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L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @ArtofWar1947 that was a difficult move…took a long time, perhaps too much time

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Kursk to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Kursk
            1 armour moved from Kursk to Rostov
                  Italians take Rostov from Russians
            1 armour moved from Rostov to Kursk
            1 bomber moved from Southern Italy to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    Americans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Greece
            1 artillery and 3 infantry moved from Albania to Greece
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 destroyer moved from 101 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Western Ukraine to Kursk
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 destroyer and 2 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Americans AA : -0.17
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: ANZAC round 13

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 24 Sea Zone
            2 fighters moved from 43 Sea Zone to Shan State
            3 fighters moved from 38 Sea Zone to Shan State
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 24 Sea Zone
            2 fighters moved from 43 Sea Zone to Shan State
            3 fighters moved from 38 Sea Zone to Shan State
    
        Combat - ANZAC
            Battle in 25 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 24 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 24 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Shan State
                ANZAC attack with 5 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 5 fighters in Shan State, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                ANZAC win with 5 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            5 fighters moved from Shan State to 38 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 43 Sea Zone to 38 Sea Zone
            1 submarine moved from 59 Sea Zone to 43 Sea Zone
            1 submarine moved from 38 Sea Zone to 132 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from New Britain to 48 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 48 Sea Zone to 31 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 31 Sea Zone to Johnston Island
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter moved from 24 Sea Zone to Midway
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 artillery moved from New Guinea to 55 Sea Zone
            1 artillery and 1 transport moved from 55 Sea Zone to 64 Sea Zone
            1 artillery and 2 infantry moved from New South Wales to 64 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 65 Sea Zone
            2 artilleries and 2 infantry moved from 65 Sea Zone to New Zealand
            2 aaGuns and 3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 carrier placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.50
    

    Territory Summary for ANZAC :

    Johnston Island : 1 artillery, 1 infantry and 1 marine
    Midway : 2 fighters
    Ethiopia : 1 flag
    New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
    Syria : 1 flag
    38 Sea Zone : 1 carrier, 1 destroyer, 5 fighters and 1 submarine
    64 Sea Zone : 1 carrier
    43 Sea Zone : 1 submarine
    31 Sea Zone : 1 cruiser and 1 transport
    65 Sea Zone : 2 transports
    40 Sea Zone : 1 infantry
    Dutch New Guinea : 1 flag
    132 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 65 / 129
    Russians : 15 / 23
    Japanese : 68 / 89
    Americans : 62 / 86
    Chinese : 3 / 3
    British : 26 / 0
    UK_Pacific : 9 / 12
    Italians : 17 / 25
    ANZAC : 12 / 22
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 24 Sea Zone
            2 fighters moved from 43 Sea Zone to Shan State
            3 fighters moved from 38 Sea Zone to Shan State
    
        Combat - ANZAC
            Battle in 25 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 24 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 24 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Shan State
                ANZAC attack with 5 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 5 fighters in Shan State, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                ANZAC win with 5 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            5 fighters moved from Shan State to 38 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 43 Sea Zone to 38 Sea Zone
            1 submarine moved from 59 Sea Zone to 43 Sea Zone
            1 submarine moved from 38 Sea Zone to 132 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from New Britain to 48 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 48 Sea Zone to 31 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 31 Sea Zone to Johnston Island
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter moved from 24 Sea Zone to Midway
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 artillery moved from New Guinea to 55 Sea Zone
            1 artillery and 1 transport moved from 55 Sea Zone to 64 Sea Zone
            1 artillery and 2 infantry moved from New South Wales to 64 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 65 Sea Zone
            2 artilleries and 2 infantry moved from 65 Sea Zone to New Zealand
            2 aaGuns and 3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 carrier placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.50
    

    Territory Summary for ANZAC :

    Johnston Island : 1 artillery, 1 infantry and 1 marine
    Midway : 2 fighters
    Ethiopia : 1 flag
    New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
    Syria : 1 flag
    38 Sea Zone : 1 carrier, 1 destroyer, 5 fighters and 1 submarine
    64 Sea Zone : 1 carrier
    43 Sea Zone : 1 submarine
    31 Sea Zone : 1 cruiser and 1 transport
    65 Sea Zone : 2 transports
    40 Sea Zone : 1 infantry
    Dutch New Guinea : 1 flag
    132 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 65 / 129
    Russians : 15 / 23
    Japanese : 68 / 89
    Americans : 62 / 86
    Chinese : 3 / 3
    British : 26 / 0
    UK_Pacific : 9 / 12
    Italians : 17 / 25
    ANZAC : 12 / 22
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 24 Sea Zone
            2 fighters moved from 43 Sea Zone to Shan State
            3 fighters moved from 38 Sea Zone to Shan State
    
        Combat - ANZAC
            Battle in 25 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 24 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 24 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Shan State
                ANZAC attack with 5 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 5 fighters in Shan State, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                ANZAC win with 5 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            5 fighters moved from Shan State to 38 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 43 Sea Zone to 38 Sea Zone
            1 submarine moved from 59 Sea Zone to 43 Sea Zone
            1 submarine moved from 38 Sea Zone to 132 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from New Britain to 48 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 48 Sea Zone to 31 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 31 Sea Zone to Johnston Island
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter moved from 24 Sea Zone to Midway
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 artillery moved from New Guinea to 55 Sea Zone
            1 artillery and 1 transport moved from 55 Sea Zone to 64 Sea Zone
            1 artillery and 2 infantry moved from New South Wales to 64 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 65 Sea Zone
            2 artilleries and 2 infantry moved from 65 Sea Zone to New Zealand
            2 aaGuns and 3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 carrier placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.50
    

    Territory Summary for ANZAC and French :

    Johnston Island : 1 artillery, 1 infantry and 1 marine
    Midway : 2 fighters
    Gibraltar : 1 fighter
    Ethiopia : 1 flag
    New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
    38 Sea Zone : 1 carrier, 1 destroyer, 5 fighters and 1 submarine
    64 Sea Zone : 1 carrier
    43 Sea Zone : 1 submarine
    31 Sea Zone : 1 cruiser and 1 transport
    65 Sea Zone : 2 transports
    40 Sea Zone : 1 infantry
    Dutch New Guinea : 1 flag
    132 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 65 / 129
    Russians : 15 / 23
    Japanese : 68 / 89
    Americans : 62 / 86
    Chinese : 3 / 3
    British : 26 / 0
    UK_Pacific : 9 / 12
    Italians : 17 / 25
    ANZAC : 12 / 22
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 123 PUs; 
            Germans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 14 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Kursk to Stalingrad
                  Germans take Stalingrad from Russians
            1 infantry moved from Yaroslavl to Gorky
            1 fighter and 1 tactical_bomber moved from Smolensk to Gorky
            3 infantry moved from Smolensk to Russia
            3 tactical_bombers moved from Leningrad to Russia
            1 fighter moved from Slovakia Hungary to Russia
            1 artillery moved from Scotland to Eire
                  Germans take Eire from Neutral_Allies
            1 tactical_bomber moved from Slovakia Hungary to Russia
    
        Combat - Germans
            Battle in Gorky
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gorky, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Gorky
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 1 fighter, 3 infantry and 4 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor and 2 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 4 tactical_bombers in Russia, round 2 : 5/8 hits, 3.17 expected hits
                    Russians roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans destroys 23PUs while taking Russians capital
                Germans win, taking Russia from Russians with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Gorky to Leningrad
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Gorky to Leningrad
            4 tactical_bombers moved from Russia to Smolensk
            1 mech_infantry moved from Bryansk to Kursk
            1 aaGun, 5 armour, 1 artillery and 5 mech_infantrys moved from Yaroslavl to Smolensk
            2 mech_infantrys moved from Leningrad to Smolensk
            1 artillery and 1 infantry moved from Southern Belarus to Bryansk
            3 infantry moved from Finland to Norway
            2 artilleries and 4 infantry moved from Finland to Vyborg
            2 artilleries moved from Scotland to United Kingdom
            4 transports moved from 114 Sea Zone to 115 Sea Zone
            3 transports moved from 113 Sea Zone to 115 Sea Zone
            1 aaGun and 13 infantry moved from Western Germany to 115 Sea Zone
            1 aaGun, 13 infantry and 7 transports moved from 115 Sea Zone to 113 Sea Zone
            1 aaGun and 13 infantry moved from 113 Sea Zone to United Kingdom
            1 destroyer moved from 113 Sea Zone to 111 Sea Zone
            1 destroyer moved from 114 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            1 artillery moved from France to Normandy Bordeaux
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 6 submarines moved from 99 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Slovakia Hungary to 97 Sea Zone
            2 tactical_bombers moved from Slovakia Hungary to 113 Sea Zone
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone
            2 fighters and 1 tactical_bomber placed in United Kingdom
            1 armour, 1 fighter and 1 mech_infantry placed in Leningrad
            10 infantry placed in Western Germany
            3 infantry placed in France
            1 infantry placed in Southern France
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 73 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 86 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 1.50
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Russians round 14

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
            5 fighters and 2 tactical_bombers moved from Samara to Eastern Sinkiang
            6 infantry moved from Western Sinkiang to Eastern Sinkiang
            1 armour moved from Urals to Eastern Sinkiang
            8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys moved from Samara to Stalingrad
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
            5 fighters and 2 tactical_bombers moved from Samara to Eastern Sinkiang
            6 infantry moved from Western Sinkiang to Eastern Sinkiang
            1 armour moved from Urals to Eastern Sinkiang
            8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys moved from Samara to Stalingrad
    
        Combat - Russians
            Battle in Eastern Sinkiang
                Russians attack with 1 armour, 5 fighters, 6 infantry and 2 tactical_bombers
                Japanese defend with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
                    Russians roll dice for 1 armour, 5 fighters, 6 infantry and 2 tactical_bombers in Eastern Sinkiang, round 2 : 6/14 hits, 5.33 expected hits
                    Japanese roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Eastern Sinkiang, round 2 : 3/10 hits, 3.67 expected hits
                    4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Russians lost in Eastern Sinkiang
                    Russians roll dice for 1 armour, 5 fighters, 3 infantry and 2 tactical_bombers in Eastern Sinkiang, round 3 : 5/11 hits, 4.83 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Eastern Sinkiang, round 3 : 2/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Eastern Sinkiang
                Russians win, taking Eastern Sinkiang from Japanese with 1 armour, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Russians: 5 infantry
                Casualties for Japanese: 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
            Battle in Stalingrad
                Russians attack with 8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys in Stalingrad, round 2 : 21/89 hits, 20.83 expected hits
                    Germans roll dice for 1 mech_infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Stalingrad
                Russians win, taking Stalingrad from Germans with 8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            6 aaGuns moved from Samara to Stalingrad
            2 infantry moved from Urals to Western Sinkiang
            5 fighters and 2 tactical_bombers moved from Eastern Sinkiang to Western Sinkiang
            10 infantry moved from Baluchistan to Western India
            10 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -0.33
    Russians regular : 1.00
    

    Territory Summary for Russians :

    Southern Caucasus : 1 factory_minor
    Stalingrad : 6 aaGuns, 8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys
    Western Sinkiang : 5 fighters, 2 infantry and 2 tactical_bombers
    Eastern Sinkiang : 1 armour and 1 infantry
    Egypt : 10 infantry
    Western India : 10 infantry
    Buyant-Uhaa : 1 flag
    Central Mongolia : 1 flag
    

    Production/PUs Summary :

    Germans : 68 / 101
    Russians : 12 / 0
    Japanese : 67 / 89
    Americans : 62 / 86
    Chinese : 4 / 3
    British : 26 / 0
    UK_Pacific : 9 / 12
    Italians : 17 / 25
    ANZAC : 12 / 22
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @ArtofWar1947 this does not look good, should have split my forces up a long time ago…

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary: Japanese round 14

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Komi to Urals
                  Japanese take Urals from Russians
            1 artillery and 1 infantry moved from Davao to 36 Sea Zone
            1 artillery, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Java
            1 bomber moved from Davao to Java
            1 fighter moved from Davao to 132 Sea Zone
            1 armour, 1 infantry and 2 marines moved from Davao to 36 Sea Zone
            1 armour, 2 battleships, 12 carriers, 3 cruisers, 7 destroyers, 12 fighters, 1 infantry, 2 marines, 10 submarines, 6 tactical_bombers and 1 transport moved from 36 Sea Zone to 132 Sea Zone
            1 bomber moved from Yunnan to 132 Sea Zone
            3 fighters and 2 tactical_bombers moved from Yunnan to Malaya
            11 fighters and 4 tactical_bombers moved from 132 Sea Zone to Malaya
            1 armour, 1 infantry and 2 marines moved from 132 Sea Zone to Malaya
    

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary: Japanese round 14

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Komi to Urals
                  Japanese take Urals from Russians
            1 bomber moved from Yunnan to Eastern India
            1 artillery and 1 infantry moved from Davao to 36 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Java
            1 bomber moved from Davao to Java
            3 fighters and 2 tactical_bombers moved from Yunnan to Malaya
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 38 Sea Zone
            1 armour, 1 infantry and 2 marines moved from Davao to 36 Sea Zone
            1 armour, 2 battleships, 12 carriers, 3 cruisers, 7 destroyers, 12 fighters, 1 infantry, 2 marines, 10 submarines, 6 tactical_bombers and 1 transport moved from 36 Sea Zone to 132 Sea Zone
            12 fighters and 6 tactical_bombers moved from 132 Sea Zone to Malaya
            1 armour, 1 infantry and 2 marines moved from 132 Sea Zone to Malaya
    

    Savegame


  • @artofwar1947

    Scramble fighters to defend Malaya?

    (SZ 132 and 143 do not have friendly surface warships in them.)


  • @artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):

    @artofwar1947

    Scramble fighters to defend Malaya?

    (SZ 132 and 143 do not have friendly surface warships in them.)

    no thanks

  • 25 24 23 22 21 20 19 18 16 15 14 13

    @666

    There should be 2 Japanese fighters and 2 tacs attacking SZ43, NOT performing a suicide mission on SZ38.

    Wil have to complete battle and Java for SZ 43 on line.


  • @artofwar1947

    SZ 43

    2 Japanese fighters [dice 2d6]

    2 Japanese tacs [dice 2d6]


  • 2d6: 3, 4
    2d6: 4, 1


  • @dicebot

    Round 1 of Java battle

    Japanese Infantry and art [dice 2d6]

    US infantry [dice 1d6]


  • 2d6: 5, 3
    1d6: 1


  • @dicebot

    2nd round

    Japanese bomber [dice 1d1]

    Japanese art [dice 1d6]

    US infantry [dice 1d6]

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