OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
The Russian units there, especially the one just lost, will forever be the Russian’s people’s hearts.
@ArtofWar1947 I am holding my own against Adam, as the allies, I wonder how many axis victories there are, the deck seems stacked against the axis in this game.
Wow, staying even with Adam, that’s impressive. I can see the new rules help the Axis in possibly a couple of instances. However, my overall impression is consistent with yours: The Axis has the deck stacked against it.
@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
Wow, staying even with Adam, that’s impressive. I can see the new rules help the Axis in possibly a couple of instances. However, my overall impression is consistent with yours: The Axis has the deck stacked against it.
well he has taken all of Australia but he is probably just toying with me because I agreed to play him. I think we are around turn 10, 11, taking 9 VC in the Pacific is a lot, especially if you can stop the euro axis, or slow them down considerably. I think we are making nearly the same amount of IPC’s and maybe even in TUV…but I think Germany and ITA are stopped cold. just have to hold HAW & IND and wear him down.
Maybe I am blind too.
9 VCs in the Pacific seems an insurmountable task to me. It was hard enough getting whatever it was.
@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
9 VCs in the Pacific seems an insurmountable task to me. It was hard enough getting whatever it was.
yeah, I am wondering if this version will take off, speaking to another player, this version takes even more thought and planning, which I like and hate at the same time, the other player, ksmcky, said it was just too much, took too much time, maybe he is right, I like the differences in the map here…
I agree on the amount of thought required and new map. Overall, though, I like this PTV better than BM3 if playing the Allies or if the rules handicapping the Axis can be eased.
@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
I agree on the amount of thought required and new map. Overall, though, I like this PTV better than BM3 if playing the Allies or if the rules handicapping the Axis can be eased.
I remember a very old v version of A&A required an axis bid, maybe we are going there with this? anyway, proceed with the ass kicking. My turn with the allies are next.
To our earlier point of requiring more thought, I need to think on the R-7 turn and may not get to it until tomorrow morning.
@ArtofWar1947 no worries
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northern Manchuria to Buryatia
Russians take Buryatia from Japanese
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Komi to Kirov
Russians take Kirov from Germans
1 infantry moved from Gorky to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Yaroslavl to Smolensk
1 artillery and 1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Kursk to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 5/7 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 infantry moved from Stalingrad to Rostov
1 infantry moved from Kazakhstan to Stalingrad
1 infantry moved from Urals to Kazakhstan
1 armour and 1 mech_infantry moved from Urals to Yenisey
2 aaGuns and 11 infantry moved from Korea to Northern Manchuria
1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Russia to Bryansk
2 armour, 4 artilleries and 2 mech_infantrys moved from Tambov to Kursk
1 armour and 1 mech_infantry moved from Russia to Kursk
3 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Kursk
Place Units - Russians
1 infantry placed in Urals
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Russia
Russians undo move 1.
1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,6,6,6
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 artillery and 1 infantry
EDIT: Removing units owned by Russians from Samara: 1 artillery
EDIT: Adding units owned by Russians to Russia: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kursk: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Bryansk: 1 artillery
EDIT: Adding units owned by Russians to Russia: 1 artillery
EDIT: Removing units owned by Russians from Stalingrad: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 2.00
Test summary from TripleA, engine version: 2.2.20868, time: 9:17:20 AM
Savegame
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 24 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
3 marines moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 24 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 24 Sea Zone
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 battleship moved from 34 Sea Zone to 24 Sea Zone
2 cruisers and 2 marines moved from 35 Sea Zone to 24 Sea Zone
4 carriers and 1 destroyer moved from 35 Sea Zone to 24 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 24 Sea Zone
3 artilleries, 5 infantry and 3 marines moved from 24 Sea Zone to Wake Island
2 fighters and 2 tactical_bombers moved from Japan to Wake Island
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Wake Island
3 fighters moved from Caroline Islands to 24 Sea Zone
3 tactical_bombers moved from Caroline Islands to 24 Sea Zone
2 fighters moved from 35 Sea Zone to 24 Sea Zone
1 carrier moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Solomon Islands
1 infantry moved from Hunan to Kiangsi
2 infantry moved from Malaya to Shan State
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Kiangsi
1 fighter moved from Caroline Islands to 24 Sea Zone
Combat Hit Differential Summary :
@ArtofWar1947 scramble, I know you have a few options here
@666
Scramble 1 fighter from Wake to SZ 24. I assume this will stop the bombardment.
@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
@666
Scramble 1 fighter from Wake to SZ 24. I assume this will stop the bombardment.
yes, it will
Test summary from TripleA, engine version: 2.2.20868, time: 10:10:50 AM
Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 24 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
3 marines moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 24 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 24 Sea Zone
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 battleship moved from 34 Sea Zone to 24 Sea Zone
2 cruisers and 2 marines moved from 35 Sea Zone to 24 Sea Zone
4 carriers and 1 destroyer moved from 35 Sea Zone to 24 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 24 Sea Zone
3 artilleries, 5 infantry and 3 marines moved from 24 Sea Zone to Wake Island
2 fighters and 2 tactical_bombers moved from Japan to Wake Island
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Wake Island
3 fighters moved from Caroline Islands to 24 Sea Zone
3 tactical_bombers moved from Caroline Islands to 24 Sea Zone
2 fighters moved from 35 Sea Zone to 24 Sea Zone
1 carrier moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Solomon Islands
1 infantry moved from Hunan to Kiangsi
2 infantry moved from Malaya to Shan State
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Kiangsi
1 fighter moved from Caroline Islands to 24 Sea Zone
Combat - Japanese
Americans scrambles 1 units out of Wake Island to defend against the attack in 24 Sea Zone
Americans scrambles to create a battle in territory 24 Sea Zone
Battle in Korea
Battle in Solomon Islands
Battle in 24 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 tactical_bombers and 4 transports
Americans defend with 1 fighter
Japanese roll dice for 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 tactical_bombers and 4 transports in 24 Sea Zone, round 2 : 6/16 hits, 8.50 expected hits
Americans roll dice for 1 fighter in 24 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 24 Sea Zone
Japanese win, taking Korea from Russians, taking Solomon Islands from ANZAC with 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Wake Island
Japanese attack with 3 artilleries, 5 fighters, 5 infantry, 3 marines and 5 tactical_bombers
Americans defend with 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 4 infantry and 2 marines
Japanese roll dice for 3 artilleries, 5 fighters, 5 infantry, 3 marines and 5 tactical_bombers in Wake Island, round 2 : 10/21 hits, 9.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 marines in Wake Island, round 2 : 3/10 hits, 4.00 expected hits
3 infantry owned by the Japanese, 4 infantry owned by the Americans, 2 fighters owned by the Americans, 2 marines owned by the Americans and 2 artilleries owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 3 artilleries, 5 fighters, 2 infantry, 3 marines and 5 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 artilleries, 2 fighters, 4 infantry and 2 marines
Battle in Kiangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
British defend with 1 artillery
Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 aaGun, 1 armour and 1 mech_infantry moved from Kwangsi to French Indo China
2 infantry moved from Davao to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from Kweichow to Kwangsi
1 infantry moved from Szechwan to Kweichow
1 aaGun and 3 artilleries moved from Hunan to Kwangtung
1 carrier and 1 destroyer moved from 6 Sea Zone to 37 Sea Zone
2 fighters moved from 6 Sea Zone to French Indo China
1 fighter moved from Japan to 37 Sea Zone
1 bomber moved from Kiangsi to French Indo China
1 bomber moved from Shan State to French Indo China
1 submarine moved from 7 Sea Zone to 37 Sea Zone
1 submarine moved from 22 Sea Zone to 24 Sea Zone
2 submarines moved from 35 Sea Zone to 24 Sea Zone
1 destroyer moved from 47 Sea Zone to 34 Sea Zone
3 fighters moved from 24 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 7 Sea Zone
1 infantry moved from Siberia to Amur
2 fighters and 2 tactical_bombers moved from 24 Sea Zone to Caroline Islands
5 fighters and 5 tactical_bombers moved from Wake Island to 24 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 7 Sea Zone
1 armour and 2 infantry placed in French Indo China
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -1.67
Japanese regular : -1.17
UK_Pacific regular : -0.33
Territory Summary for Japanese :
Siberia : 1 flag
Soviet Far East : 1 flag
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Korea : 2 infantry
Siam : 1 airfield
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Kwangsi : 1 flag, 1 infantry
Fukien : 1 flag
Davao : 1 flag, 1 airfield and 1 harbour
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 2 infantry and 3 marines
Kweichow : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Hunan : 1 flag
Kwangtung : 1 flag, 1 aaGun, 3 artilleries and 1 harbour
Szechwan : 1 flag
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Solomon Islands : 1 flag, 1 infantry
New Guinea : 1 flag
New Britain : 1 flag
French Indo China : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 13 infantry, 2 marines and 1 mech_infantry
Sumatra : 1 flag
Java : 1 flag
7 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
5 Sea Zone : 1 submarine
34 Sea Zone : 1 destroyer
50 Sea Zone : 1 transport
24 Sea Zone : 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 4 transports
Dutch New Guinea : 1 flag
37 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Celebes : 1 flag
6 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 56 / 67
Russians : 28 / 33
Japanese : 50 / 63
Americans : 50 / 75
Chinese : 21 / 21
British : 42 / 54
UK_Pacific : 7 / 11
Italians : 11 / 10
ANZAC : 10 / 13
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@666
On the Chinese-7 turn, neither non-Axis-occupied, non-coastal territory (Hunan and Szechwan) were occupied. Hunan spawned a Chinese infantry at the beginning of the CM but Szechwan did not. Is this program bug or is there is hidden rule that exempts Szechwan?
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
2 fighters moved from Northern Manchuria to Sakha
Combat - Americans
Battle in Sakha
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Sakha, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sakha
Americans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports in 113 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 113 Sea Zone
Americans win with 1 bomber, 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 113 Sea Zone to United Kingdom
1 bomber moved from 113 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 29 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 3 fighters, 4 submarines, 2 tactical_bombers and 3 transports moved from 32 Sea Zone to 28 Sea Zone
2 fighters moved from Western United States to 28 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone
2 submarines moved from 104 Sea Zone to 93 Sea Zone
1 infantry moved from 113 Sea Zone to United Kingdom
1 fighter moved from Sakha to Northern Manchuria
Place Units - Americans
4 destroyers and 2 submarines placed in 11 Sea Zone
1 fighter and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Turning on Edit Mode
EDIT: Removing units owned by Americans from 113 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Kiangsu to Fukien
Chinese take Fukien from Japanese
3 infantry moved from Hopei to Kiangsi
1 fighter moved from Honan to Kiangsi
1 infantry moved from Hopei to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Hunan from Japanese, taking Kiangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
10 infantry moved from Hopei to Szechwan
2 infantry moved from Honan to Anhwe
1 infantry moved from Southern Manchuria to Northern Manchuria
1 infantry moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Kiangsi to Hopei
Place Units - Chinese
2 infantry placed in Hopei
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 25 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 113 Sea Zone
3 infantry moved from 113 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Gibraltar to Holland Belgium
2 fighters and 1 tactical_bomber moved from Eastern India to Kweichow
1 infantry moved from Yunnan to Kweichow
1 armour, 2 artilleries, 18 infantry and 2 mech_infantrys moved from Yunnan to Shan State
1 artillery moved from Burma to Shan State
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 0/3 hits, 1.67 expected hits
British roll dice for 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/9 hits, 3.67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kweichow
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour, 3 artilleries, 18 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 armour, 3 artilleries, 18 infantry and 2 mech_infantrys in Shan State, round 2 : 3/24 hits, 5.50 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 3 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Shan State
2 aaGuns moved from Burma to Shan State
2 artilleries and 1 infantry moved from Eastern India to Burma
2 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 battleship, 1 cruiser and 1 destroyer moved from 83 Sea Zone to 81 Sea Zone
1 transport moved from 82 Sea Zone to 81 Sea Zone
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Southern Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Northwest Persia
1 infantry moved from Tobruk to Alexandria
1 submarine moved from 100 Sea Zone to 94 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 bomber and 3 fighters moved from Holland Belgium to United Kingdom
Place Units - British
2 armour and 1 mech_infantry placed in Southern Persia
1 fighter and 1 mech_infantry placed in Egypt
1 submarine placed in 83 Sea Zone
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.67
Japanese regular : -0.67
Germans regular : 0.00
British regular : -3.67