np
forum roll is ok
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Gilbert Islands
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
Combat - ANZAC
Battle in Gilbert Islands
Battle in French Madagascar
Non Combat Move - ANZAC
1 destroyer moved from 50 Sea Zone to 49 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
1 fighter moved from Davao to Caroline Islands
2 fighters moved from 34 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
French take 21 Sea Zone from Japanese
Combat - French
Battle in 20 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
French win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters
Gibraltar : 1 infantry
Belgian Congo : 2 infantry
United Kingdom : 1 fighter
Western India : 1 infantry
Eastern India : 1 fighter
Gilbert Islands : 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
French Madagascar : 1 infantry
64 Sea Zone : 1 transport
21 Sea Zone : 1 flag
18 Sea Zone : 1 destroyer
34 Sea Zone : 1 fighter
113 Sea Zone : 1 infantry
19 Sea Zone : 1 destroyer
40 Sea Zone : 1 cruiser
Dutch New Guinea : 1 flag
68 Sea Zone : 1 destroyer and 1 submarine
36 Sea Zone : 1 flag
74 Sea Zone : 1 transport
20 Sea Zone : 1 flag, 1 destroyer
49 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 51 / 79
Russians : 33 / 32
Japanese : 26 / 44
Americans : 61 / 91
Chinese : 14 / 17
British : 36 / 44
UK_Pacific : 27 / 33
Italians : 18 / 15
ANZAC : 11 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
1 armour moved from Ukraine to Western Ukraine
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Ukraine to Kursk
1 armour moved from Kursk to Ukraine
1 armour moved from Bryansk to Tula
Germans take Tula from Russians
1 armour moved from Tula to Russia
Germans take Russia from Russians
1 tactical_bomber moved from Ukraine to 101 Sea Zone
1 armour and 1 mech_infantry moved from Romania to Greece
1 armour and 1 mech_infantry moved from Romania to Albania
1 armour and 1 mech_infantry moved from Romania to Yugoslavia
1 artillery and 10 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 4 infantry moved from France to Holland Belgium
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
3 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Smolensk to Yugoslavia
1 bomber moved from Western Germany to Albania
2 fighters and 2 tactical_bombers moved from Ukraine to Greece
2 fighters and 2 tactical_bombers moved from Leningrad to Yugoslavia
4 tactical_bombers moved from Ukraine to Albania
Combat Hit Differential Summary :
Scramble H-B, N-B, Yugo, Albania, or Greece?
@artofwar1947 said in L21 #3 ArtofWar1947 (AX+8) v 666 (AL) PTV:
Scramble H-B, N-B, Yugo, Albania, or Greece?
no thanks, not on any of them.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
1 armour moved from Ukraine to Western Ukraine
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Ukraine to Kursk
1 armour moved from Kursk to Ukraine
1 armour moved from Bryansk to Tula
Germans take Tula from Russians
1 armour moved from Tula to Russia
Germans take Russia from Russians
1 tactical_bomber moved from Ukraine to 101 Sea Zone
1 armour and 1 mech_infantry moved from Romania to Greece
1 armour and 1 mech_infantry moved from Romania to Albania
1 armour and 1 mech_infantry moved from Romania to Yugoslavia
1 artillery and 10 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 4 infantry moved from France to Holland Belgium
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
3 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Smolensk to Yugoslavia
1 bomber moved from Western Germany to Albania
2 fighters and 2 tactical_bombers moved from Ukraine to Greece
2 fighters and 2 tactical_bombers moved from Leningrad to Yugoslavia
4 tactical_bombers moved from Ukraine to Albania
Combat - Germans
Battle in 101 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 101 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Greece
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Greece, round 2 : 4/6 hits, 3.17 expected hits
Americans roll dice for 1 armour and 1 infantry in Greece, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
Germans win, taking Greece from Americans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Yugoslavia
Germans attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yugoslavia, round 2 : 4/7 hits, 3.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 13 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 13 infantry in Normandy Bordeaux, round 2 : 6/14 hits, 2.67 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 12 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/9 hits, 2.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Albania
Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 4 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 4 tactical_bombers in Albania, round 2 : 2/7 hits, 3.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Albania
Germans win, taking Albania from Americans with 1 armour, 1 bomber, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Italians to Germans
EDIT: Changing ownership of Kursk from Italians to Germans
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 101 Sea Zone to Ukraine
2 fighters and 2 tactical_bombers moved from Greece to Ukraine
4 tactical_bombers moved from Albania to Bulgaria
1 bomber moved from Albania to Western Germany
1 bomber moved from Yugoslavia to Southern Italy
2 fighters and 2 tactical_bombers moved from Yugoslavia to Bulgaria
1 infantry moved from Leningrad to 118 Sea Zone
1 infantry moved from Finland to 118 Sea Zone
2 infantry and 1 transport moved from 118 Sea Zone to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Denmark
1 fighter moved from Leningrad to 116 Sea Zone
1 fighter moved from Leningrad to France
1 aaGun moved from Southern France to France
1 aaGun moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Leningrad to 116 Sea Zone
2 fighters moved from Smolensk to Leningrad
2 aaGuns, 14 armour, 11 artilleries, 36 infantry and 13 mech_infantrys moved from Smolensk to Russia
1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys moved from Bryansk to Russia
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 infantry placed in Leningrad
1 fighter, 1 infantry and 1 tactical_bomber placed in France
3 fighters and 1 infantry placed in Western Germany
1 infantry placed in Germany
1 infantry placed in Leningrad
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,6,5,6,2,1,3,1,3,1,3,6,4,4,5,2,3,1
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,1
Germans collect 59 PUs (7 lost to blockades); end with 91 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Germans regular : 1.33
British regular : 0.33
@ArtofWar1947 111…yikes
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Combat Move - Russians
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Southern Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
Combat - Russians
Battle in 20 Sea Zone
French loiter and taunt; Russians attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - Russians
1 aaGun, 1 artillery and 13 infantry moved from Northern Manchuria to Southern Manchuria
1 aaGun and 6 infantry moved from Siberia to Sakha
1 submarine moved from 40 Sea Zone to 82 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 aaGun, 4 artilleries, 4 fighters, 20 infantry and 1 tactical_bomber moved from Stalingrad to Northern Caucasus
3 aaGuns and 72 infantry moved from Samara to Stalingrad
1 armour and 1 mech_infantry moved from Urals to Stalingrad
4 fighters and 1 tactical_bomber moved from Northern Caucasus to Southern Caucasus
1 infantry moved from Tambov to Stalingrad
Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Southern Caucasus : 3 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Siberia : 1 factory_minor
Samara : 1 infantry
Urals : 1 factory_minor
Gorky : 1 infantry
Sakha : 1 aaGun and 6 infantry
Northern Caucasus : 1 aaGun, 4 artilleries and 20 infantry
Rostov : 1 infantry
Stalingrad : 3 aaGuns, 1 armour, 1 factory_minor, 73 infantry and 1 mech_infantry
Southern Manchuria : 1 aaGun, 1 artillery and 13 infantry
Korea : 1 flag
Northwest Persia : 1 flag, 1 infantry
82 Sea Zone : 1 submarine
95 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 66 / 111
Russians : 29 / 0
Japanese : 26 / 44
Americans : 56 / 91
Chinese : 14 / 17
British : 31 / 44
UK_Pacific : 27 / 33
Italians : 17 / 15
ANZAC : 11 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Combat Move - Russians
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Southern Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
Combat - Russians
Battle in 20 Sea Zone
French loiter and taunt; Russians attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - Russians
1 aaGun, 1 artillery and 13 infantry moved from Northern Manchuria to Southern Manchuria
1 aaGun and 6 infantry moved from Siberia to Sakha
1 submarine moved from 40 Sea Zone to 82 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 aaGun, 4 artilleries, 4 fighters, 20 infantry and 1 tactical_bomber moved from Stalingrad to Northern Caucasus
3 aaGuns and 72 infantry moved from Samara to Stalingrad
1 armour and 1 mech_infantry moved from Urals to Stalingrad
4 fighters and 1 tactical_bomber moved from Northern Caucasus to Southern Caucasus
1 infantry moved from Tambov to Stalingrad
Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Southern Caucasus : 3 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Siberia : 1 factory_minor
Samara : 1 infantry
Urals : 1 factory_minor
Gorky : 1 infantry
Sakha : 1 aaGun and 6 infantry
Northern Caucasus : 1 aaGun, 4 artilleries and 20 infantry
Rostov : 1 infantry
Stalingrad : 3 aaGuns, 1 armour, 1 factory_minor, 73 infantry and 1 mech_infantry
Southern Manchuria : 1 aaGun, 1 artillery and 13 infantry
Korea : 1 flag
Northwest Persia : 1 flag, 1 infantry
82 Sea Zone : 1 submarine
95 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 66 / 111
Russians : 29 / 0
Japanese : 26 / 44
Americans : 56 / 91
Chinese : 14 / 17
British : 31 / 44
UK_Pacific : 27 / 33
Italians : 17 / 15
ANZAC : 11 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@666 said in L21 #3 ArtofWar1947 (AX+8) v 666 (AL) PTV:
@ArtofWar1947 111…yikes
The only hope for the Axis. :)
@artofwar1947 said in L21 #3 ArtofWar1947 (AX+8) v 666 (AL) PTV:
@666 said in L21 #3 ArtofWar1947 (AX+8) v 666 (AL) PTV:
@ArtofWar1947 111…yikesThe only hope for the Axis. :)
I should have spent a little more time and money on Europe and less in the Pacific. Next time…
@666 said in L21 #3 ArtofWar1947 (AX+8) v 666 (AL) PTV:
I should have spent a little more time and money on Europe and less in the Pacific. Next time…
It’s like trying to kill the Hydra: Chop off the head of Pacific threat and two monstrous threats replace it in Europe.
2d6<=3: 5, 5; Hits: 0
2d6<=2: 1, 3; Hits: 1
1d6<=2: 1; Hits: 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 7 Sea Zone
1 artillery and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 7 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 18 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone
1 fighter moved from 18 Sea Zone to 24 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
5 fighters and 2 tactical_bombers moved from Hawaiian Islands to 49 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in 24 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 24 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
French defend with 1 destroyer; Russians defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
French roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French, 1 submarine owned by the Russians and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 18 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 18 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
5 fighters and 2 tactical_bombers moved from 49 Sea Zone to 27 Sea Zone
3 fighters and 4 tactical_bombers moved from 7 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Japan to 7 Sea Zone
2 marines moved from Japan to 7 Sea Zone
1 aaGun, 2 battleships, 7 carriers, 3 cruisers, 5 destroyers, 1 infantry, 2 marines, 2 submarines and 4 transports moved from 7 Sea Zone to 27 Sea Zone
1 aaGun, 1 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 27 Sea Zone
1 fighter moved from 24 Sea Zone to 27 Sea Zone
1 bomber moved from Japan to Hawaiian Islands
1 bomber moved from Japan to Hawaiian Islands
3 fighters moved from 19 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsu
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 1 infantry
EDIT: Changing ownership of Wake Island from Americans to Japanese
EDIT: Adding units owned by Japanese to Wake Island: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Hawaiian Islands: 1 aaGun and 2 infantry
EDIT: Removing units owned by Japanese from Midway: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 aaGun, 2 artilleries and 2 infantry
EDIT: Removing units owned by Japanese from Kiangsi: 1 aaGun, 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Kiangsu
1 aaGun, 1 fighter and 4 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
French regular : 0.50
Japanese regular : 0.83
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 7 Sea Zone
1 artillery and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 7 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 18 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone
1 fighter moved from 18 Sea Zone to 24 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
5 fighters and 2 tactical_bombers moved from Hawaiian Islands to 49 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in 24 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 24 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
French defend with 1 destroyer; Russians defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
French roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French, 1 submarine owned by the Russians and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 18 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 18 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
5 fighters and 2 tactical_bombers moved from 49 Sea Zone to 27 Sea Zone
3 fighters and 4 tactical_bombers moved from 7 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Japan to 7 Sea Zone
2 marines moved from Japan to 7 Sea Zone
1 aaGun, 2 battleships, 7 carriers, 3 cruisers, 5 destroyers, 1 infantry, 2 marines, 2 submarines and 4 transports moved from 7 Sea Zone to 27 Sea Zone
1 aaGun, 1 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 27 Sea Zone
1 fighter moved from 24 Sea Zone to 27 Sea Zone
1 bomber moved from Japan to Hawaiian Islands
1 bomber moved from Japan to Hawaiian Islands
3 fighters moved from 19 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsu
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 1 infantry
EDIT: Changing ownership of Wake Island from Americans to Japanese
EDIT: Adding units owned by Japanese to Wake Island: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Hawaiian Islands: 1 aaGun and 2 infantry
EDIT: Removing units owned by Japanese from Midway: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 aaGun, 2 artilleries and 2 infantry
EDIT: Removing units owned by Japanese from Kiangsi: 1 aaGun, 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Kiangsu
1 aaGun, 1 fighter and 4 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
French regular : 0.50
Japanese regular : 0.83
ANZAC regular : 0.00
@artofwar1947
With a 99% chance of a J win, did not scramble fighters to defend SZ49, which–given 6 J hits–was just as well.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 7 Sea Zone
1 artillery and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 7 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 18 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone
1 fighter moved from 18 Sea Zone to 24 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
5 fighters and 2 tactical_bombers moved from Hawaiian Islands to 49 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in 24 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 24 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
French defend with 1 destroyer; Russians defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
French roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French, 1 submarine owned by the Russians and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 18 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 18 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
5 fighters and 2 tactical_bombers moved from 49 Sea Zone to 27 Sea Zone
3 fighters and 4 tactical_bombers moved from 7 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Japan to 7 Sea Zone
2 marines moved from Japan to 7 Sea Zone
1 aaGun, 2 battleships, 7 carriers, 3 cruisers, 5 destroyers, 1 infantry, 2 marines, 2 submarines and 4 transports moved from 7 Sea Zone to 27 Sea Zone
1 aaGun, 1 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 27 Sea Zone
1 fighter moved from 24 Sea Zone to 27 Sea Zone
1 bomber moved from Japan to Hawaiian Islands
1 bomber moved from Japan to Hawaiian Islands
3 fighters moved from 19 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsu
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 1 infantry
EDIT: Changing ownership of Wake Island from Americans to Japanese
EDIT: Adding units owned by Japanese to Wake Island: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Hawaiian Islands: 1 aaGun and 2 infantry
EDIT: Removing units owned by Japanese from Midway: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 aaGun, 2 artilleries and 2 infantry
EDIT: Removing units owned by Japanese from Kiangsi: 1 aaGun, 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Kiangsu
1 aaGun, 1 fighter and 4 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hawaiian Islands: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 27 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 0.50
Japanese regular : 0.83
ANZAC regular : 0.00
@ArtofWar1947 art, how did Jpn take Wake? I don’t see a JPN trn or a battle?
@666 said in L21 #3 ArtofWar1947 (AX+8) v 666 (AL) PTV:
@ArtofWar1947 art, how did Jpn take Wake? I don’t see a JPN trn or a battle?
I see, the dice are bot dice. did you know triplea has dice rolling system built in now? it’s in the same tab as battle calc. So you just killed off the jpn trn because you knew it would die?
After finishing Combat but before posting it, I realized that I forgot to attack Wake. Scroll back from the first J-9 post for the dicebot rolls–1 hit by the Japanese, one for US.
I should have have edited in the transport that carried the infantry and arty. Will do that now.