@axis-dominion sounds good fire it up whenever you want
ArtofWar (allies) V 666 P2V
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 67 PUs; Germans buy 1 armour, 1 artillery, 1 destroyer, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 infantry moved from Ukraine to Rostov 2 infantry moved from Northern Belarus to Southern Belarus 1 artillery moved from Northern Belarus to Southern Belarus 1 infantry moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Smolensk 2 fighters and 2 tactical_bombers moved from Leningrad to Smolensk 2 fighters and 1 tactical_bomber moved from Ukraine to Rostov 2 bombers and 3 fighters moved from Western Germany to Holland Belgium 2 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/10 hits, 4.17 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Rostov Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Southern Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Rostov to Ukraine 2 infantry moved from Western Ukraine to Ukraine 1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Romania to Bulgaria 1 artillery and 1 infantry moved from Romania to Bessarabia 2 infantry moved from Poland to Eastern Poland 2 fighters moved from Smolensk to Leningrad 2 tactical_bombers moved from Smolensk to Leningrad 1 armour and 1 mech_infantry moved from Kirov to Vologda 3 infantry moved from Leningrad to Novgorod 1 armour and 1 mech_infantry moved from Leningrad to Vologda 4 infantry moved from Western Germany to 116 Sea Zone 4 infantry moved from Norway to Finland 4 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone 4 infantry moved from 118 Sea Zone to Finland 1 battleship, 1 cruiser and 2 submarines moved from 116 Sea Zone to 118 Sea Zone 4 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 bombers moved from Holland Belgium to Western Germany 1 artillery moved from France to Western Germany Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 armour and 2 mech_infantrys placed in Romania 1 artillery and 2 infantry placed in Leningrad 3 infantry placed in Ukraine 8 infantry placed in Western Germany Germans undo move 2. Germans undo move 4. 1 armour and 2 mech_infantrys placed in Western Germany 3 infantry placed in Romania 4 infantry placed in Germany 1 infantry placed in Western Germany Germans undo move 6. 3 infantry placed in France Germans undo move 6. 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5 Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.83 British regular : 0.33Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Holland Belgium : 2 infantry Romania : 1 factory_minor and 3 infantry Germany : 1 factory_major and 2 infantry Southern Belarus : 1 flag, 1 artillery and 2 infantry Nenetsia : 1 flag Smolensk : 1 flag, 2 infantry Eastern Poland : 1 flag, 2 infantry Karelia : 1 flag Archangel : 1 flag Bessarabia : 1 artillery and 1 infantry Ukraine : 1 flag, 3 aaGuns, 13 armour, 7 artilleries, 1 factory_minor, 2 fighters, 34 infantry, 15 mech_infantrys and 1 tactical_bomber Vyborg : 1 flag Baltic States : 1 flag Vologda : 1 flag, 1 aaGun, 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys Northern Belarus : 1 flag Leningrad : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers Kirov : 1 flag Novgorod : 1 flag, 3 infantry Southern France : 1 flag, 1 factory_minor and 1 harbour Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 7 infantry France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry Finland : 1 flag, 8 infantry Bulgaria : 1 flag, 1 infantry Yugoslavia : 1 flag 113 Sea Zone : 1 destroyer 118 Sea Zone : 1 battleship, 1 cruiser, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 57 / 67 Russians : 29 / 35 Japanese : 46 / 66 Americans : 50 / 75 Chinese : 22 / 21 British : 42 / 54 UK_Pacific : 8 / 11 Italians : 11 / 10 ANZAC : 10 / 13 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
@ArtofWar1947 can’t take rostov to save Hitler’s life…
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The Russian units there, especially the one just lost, will forever be the Russian’s people’s hearts.
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@ArtofWar1947 I am holding my own against Adam, as the allies, I wonder how many axis victories there are, the deck seems stacked against the axis in this game.
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Wow, staying even with Adam, that’s impressive. I can see the new rules help the Axis in possibly a couple of instances. However, my overall impression is consistent with yours: The Axis has the deck stacked against it.
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@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
Wow, staying even with Adam, that’s impressive. I can see the new rules help the Axis in possibly a couple of instances. However, my overall impression is consistent with yours: The Axis has the deck stacked against it.
well he has taken all of Australia but he is probably just toying with me because I agreed to play him. I think we are around turn 10, 11, taking 9 VC in the Pacific is a lot, especially if you can stop the euro axis, or slow them down considerably. I think we are making nearly the same amount of IPC’s and maybe even in TUV…but I think Germany and ITA are stopped cold. just have to hold HAW & IND and wear him down.
Maybe I am blind too.
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9 VCs in the Pacific seems an insurmountable task to me. It was hard enough getting whatever it was.
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@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
9 VCs in the Pacific seems an insurmountable task to me. It was hard enough getting whatever it was.
yeah, I am wondering if this version will take off, speaking to another player, this version takes even more thought and planning, which I like and hate at the same time, the other player, ksmcky, said it was just too much, took too much time, maybe he is right, I like the differences in the map here…
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I agree on the amount of thought required and new map. Overall, though, I like this PTV better than BM3 if playing the Allies or if the rules handicapping the Axis can be eased.
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@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
I agree on the amount of thought required and new map. Overall, though, I like this PTV better than BM3 if playing the Allies or if the rules handicapping the Axis can be eased.
I remember a very old v version of A&A required an axis bid, maybe we are going there with this? anyway, proceed with the ass kicking. My turn with the allies are next.
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To our earlier point of requiring more thought, I need to think on the R-7 turn and may not get to it until tomorrow morning.
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@ArtofWar1947 no worries
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northern Manchuria to Buryatia Russians take Buryatia from Japanese 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 infantry moved from Komi to Kirov Russians take Kirov from Germans 1 infantry moved from Gorky to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Yaroslavl to Smolensk 1 artillery and 1 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 2 fighters moved from Kursk to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 5/7 hits, 3.00 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Stalingrad to Rostov 1 infantry moved from Kazakhstan to Stalingrad 1 infantry moved from Urals to Kazakhstan 1 armour and 1 mech_infantry moved from Urals to Yenisey 2 aaGuns and 11 infantry moved from Korea to Northern Manchuria 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Russia to Bryansk 2 armour, 4 artilleries and 2 mech_infantrys moved from Tambov to Kursk 1 armour and 1 mech_infantry moved from Russia to Kursk 3 fighters moved from Smolensk to Russia 1 tactical_bomber moved from Smolensk to Kursk Place Units - Russians 1 infantry placed in Urals 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Russia Russians undo move 1. 1 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,6,6,6 Russians collect 28 PUs (3 lost to blockades); end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 artillery and 1 infantry EDIT: Removing units owned by Russians from Samara: 1 artillery EDIT: Adding units owned by Russians to Russia: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Kursk: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Bryansk: 1 armour and 1 mech_infantry EDIT: Removing units owned by Russians from Bryansk: 1 artillery EDIT: Adding units owned by Russians to Russia: 1 artillery EDIT: Removing units owned by Russians from Stalingrad: 1 infantry EDIT: Adding units owned by Russians to Samara: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 2.00 -
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 9:17:20 AM
Savegame -
TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 24 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from Caroline Islands to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 3 marines moved from Caroline Islands to 35 Sea Zone 1 infantry moved from Guam to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 24 Sea Zone 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 cruiser moved from 33 Sea Zone to 24 Sea Zone 1 battleship moved from 35 Sea Zone to 34 Sea Zone 1 battleship moved from 34 Sea Zone to 24 Sea Zone 2 cruisers and 2 marines moved from 35 Sea Zone to 24 Sea Zone 4 carriers and 1 destroyer moved from 35 Sea Zone to 24 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 24 Sea Zone 3 artilleries, 5 infantry and 3 marines moved from 24 Sea Zone to Wake Island 2 fighters and 2 tactical_bombers moved from Japan to Wake Island 1 destroyer moved from 7 Sea Zone to 24 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Wake Island 3 fighters moved from Caroline Islands to 24 Sea Zone 3 tactical_bombers moved from Caroline Islands to 24 Sea Zone 2 fighters moved from 35 Sea Zone to 24 Sea Zone 1 carrier moved from 6 Sea Zone to 24 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands 1 infantry moved from Hunan to Kiangsi 2 infantry moved from Malaya to Shan State 1 bomber moved from French Indo China to Shan State 1 bomber moved from French Indo China to Kiangsi 1 fighter moved from Caroline Islands to 24 Sea ZoneCombat Hit Differential Summary :
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@ArtofWar1947 scramble, I know you have a few options here
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@666
Scramble 1 fighter from Wake to SZ 24. I assume this will stop the bombardment. -
@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
@666
Scramble 1 fighter from Wake to SZ 24. I assume this will stop the bombardment.yes, it will
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 10:10:50 AM
Savegame -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 24 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from Caroline Islands to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 3 marines moved from Caroline Islands to 35 Sea Zone 1 infantry moved from Guam to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 24 Sea Zone 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 cruiser moved from 33 Sea Zone to 24 Sea Zone 1 battleship moved from 35 Sea Zone to 34 Sea Zone 1 battleship moved from 34 Sea Zone to 24 Sea Zone 2 cruisers and 2 marines moved from 35 Sea Zone to 24 Sea Zone 4 carriers and 1 destroyer moved from 35 Sea Zone to 24 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 24 Sea Zone 3 artilleries, 5 infantry and 3 marines moved from 24 Sea Zone to Wake Island 2 fighters and 2 tactical_bombers moved from Japan to Wake Island 1 destroyer moved from 7 Sea Zone to 24 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Wake Island 3 fighters moved from Caroline Islands to 24 Sea Zone 3 tactical_bombers moved from Caroline Islands to 24 Sea Zone 2 fighters moved from 35 Sea Zone to 24 Sea Zone 1 carrier moved from 6 Sea Zone to 24 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands 1 infantry moved from Hunan to Kiangsi 2 infantry moved from Malaya to Shan State 1 bomber moved from French Indo China to Shan State 1 bomber moved from French Indo China to Kiangsi 1 fighter moved from Caroline Islands to 24 Sea Zone Combat - Japanese Americans scrambles 1 units out of Wake Island to defend against the attack in 24 Sea Zone Americans scrambles to create a battle in territory 24 Sea Zone Battle in Korea Battle in Solomon Islands Battle in 24 Sea Zone Japanese attack with 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 tactical_bombers and 4 transports Americans defend with 1 fighter Japanese roll dice for 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 tactical_bombers and 4 transports in 24 Sea Zone, round 2 : 6/16 hits, 8.50 expected hits Americans roll dice for 1 fighter in 24 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 24 Sea Zone Japanese win, taking Korea from Russians, taking Solomon Islands from ANZAC with 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Wake Island Japanese attack with 3 artilleries, 5 fighters, 5 infantry, 3 marines and 5 tactical_bombers Americans defend with 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 4 infantry and 2 marines Japanese roll dice for 3 artilleries, 5 fighters, 5 infantry, 3 marines and 5 tactical_bombers in Wake Island, round 2 : 10/21 hits, 9.17 expected hits Americans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 marines in Wake Island, round 2 : 3/10 hits, 4.00 expected hits 3 infantry owned by the Japanese, 4 infantry owned by the Americans, 2 fighters owned by the Americans, 2 marines owned by the Americans and 2 artilleries owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 3 artilleries, 5 fighters, 2 infantry, 3 marines and 5 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Japanese: 3 infantry Casualties for Americans: 2 artilleries, 2 fighters, 4 infantry and 2 marines Battle in Kiangsi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 bomber and 2 infantry British defend with 1 artillery Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 aaGun, 1 armour and 1 mech_infantry moved from Kwangsi to French Indo China 2 infantry moved from Davao to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 1 infantry moved from Kweichow to Kwangsi 1 infantry moved from Szechwan to Kweichow 1 aaGun and 3 artilleries moved from Hunan to Kwangtung 1 carrier and 1 destroyer moved from 6 Sea Zone to 37 Sea Zone 2 fighters moved from 6 Sea Zone to French Indo China 1 fighter moved from Japan to 37 Sea Zone 1 bomber moved from Kiangsi to French Indo China 1 bomber moved from Shan State to French Indo China 1 submarine moved from 7 Sea Zone to 37 Sea Zone 1 submarine moved from 22 Sea Zone to 24 Sea Zone 2 submarines moved from 35 Sea Zone to 24 Sea Zone 1 destroyer moved from 47 Sea Zone to 34 Sea Zone 3 fighters moved from 24 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 7 Sea Zone 1 infantry moved from Siberia to Amur 2 fighters and 2 tactical_bombers moved from 24 Sea Zone to Caroline Islands 5 fighters and 5 tactical_bombers moved from Wake Island to 24 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 2 transports placed in 7 Sea Zone 1 armour and 2 infantry placed in French Indo China 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.67 Japanese regular : -1.17 UK_Pacific regular : -0.33Territory Summary for Japanese :
Siberia : 1 flag Soviet Far East : 1 flag Sakha : 1 flag, 1 infantry Amur : 1 flag, 1 infantry Korea : 2 infantry Siam : 1 airfield Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 8 infantry and 2 tactical_bombers Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry Kwangsi : 1 flag, 1 infantry Fukien : 1 flag Davao : 1 flag, 1 airfield and 1 harbour Manilla : 1 flag Guam : 1 flag, 1 airfield Wake Island : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 2 infantry and 3 marines Kweichow : 1 flag, 1 infantry Kiangsi : 1 flag, 1 infantry Hunan : 1 flag Kwangtung : 1 flag, 1 aaGun, 3 artilleries and 1 harbour Szechwan : 1 flag Shan State : 1 flag, 2 infantry Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry Borneo : 1 flag Solomon Islands : 1 flag, 1 infantry New Guinea : 1 flag New Britain : 1 flag French Indo China : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 13 infantry, 2 marines and 1 mech_infantry Sumatra : 1 flag Java : 1 flag 7 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports 5 Sea Zone : 1 submarine 34 Sea Zone : 1 destroyer 50 Sea Zone : 1 transport 24 Sea Zone : 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 4 transports Dutch New Guinea : 1 flag 37 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport Celebes : 1 flag 6 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 56 / 67 Russians : 28 / 33 Japanese : 50 / 63 Americans : 50 / 75 Chinese : 21 / 21 British : 42 / 54 UK_Pacific : 7 / 11 Italians : 11 / 10 ANZAC : 10 / 13 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0





