No scrambles, let’s have some fun!
L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15)
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Inner Mongolia to Honan 1 infantry moved from Tsinghai to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Honan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Honan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Honan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Chinese win, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Hopei to Inner Mongolia Place Units - Chinese 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.33Territory Summary for Chinese :
Hopei : 1 infantry Honan : 2 infantry Inner Mongolia : 1 fighter and 4 infantryProduction/PUs Summary :
Germans : 55 / 69 Russians : 25 / 32 Japanese : 64 / 74 Americans : 53 / 73 Chinese : 8 / 8 British : 34 / 44 UK_Pacific : 7 / 13 Italians : 13 / 5 ANZAC : 14 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0 -
@ArtofWar1947 going to make a change to that walk in in NWY…bringing less unts, will edit.
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The UK AA did its job (and then some), but its ground forces didn’t. Japanese navy, air, and land forces also over performed. Expected only 23 units to survive, but 34 made it. Big break for the Japanese.
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@artofwar1947 yep!
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@artofwar1947 Not sure if I can do this but I am hoping I can ncm an aussie dd to z 38…wondering with the new scramble rules if that won’t fly what do you think?
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@artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
The UK AA did its job (and then some), but its ground forces didn’t. Japanese navy, air, and land forces also over performed. Expected only 23 units to survive, but 34 made it. Big break for the Japanese.
so I did usa and china and had perfect dice but would like to change my usa buy and atlantic combat’s. willing to do it all over, are you cool with this? Let me know.
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I don’t think the Japanese can scramble fighters to SZ38, even on a CM.
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@666
Sure. -
@artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
I don’t think the Japanese can scramble fighters to SZ38, even on a CM.
because it’s an empty sz…ok, well that is good news for me at least.
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 47 Sea Zone 1 fighter moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 47 Sea Zone 1 fighter moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 47 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Aleutian Islands from Japanese to Americans EDIT: Turning off Edit Mode 1 destroyer moved from 55 Sea Zone to 43 Sea Zone 1 cruiser and 1 destroyer moved from 55 Sea Zone to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 1 bomber and 3 fighters moved from Eastern United States to 112 Sea Zone 1 bomber moved from 112 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from Iceland to 126 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 126 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to United Kingdom 1 armour, 2 infantry and 1 mech_infantry moved from Iceland to 126 Sea Zone 2 armour, 1 artillery, 4 carriers, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 4 transports moved from 126 Sea Zone to 112 Sea Zone 2 fighters moved from 56 Sea Zone to 55 Sea Zone 2 fighters moved from 47 Sea Zone to 55 Sea Zone Place Units - Americans 1 destroyer, 2 submarines and 3 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 destroyer placed in 104 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -0.67Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry Midway : 1 airfield Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry Central United States : 1 armour, 1 factory_major and 2 mech_infantrys Aleutian Islands : 1 infantry Wake Island : 1 airfield Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry United Kingdom : 1 aaGun, 1 bomber and 1 infantry Queensland : 1 aaGun, 2 artilleries, 2 infantry and 3 marines 56 Sea Zone : 1 submarine 9 Sea Zone : 1 transport 43 Sea Zone : 1 destroyer 112 Sea Zone : 1 armour, 4 carriers, 2 destroyers, 6 fighters, 2 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 5 transports 47 Sea Zone : 1 submarine 104 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 3 transports 11 Sea Zone : 1 transport 27 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 submarine 55 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transportProduction/PUs Summary :
Germans : 58 / 69 Russians : 25 / 32 Japanese : 66 / 74 Americans : 50 / 70 Chinese : 6 / 6 British : 34 / 44 UK_Pacific : 7 / 13 Italians : 13 / 5 ANZAC : 14 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0 -
TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Hopei 3 infantry moved from Inner Mongolia to Honan 1 fighter moved from Kansu to Hopei -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Hopei 3 infantry moved from Inner Mongolia to Honan 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Honan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Inner Mongolia 2 infantry moved from Kansu to Inner Mongolia Place Units - Chinese 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.00Territory Summary for Chinese :
Honan : 3 infantry Inner Mongolia : 1 fighter and 4 infantryProduction/PUs Summary :
Germans : 58 / 69 Russians : 25 / 32 Japanese : 65 / 74 Americans : 50 / 70 Chinese : 7 / 7 British : 34 / 44 UK_Pacific : 7 / 13 Italians : 13 / 5 ANZAC : 14 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0 -
TripleA Move Summary: British round 6
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Combat Move - British 6 fighters moved from 99 Sea Zone to Libya 1 infantry moved from Tobruk to Libya -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 47 Sea Zone 1 fighter moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 47 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Aleutian Islands from Japanese to Americans EDIT: Turning off Edit Mode 1 destroyer moved from 55 Sea Zone to 43 Sea Zone 1 cruiser and 1 destroyer moved from 55 Sea Zone to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 1 bomber and 3 fighters moved from Eastern United States to 112 Sea Zone 1 bomber moved from 112 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from Iceland to 126 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 126 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to United Kingdom 1 armour, 2 infantry and 1 mech_infantry moved from Iceland to 126 Sea Zone 2 armour, 1 artillery, 4 carriers, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 4 transports moved from 126 Sea Zone to 112 Sea Zone 2 fighters moved from 56 Sea Zone to 55 Sea Zone 2 fighters moved from 47 Sea Zone to 55 Sea Zone Place Units - Americans 1 destroyer, 2 submarines and 3 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 destroyer placed in 104 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Hopei 3 infantry moved from Inner Mongolia to Honan 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Honan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Inner Mongolia 2 infantry moved from Kansu to Inner Mongolia Place Units - Chinese 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 2 carriers and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; Combat Move - British 6 fighters moved from 99 Sea Zone to Libya 1 infantry moved from Tobruk to Libya Combat - British Battle in Libya British attack with 6 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 6 fighters and 1 infantry in Libya, round 2 : 4/7 hits, 3.17 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 6 fighters moved from Libya to 100 Sea Zone 1 aaGun, 1 armour, 3 infantry, 1 marine and 1 mech_infantry moved from Greece to 99 Sea Zone 1 aaGun, 1 armour, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 infantry, 1 marine, 1 mech_infantry, 2 submarines and 3 transports moved from 99 Sea Zone to 100 Sea Zone 1 aaGun, 1 armour, 3 infantry, 1 marine and 1 mech_infantry moved from 100 Sea Zone to Trans-Jordan 1 armour moved from Tobruk to Alexandria 2 artilleries moved from Tobruk to Alexandria 3 infantry moved from Egypt to Alexandria 1 infantry moved from Tobruk to Alexandria 1 armour moved from Alexandria to Egypt 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 112 Sea Zone Place Units - British 2 carriers and 2 transports placed in 112 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 4 infantry Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to 112 Sea Zone: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 1.33 Italians regular : -0.33 Japanese regular : -0.67 British regular : 0.83Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry Midway : 1 airfield Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry Central United States : 1 armour, 1 factory_major and 2 mech_infantrys Aleutian Islands : 1 infantry Wake Island : 1 airfield Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry Honan : 3 infantry Inner Mongolia : 1 fighter and 4 infantry Iceland : 1 airfield Alexandria : 2 artilleries and 4 infantry Scotland : 1 airfield Quebec : 1 factory_minor and 1 harbour Trans-Jordan : 1 aaGun, 1 armour, 3 infantry, 1 marine and 1 mech_infantry Union of South Africa : 1 factory_minor and 1 harbour United Kingdom : 6 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 tactical_bomber Malta : 1 airfield Eastern India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber Libya : 1 flag, 1 infantry Tobruk : 1 flag Queensland : 1 aaGun, 2 artilleries, 2 infantry and 3 marines French Madagascar : 1 flag 56 Sea Zone : 1 submarine 100 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 submarines and 3 transports 9 Sea Zone : 1 transport Northwest Persia : 1 flag Southern Persia : 1 flag 43 Sea Zone : 1 destroyer 112 Sea Zone : 2 armour, 1 artillery, 6 carriers, 3 destroyers, 7 fighters, 5 infantry, 2 mech_infantrys, 5 submarines, 1 tactical_bomber and 7 transports 47 Sea Zone : 1 submarine Greece : 1 flag 104 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 3 transports 109 Sea Zone : 1 flag 11 Sea Zone : 1 transport Northeast Persia : 1 flag 27 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 submarine 55 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transportProduction/PUs Summary :
Germans : 58 / 69 Russians : 25 / 32 Japanese : 65 / 74 Americans : 50 / 70 Chinese : 7 / 7 British : 35 / 41 UK_Pacific : 7 / 11 Italians : 12 / 5 ANZAC : 14 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0 -
@ArtofWar1947 fyi…1 UK fgt is on a USA cv
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Italians 1 battleship, 2 cruisers, 2 destroyers, 3 submarines and 2 transports moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece Combat - Italians Battle in Greece Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 1 fighter moved from Algeria to France 1 artillery and 3 infantry moved from Romania to Bulgaria Place Units - Italians 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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Test summary from TripleA, engine version: 2.5.22294, time: 10:27:08 AM
Savegame -
TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra -
TripleA Move Summary: French round 6
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Combat Move - French 1 destroyer moved from 100 Sea Zone to 94 Sea Zone





