake. Scroll back from the first J-9 post for the dicebot rolls–1 hit by the Japanese, one for US.

    I should have have edited in the transport that carried the infantry and arty. Will do that now.

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 7 Sea Zone
            1 artillery and 1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Soviet Far East
            1 destroyer moved from 7 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
            1 submarine moved from 7 Sea Zone to 19 Sea Zone
            1 submarine moved from 7 Sea Zone to 18 Sea Zone
            3 fighters moved from Japan to 19 Sea Zone
            4 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone
            1 fighter moved from 18 Sea Zone to 24 Sea Zone
            1 destroyer moved from 30 Sea Zone to 49 Sea Zone
            5 fighters and 2 tactical_bombers moved from Hawaiian Islands to 49 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in 24 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 24 Sea Zone
                Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                French defend with 1 destroyer; Russians defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    French roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French, 1 submarine owned by the Russians and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for French: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in 18 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 18 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 49 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 49 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            5 fighters and 2 tactical_bombers moved from 49 Sea Zone to 27 Sea Zone
            3 fighters and 4 tactical_bombers moved from 7 Sea Zone to Hawaiian Islands
            1 aaGun and 1 infantry moved from Japan to 7 Sea Zone
            2 marines moved from Japan to 7 Sea Zone
            1 aaGun, 2 battleships, 7 carriers, 3 cruisers, 5 destroyers, 1 infantry, 2 marines, 2 submarines and 4 transports moved from 7 Sea Zone to 27 Sea Zone
            1 aaGun, 1 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands
            3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 27 Sea Zone
            1 fighter moved from 24 Sea Zone to 27 Sea Zone
            1 bomber moved from Japan to Hawaiian Islands
            1 bomber moved from Japan to Hawaiian Islands
            3 fighters moved from 19 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsu
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Wake Island: 1 infantry
            EDIT: Changing ownership of Wake Island from Americans to Japanese
            EDIT: Adding units owned by Japanese to Wake Island: 1 infantry
            EDIT: Removing units owned by Japanese from Japan: 1 aaGun, 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Hawaiian Islands: 1 aaGun and 2 infantry
            EDIT: Removing units owned by Japanese from Midway: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kiangsu: 1 aaGun, 2 artilleries and 2 infantry
            EDIT: Removing units owned by Japanese from Kiangsi: 1 aaGun, 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
            2 artilleries and 1 infantry placed in Kiangsu
            1 aaGun, 1 fighter and 4 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 27 PUs; end with 27 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hawaiian Islands: 2 tactical_bombers
            EDIT: Adding units owned by Japanese to 27 Sea Zone: 2 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 27 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 32 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from Wake Island: 1 infantry
            EDIT: Adding units owned by Japanese to Wake Island: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : 0.50
    Japanese regular : 0.83
    ANZAC regular : 0.00
    

    Savegame


  • @artofwar1947

    This map should be correct.

    J started turn with 5 trans in SZ7.
    1 took an arty to SZ4 & Soviet Far east.
    1 took an Inf and AA from Japan and another took an AA from Japan to Hawaii.
    The fourth tran picked up 2 inf from Midway and brought them to Hawaii.
    The fifth transported the last inf and last arty from Japan to SZ 32 and with 2 bombers from Japan attacked Wake.

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    @666 said in L21 #3 ArtofWar1947 (AX+8) v 666 (AL) PTV:

    I see, the dice are bot dice. did you know triplea has dice rolling system built in now?

    Thanks for the information. A built-in dice-rolling capacity is really convenient.


  • @artofwar1947 said in L21 #3 ArtofWar1947 (AX+8) v 666 (AL) PTV:

    @666 said in L21 #3 ArtofWar1947 (AX+8) v 666 (AL) PTV:

    I see, the dice are bot dice. did you know triplea has dice rolling system built in now?

    Thanks for the information. A built-in dice-rolling capacity is really convenient.

    I can never remember the dice bot formula so I have found this dice roller handy. I will get to this today and will have time for a few moves if you will be around. Are the Japanese planning on abandoning the Pacific?!?

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    @666

    Lose lips sinks ships. :)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 transport moved from 34 Sea Zone to 22 Sea Zone
            1 artillery moved from 22 Sea Zone to Guam
            1 artillery and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Okinawa
            1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Hainan
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 fighters, 9 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 transport moved from 34 Sea Zone to 22 Sea Zone
            1 artillery and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Okinawa
            1 artillery moved from 22 Sea Zone to Guam
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 fighters, 9 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 transport moved from 34 Sea Zone to 22 Sea Zone
            1 artillery and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Okinawa
            1 artillery moved from 22 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
            Battle in Okinawa
    
        Non Combat Move - Americans
            1 marine moved from Caroline Islands to 34 Sea Zone
            1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 9 fighters and 3 marines moved from 34 Sea Zone to 55 Sea Zone
            3 marines moved from 55 Sea Zone to Queensland
            1 bomber moved from Eastern India to Belgian Congo
            3 carriers, 2 destroyers, 1 submarine and 3 transports moved from 11 Sea Zone to 91 Sea Zone
            2 fighters moved from 99 Sea Zone to Northern Caucasus
            1 carrier, 3 destroyers and 4 transports moved from 99 Sea Zone to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 submarine moved from 100 Sea Zone to 99 Sea Zone
            1 submarine moved from 11 Sea Zone to 4 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 infantry moved from Eastern United States to 104 Sea Zone
            2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Morocco
            1 destroyer moved from 113 Sea Zone to 93 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 infantry and 1 transport moved from 113 Sea Zone to 93 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 carriers moved from 104 Sea Zone to 91 Sea Zone
            5 fighters and 1 tactical_bomber moved from 11 Sea Zone to Western United States
    
        Place Units - Americans
            1 artillery and 9 infantry placed in Western United States
            3 fighters and 3 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 infantry
            EDIT: Adding units owned by Americans to Western United States: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
            EDIT: Adding units owned by Americans to Western United States: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Northern Caucasus : 2 fighters
    Paulau : 1 flag
    Okinawa : 1 flag, 1 artillery
    Siam : 1 flag
    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Western United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 8 fighters, 1 harbour, 13 infantry and 2 tactical_bombers
    Davao : 1 airfield and 1 harbour
    Eastern United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 tactical_bombers
    Central United States : 1 factory_major
    Guam : 1 airfield and 1 artillery
    Gibraltar : 1 aaGun and 1 fighter
    Belgian Congo : 1 bomber
    United Kingdom : 1 infantry
    Queensland : 3 marines
    Tunisia : 1 flag
    Algeria : 1 flag
    Morocco : 1 flag, 1 aaGun and 1 infantry
    99 Sea Zone : 4 submarines
    4 Sea Zone : 1 submarine
    43 Sea Zone : 1 flag
    91 Sea Zone : 5 carriers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
    93 Sea Zone : 1 destroyer and 2 transports
    22 Sea Zone : 1 transport
    Crete : 1 flag
    96 Sea Zone : 1 carrier, 3 destroyers and 4 transports
    20 Sea Zone : 1 transport
    55 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 2 destroyers and 7 fighters
    

    Production/PUs Summary :

    Germans : 66 / 111
    Russians : 28 / 0
    Japanese : 26 / 40
    Americans : 57 / 82
    Chinese : 14 / 17
    British : 31 / 44
    UK_Pacific : 27 / 33
    Italians : 17 / 15
    ANZAC : 11 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Chinese round 9

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            9 infantry moved from Hunan to Kiangsi
            1 infantry moved from Inner Mongolia to Honan
            1 infantry moved from Tsinghai to Honan
            1 infantry moved from Hopei to Kiangsi
            1 fighter moved from Szechwan to Honan
            1 infantry moved from Inner Mongolia to Honan
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            9 infantry moved from Hunan to Kiangsi
            1 infantry moved from Inner Mongolia to Honan
            1 infantry moved from Tsinghai to Honan
            1 infantry moved from Hopei to Kiangsi
            1 fighter moved from Szechwan to Honan
            1 infantry moved from Inner Mongolia to Honan
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Kiangsi, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Honan, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
                Chinese win, taking Honan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Honan to Tsinghai
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 0.33
    

    Territory Summary for Chinese :

    Tsinghai : 1 fighter
    Honan : 2 infantry
    Kiangsi : 2 artilleries and 13 infantry
    Inner Mongolia : 1 infantry
    

    Production/PUs Summary :

    Germans : 66 / 111
    Russians : 28 / 0
    Japanese : 24 / 40
    Americans : 57 / 82
    Chinese : 16 / 19
    British : 31 / 44
    UK_Pacific : 27 / 33
    Italians : 17 / 15
    ANZAC : 11 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            9 infantry moved from Hunan to Kiangsi
            1 infantry moved from Inner Mongolia to Honan
            1 infantry moved from Tsinghai to Honan
            1 infantry moved from Hopei to Kiangsi
            1 fighter moved from Szechwan to Honan
            1 infantry moved from Inner Mongolia to Honan
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Kiangsi, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Honan, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
                Chinese win, taking Honan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Honan to Tsinghai
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 0.33
    

    Territory Summary for Chinese :

    Tsinghai : 1 fighter
    Honan : 2 infantry
    Kiangsi : 2 artilleries and 13 infantry
    Inner Mongolia : 1 infantry
    

    Production/PUs Summary :

    Germans : 66 / 111
    Russians : 28 / 0
    Japanese : 24 / 40
    Americans : 57 / 82
    Chinese : 16 / 19
    British : 31 / 44
    UK_Pacific : 27 / 33
    Italians : 17 / 15
    ANZAC : 11 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: British round 9

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Combat Move - British
            1 mech_infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 fighter moved from Belgian Congo to Anglo-Egyptian Sudan
            1 submarine moved from 34 Sea Zone to 49 Sea Zone
            1 fighter moved from 55 Sea Zone to 49 Sea Zone
            1 destroyer moved from 34 Sea Zone to 50 Sea Zone
            1 infantry moved from Western India to Baluchistan
                  UK_Pacific take Baluchistan from Italians
            1 infantry moved from Ethiopia to British Somaliland
                  British take British Somaliland from Italians
    

    Savegame

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