@Avner Scramble to Philippines. Nothing in Hawaii.
L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15)
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@ArtofWar1947 that was a difficult move…took a long time, perhaps too much time
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Kursk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Kursk 1 armour moved from Kursk to Rostov Italians take Rostov from Russians 1 armour moved from Rostov to Kursk 1 bomber moved from Southern Italy to Iraq Combat - Italians Strategic bombing raid in Iraq Americans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Iraq to Greece 1 artillery and 3 infantry moved from Albania to Greece 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 destroyer moved from 101 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Western Ukraine to Kursk Place Units - Italians 1 infantry placed in Southern Italy 1 destroyer and 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
Americans AA : -0.17 -
TripleA Move Summary: ANZAC round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 24 Sea Zone 2 fighters moved from 43 Sea Zone to Shan State 3 fighters moved from 38 Sea Zone to Shan State -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 24 Sea Zone 2 fighters moved from 43 Sea Zone to Shan State 3 fighters moved from 38 Sea Zone to Shan State Combat - ANZAC Battle in 25 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 24 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 24 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Shan State ANZAC attack with 5 fighters Japanese defend with 1 infantry ANZAC roll dice for 5 fighters in Shan State, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 5 fighters moved from Shan State to 38 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 43 Sea Zone to 38 Sea Zone 1 submarine moved from 59 Sea Zone to 43 Sea Zone 1 submarine moved from 38 Sea Zone to 132 Sea Zone 1 artillery, 1 infantry and 1 marine moved from New Britain to 48 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 48 Sea Zone to 31 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 31 Sea Zone to Johnston Island 1 fighter moved from 25 Sea Zone to Midway 1 fighter moved from 24 Sea Zone to Midway 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery moved from New Guinea to 55 Sea Zone 1 artillery and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 artillery and 2 infantry moved from New South Wales to 64 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 65 Sea Zone 2 artilleries and 2 infantry moved from 65 Sea Zone to New Zealand 2 aaGuns and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 carrier placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.50Territory Summary for ANZAC :
Johnston Island : 1 artillery, 1 infantry and 1 marine Midway : 2 fighters Ethiopia : 1 flag New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 2 artilleries, 1 harbour and 2 infantry Syria : 1 flag 38 Sea Zone : 1 carrier, 1 destroyer, 5 fighters and 1 submarine 64 Sea Zone : 1 carrier 43 Sea Zone : 1 submarine 31 Sea Zone : 1 cruiser and 1 transport 65 Sea Zone : 2 transports 40 Sea Zone : 1 infantry Dutch New Guinea : 1 flag 132 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 65 / 129 Russians : 15 / 23 Japanese : 68 / 89 Americans : 62 / 86 Chinese : 3 / 3 British : 26 / 0 UK_Pacific : 9 / 12 Italians : 17 / 25 ANZAC : 12 / 22 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 24 Sea Zone 2 fighters moved from 43 Sea Zone to Shan State 3 fighters moved from 38 Sea Zone to Shan State Combat - ANZAC Battle in 25 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 24 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 24 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Shan State ANZAC attack with 5 fighters Japanese defend with 1 infantry ANZAC roll dice for 5 fighters in Shan State, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 5 fighters moved from Shan State to 38 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 43 Sea Zone to 38 Sea Zone 1 submarine moved from 59 Sea Zone to 43 Sea Zone 1 submarine moved from 38 Sea Zone to 132 Sea Zone 1 artillery, 1 infantry and 1 marine moved from New Britain to 48 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 48 Sea Zone to 31 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 31 Sea Zone to Johnston Island 1 fighter moved from 25 Sea Zone to Midway 1 fighter moved from 24 Sea Zone to Midway 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery moved from New Guinea to 55 Sea Zone 1 artillery and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 artillery and 2 infantry moved from New South Wales to 64 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 65 Sea Zone 2 artilleries and 2 infantry moved from 65 Sea Zone to New Zealand 2 aaGuns and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 carrier placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.50Territory Summary for ANZAC :
Johnston Island : 1 artillery, 1 infantry and 1 marine Midway : 2 fighters Ethiopia : 1 flag New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 2 artilleries, 1 harbour and 2 infantry Syria : 1 flag 38 Sea Zone : 1 carrier, 1 destroyer, 5 fighters and 1 submarine 64 Sea Zone : 1 carrier 43 Sea Zone : 1 submarine 31 Sea Zone : 1 cruiser and 1 transport 65 Sea Zone : 2 transports 40 Sea Zone : 1 infantry Dutch New Guinea : 1 flag 132 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 65 / 129 Russians : 15 / 23 Japanese : 68 / 89 Americans : 62 / 86 Chinese : 3 / 3 British : 26 / 0 UK_Pacific : 9 / 12 Italians : 17 / 25 ANZAC : 12 / 22 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 24 Sea Zone 2 fighters moved from 43 Sea Zone to Shan State 3 fighters moved from 38 Sea Zone to Shan State Combat - ANZAC Battle in 25 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 24 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 24 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Shan State ANZAC attack with 5 fighters Japanese defend with 1 infantry ANZAC roll dice for 5 fighters in Shan State, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 5 fighters moved from Shan State to 38 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 43 Sea Zone to 38 Sea Zone 1 submarine moved from 59 Sea Zone to 43 Sea Zone 1 submarine moved from 38 Sea Zone to 132 Sea Zone 1 artillery, 1 infantry and 1 marine moved from New Britain to 48 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 48 Sea Zone to 31 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 31 Sea Zone to Johnston Island 1 fighter moved from 25 Sea Zone to Midway 1 fighter moved from 24 Sea Zone to Midway 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery moved from New Guinea to 55 Sea Zone 1 artillery and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 artillery and 2 infantry moved from New South Wales to 64 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 65 Sea Zone 2 artilleries and 2 infantry moved from 65 Sea Zone to New Zealand 2 aaGuns and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 carrier placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.50Territory Summary for ANZAC and French :
Johnston Island : 1 artillery, 1 infantry and 1 marine Midway : 2 fighters Gibraltar : 1 fighter Ethiopia : 1 flag New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 2 artilleries, 1 harbour and 2 infantry 38 Sea Zone : 1 carrier, 1 destroyer, 5 fighters and 1 submarine 64 Sea Zone : 1 carrier 43 Sea Zone : 1 submarine 31 Sea Zone : 1 cruiser and 1 transport 65 Sea Zone : 2 transports 40 Sea Zone : 1 infantry Dutch New Guinea : 1 flag 132 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 65 / 129 Russians : 15 / 23 Japanese : 68 / 89 Americans : 62 / 86 Chinese : 3 / 3 British : 26 / 0 UK_Pacific : 9 / 12 Italians : 17 / 25 ANZAC : 12 / 22 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 123 PUs; Germans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 14 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Kursk to Stalingrad Germans take Stalingrad from Russians 1 infantry moved from Yaroslavl to Gorky 1 fighter and 1 tactical_bomber moved from Smolensk to Gorky 3 infantry moved from Smolensk to Russia 3 tactical_bombers moved from Leningrad to Russia 1 fighter moved from Slovakia Hungary to Russia 1 artillery moved from Scotland to Eire Germans take Eire from Neutral_Allies 1 tactical_bomber moved from Slovakia Hungary to Russia Combat - Germans Battle in Gorky Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gorky, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Gorky Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 1 fighter, 3 infantry and 4 tactical_bombers Russians defend with 1 airfield, 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 3 infantry and 4 tactical_bombers in Russia, round 2 : 5/8 hits, 3.17 expected hits Russians roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans destroys 23PUs while taking Russians capital Germans win, taking Russia from Russians with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Gorky to Leningrad 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Gorky to Leningrad 4 tactical_bombers moved from Russia to Smolensk 1 mech_infantry moved from Bryansk to Kursk 1 aaGun, 5 armour, 1 artillery and 5 mech_infantrys moved from Yaroslavl to Smolensk 2 mech_infantrys moved from Leningrad to Smolensk 1 artillery and 1 infantry moved from Southern Belarus to Bryansk 3 infantry moved from Finland to Norway 2 artilleries and 4 infantry moved from Finland to Vyborg 2 artilleries moved from Scotland to United Kingdom 4 transports moved from 114 Sea Zone to 115 Sea Zone 3 transports moved from 113 Sea Zone to 115 Sea Zone 1 aaGun and 13 infantry moved from Western Germany to 115 Sea Zone 1 aaGun, 13 infantry and 7 transports moved from 115 Sea Zone to 113 Sea Zone 1 aaGun and 13 infantry moved from 113 Sea Zone to United Kingdom 1 destroyer moved from 113 Sea Zone to 111 Sea Zone 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 artillery moved from France to Normandy Bordeaux 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 6 submarines moved from 99 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Slovakia Hungary to 97 Sea Zone 2 tactical_bombers moved from Slovakia Hungary to 113 Sea Zone Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone 2 fighters and 1 tactical_bomber placed in United Kingdom 1 armour, 1 fighter and 1 mech_infantry placed in Leningrad 10 infantry placed in Western Germany 3 infantry placed in France 1 infantry placed in Southern France Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 73 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 86 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 1.50 -
TripleA Move Summary: Russians round 14
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 14 Combat Move - Russians 5 fighters and 2 tactical_bombers moved from Samara to Eastern Sinkiang 6 infantry moved from Western Sinkiang to Eastern Sinkiang 1 armour moved from Urals to Eastern Sinkiang 8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys moved from Samara to Stalingrad -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 14 Combat Move - Russians 5 fighters and 2 tactical_bombers moved from Samara to Eastern Sinkiang 6 infantry moved from Western Sinkiang to Eastern Sinkiang 1 armour moved from Urals to Eastern Sinkiang 8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys moved from Samara to Stalingrad Combat - Russians Battle in Eastern Sinkiang Russians attack with 1 armour, 5 fighters, 6 infantry and 2 tactical_bombers Japanese defend with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry Russians roll dice for 1 armour, 5 fighters, 6 infantry and 2 tactical_bombers in Eastern Sinkiang, round 2 : 6/14 hits, 5.33 expected hits Japanese roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Eastern Sinkiang, round 2 : 3/10 hits, 3.67 expected hits 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Russians lost in Eastern Sinkiang Russians roll dice for 1 armour, 5 fighters, 3 infantry and 2 tactical_bombers in Eastern Sinkiang, round 3 : 5/11 hits, 4.83 expected hits Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Eastern Sinkiang, round 3 : 2/4 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Eastern Sinkiang Russians win, taking Eastern Sinkiang from Japanese with 1 armour, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Russians: 5 infantry Casualties for Japanese: 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry Battle in Stalingrad Russians attack with 8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys in Stalingrad, round 2 : 21/89 hits, 20.83 expected hits Germans roll dice for 1 mech_infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 6 aaGuns moved from Samara to Stalingrad 2 infantry moved from Urals to Western Sinkiang 5 fighters and 2 tactical_bombers moved from Eastern Sinkiang to Western Sinkiang 10 infantry moved from Baluchistan to Western India 10 infantry moved from Trans-Jordan to Egypt Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : 1.00Territory Summary for Russians :
Southern Caucasus : 1 factory_minor Stalingrad : 6 aaGuns, 8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys Western Sinkiang : 5 fighters, 2 infantry and 2 tactical_bombers Eastern Sinkiang : 1 armour and 1 infantry Egypt : 10 infantry Western India : 10 infantry Buyant-Uhaa : 1 flag Central Mongolia : 1 flagProduction/PUs Summary :
Germans : 68 / 101 Russians : 12 / 0 Japanese : 67 / 89 Americans : 62 / 86 Chinese : 4 / 3 British : 26 / 0 UK_Pacific : 9 / 12 Italians : 17 / 25 ANZAC : 12 / 22 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
@ArtofWar1947 this does not look good, should have split my forces up a long time ago…
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Komi to Urals Japanese take Urals from Russians 1 artillery and 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Java 1 bomber moved from Davao to Java 1 fighter moved from Davao to 132 Sea Zone 1 armour, 1 infantry and 2 marines moved from Davao to 36 Sea Zone 1 armour, 2 battleships, 12 carriers, 3 cruisers, 7 destroyers, 12 fighters, 1 infantry, 2 marines, 10 submarines, 6 tactical_bombers and 1 transport moved from 36 Sea Zone to 132 Sea Zone 1 bomber moved from Yunnan to 132 Sea Zone 3 fighters and 2 tactical_bombers moved from Yunnan to Malaya 11 fighters and 4 tactical_bombers moved from 132 Sea Zone to Malaya 1 armour, 1 infantry and 2 marines moved from 132 Sea Zone to Malaya -
TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Komi to Urals Japanese take Urals from Russians 1 bomber moved from Yunnan to Eastern India 1 artillery and 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Java 1 bomber moved from Davao to Java 3 fighters and 2 tactical_bombers moved from Yunnan to Malaya 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 38 Sea Zone 1 armour, 1 infantry and 2 marines moved from Davao to 36 Sea Zone 1 armour, 2 battleships, 12 carriers, 3 cruisers, 7 destroyers, 12 fighters, 1 infantry, 2 marines, 10 submarines, 6 tactical_bombers and 1 transport moved from 36 Sea Zone to 132 Sea Zone 12 fighters and 6 tactical_bombers moved from 132 Sea Zone to Malaya 1 armour, 1 infantry and 2 marines moved from 132 Sea Zone to Malaya -
Scramble fighters to defend Malaya?
(SZ 132 and 143 do not have friendly surface warships in them.)
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@artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
Scramble fighters to defend Malaya?
(SZ 132 and 143 do not have friendly surface warships in them.)
no thanks
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There should be 2 Japanese fighters and 2 tacs attacking SZ43, NOT performing a suicide mission on SZ38.
Wil have to complete battle and Java for SZ 43 on line.
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2d6: 3, 4
2d6: 4, 1 -
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2d6: 5, 3
1d6: 1 -





