Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
axis-dominion vs karl7 (allies+20) bm4
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from United Kingdom to Gibraltar 1 infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 4 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 aaGun, 1 harbour and 2 infantry Italians roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 4 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 3/10 hits, 3.00 expected hits Italians roll dice for 2 aaGuns and 3 infantry in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans, 1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 4 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 1/10 hits, 3.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 4 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 4 : 3/10 hits, 3.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Germans: 1 aaGun and 1 infantry Casualties for Italians: 1 aaGun and 2 infantry Battle in 35 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans submerged 1 submarine owned by the Japanese submerged Battle in Philippines Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Morocco from Germans to Americans EDIT: Turning off Edit Mode 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4 Americans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Tsinghai to Sikang 1 artillery and 4 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 artilleries and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 5 infantry in Sikang, round 2 : 1/7 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece Combat - British Battle in Greece Non Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry moved from British Somaliland to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 3 infantry moved from British Somaliland to Ethiopia 2 aaGuns, 2 artilleries and 13 infantry moved from Shan State to Burma 3 infantry moved from India to Burma 1 infantry moved from India to Burma 2 mech_infantrys moved from Eastern Persia to India 1 bomber moved from Persia to India 1 infantry moved from Northwest Persia to Persia 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Syria Place Units - British 1 factory_minor placed in Persia 1 airfield placed in Gibraltar 2 submarines placed in 98 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : -2.83 Japanese regular : 0.50 Italians regular : -2.00 Italians AA : -0.17
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TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship and 2 cruisers moved from 112 Sea Zone to 115 Sea Zone 1 fighter moved from Bessarabia to 99 Sea Zone
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TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Bessarabia to 115 Sea Zone 1 battleship and 2 cruisers moved from 112 Sea Zone to 115 Sea Zone 1 fighter moved from Bessarabia to 99 Sea Zone
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sub fights or not?
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sub runs
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Bessarabia to 115 Sea Zone 1 battleship and 2 cruisers moved from 112 Sea Zone to 115 Sea Zone 1 fighter moved from Bessarabia to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 115 Sea Zone Italians attack with 1 battleship, 1 bomber and 2 cruisers Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians submerged Italians roll dice for 1 battleship, 1 bomber and 2 cruisers in 115 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Italians 1 cruiser owned by the Russians lost in 115 Sea Zone Italians win with 1 battleship, 1 bomber and 2 cruisers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Slovakia Hungary to Bessarabia 1 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Bessarabia to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone 2 armour moved from Vyborg to 115 Sea Zone 1 bomber moved from 115 Sea Zone to Western Germany 2 infantry moved from 115 Sea Zone to Baltic States 2 armour moved from 115 Sea Zone to Baltic States 1 aaGun moved from Norway to Finland 2 mech_infantrys moved from Southern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Western Germany to Yugoslavia Place Units - Italians 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,2 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 0.50
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Iraq to Persia Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Karelia to Novgorod 2 armour and 2 mech_infantrys moved from Finland to Novgorod 5 artilleries moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 6 infantry moved from Ukraine to Rostov 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Novgorod 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 bomber moved from Western Germany to 105 Sea Zone 1 fighter moved from Western Germany to 105 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 105 Sea Zone 1 battleship moved from 112 Sea Zone to 115 Sea Zone 1 armour moved from Ukraine to Rostov 1 bomber moved from Eastern Poland to 115 Sea Zone 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
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I’m going to exchange 4 mechs for 2 marines and 2 inf
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Karelia to Novgorod 2 armour and 2 mech_infantrys moved from Finland to Novgorod 5 artilleries moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 6 infantry moved from Ukraine to Rostov 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Novgorod 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 bomber moved from Western Germany to 105 Sea Zone 1 fighter moved from Western Germany to 105 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 105 Sea Zone 1 battleship moved from 112 Sea Zone to 115 Sea Zone 1 armour moved from Ukraine to Rostov 1 bomber moved from Eastern Poland to 115 Sea Zone 1 cruiser moved from 112 Sea Zone to 115 Sea Zone Combat - Germans Battle in 105 Sea Zone Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 115 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer; Italians loiter and taunt Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 4 armour and 4 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 4 armour and 4 mech_infantrys in Novgorod, round 2 : 1/8 hits, 2.67 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 4 armour and 3 mech_infantrys in Novgorod, round 3 : 3/7 hits, 2.50 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Rostov Germans attack with 2 armour, 5 artilleries and 6 infantry Russians defend with 1 aaGun and 8 infantry Germans roll dice for 2 armour, 5 artilleries and 6 infantry in Rostov, round 2 : 5/13 hits, 4.50 expected hits Russians roll dice for 1 aaGun and 8 infantry in Rostov, round 2 : 3/8 hits, 2.67 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov 5 artilleries owned by the Germans, 3 infantry owned by the Germans and 2 armour owned by the Germans retreated to Ukraine Russians win with 1 aaGun and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 1 mech_infantry moved from Poland to Novgorod 12 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Ukraine 1 bomber moved from 115 Sea Zone to Western Germany 2 infantry moved from Norway to Finland 1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Finland 1 mech_infantry moved from 115 Sea Zone to Finland 2 carriers moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 3 fighters moved from Ukraine to Southern Italy 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to France 1 bomber moved from 105 Sea Zone to Western Germany 5 mech_infantrys moved from Western Germany to Yugoslavia 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Baltic States 2 mech_infantrys moved from Germany to Romania 1 tactical_bomber moved from 112 Sea Zone to Western Germany 2 tactical_bombers moved from 112 Sea Zone to Western Germany 1 aaGun and 1 infantry moved from Western Ukraine to Ukraine Place Units - Germans 3 infantry placed in France 1 artillery and 1 infantry placed in Western Germany 4 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 4 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 infantry and 2 marines EDIT: Turning off Edit Mode 2 mech_infantrys placed in Western Germany 5 mech_infantrys placed in Germany Germans undo move 5. 1 mech_infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -1.00
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assumed you wanted to keep your aa. feel free to swap
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wait. Why do I have 3 arts in Volgagrad? That should be three infantry, lol
mind if I change it?
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 3 artilleries EDIT: Adding units owned by Russians to Russia: 3 infantry EDIT: Removing units owned by Russians from Russia: 3 infantry EDIT: Adding units owned by Russians to Russia: 3 artilleries EDIT: Removing units owned by Russians from Russia: 3 infantry EDIT: Adding units owned by Russians to Volgograd: 3 infantry EDIT: Turning off Edit Mode Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Novosibirsk to Urals 2 infantry moved from Novosibirsk to Urals 3 infantry moved from Novosibirsk to Samara Combat - Russians Non Combat Move - Russians 1 aaGun moved from Rostov to Bryansk 2 infantry moved from Rostov to Bryansk 3 infantry moved from Volgograd to Kazakhstan 4 artilleries moved from Russia to Bryansk 2 infantry moved from Russia to Vologda 4 infantry moved from Russia to Bryansk Place Units - Russians 2 infantry placed in Volgograd 1 armour, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 infantry moved from French Indo China to Siam 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Szechwan to Sikang 1 armour and 2 mech_infantrys moved from Suiyuyan to Sikang 1 mech_infantry moved from Kweichow to Sikang 2 bombers moved from French Indo China to Sikang 1 tactical_bomber moved from Kweichow to Sikang 4 fighters and 4 tactical_bombers moved from French Indo China to Sikang 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 marine moved from French Indo China to 36 Sea Zone 1 marine and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 36 Sea Zone to Malaya 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 marine moved from French Indo China to 36 Sea Zone 1 marine and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Siam 1 infantry moved from French Indo China to Siam 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 1 cruiser moved from 42 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siam Japanese attack with 3 infantry and 1 marine British defend with 1 infantry Japanese roll dice for 1 battleship in Siam, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 3 infantry and 1 marine in Siam, round 2 : 1/4 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 3 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 2 submarines and 1 transport Americans defend with 1 submarine and 1 transport Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Philippines Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Celebes Japanese attack with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Celebes, round 2 : 3/7 hits, 3.00 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Sikang Japanese attack with 1 armour, 2 bombers, 4 fighters, 1 infantry, 3 mech_infantrys and 5 tactical_bombers Chinese defend with 2 artilleries and 5 infantry Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 1 infantry, 3 mech_infantrys and 5 tactical_bombers in Sikang, round 2 : 5/16 hits, 7.83 expected hits Chinese roll dice for 2 artilleries and 5 infantry in Sikang, round 2 : 0/7 hits, 2.33 expected hits 5 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 1 infantry, 3 mech_infantrys and 5 tactical_bombers in Sikang, round 3 : 8/16 hits, 7.83 expected hits Chinese roll dice for 2 artilleries in Sikang, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 2 bombers, 4 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Chinese: 2 artilleries and 5 infantry Casualties for Japanese: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 cruisers in Malaya, round 2 : 1/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 carrier moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 tactical_bomber moved from Korea to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kweichow to Szechwan 1 infantry moved from Kiangsu to 19 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to 35 Sea Zone 2 bombers moved from Sikang to French Indo China 4 fighters and 5 tactical_bombers moved from Sikang to Szechwan Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -0.33 Japanese regular : -3.33 ANZAC regular : 0.33 UK_Pacific regular : 0.33
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@karl7 said in axis-dominion vs karl7 (allies+20) bm4:
Heroic China died like dogs
Revenge is sweet, no?
it is!!!
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 artillery EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Turning off Edit Mode 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Germans 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 105 Sea Zone 1 armour, 1 artillery, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 94 Sea Zone 4 fighters moved from 94 Sea Zone to Tunisia 1 armour moved from 94 Sea Zone to Tunisia 1 marine moved from 94 Sea Zone to Tunisia 1 artillery, 5 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia Combat - Americans Battle in Marshall Islands Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Marshall Islands from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 105 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Tunisia Americans attack with 1 armour, 1 artillery, 4 fighters, 5 infantry, 1 marine and 2 mech_infantrys Italians defend with 1 artillery and 2 infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 4 fighters, 5 infantry, 1 marine and 2 mech_infantrys in Tunisia, round 2 : 2/14 hits, 4.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 4 fighters, 5 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Americans 4 fighters moved from Tunisia to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 1 artillery, 1 fighter and 3 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -2.17 Italians regular : -1.00 Japanese regular : -0.67 Germans regular : -0.33
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Hey, opening USA map I saw for some reason I placed both land units in EUS last turn when it should have been an art in WUS and an inf in EUS to activate Brazil. I edited. If object, just edit back. Not a big deal, just meant that my trn of WUS would have nothing to carry which doesn’t make sense and wasn’t supposed to be like that.
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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China lives!