L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

  • '22 '21 '20 '17 '15

    @dawgoneit intercept in FIC?


  • @snigg Sure. Why not.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            3 tactical_bombers moved from Western United States to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            6 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 6 fighters and 4 tactical_bombers
                Japanese defend with 1 carrier, 2 destroyers and 3 submarines
                3 submarines owned by the Japanese submerged
                    Americans roll dice for 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 4/10 hits, 5.67 expected hits
                    Japanese roll dice for 1 carrier and 2 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                Americans win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Japanese: 1 carrier and 2 destroyers
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            4 fighters moved from 104 Sea Zone to 110 Sea Zone
            2 artilleries moved from Algeria to Morocco
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            4 artilleries and 3 infantry placed in Eastern United States
            3 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            9 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery moved from Cyprus to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            2 artilleries moved from 99 Sea Zone to Greece
            1 infantry moved from Malaya to Shan State
            1 fighter moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 artillery, 1 infantry and 2 mech_infantrys moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Shan State
            1 fighter moved from India to Yunnan
            1 bomber moved from India to French Indo China
    
        Combat - British
            Air Battle in French Indo China
                British attacks with 1 units heading to French Indo China
                Japanese launches 1 interceptors out of French Indo China
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the British lost in French Indo China
                Air Battle is over, the attackers have all died
            Battle in Greece
            Battle in Normandy Bordeaux
            Battle in Yunnan
                British attack with 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 5 infantry and 1 mech_infantry
                    British roll dice for 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 2.83 expected hits
                    Japanese roll dice for 5 infantry and 1 mech_infantry in Yunnan, round 2 : 3/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 4 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                British win, taking Greece from Italians, taking Normandy Bordeaux from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
                Casualties for Japanese: 5 infantry and 1 mech_infantry
            Battle in Shan State
                British attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - British
            2 artilleries and 1 infantry moved from India to Burma
            1 armour and 2 mech_infantrys moved from West India to Burma
            1 fighter moved from Shan State to India
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            1 armour, 1 artillery and 3 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from United Kingdom to Morocco
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 artillery and 2 infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -2.00
    Japanese regular : 1.00
    Defenders Fire,  : 0.67
    Germans AA : -0.17
    Attackers Fire,  : -0.17
    Germans regular : 0.67
    British regular : 0.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Marshall Islands : 1 flag
    Siam : 1 flag
    Shensi : 11 infantry
    Kansu : 1 infantry
    Sikang : 1 infantry
    Shan State : 1 mech_infantry
    Burma : 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
    India : 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
    Malaya : 1 harbour
    Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    26 Sea Zone : 1 destroyer and 1 submarine
    10 Sea Zone : 3 submarines
    16 Sea Zone : 2 submarines
    6 Sea Zone : 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 mech_infantry, 5 tactical_bombers and 3 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
    West India : 1 armour and 2 mech_infantrys
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 1 artillery and 3 infantry
    Gibraltar : 1 aaGun, 3 artilleries, 1 harbour and 7 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 2 mech_infantrys
    Morocco : 1 flag, 1 airfield, 6 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
    French Central Africa : 1 flag
    French Madagascar : 1 flag
    French Guiana : 1 flag
    Algeria : 1 flag
    Syria : 1 flag
    French West Africa : 1 flag
    Tunisia : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    106 Sea Zone : 1 flag
    Eire : 1 flag
    Greece : 1 flag, 2 artilleries and 2 infantry
    99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
    97 Sea Zone : 1 flag, 2 submarines
    Iraq : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
    Eastern Persia : 1 flag
    101 Sea Zone : 4 transports
    Brazil : 1 flag
    Northwest Persia : 1 flag, 1 armour, 1 artillery and 3 infantry
    Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    91 Sea Zone : 5 transports
    Suriname : 1 flag
    110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 5 transports
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
            1 artillery and 11 infantry moved from Northern Italy to Yugoslavia
            4 infantry moved from Southern Italy to Northern Italy
            1 armour moved from Evenkiyskiy to Yenisey
                  Italians take Yenisey from Russians
            1 armour moved from Yenisey to Timguska
                  Italians take Timguska from Russians
            1 mech_infantry moved from Volgograd to Tsinghai
                  Italians take Tsinghai from Chinese
            1 artillery and 2 infantry moved from Bryansk to Tambov
            2 fighters moved from Bryansk to Tambov
            1 armour moved from Volgograd to Sikang
    
        Combat - Italians
            Battle in Sikang
                Italians attack with 1 armour
                Chinese defend with 1 infantry
                    Italians roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Italians win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tambov
                Italians attack with 1 artillery, 2 fighters and 2 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Tambov, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Tambov
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tambov, round 3 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                Italians win, taking Tambov from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Normandy Bordeaux
                Italians attack with 2 mech_infantrys
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Italians lost in Normandy Bordeaux
                British win with 2 infantry remaining. Battle score for attacker is -8
                Casualties for Italians: 2 mech_infantrys
    
        Non Combat Move - Italians
            2 fighters moved from Tambov to Eastern Poland
    
        Place Units - Italians
            1 artillery and 1 mech_infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,4,5,4
            Italians collect 14 PUs (8 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Italians regular : -0.67
    Russians regular : 0.67
    British regular : 0.67
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 26 Sea Zone to 63 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from South Australia to Queensland
            1 artillery moved from New South Wales to South Australia
            2 fighters moved from Hawaiian Islands to Queensland
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    South Australia : 2 aaGuns, 4 artilleries, 1 fighter and 4 infantry
    New Guinea : 2 infantry
    Dutch New Guinea : 1 flag
    63 Sea Zone : 1 cruiser
    62 Sea Zone : 1 destroyer and 1 submarine
    Tobruk : 1 flag
    Northwest Persia : 1 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 26 Sea Zone to 63 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from South Australia to Queensland
            1 artillery moved from New South Wales to South Australia
            2 fighters moved from Hawaiian Islands to Queensland
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    South Australia : 2 aaGuns, 4 artilleries, 1 fighter and 4 infantry
    New Guinea : 2 infantry
    Dutch New Guinea : 1 flag
    63 Sea Zone : 1 cruiser
    62 Sea Zone : 1 destroyer and 1 submarine
    United Kingdom : 2 infantry
    Tobruk : 1 flag
    92 Sea Zone : 1 destroyer
    Northwest Persia : 1 infantry
    98 Sea Zone : 1 flag
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 16x factory_major, 4x factory_minor; Remaining resources: 54 PUs; 
            Germans buy 2 armour, 1 artillery, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 2 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Finland to Norway
            1 armour and 1 mech_infantry moved from Finland to Norway
            7 infantry moved from Bryansk to Russia
            1 fighter and 2 tactical_bombers moved from Bryansk to Russia
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Nenetsia to Vologda
            1 bomber moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Russia
            1 artillery moved from Bryansk to Russia
            10 mech_infantrys moved from Eastern Poland to Bulgaria
            1 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 9 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 5 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 9 infantry and 2 tactical_bombers in Russia, round 2 : 5/14 hits, 4.33 expected hits
                    Russians roll dice for 2 artilleries and 5 infantry in Russia, round 2 : 0/7 hits, 2.33 expected hits
                    5 infantry owned by the Russians lost in Russia
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 9 infantry and 2 tactical_bombers in Russia, round 3 : 8/14 hits, 4.33 expected hits
                    Russians roll dice for 2 artilleries in Russia, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians lost in Russia
                Germans captures 21PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 artillery, 1 bomber, 1 fighter, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Russians: 2 artilleries and 5 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 armour moved from Germany to Western Germany
            6 mech_infantrys moved from Germany to Western Germany
            3 mech_infantrys moved from Novgorod to Poland
            1 artillery moved from Belarus to Bryansk
            3 armour moved from Ukraine to Caucasus
            4 mech_infantrys moved from Western Ukraine to Romania
            11 armour moved from Bryansk to Caucasus
            5 mech_infantrys moved from Bryansk to Caucasus
            1 bomber moved from Russia to Poland
            1 fighter and 2 tactical_bombers moved from Russia to Eastern Poland
            1 bomber moved from Vologda to Poland
    
        Place Units - Germans
            1 artillery placed in France
            2 armour placed in Western Germany
            10 infantry placed in Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,4,3,6
            Germans collect 57 PUs (2 lost to blockades); end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -3.33
    Germans regular : 6.00
    British regular : -0.67
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            2 infantry moved from Samara to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
            1 artillery and 2 infantry moved from Samara to Russia
            1 artillery moved from Samara to Volgograd
            4 armour, 23 artilleries, 33 infantry and 3 mech_infantrys moved from Samara to Russia
            2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/7 hits, 3.17 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Russia
                Russians attack with 4 armour, 24 artilleries, 35 infantry and 3 mech_infantrys
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 9 infantry
                    Russians roll dice for 4 armour, 24 artilleries, 35 infantry and 3 mech_infantrys in Russia, round 2 : 16/66 hits, 20.33 expected hits
                    Germans roll dice for 1 artillery and 9 infantry in Russia, round 2 : 4/10 hits, 3.33 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Germans and 9 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 4 armour, 24 artilleries, 31 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 artillery and 9 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Samara to Russia
            1 aaGun moved from Samara to Russia
            3 fighters and 2 tactical_bombers moved from Kazakhstan to Persia
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.00
    Russians regular : -3.33
    

    Territory Summary for Russians :

    Yakut S.S.R. : 2 aaGuns and 12 infantry
    Kazakhstan : 2 infantry
    Russia : 4 aaGuns, 1 airfield, 4 armour, 24 artilleries, 1 factory_minor, 31 infantry and 3 mech_infantrys
    Volgograd : 1 artillery, 1 factory_minor and 2 infantry
    97 Sea Zone : 1 submarine
    Persia : 3 fighters and 2 tactical_bombers
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            2 battleships, 2 cruisers and 5 destroyers moved from 42 Sea Zone to 35 Sea Zone
            4 infantry moved from Manchuria to 19 Sea Zone
            4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Hunan to Kiangsu
            3 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            6 carriers, 1 destroyer, 7 fighters, 1 submarine and 4 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Kiangsu
            1 mech_infantry moved from Jehol to Kiangsu
    
        Combat - Japanese
            Battle in Philippines
                Japanese attack with 2 artilleries and 5 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Hunan to Yunnan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 4 fighters and 4 tactical_bombers
            EDIT: Adding units owned by Japanese to Japan: 4 fighters and 4 tactical_bombers
            EDIT: Turning off Edit Mode
            3 fighters and 7 infantry placed in Japan
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,2,6,4,1,1,5,5,4,3,5,3,4,5,6,5,3,6,1,3,2,1,1,6,6,4,6,3,5,3,4,5
            Japanese collect 44 PUs (11 lost to blockades); end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -0.33
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 mech_infantrys moved from Morocco to 91 Sea Zone
            4 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            7 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            7 fighters and 5 tactical_bombers moved from 6 Sea Zone to Kiangsu
            1 infantry moved from 19 Sea Zone to Kiangsu
            2 artilleries and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 8/18 hits, 5.67 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in Kiangsu
                Americans attack with 2 artilleries, 7 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers
                Japanese defend with 1 artillery, 1 factory_minor, 4 infantry and 4 mech_infantrys
                    Americans roll dice for 2 artilleries, 7 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers in Kiangsu, round 2 : 9/18 hits, 8.50 expected hits
                    Japanese roll dice for 1 artillery, 4 infantry and 4 mech_infantrys in Kiangsu, round 2 : 1/9 hits, 3.00 expected hits
                    4 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 2 artilleries, 7 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 29
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery, 4 infantry and 4 mech_infantrys
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            2 battleships, 6 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone
            7 fighters and 5 tactical_bombers moved from Kiangsu to 19 Sea Zone
            2 submarines moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            4 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.33
    Japanese regular : -2.00
    Germans AA : -0.17
    Germans regular : 0.67
    

    Territory Summary for Americans :

    Marshall Islands : 1 flag
    Kiangsu : 2 artilleries, 2 infantry and 1 mech_infantry
    Guam : 1 airfield
    Wake Island : 1 airfield, 1 fighter and 1 tactical_bomber
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    26 Sea Zone : 3 submarines
    20 Sea Zone : 1 destroyer
    21 Sea Zone : 1 destroyer
    10 Sea Zone : 1 carrier and 2 destroyers
    19 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 5 tactical_bombers and 3 transports
    6 Sea Zone : 3 submarines
    54 Sea Zone : 1 destroyer
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
    Gibraltar : 4 artilleries and 4 infantry
    United Kingdom : 1 bomber
    Morocco : 1 flag, 1 airfield, 6 artilleries and 4 infantry
    Normandy Bordeaux : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
    Algeria : 1 flag
    Tunisia : 1 flag
    Holland Belgium : 1 flag, 1 artillery and 1 infantry
    125 Sea Zone : 1 submarine
    101 Sea Zone : 4 transports
    91 Sea Zone : 4 transports
    110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 8 transports
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            3 infantry moved from Shensi to Szechwan
            3 infantry moved from Shensi to Tsinghai
            4 infantry moved from Shensi to Sikang
            1 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Italians defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tsinghai
                Chinese win, taking Tsinghai from Italians with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Sikang
                Chinese attack with 5 infantry
                Italians defend with 1 armour
                    Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Sikang
                Chinese win, taking Sikang from Italians with 5 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Italians regular : -0.83
    Japanese regular : 0.33
    

    Territory Summary for Chinese :

    Shensi : 1 infantry
    Yunnan : 1 infantry
    Kansu : 1 infantry
    Tsinghai : 3 infantry
    Szechwan : 1 infantry
    Sikang : 5 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 mech_infantrys moved from Morocco to 91 Sea Zone
            4 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            7 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            7 fighters and 5 tactical_bombers moved from 6 Sea Zone to Kiangsu
            1 infantry moved from 19 Sea Zone to Kiangsu
            2 artilleries and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 8/18 hits, 5.67 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in Kiangsu
                Americans attack with 2 artilleries, 7 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers
                Japanese defend with 1 artillery, 1 factory_minor, 4 infantry and 4 mech_infantrys
                    Americans roll dice for 2 artilleries, 7 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers in Kiangsu, round 2 : 9/18 hits, 8.50 expected hits
                    Japanese roll dice for 1 artillery, 4 infantry and 4 mech_infantrys in Kiangsu, round 2 : 1/9 hits, 3.00 expected hits
                    4 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 2 artilleries, 7 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 29
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery, 4 infantry and 4 mech_infantrys
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            2 battleships, 6 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone
            7 fighters and 5 tactical_bombers moved from Kiangsu to 19 Sea Zone
            2 submarines moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            4 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            3 infantry moved from Shensi to Szechwan
            3 infantry moved from Shensi to Tsinghai
            4 infantry moved from Shensi to Sikang
            1 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Italians defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tsinghai
                Chinese win, taking Tsinghai from Italians with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Sikang
                Chinese attack with 5 infantry
                Italians defend with 1 armour
                    Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Sikang
                Chinese win, taking Sikang from Italians with 5 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Shan State to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 armour and 2 mech_infantrys moved from Burma to French Indo China
            3 fighters and 1 tactical_bomber moved from India to French Indo China
    
        Combat - British
            Battle in French Indo China
                British attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
                    British roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - British
            2 artilleries and 1 infantry moved from Burma to Yunnan
            2 artilleries and 2 infantry moved from India to Burma
            1 armour and 2 mech_infantrys moved from West India to Burma
            3 fighters and 1 tactical_bomber moved from French Indo China to Burma
            1 armour moved from Northwest Persia to Iraq
            1 armour, 1 artillery and 3 infantry moved from Iraq to Persia
            1 artillery and 3 infantry moved from Northwest Persia to Persia
            2 transports moved from 99 Sea Zone to 98 Sea Zone
            3 infantry moved from Egypt to 98 Sea Zone
            1 artillery moved from Trans-Jordan to 98 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
            1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 artillery and 3 infantry moved from 99 Sea Zone to Greece
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Morocco to Egypt
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Egypt
            2 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 3.33
    Italians regular : -0.83
    Japanese regular : -0.67
    Germans AA : -0.17
    Germans regular : 0.67
    British regular : 1.00
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Marshall Islands : 1 flag
    Kwangsi : 1 mech_infantry
    Kiangsu : 2 artilleries, 2 infantry and 1 mech_infantry
    Siam : 1 flag
    Shensi : 1 infantry
    Yunnan : 2 artilleries and 2 infantry
    Kansu : 1 infantry
    Tsinghai : 3 infantry
    Szechwan : 1 infantry
    Sikang : 5 infantry
    Burma : 1 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
    India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
    Malaya : 1 harbour
    Guam : 1 airfield
    Wake Island : 1 airfield, 1 fighter and 1 tactical_bomber
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    French Indo China : 1 flag, 1 armour and 1 factory_minor
    26 Sea Zone : 3 submarines
    20 Sea Zone : 1 destroyer
    21 Sea Zone : 1 destroyer
    10 Sea Zone : 1 carrier and 2 destroyers
    19 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 5 tactical_bombers and 3 transports
    6 Sea Zone : 3 submarines
    54 Sea Zone : 1 destroyer
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 aaGun, 4 artilleries, 1 harbour and 6 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
    Morocco : 1 flag, 1 airfield, 6 artilleries and 4 infantry
    Normandy Bordeaux : 1 flag, 1 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 3 mech_infantrys
    French Central Africa : 1 flag
    French Madagascar : 1 flag
    French Guiana : 1 flag
    Algeria : 1 flag
    Syria : 1 flag
    French West Africa : 1 flag
    Tunisia : 1 flag
    Holland Belgium : 1 flag, 1 artillery and 1 infantry
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    125 Sea Zone : 1 submarine
    106 Sea Zone : 1 flag
    Eire : 1 flag
    Greece : 1 flag, 3 artilleries and 5 infantry
    99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
    97 Sea Zone : 1 flag, 2 submarines
    Iraq : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
    Eastern Persia : 1 flag
    101 Sea Zone : 4 transports
    Brazil : 1 flag
    Northwest Persia : 1 flag
    Persia : 1 flag, 1 armour, 4 artilleries, 1 factory_minor and 10 infantry
    91 Sea Zone : 4 transports
    Suriname : 1 flag
    110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 10 transports
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 11 infantry moved from Yugoslavia to Albania
            1 mech_infantry moved from Northern Italy to Albania
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Tambov to Samara
                  Italians take Samara from Russians
            2 fighters moved from Eastern Poland to Southern Italy
            1 armour moved from Timguska to Kansu
    
        Combat - Italians
            Battle in Kansu
                Italians attack with 1 armour
                Chinese defend with 1 infantry
                    Italians roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Italians win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,2,1,3
            Italians collect 14 PUs (8 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Italians regular : 0.50
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from South Australia to 62 Sea Zone
            2 artilleries and 1 infantry moved from South Australia to Queensland
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    South Australia : 2 aaGuns, 2 artilleries and 4 infantry
    New Guinea : 2 infantry
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 flag, 1 submarine
    62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
    Tobruk : 1 flag
    Northwest Persia : 1 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from South Australia to 62 Sea Zone
            2 artilleries and 1 infantry moved from South Australia to Queensland
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    South Australia : 2 aaGuns, 2 artilleries and 4 infantry
    New Guinea : 2 infantry
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 flag, 1 submarine
    62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
    United Kingdom : 2 infantry
    Tobruk : 1 flag
    92 Sea Zone : 1 destroyer
    Northwest Persia : 1 infantry
    98 Sea Zone : 1 flag
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 99 PUs; 
            Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Western Germany to Holland Belgium
            2 bombers moved from Poland to Holland Belgium
            1 fighter and 2 tactical_bombers moved from Eastern Poland to Greece
            10 mech_infantrys moved from Bulgaria to Greece
            4 mech_infantrys moved from Romania to Greece
            2 armour and 3 mech_infantrys moved from Caucasus to Volgograd
            4 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
            1 infantry moved from Bryansk to Tambov
            8 armour moved from Caucasus to Bryansk
            1 infantry moved from Vologda to Smolensk
            1 mech_infantry moved from Novosibirsk to Volgograd
            4 infantry moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 4 armour and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 4 armour and 2 mech_infantrys in Kazakhstan, round 2 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Germans attack with 2 armour and 4 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 3 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 4 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 5 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 6 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers and 3 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 bombers and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Greece
                Germans attack with 1 fighter, 14 mech_infantrys and 2 tactical_bombers
                British defend with 3 artilleries and 5 infantry
                    Germans roll dice for 1 fighter, 14 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 7/17 hits, 4.00 expected hits
                    British roll dice for 3 artilleries and 5 infantry in Greece, round 2 : 3/8 hits, 2.67 expected hits
                    2 artilleries owned by the British, 3 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Greece
                    Germans roll dice for 1 fighter, 11 mech_infantrys and 2 tactical_bombers in Greece, round 3 : 3/14 hits, 3.50 expected hits
                    British roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Greece
                Germans win, taking Greece from British with 1 fighter, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 3 mech_infantrys
                Casualties for British: 3 artilleries and 5 infantry
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Greece to Albania
            2 bombers moved from Holland Belgium to Germany
            8 mech_infantrys moved from Western Germany to Denmark
            2 infantry moved from Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Denmark
            2 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            3 armour, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber placed in Western Germany
            Germans undo move 1.
            3 infantry placed in Ukraine
            3 armour placed in Novgorod
            3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber placed in Western Germany
            1 infantry and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,6,6,2,6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,4,6,1
            Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : 0.33
    Germans regular : 1.17
    British regular : 0.00
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Samara
            3 fighters and 2 tactical_bombers moved from Persia to Samara
            12 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Italians
    
        Combat - Russians
            Battle in Samara
                Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Italians defend with 1 artillery
                    Russians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 3/7 hits, 3.17 expected hits
                    Italians roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Samara
                Russians win, taking Samara from Italians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Russians
            2 aaGuns moved from Yakut S.S.R. to Yenisey
            3 fighters and 2 tactical_bombers moved from Samara to Russia
    
        Place Units - Russians
            1 armour, 1 artillery and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Russians regular : -0.17
    

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 12 infantry
    Russia : 4 aaGuns, 1 airfield, 5 armour, 25 artilleries, 1 factory_minor, 4 fighters, 29 infantry, 3 mech_infantrys and 2 tactical_bombers
    Samara : 1 infantry
    97 Sea Zone : 1 submarine
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 21 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            7 fighters and 5 tactical_bombers moved from Japan to Kiangsu
            1 infantry moved from Anhwe to Kiangsu
            1 artillery moved from Hunan to Anhwe
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Shan State
            Battle in Malaya
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win, taking Shan State from UK_Pacific, taking Malaya from UK_Pacific with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in French Indo China
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 armour; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kwangsi
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Kiangsu
                Japanese attack with 7 fighters, 1 infantry and 5 tactical_bombers
                Americans defend with 2 artilleries, 2 infantry and 1 mech_infantry
                    Japanese roll dice for 7 fighters, 1 infantry and 5 tactical_bombers in Kiangsu, round 2 : 7/13 hits, 7.00 expected hits
                    Chinese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 7 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Americans: 2 artilleries, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 carriers moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from 20 Sea Zone to 37 Sea Zone
            2 fighters moved from 21 Sea Zone to 36 Sea Zone
            7 fighters and 5 tactical_bombers moved from Kiangsu to Kiangsi
    
        Place Units - Japanese
            3 fighters and 2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,3,3,5,5,6,6,1,5,4,4,1,4,2,1,5,2,4,2,5,4,2,1,3,1,5,5,4,1,4,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,4,4,4
            Japanese collect 45 PUs (12 lost to blockades); end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 0.33
    Japanese regular : 1.00
    ANZAC regular : -0.17
    UK_Pacific regular : -0.50
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; 
            Americans buy 4 artilleries, 1 harbour, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 artilleries moved from Gibraltar to 91 Sea Zone
            4 infantry moved from Gibraltar to 91 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
            1 bomber moved from United Kingdom to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Holland Belgium
            8 transports moved from 110 Sea Zone to 91 Sea Zone
            7 fighters and 5 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 battleship, 2 cruisers and 4 destroyers moved from 19 Sea Zone to 21 Sea Zone
            1 battleship moved from 19 Sea Zone to 21 Sea Zone
            6 carriers and 3 transports moved from 19 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from Wake Island to 21 Sea Zone
            2 submarines moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
    
        Combat - Americans
            Air Battle in Western Germany
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    @dawgoneit Intercept in West Germany?

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