L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 5 infantry, 1 submarine, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            7 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from Tunisia to Algeria
            1 armour and 1 mech_infantry moved from Tunisia to Morocco
            4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 89 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            2 transports placed in 101 Sea Zone
            4 artilleries and 5 infantry placed in Eastern United States
            3 tactical_bombers placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,6,6,2
            Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from India to French Indo China
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            4 infantry and 2 mech_infantrys moved from Burma to Yunnan
            3 fighters and 1 tactical_bomber moved from India to Yunnan
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Cyprus
    
        Combat - British
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Cyprus
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Cyprus, round 2 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Yunnan
                British attack with 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
                    British roll dice for 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/10 hits, 3.17 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 2/9 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            1 artillery and 2 infantry moved from India to Burma
            2 mech_infantrys moved from West India to Burma
            3 fighters and 1 tactical_bomber moved from Yunnan to India
            1 mech_infantry moved from Eastern Persia to India
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 armour moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 3 infantry moved from Syria to Iraq
            1 fighter and 1 tactical_bomber moved from Cyprus to 99 Sea Zone
            1 carrier moved from 98 Sea Zone to 99 Sea Zone
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 artillery moved from French Madagascar to 72 Sea Zone
            1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Egypt
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Morocco to United Kingdom
            1 bomber moved from French Indo China to India
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Egypt
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Italians regular : -0.67
    Japanese regular : -1.00
    Japanese AA : -0.17
    Germans AA : -0.17
    British regular : -1.17
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Marshall Islands : 1 flag
    Siam : 1 flag
    Yunnan : 3 infantry and 2 mech_infantrys
    Kansu : 1 infantry
    Tsinghai : 9 infantry
    Sikang : 1 infantry
    Burma : 1 artillery, 2 infantry and 2 mech_infantrys
    India : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
    Malaya : 1 harbour and 1 infantry
    Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 tactical_bombers
    Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
    Midway : 1 airfield
    Java : 1 flag, 1 artillery and 1 infantry
    26 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 7 fighters, 2 submarines, 2 tactical_bombers and 3 transports
    10 Sea Zone : 1 destroyer and 1 submarine
    16 Sea Zone : 1 submarine
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 5 infantry
    West India : 1 armour and 2 mech_infantrys
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 1 infantry
    Gibraltar : 1 aaGun, 4 artilleries, 1 harbour and 8 infantry
    New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
    Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Cyprus : 1 artillery and 1 infantry
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 4 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
    Anglo Egyptian Sudan : 1 infantry
    Morocco : 1 flag, 1 airfield, 1 armour, 4 infantry and 3 mech_infantrys
    French Central Africa : 1 flag
    French Madagascar : 1 flag
    French Guiana : 1 flag
    Algeria : 1 flag, 2 artilleries
    Syria : 1 flag
    French West Africa : 1 flag
    Tunisia : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    106 Sea Zone : 1 flag, 1 transport
    Eire : 1 flag
    99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    97 Sea Zone : 1 flag, 2 submarines
    Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 3 infantry
    Eastern Persia : 1 flag
    101 Sea Zone : 4 transports
    81 Sea Zone : 1 transport
    Brazil : 1 flag
    Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
    91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 5 transports
    Suriname : 1 flag
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Vologda to Evenkiyskiy
                  Italians take Urals from Russians
                  Italians take Evenkiyskiy from Russians
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 armour moved from Rostov to Samara
            2 fighters moved from Bryansk to Samara
    
        Combat - Italians
            Battle in Samara
                Italians attack with 1 armour and 2 fighters
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 2 fighters in Samara, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Samara to Bryansk
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,6,4,2,3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,1,3,1
            Italians collect 11 PUs (10 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Russians regular : -0.33
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer and 2 submarines
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 submarines
                Casualties for ANZAC: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from New South Wales to South Australia
            2 aaGuns, 3 artilleries and 6 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -0.67
    

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 factory_minor and 1 harbour
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 artilleries, 1 factory_minor and 1 harbour
    South Australia : 2 aaGuns, 3 artilleries, 1 fighter and 6 infantry
    New Guinea : 2 infantry
    Hawaiian Islands : 2 fighters
    Dutch New Guinea : 1 flag
    26 Sea Zone : 1 cruiser
    54 Sea Zone : 1 destroyer
    Tobruk : 1 flag
    Iraq : 1 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer and 2 submarines
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 submarines
                Casualties for ANZAC: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from New South Wales to South Australia
            2 aaGuns, 3 artilleries and 6 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -0.67
    

    Territory Summary for ANZAC and French :

    Queensland : 1 airfield, 1 factory_minor and 1 harbour
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 artilleries, 1 factory_minor and 1 harbour
    South Australia : 2 aaGuns, 3 artilleries, 1 fighter and 6 infantry
    New Guinea : 2 infantry
    Hawaiian Islands : 2 fighters
    Dutch New Guinea : 1 flag
    26 Sea Zone : 1 cruiser
    54 Sea Zone : 1 destroyer
    United Kingdom : 2 infantry
    Tobruk : 1 flag
    Iraq : 1 infantry
    92 Sea Zone : 1 destroyer
    98 Sea Zone : 1 flag
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Volgograd to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 infantry moved from Vyborg to Finland
            1 armour and 1 mech_infantry moved from Novgorod to Finland
            7 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour moved from Western Ukraine to Bryansk
            4 mech_infantrys moved from Poland to Western Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
            2 bombers moved from Ukraine to Novgorod
            1 artillery moved from Archangel to Belarus
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            9 mech_infantrys placed in Germany
            Germans undo move 2.
            Germans undo move 2.
            3 mech_infantrys placed in Novgorod
            3 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,1,2,5
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            2 fighters and 1 tactical_bomber moved from Russia to Tambov
            2 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            4 armour, 25 artilleries, 40 infantry and 3 mech_infantrys moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 4 armour, 25 artilleries, 40 infantry and 3 mech_infantrys
                Italians defend with 1 armour
                    Russians roll dice for 4 armour, 25 artilleries, 40 infantry and 3 mech_infantrys in Samara, round 2 : 27/72 hits, 21.67 expected hits
                    Italians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Samara
                Russians win, taking Samara from Italians with 4 armour, 25 artilleries, 39 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Vologda to Persia
            2 fighters and 1 tactical_bomber moved from Tambov to Persia
            2 aaGuns and 12 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    Germans regular : -0.33
    Russians regular : 7.83
    

    Territory Summary for Russians :

    Buryatia : 2 aaGuns and 12 infantry
    Russia : 1 airfield, 2 artilleries, 1 factory_major and 5 infantry
    Tambov : 2 infantry
    Vologda : 1 infantry
    Samara : 4 aaGuns, 4 armour, 25 artilleries, 39 infantry and 3 mech_infantrys
    97 Sea Zone : 1 submarine
    Persia : 3 fighters and 2 tactical_bombers
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 49 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 carriers, 7 fighters and 5 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 battleships, 2 cruisers and 4 destroyers moved from 33 Sea Zone to 42 Sea Zone
            5 infantry moved from French Indo China to Yunnan
            1 fighter and 1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Hopei to Kweichow
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 fighter, 7 infantry and 1 mech_infantry
                British defend with 3 infantry and 2 mech_infantrys
                    Japanese roll dice for 1 fighter, 7 infantry and 1 mech_infantry in Yunnan, round 2 : 3/9 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 fighter, 6 infantry and 1 mech_infantry in Yunnan, round 3 : 1/8 hits, 1.67 expected hits
                    Chinese roll dice for 2 mech_infantrys in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 fighter, 5 infantry and 1 mech_infantry in Yunnan, round 4 : 1/7 hits, 1.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry and 2 mech_infantrys
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to French Indo China
            1 mech_infantry moved from Kiangsu to Hunan
            1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Korea to Jehol
            2 infantry moved from Korea to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            3 aaGuns and 9 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kiangsu
            2 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.33
    Japanese regular : 0.67
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            3 tactical_bombers moved from Western United States to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            6 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 6 fighters and 4 tactical_bombers
                Japanese defend with 1 carrier, 2 destroyers and 3 submarines
                3 submarines owned by the Japanese submerged
                    Americans roll dice for 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 4/10 hits, 5.67 expected hits
                    Japanese roll dice for 1 carrier and 2 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                Americans win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Japanese: 1 carrier and 2 destroyers
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            4 fighters moved from 104 Sea Zone to 110 Sea Zone
            2 artilleries moved from Algeria to Morocco
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            4 artilleries and 3 infantry placed in Eastern United States
            3 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.00
    Japanese regular : -0.33
    Germans AA : -0.17
    Germans regular : 0.67
    

    Territory Summary for Americans :

    Marshall Islands : 1 flag
    Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    26 Sea Zone : 1 destroyer and 1 submarine
    10 Sea Zone : 3 submarines
    16 Sea Zone : 2 submarines
    6 Sea Zone : 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 mech_infantry, 5 tactical_bombers and 3 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
    Gibraltar : 2 artilleries and 4 infantry
    United Kingdom : 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
    Morocco : 1 flag, 1 airfield, 6 artilleries, 4 infantry and 2 mech_infantrys
    Algeria : 1 flag
    Tunisia : 1 flag
    101 Sea Zone : 4 transports
    91 Sea Zone : 4 transports
    110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 transports
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            9 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Shensi : 11 infantry
    Kansu : 1 infantry
    Sikang : 1 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Manual Gamesave Post: British round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Combat Move - British
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery moved from Cyprus to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            2 artilleries moved from 99 Sea Zone to Greece
            1 infantry moved from Malaya to Shan State
            1 fighter moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 artillery, 1 infantry and 2 mech_infantrys moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Shan State
            1 fighter moved from India to Yunnan
            1 bomber moved from India to French Indo China
    
        Combat - British
            Air Battle in French Indo China
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    @dawgoneit intercept in FIC?


  • @snigg Sure. Why not.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            3 tactical_bombers moved from Western United States to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            6 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 6 fighters and 4 tactical_bombers
                Japanese defend with 1 carrier, 2 destroyers and 3 submarines
                3 submarines owned by the Japanese submerged
                    Americans roll dice for 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 4/10 hits, 5.67 expected hits
                    Japanese roll dice for 1 carrier and 2 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                Americans win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Japanese: 1 carrier and 2 destroyers
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            4 fighters moved from 104 Sea Zone to 110 Sea Zone
            2 artilleries moved from Algeria to Morocco
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            4 artilleries and 3 infantry placed in Eastern United States
            3 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            9 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery moved from Cyprus to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            2 artilleries moved from 99 Sea Zone to Greece
            1 infantry moved from Malaya to Shan State
            1 fighter moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 artillery, 1 infantry and 2 mech_infantrys moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Shan State
            1 fighter moved from India to Yunnan
            1 bomber moved from India to French Indo China
    
        Combat - British
            Air Battle in French Indo China
                British attacks with 1 units heading to French Indo China
                Japanese launches 1 interceptors out of French Indo China
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the British lost in French Indo China
                Air Battle is over, the attackers have all died
            Battle in Greece
            Battle in Normandy Bordeaux
            Battle in Yunnan
                British attack with 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 5 infantry and 1 mech_infantry
                    British roll dice for 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 2.83 expected hits
                    Japanese roll dice for 5 infantry and 1 mech_infantry in Yunnan, round 2 : 3/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 4 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                British win, taking Greece from Italians, taking Normandy Bordeaux from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
                Casualties for Japanese: 5 infantry and 1 mech_infantry
            Battle in Shan State
                British attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - British
            2 artilleries and 1 infantry moved from India to Burma
            1 armour and 2 mech_infantrys moved from West India to Burma
            1 fighter moved from Shan State to India
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            1 armour, 1 artillery and 3 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from United Kingdom to Morocco
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 artillery and 2 infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -2.00
    Japanese regular : 1.00
    Defenders Fire,  : 0.67
    Germans AA : -0.17
    Attackers Fire,  : -0.17
    Germans regular : 0.67
    British regular : 0.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Marshall Islands : 1 flag
    Siam : 1 flag
    Shensi : 11 infantry
    Kansu : 1 infantry
    Sikang : 1 infantry
    Shan State : 1 mech_infantry
    Burma : 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
    India : 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
    Malaya : 1 harbour
    Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    26 Sea Zone : 1 destroyer and 1 submarine
    10 Sea Zone : 3 submarines
    16 Sea Zone : 2 submarines
    6 Sea Zone : 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 mech_infantry, 5 tactical_bombers and 3 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
    West India : 1 armour and 2 mech_infantrys
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 1 artillery and 3 infantry
    Gibraltar : 1 aaGun, 3 artilleries, 1 harbour and 7 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 2 mech_infantrys
    Morocco : 1 flag, 1 airfield, 6 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
    French Central Africa : 1 flag
    French Madagascar : 1 flag
    French Guiana : 1 flag
    Algeria : 1 flag
    Syria : 1 flag
    French West Africa : 1 flag
    Tunisia : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    106 Sea Zone : 1 flag
    Eire : 1 flag
    Greece : 1 flag, 2 artilleries and 2 infantry
    99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
    97 Sea Zone : 1 flag, 2 submarines
    Iraq : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
    Eastern Persia : 1 flag
    101 Sea Zone : 4 transports
    Brazil : 1 flag
    Northwest Persia : 1 flag, 1 armour, 1 artillery and 3 infantry
    Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    91 Sea Zone : 5 transports
    Suriname : 1 flag
    110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 5 transports
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
            1 artillery and 11 infantry moved from Northern Italy to Yugoslavia
            4 infantry moved from Southern Italy to Northern Italy
            1 armour moved from Evenkiyskiy to Yenisey
                  Italians take Yenisey from Russians
            1 armour moved from Yenisey to Timguska
                  Italians take Timguska from Russians
            1 mech_infantry moved from Volgograd to Tsinghai
                  Italians take Tsinghai from Chinese
            1 artillery and 2 infantry moved from Bryansk to Tambov
            2 fighters moved from Bryansk to Tambov
            1 armour moved from Volgograd to Sikang
    
        Combat - Italians
            Battle in Sikang
                Italians attack with 1 armour
                Chinese defend with 1 infantry
                    Italians roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Italians win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tambov
                Italians attack with 1 artillery, 2 fighters and 2 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Tambov, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Tambov
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tambov, round 3 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                Italians win, taking Tambov from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Normandy Bordeaux
                Italians attack with 2 mech_infantrys
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Italians lost in Normandy Bordeaux
                British win with 2 infantry remaining. Battle score for attacker is -8
                Casualties for Italians: 2 mech_infantrys
    
        Non Combat Move - Italians
            2 fighters moved from Tambov to Eastern Poland
    
        Place Units - Italians
            1 artillery and 1 mech_infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,4,5,4
            Italians collect 14 PUs (8 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Italians regular : -0.67
    Russians regular : 0.67
    British regular : 0.67
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 26 Sea Zone to 63 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from South Australia to Queensland
            1 artillery moved from New South Wales to South Australia
            2 fighters moved from Hawaiian Islands to Queensland
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    South Australia : 2 aaGuns, 4 artilleries, 1 fighter and 4 infantry
    New Guinea : 2 infantry
    Dutch New Guinea : 1 flag
    63 Sea Zone : 1 cruiser
    62 Sea Zone : 1 destroyer and 1 submarine
    Tobruk : 1 flag
    Northwest Persia : 1 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 26 Sea Zone to 63 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from South Australia to Queensland
            1 artillery moved from New South Wales to South Australia
            2 fighters moved from Hawaiian Islands to Queensland
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    South Australia : 2 aaGuns, 4 artilleries, 1 fighter and 4 infantry
    New Guinea : 2 infantry
    Dutch New Guinea : 1 flag
    63 Sea Zone : 1 cruiser
    62 Sea Zone : 1 destroyer and 1 submarine
    United Kingdom : 2 infantry
    Tobruk : 1 flag
    92 Sea Zone : 1 destroyer
    Northwest Persia : 1 infantry
    98 Sea Zone : 1 flag
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 16x factory_major, 4x factory_minor; Remaining resources: 54 PUs; 
            Germans buy 2 armour, 1 artillery, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 2 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Finland to Norway
            1 armour and 1 mech_infantry moved from Finland to Norway
            7 infantry moved from Bryansk to Russia
            1 fighter and 2 tactical_bombers moved from Bryansk to Russia
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Nenetsia to Vologda
            1 bomber moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Russia
            1 artillery moved from Bryansk to Russia
            10 mech_infantrys moved from Eastern Poland to Bulgaria
            1 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 9 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 5 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 9 infantry and 2 tactical_bombers in Russia, round 2 : 5/14 hits, 4.33 expected hits
                    Russians roll dice for 2 artilleries and 5 infantry in Russia, round 2 : 0/7 hits, 2.33 expected hits
                    5 infantry owned by the Russians lost in Russia
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 9 infantry and 2 tactical_bombers in Russia, round 3 : 8/14 hits, 4.33 expected hits
                    Russians roll dice for 2 artilleries in Russia, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians lost in Russia
                Germans captures 21PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 artillery, 1 bomber, 1 fighter, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Russians: 2 artilleries and 5 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 armour moved from Germany to Western Germany
            6 mech_infantrys moved from Germany to Western Germany
            3 mech_infantrys moved from Novgorod to Poland
            1 artillery moved from Belarus to Bryansk
            3 armour moved from Ukraine to Caucasus
            4 mech_infantrys moved from Western Ukraine to Romania
            11 armour moved from Bryansk to Caucasus
            5 mech_infantrys moved from Bryansk to Caucasus
            1 bomber moved from Russia to Poland
            1 fighter and 2 tactical_bombers moved from Russia to Eastern Poland
            1 bomber moved from Vologda to Poland
    
        Place Units - Germans
            1 artillery placed in France
            2 armour placed in Western Germany
            10 infantry placed in Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,4,3,6
            Germans collect 57 PUs (2 lost to blockades); end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -3.33
    Germans regular : 6.00
    British regular : -0.67
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            2 infantry moved from Samara to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
            1 artillery and 2 infantry moved from Samara to Russia
            1 artillery moved from Samara to Volgograd
            4 armour, 23 artilleries, 33 infantry and 3 mech_infantrys moved from Samara to Russia
            2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/7 hits, 3.17 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Russia
                Russians attack with 4 armour, 24 artilleries, 35 infantry and 3 mech_infantrys
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 9 infantry
                    Russians roll dice for 4 armour, 24 artilleries, 35 infantry and 3 mech_infantrys in Russia, round 2 : 16/66 hits, 20.33 expected hits
                    Germans roll dice for 1 artillery and 9 infantry in Russia, round 2 : 4/10 hits, 3.33 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Germans and 9 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 4 armour, 24 artilleries, 31 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 artillery and 9 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Samara to Russia
            1 aaGun moved from Samara to Russia
            3 fighters and 2 tactical_bombers moved from Kazakhstan to Persia
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.00
    Russians regular : -3.33
    

    Territory Summary for Russians :

    Yakut S.S.R. : 2 aaGuns and 12 infantry
    Kazakhstan : 2 infantry
    Russia : 4 aaGuns, 1 airfield, 4 armour, 24 artilleries, 1 factory_minor, 31 infantry and 3 mech_infantrys
    Volgograd : 1 artillery, 1 factory_minor and 2 infantry
    97 Sea Zone : 1 submarine
    Persia : 3 fighters and 2 tactical_bombers
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            2 battleships, 2 cruisers and 5 destroyers moved from 42 Sea Zone to 35 Sea Zone
            4 infantry moved from Manchuria to 19 Sea Zone
            4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Hunan to Kiangsu
            3 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            6 carriers, 1 destroyer, 7 fighters, 1 submarine and 4 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Kiangsu
            1 mech_infantry moved from Jehol to Kiangsu
    
        Combat - Japanese
            Battle in Philippines
                Japanese attack with 2 artilleries and 5 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Hunan to Yunnan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 4 fighters and 4 tactical_bombers
            EDIT: Adding units owned by Japanese to Japan: 4 fighters and 4 tactical_bombers
            EDIT: Turning off Edit Mode
            3 fighters and 7 infantry placed in Japan
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,2,6,4,1,1,5,5,4,3,5,3,4,5,6,5,3,6,1,3,2,1,1,6,6,4,6,3,5,3,4,5
            Japanese collect 44 PUs (11 lost to blockades); end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -0.33
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 mech_infantrys moved from Morocco to 91 Sea Zone
            4 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            7 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            7 fighters and 5 tactical_bombers moved from 6 Sea Zone to Kiangsu
            1 infantry moved from 19 Sea Zone to Kiangsu
            2 artilleries and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 8/18 hits, 5.67 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in Kiangsu
                Americans attack with 2 artilleries, 7 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers
                Japanese defend with 1 artillery, 1 factory_minor, 4 infantry and 4 mech_infantrys
                    Americans roll dice for 2 artilleries, 7 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers in Kiangsu, round 2 : 9/18 hits, 8.50 expected hits
                    Japanese roll dice for 1 artillery, 4 infantry and 4 mech_infantrys in Kiangsu, round 2 : 1/9 hits, 3.00 expected hits
                    4 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 2 artilleries, 7 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 29
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery, 4 infantry and 4 mech_infantrys
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            2 battleships, 6 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone
            7 fighters and 5 tactical_bombers moved from Kiangsu to 19 Sea Zone
            2 submarines moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            4 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.33
    Japanese regular : -2.00
    Germans AA : -0.17
    Germans regular : 0.67
    

    Territory Summary for Americans :

    Marshall Islands : 1 flag
    Kiangsu : 2 artilleries, 2 infantry and 1 mech_infantry
    Guam : 1 airfield
    Wake Island : 1 airfield, 1 fighter and 1 tactical_bomber
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    26 Sea Zone : 3 submarines
    20 Sea Zone : 1 destroyer
    21 Sea Zone : 1 destroyer
    10 Sea Zone : 1 carrier and 2 destroyers
    19 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 5 tactical_bombers and 3 transports
    6 Sea Zone : 3 submarines
    54 Sea Zone : 1 destroyer
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
    Gibraltar : 4 artilleries and 4 infantry
    United Kingdom : 1 bomber
    Morocco : 1 flag, 1 airfield, 6 artilleries and 4 infantry
    Normandy Bordeaux : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
    Algeria : 1 flag
    Tunisia : 1 flag
    Holland Belgium : 1 flag, 1 artillery and 1 infantry
    125 Sea Zone : 1 submarine
    101 Sea Zone : 4 transports
    91 Sea Zone : 4 transports
    110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 8 transports
    

    Savegame

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