dawgoneit Axis, -vs- entek Allies, (The Rising Sun).

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            4 Mech.Infs moved from Tsingnan to W.Sian
            1 Artillery and 2 Infantrys moved from Gansu to Szechwan
            2 Infantrys moved from Gansu to N.Shangsi
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Chinese attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in N.Shangsi, round 3 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.Shangsi
                Chinese win, taking N.Shangsi from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in W.Sian
                Chinese attack with 4 Mech.Infs
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 4 Mech.Infs in W.Sian, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in W.Sian
                    Chinese roll dice for 3 Mech.Infs in W.Sian, round 3 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 Mech.Infs
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Chinese
            1 AAGun moved from Tsingnan to Xining
            1 Infantry moved from Tsingnan to Gansu
            1 Artillery, 1 Elite and 5 Infantrys moved from Tsingnan to Gansu
            6 Infantrys moved from Xining to Tsingnan
            1 EarlyFighter moved from Urumal to Gansu
            3 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Yamamoto : -0.67
    Chinese : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit you can skip the dutch


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Submarine moved from sz60 to sz66
            2 Submarines moved from sz59 to sz66
            1 EarlyFighter moved from Hongkong to sz66
            3 EarlyFighters moved from N.French I. to sz63
            1 EarlyFighter moved from sz60 to sz63
            3 EarlyFighters moved from sz60 to sz61
            1 Bomber moved from Phuket to sz61
            1 Bomber moved from Phuket to sz66
            1 Infantry moved from N.Chunking to W.Chunking
            1 Artillery and 2 Infantrys moved from N.Chunking to W.Sian
            1 Tank moved from Hongkong to sz67
            2 Artillerys moved from Hongkong to sz67
            2 Infantrys moved from Hongkong to sz67
            1 Infantry moved from N.French I. to sz67
            2 Artillerys and 2 Elites moved from S.Borneo to sz60
            1 Artillery and 1 Marine moved from Malaya to sz60
            1 Artillery and 1 Tank moved from W.Borneo to sz60
            1 Artillery moved from W.Borneo to sz60
            1 Tank moved from Malaya to sz60
            5 Artillerys, 2 Elites, 1 Marine and 2 Tanks moved from sz60 to Java
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz67 to sz60
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz60 to Sumatra
            1 Destroyer moved from sz67 to sz60
            3 Tankettes moved from Seoul to sz79
            1 Marine moved from Seoul to sz79
            1 B.Transport, 1 Marine and 3 Tankettes moved from sz79 to sz68
            1 Marine and 3 Tankettes moved from sz68 to N.B
            1 Infantry moved from Korea to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz68
            1 Infantry moved from sz68 to Punay
                  Hisaichi take Punay from Americans
            1 Infantry moved from Shangsi to N.Shangsi
            2 Tankettes moved from Shangsi to N.Shangsi
            1 Tankette moved from Peking to N.Shangsi
            1 Battleship moved from sz60 to sz66
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 2 Artillerys, 2 EarlyFighters, 1 Fighter, 12 Infantrys, 2 Marines and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 2 Mech.Infs
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 Mech.Infs in W.Sian, round 2 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese lost in W.Sian
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for Chinese: 2 Mech.Infs
            Battle in N.Shangsi
                Hisaichi attack with 1 Infantry and 3 Tankettes
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Infantry and 3 Tankettes in N.Shangsi, round 2 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Infantry and 3 Tankettes remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Sumatra
                Hisaichi attack with 2 Artillerys, 3 Infantrys and 1 Tank
                British defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Sumatra, round 2 : 3/6 hits, 2.00 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the British, 2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Sumatra
                Hisaichi win, taking Sumatra from British with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in N.B
                Hisaichi attack with 1 Marine and 3 Tankettes
                British defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Marine and 3 Tankettes in N.B, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Infantry owned by the British and 1 Marine owned by the Hisaichi lost in N.B
                Hisaichi win, taking N.B from British with 3 Tankettes remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Marine
                Casualties for British: 1 Infantry and 1 Tank
            Battle in Java
                Hisaichi attack with 5 Artillerys, 2 Elites, 1 Marine and 2 Tanks
                Anzac defend with 2 Artillerys, 3 Infantrys and 1 Tank
                    Hisaichi roll dice for 5 Artillerys, 2 Elites, 1 Marine and 2 Tanks in Java, round 2 : 6/10 hits, 4.50 expected hits
                    British roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Java, round 2 : 1/6 hits, 2.17 expected hits
                    3 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac, 1 Tank owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java
                Hisaichi win, taking Java from British with 4 Artillerys, 2 Elites, 1 Marine and 2 Tanks remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 1 Artillery
                Casualties for Anzac: 2 Artillerys, 3 Infantrys and 1 Tank
            Battle in sz61
                Hisaichi attack with 1 Bomber and 3 EarlyFighters
                British defend with 1 Destroyer, 1 Submarine and 2 Transports
                    Hisaichi roll dice for 1 Bomber and 3 EarlyFighters in sz61, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 Destroyer and 2 Transports in sz61, round 2 : 1/3 hits, 0.83 expected hits
                    1 Submarine owned by the British, 1 Transport owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz61
                    Hisaichi roll dice for 1 Bomber and 2 EarlyFighters in sz61, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in sz61, round 3 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz61
                    Hisaichi roll dice for 1 Bomber and 1 EarlyFighter in sz61, round 4 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer in sz61, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz61
                Hisaichi win with 1 Bomber remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 3 EarlyFighters
                Casualties for British: 1 Destroyer, 1 Submarine and 2 Transports
            Battle in sz63
                Hisaichi attack with 4 EarlyFighters
                British defend with 1 Carrier and 2 Transports
                    Hisaichi roll dice for 4 EarlyFighters in sz63, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Carrier and 2 Transports in sz63, round 2 : 2/3 hits, 0.83 expected hits
                    1 Transport owned by the British and 2 EarlyFighters owned by the Hisaichi lost in sz63
                    Hisaichi roll dice for 2 EarlyFighters in sz63, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Carrier and 1 Transport in sz63, round 3 : 1/2 hits, 0.67 expected hits
                    1 Carrier owned by the British, 1 Transport owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz63
                Hisaichi win with 1 EarlyFighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 3 EarlyFighters
                Casualties for British: 1 Carrier and 2 Transports
            Battle in sz66
                Hisaichi attack with 1 Battleship, 1 Bomber, 1 EarlyFighter and 3 Submarines
                British defend with 2 Destroyers, 2 T.Boats and 4 Transports; Dutch defend with 1 Transport
                    Hisaichi roll dice for 3 Submarines in sz66, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber and 1 EarlyFighter in sz66, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 2 Destroyers, 2 T.Boats and 5 Transports in sz66, round 2 : 2/9 hits, 2.17 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                1 T.Boat owned by the British and 1 Submarine owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 2 Submarines in sz66, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber and 1 EarlyFighter in sz66, round 3 : 3/3 hits, 1.67 expected hits
                    British roll dice for 2 Destroyers, 1 T.Boat and 5 Transports in sz66, round 3 : 1/8 hits, 2.00 expected hits
                    1 Transport owned by the Dutch, 3 Transports owned by the British, 1 T.Boat owned by the British and 1 Submarine owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 1 Submarine in sz66, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber and 1 EarlyFighter in sz66, round 4 : 1/3 hits, 1.67 expected hits
                    British roll dice for 2 Destroyers and 1 Transport in sz66, round 4 : 3/3 hits, 1.17 expected hits
                    1 Transport owned by the British, 1 Bomber owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 1 Battleship in sz66, round 5 : 1/1 hits, 0.67 expected hits
                    British roll dice for 2 Destroyers in sz66, round 5 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the British and 1 Battleship owned by the Hisaichi lost in sz66
                British win with 1 Destroyer remaining. Battle score for attacker is -12
                Casualties for Hisaichi: 1 Battleship, 1 Bomber, 1 EarlyFighter and 3 Submarines
                Casualties for British: 1 Destroyer, 2 T.Boats and 4 Transports
                Casualties for Dutch: 1 Transport
    
        Non Combat Move - Hisaichi
            1 EarlyFighter could not land in sz63 and was removed
            1 Bomber moved from sz61 to Phuket
            1 Artillery moved from N.French I. to Chunking
            3 Infantrys moved from Tientsin to Peking
            1 Infantry moved from Shangsi to Sian
            1 Tank moved from Peking to Shangsi
            1 Marine moved from Peking to E.Shansi
            1 Artillery and 4 Infantrys moved from Korea to Tientsin
            1 AAGun moved from Korea to Seoul
            2 Artillerys and 1 Mech.Inf moved from Seoul to Korea
            1 Mech.Inf moved from Korea to Peking
            1 Artillery and 4 Tanks moved from Malaya to Thailand
    
        Place Units - Hisaichi
            2 EarlyFighters and 1 Fighter placed in sz60
            1 Marine placed in S.Borneo
            Hisaichi undo move 2.
            Hisaichi undo move 1.
            2 Artillerys and 2 Marines placed in S.Borneo
            2 EarlyFighters, 1 Fighter, 1 Infantry and 2 Tankettes placed in Hongkong
            3 Infantrys placed in Peking
            8 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 5.83
    British : 2.17
    Chinese : -2.00
    

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Infantry moved from N.G to New Guinea
                  Thai take New Guinea from British
            1 Transport moved from sz48 to sz68
            1 Infantry moved from Spralty to sz68
            1 Infantry and 1 Transport moved from sz68 to sz70
            1 Infantry moved from sz70 to S
                  Thai take S from Americans
            1 Artillery moved from Spralty to sz68
            1 Artillery moved from sz68 to Mindor
            1 T.Boat moved from sz59 to sz60
            1 Artillery moved from Malaya to Thailand
            2 Artillerys and 2 Infantrys moved from Phuket to Thailand
            1 Infantry moved from Phuket to Thailand
            1 Infantry moved from Phuket to Malaya
            1 EarlyFighter moved from S.Borneo to Mindor
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Mindor
                Thai attack with 1 Artillery and 1 EarlyFighter
                Americans defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 EarlyFighter in Mindor, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Mindor
                Thai win, taking Mindor from Americans with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Mindor to Manila
    
        Place Units - Thai
            2 Artillerys, 1 Elite and 3 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Thai : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            2 Infantrys moved from Bengal to Burma
            2 Infantrys moved from Bengal to W.Chunking
            2 Infantrys moved from Magadan to Yakutsk
            1 Destroyer moved from sz6 to sz4
            1 Artillery and 2 Infantrys moved from Moresby to New Guinea
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 1 Carrier, 3 Destroyers and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in New Guinea
                British attack with 1 Artillery and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in New Guinea, round 2 : 3/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in New Guinea
                British win, taking New Guinea from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in W.Chunking
                British attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 2 Infantrys in W.Chunking, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in W.Chunking, round 3 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Chunking
                British win, taking W.Chunking from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Burma
                British attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Infantrys in Burma, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Burma, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Burma, round 4 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Burma
                British win, taking Burma from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            1 AAGun moved from Nagpur to Nepal
            1 Elite moved from Bhopa to Nepal
            2 Artillerys moved from Bhopa to Nepal
            3 Mech.Infs moved from Dheli to Bengal
    
        Place Units - British
            1 Carrier, 3 Destroyers and 3 Transports placed in sz63
    
        Turn Complete - British
            British collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    British : 2.50
    Yamamoto : -1.67
    Thai : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Artillery moved from Lambok to sz57
            1 Tank moved from Bali to sz57
            1 Artillery moved from Bali to sz57
            3 Infantrys moved from Lambok to sz57
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz57 to sz61
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz61 to N.S
            1 Battleship moved from sz57 to sz61
            1 Carrier moved from sz57 to sz61
            1 EarlyFighter moved from Darwin to Moresby
            1 Transport moved from sz57 to sz50
            1 Infantry moved from Lambok to Bali
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 1 Destroyer, 2 EarlyFighters and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in N.S
                Anzac attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Yamamoto defend with 2 Tanks
                    Anzac roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in N.S, round 2 : 0/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Tanks in N.S, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in N.S
                    Anzac roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.S, round 3 : 4/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Tank in N.S, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in N.S
                Anzac win, taking N.S from Yamamoto with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 2 Tanks
    
        Non Combat Move - Anzac
            1 Infantry moved from Darwin to Derby
    
        Place Units - Anzac
            1 Destroyer placed in sz50
            1 EarlyFighter and 1 Marine placed in W.Australia
            1 EarlyFighter placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Anzac : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            5 Elites moved from San Francisco to sz23
            3 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            2 Artillerys moved from N.Canada to sz6
            11 Infantrys moved from N.Canada to sz6
            2 Artillerys, 2 B.Transports and 5 Infantrys moved from sz6 to sz5
            2 Artillerys, 2 B.Transports and 5 Infantrys moved from sz5 to sz4
            2 Artillerys and 5 Infantrys moved from sz4 to Palana
            1 EarlyFighter, 4 Infantrys and 2 Tanks moved from Palana to Magadan
            3 Transports moved from sz4 to sz5
            1 Artillery, 3 Infantrys and 2 Tanks moved from Anchorage to sz5
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz5 to sz4
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz4 to Palana
            2 B.Transports and 6 Infantrys moved from sz6 to sz5
            6 Infantrys moved from sz5 to Alaska
            1 Artillery moved from Anchorage to Alaska
            1 Destroyer moved from sz23 to sz25
            1 Infantry moved from Pearl Harbor to sz25
            1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 1 Infantry and 1 Submarine moved from sz25 to sz30
            1 Infantry moved from sz30 to Majuru
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 2 Artillerys, 3 Destroyers, 9 Elites, 1 Factory and 1 Transport; Remaining resources: 1 PUs; 
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 Destroyer and 1 Transport placed in sz25
            2 Destroyers placed in sz25
            2 Artillerys placed in Alaska
            1 Factory placed in Anchorage
            9 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            4 Artillerys, 10 Infantrys, 1 Marine and 1 Tank moved from Vostok to Quingdao
            3 Artillerys, 1 Elite and 2 Infantrys moved from Hsingan to Quingdao
            2 Transports moved from sz1 to sz15
            1 Transport moved from sz1 to sz15
            4 Infantrys and 1 Marine moved from Akina to sz15
            1 Destroyer, 4 Infantrys, 1 Marine and 3 Transports moved from sz15 to sz1
            4 Infantrys and 1 Marine moved from sz1 to Yakutsk
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 1 NakajimaG5N, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Yakutsk
                Masaharu attack with 4 Infantrys and 1 Marine
                British defend with 2 Infantrys; Russians defend with 1 Infantry
                    Masaharu roll dice for 4 Infantrys and 1 Marine in Yakutsk, round 2 : 1/5 hits, 1.00 expected hits
                    Russians roll dice for 3 Infantrys in Yakutsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Yakutsk
                    Masaharu roll dice for 3 Infantrys and 1 Marine in Yakutsk, round 3 : 2/4 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Yakutsk, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Masaharu and 2 Infantrys owned by the British lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 1 Infantry and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Masaharu: 3 Infantrys
                Casualties for Russians: 1 Infantry
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Tank and 2 Tankettes placed in Hsingan
            1 NakajimaG5N placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.17
    Russians : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            5 Infantrys moved from Ulaan Ude to Jinan
            1 Infantry moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            1 Artillery and 2 Infantrys moved from Kyzal to Ulaan Ude
            1 Artillery moved from Ulaan Ude to Jinan
            1 Elite, 5 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
            6 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            3 Mech.Infs moved from Achinsk to Tulun
            1 Infantry moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Ulaan Ude: 1 Artillery and 6 Infantrys
            EDIT: Removing units owned by Russians from Jinan: 1 Artillery and 6 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz46 to sz50
            1 Artillery and 2 Elites moved from Davao to sz70
            1 Artillery, 1 B.Transport and 2 Elites moved from sz70 to sz60
            1 Artillery and 2 Elites moved from sz60 to N.S
            1 EarlyFighter moved from sz45 to sz50
            1 EarlyFighter moved from sz16 to Quingdao
            1 Artillery, 8 Infantrys and 1 Tank moved from Vostok to Quingdao
            1 B.Transport moved from sz1 to sz15
            4 Infantrys moved from Japan to sz15
            1 B.Transport and 4 Infantrys moved from sz15 to sz1
            1 Transport moved from sz1 to sz15
            1 Artillery moved from Japan to sz15
            1 Infantry moved from Japan to sz15
            2 Transports moved from sz1 to sz15
            4 Infantrys moved from Japan to sz15
            1 Artillery, 5 Infantrys and 3 Transports moved from sz15 to sz1
            1 Artillery and 9 Infantrys moved from sz1 to Yakutsk
            3 Tanks moved from Amursk to Quingdao
            1 Artillery and 5 Infantrys moved from Hsingan to Quingdao
            3 Infantrys moved from Belogorsk to Quingdao
            1 Infantry moved from Manchuria to Hsingan
            1 T.Boat moved from sz79 to sz15
            2 Destroyers moved from sz79 to sz1
            2 Infantrys and 1 Tank moved from Chunking to Burma
            1 Artillery and 6 Infantrys moved from Tokyo to Japan
            1 B.Transport moved from sz74 to sz70
            1 Destroyer moved from sz78 to sz71
            1 Carrier, 3 Destroyers and 1 T.Boat moved from sz45 to sz70
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Bombers, 3 Mech.Infs and 1 NakajimaG5N; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Burma
                Yamamoto attack with 2 Infantrys and 1 Tank
                British defend with 2 Infantrys
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 2 Infantrys in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in Burma
                    Yamamoto roll dice for 1 Tank in Burma, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 Infantrys in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Burma, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 2 Infantrys in Burma, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Burma
                    Yamamoto roll dice for 1 Tank in Burma, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Burma, round 6 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Burma, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Yamamoto win, taking Burma from British with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 2 Infantrys
            Battle in sz50
                Yamamoto attack with 1 Battleship, 1 Carrier, 2 Destroyers and 3 EarlyFighters
                Anzac defend with 2 Destroyers and 2 Transports
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 3 EarlyFighters in sz50, round 2 : 2/7 hits, 2.50 expected hits
                    Anzac roll dice for 2 Destroyers and 2 Transports in sz50, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    2 Transports owned by the Anzac and 1 EarlyFighter owned by the Yamamoto lost in sz50
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters in sz50, round 3 : 1/6 hits, 2.17 expected hits
                    Anzac roll dice for 2 Destroyers in sz50, round 3 : 0/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Anzac lost in sz50
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters in sz50, round 4 : 1/6 hits, 2.17 expected hits
                    Anzac roll dice for 1 Destroyer in sz50, round 4 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Anzac lost in sz50
                Yamamoto win with 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 1 EarlyFighter
                Casualties for Anzac: 2 Destroyers and 2 Transports
            Battle in N.S
                Yamamoto attack with 1 Artillery and 2 Elites
                Anzac defend with 2 Artillerys, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 1 Artillery and 2 Elites in N.S, round 2 : 1/3 hits, 1.50 expected hits
                    Anzac roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.S, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 2 Elites in N.S, round 3 : 1/2 hits, 1.00 expected hits
                    Anzac roll dice for 2 Artillerys and 1 Tank in N.S, round 3 : 2/3 hits, 1.17 expected hits
                    1 Artillery owned by the Anzac and 2 Elites owned by the Yamamoto lost in N.S
                Anzac win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 1 Artillery and 2 Elites
                Casualties for Anzac: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            1 B.Transport and 4 Transports moved from sz60 to sz70
    
        Place Units - Yamamoto
            3 Mech.Infs placed in Amursk
            2 Bombers and 1 NakajimaG5N placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Yamamoto : -4.17
    Anzac : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Szechwan to W.Sian
            3 Mech.Infs moved from Tsingnan to Sian
            1 EarlyFighter moved from Gansu to W.Sian
            1 Elite and 3 Infantrys moved from Gansu to N.Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 3 Mech.Infs
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 3 Mech.Infs in Sian, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 3 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Shangsi
                Chinese attack with 1 Elite and 3 Infantrys
                Hisaichi defend with 1 Infantry and 3 Tankettes
                    Chinese roll dice for 1 Elite and 3 Infantrys in N.Shangsi, round 2 : 2/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 3 Tankettes in N.Shangsi, round 2 : 1/4 hits, 0.83 expected hits
                    2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 Elite and 2 Infantrys in N.Shangsi, round 3 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in N.Shangsi, round 3 : 1/2 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 10
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry and 3 Tankettes
            Battle in W.Sian
                Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Sian, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 Artillery and 1 EarlyFighter in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in W.Sian
                 retreated to W.Sian
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Infantry moved from Gansu to Szechwan
            5 Infantrys moved from Tsingnan to Gansu
            1 Infantry moved from Tsingnan to Sikang
            1 EarlyFighter moved from W.Sian to Gansu
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Chinese : 2.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Marine moved from E.Shansi to N.Shangsi
            1 Infantry moved from Shangsi to N.Shangsi
            1 Infantry moved from Shangsi to N.Shangsi
            2 Infantrys moved from Shangsi to Sian
            1 Tank moved from Shangsi to Sian
            1 Tank moved from Shangsi to Sian
            1 Artillery and 4 Infantrys moved from Tientsin to Peking
            1 Mech.Inf moved from Peking to N.Shangsi
            2 Artillerys, 2 Infantrys and 1 Tank moved from Sumatra to N.S
            4 Artillerys, 2 Elites and 1 Marine moved from Java to Bali
            2 Tanks moved from Java to N.S
            1 Infantry moved from Punay to Boho
                  Hisaichi take Boho from Americans
            1 Tankette moved from N.B to sz68
            2 Tankettes moved from N.B to sz68
            1 B.Transport and 2 Tankettes moved from sz68 to sz71
            1 T.Boat and 1 Tankette moved from sz68 to sz71
            3 Tankettes moved from sz71 to Samar
            1 Artillery moved from Chunking to W.Chunking
            4 Tanks moved from Thailand to Bengal
            1 Bomber moved from Phuket to Bengal
            1 B.Transport moved from sz60 to sz67
            2 EarlyFighters and 1 Fighter moved from Hongkong to sz60
            1 Infantry moved from Hongkong to Kwangtung
            2 Tankettes moved from Hongkong to Kiangsi
            6 Transports moved from sz60 to sz67
            2 Artillerys and 2 Marines moved from S.Borneo to sz60
            2 Artillerys and 2 Marines moved from sz60 to Malaya
            1 Fighter moved from sz60 to Malaya
            2 EarlyFighters moved from sz60 to Malaya
            1 Artillery moved from Thailand to Malaya
            1 Artillery moved from W.Sian to Sian
            2 Artillerys moved from Korea to Tientsin
            8 Infantrys moved from Seoul to Korea
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Bunker, 2 Elites, 1 Factory, 13 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Samar
                Hisaichi attack with 3 Tankettes
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 3 Tankettes in Samar, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Samar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Samar
                Hisaichi win, taking Samar from Americans with 3 Tankettes remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 2 Infantrys, 1 Marine and 1 Mech.Inf
                Chinese defend with 1 Elite and 1 Infantry
                    Hisaichi roll dice for 2 Infantrys, 1 Marine and 1 Mech.Inf in N.Shangsi, round 2 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Hisaichi roll dice for 1 Infantry, 1 Marine and 1 Mech.Inf in N.Shangsi, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                    Hisaichi roll dice for 1 Marine and 1 Mech.Inf in N.Shangsi, round 4 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Elite in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Marine and 1 Mech.Inf in N.Shangsi, round 5 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Elite in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Elite and 1 Infantry
            Battle in Bengal
                Hisaichi attack with 1 Bomber and 4 Tanks
                British defend with 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank
                    Hisaichi roll dice for 1 Bomber and 4 Tanks in Bengal, round 2 : 3/5 hits, 2.67 expected hits
                    British roll dice for 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank in Bengal, round 2 : 4/6 hits, 2.17 expected hits
                    4 Tanks owned by the Hisaichi, 1 Artillery owned by the British, 1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in Bengal
                 retreated to Bengal
                British win with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -9
                Casualties for Hisaichi: 4 Tanks
                Casualties for British: 1 Artillery, 1 Infantry and 1 Mech.Inf
            Battle in Sian
                Hisaichi attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Chinese defend with 3 Mech.Infs
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Sian, round 2 : 0/5 hits, 1.83 expected hits
                    Chinese roll dice for 3 Mech.Infs in Sian, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 1 Artillery and 2 Tanks in Sian, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 3 Mech.Infs in Sian, round 3 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 2 Tanks in Sian, round 4 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 2 Mech.Infs in Sian, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tanks in Sian, round 5 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 2 Mech.Infs in Sian, round 5 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Hisaichi lost in Sian
                1 Tank retreated to W.Sian
                Chinese win with 2 Mech.Infs remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 Tank
                Casualties for Chinese: 1 Mech.Inf
            Battle in W.Chunking
                Hisaichi attack with 1 Artillery
                British defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in W.Chunking, round 3 : 0/2 hits, 0.67 expected hits
                1 Artillery retreated to Chunking
            Battle in Bali
                Hisaichi attack with 4 Artillerys, 2 Elites and 1 Marine
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 4 Artillerys, 2 Elites and 1 Marine in Bali, round 2 : 3/7 hits, 3.17 expected hits
                    Anzac roll dice for 1 Infantry in Bali, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Bali
                Hisaichi winChinese win with 2 Infantrys remaining, taking Bali from Anzac with 4 Artillerys, 2 Elites and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in N.S
                Hisaichi attack with 2 Artillerys, 2 Infantrys and 3 Tanks
                Anzac defend with 1 Artillery and 1 Tank
                    Hisaichi roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in N.S, round 2 : 2/7 hits, 2.83 expected hits
                    Anzac roll dice for 1 Artillery and 1 Tank in N.S, round 2 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Hisaichi lost in N.S
                Hisaichi win, taking N.S from Anzac with 2 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Artillery and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Tank moved from Shangsi to Nanking
            2 Tanks moved from Shangsi to E.Shansi
            6 Infantrys moved from Peking to E.Shansi
            1 Tank moved from Shangsi to Shansi
            1 Bomber moved from Bengal to Phuket
    
        Place Units - Hisaichi
            1 Bunker and 1 Factory placed in Malaya
            2 Artillerys and 2 Elites placed in S.Borneo
            2 Artillerys and 1 Infantry placed in Peking
            8 Infantrys placed in Seoul
            4 Infantrys and 2 Tankettes placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -7.33
    British : 1.83
    Americans : -0.33
    Anzac : -0.17
    Chinese : -0.67
    

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Infantry moved from S to sz70
            1 Infantry and 1 Transport moved from sz70 to sz68
            1 Artillery moved from Mindor to sz68
            1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz70
            1 Artillery and 1 Infantry moved from sz70 to Celebs
            1 EarlyFighter moved from Manila to Celebs
            1 Transport moved from sz68 to sz73
            2 Infantrys moved from Phuket to sz73
            2 Infantrys and 1 Transport moved from sz73 to sz67
            2 Infantrys moved from sz67 to Kwangsi
            2 Artillerys, 1 Elite and 1 Infantry moved from Phuket to Thailand
            1 Infantry moved from Malaya to sz60
            1 Infantry and 1 T.Boat moved from sz60 to sz59
            1 Infantry moved from sz59 to Celebs
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Celebs
                Thai attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Dutch defend with 2 Infantrys
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Celebs, round 2 : 0/4 hits, 1.17 expected hits
                    Dutch roll dice for 2 Infantrys in Celebs, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Celebs, round 3 : 1/4 hits, 1.17 expected hits
                    Dutch roll dice for 2 Infantrys in Celebs, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Celebs
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Celebs, round 4 : 0/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Celebs, round 5 : 1/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebs
                Thai win, taking Celebs from Dutch with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Dutch: 2 Infantrys
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Celebs to sz70
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Thai : -2.67
    Dutch : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            3 Artillerys and 3 Elites moved from Calcutta to sz63
            3 Artillerys, 1 Carrier, 3 Destroyers, 3 Elites and 3 Transports moved from sz63 to sz66
            3 Artillerys and 3 Elites moved from sz66 to N.S
            1 Mech.Inf moved from Bengal to Hanan
                  Chinese take N.Chunking from Hisaichi
                  Chinese take Hanan from Hisaichi
            2 Artillerys and 1 Elite moved from Nepal to Bengal
            1 Artillery moved from Punjab to Agra
            1 Infantry moved from New Guinea to N.G
                  British take N.G from Thai
            2 Infantrys moved from Anchorage to Alaska
            1 Destroyer moved from sz4 to sz7
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Destroyer, 2 EarlyFighters, 2 Elites and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 3 Artillerys and 3 Elites
                Hisaichi defend with 2 Artillerys, 1 Infantry and 3 Tanks
                    British roll dice for 3 Artillerys and 3 Elites in N.S, round 2 : 1/6 hits, 3.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in N.S, round 2 : 6/6 hits, 2.50 expected hits
                    3 Elites owned by the British, 3 Artillerys owned by the British and 1 Infantry owned by the Hisaichi lost in N.S
                Hisaichi win with 2 Artillerys and 3 Tanks remaining. Battle score for attacker is -22
                Casualties for British: 3 Artillerys and 3 Elites
                Casualties for Hisaichi: 1 Infantry
            Battle in Agra
                British attack with 1 Artillery
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery in Agra, round 2 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 AAGun moved from Nepal to Bengal
            1 Infantry moved from W.Chunking to Bengal
    
        Place Units - British
            1 Destroyer and 2 Transports placed in sz63
            1 Artillery, 2 EarlyFighters and 2 Elites placed in Calcutta
            1 Artillery placed in Moresby
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    British : -1.33
    Hisaichi : 3.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Battleship, 1 Carrier and 3 Transports moved from sz61 to sz57
            4 Infantrys moved from Soem to sz57
            4 Infantrys moved from sz57 to Java
                  Anzac take Java from Hisaichi
            1 EarlyFighter moved from W.Australia to sz57
            1 EarlyFighter moved from Darwin to sz57
    
        Purchase Units - Anzac
            Anzac buy 3 Destroyers, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Destroyers placed in sz50
            1 Infantry and 1 Marine placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Infantry moved from Majuru to sz30
            1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 1 Infantry and 1 Submarine moved from sz30 to sz42
            1 Infantry moved from sz42 to Arawa
            1 Infantry moved from Pearl Harbor to sz25
            4 Destroyers, 1 Infantry and 1 Transport moved from sz25 to sz30
            1 Infantry moved from sz30 to Majuru
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            1 Elite moved from San Francisco to Nor Cal
            8 Elites moved from sz14 to Seattle
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            3 Artillerys, 8 Infantrys and 2 Tanks moved from Palana to Magadan
            1 Artillery and 1 Infantry moved from Alaska to sz4
            1 Artillery and 1 Infantry moved from Alaska to sz4
            1 Artillery and 1 Infantry moved from Alaska to sz4
            4 Infantrys and 1 Tank moved from Alaska to sz4
            1 Artillery, 1 Infantry and 1 Transport moved from sz4 to sz7
            1 Artillery and 1 Infantry moved from sz7 to N.Japan
                  Americans take N.Japan from Masaharu
            1 Artillery, 1 Infantry and 1 Transport moved from sz4 to sz7
            1 Artillery and 1 Infantry moved from sz7 to Sukhalin
                  Americans take Sukhalin from Masaharu
            1 Artillery, 1 Infantry and 1 Transport moved from sz4 to sz7
            1 Artillery and 1 Infantry moved from sz7 to Ostrov
                  Russians take Ostrov from Masaharu
            4 Infantrys and 1 Tank moved from sz4 to Palana
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 2 Destroyers, 1 EarlyFighter, 8 Elites, 1 Tank, 2 Tankettes and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 Artillery moved from Ifalk to Gaferut
            1 Artillery moved from Pula to Lasap
    
        Place Units - Americans
            7 Elites placed in San Francisco
            1 Destroyer and 1 Transport placed in sz25
            1 Destroyer placed in sz25
            Americans undo move 2.
            1 Transport placed in sz25
            1 Destroyer placed in sz25
            1 Elite placed in Hilo
            1 Transport placed in sz4
            1 Tankette placed in Alaska
            1 Artillery and 1 Tankette placed in Anchorage
            1 Artillery, 1 EarlyFighter and 1 Tank placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Masaharu
            10 Artillerys, 1 Bomber, 1 EarlyFighter, 2 Elites, 18 Infantrys, 3 Marines and 6 Tanks moved from Quingdao to Ulaan Ude
            1 Tank and 2 Tankettes moved from Hsingan to Ulaan Ude
            1 NakajimaG5N moved from Akina to Ulaan Ude
            3 Destroyers moved from sz1 to sz7
            4 Transports moved from sz1 to sz7
    
        Purchase Units - Masaharu
            Masaharu buy 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ulaan Ude
                Masaharu attack with 10 Artillerys, 1 Bomber, 1 EarlyFighter, 2 Elites, 18 Infantrys, 3 Marines, 1 NakajimaG5N, 7 Tanks and 2 Tankettes
                Russians defend with 1 AAGun, 4 Artillerys, 1 EarlyFighter, 1 Elite, 25 Infantrys, 3 Mech.Infs and 4 Tanks
                    AA fire in Ulaan Ude : 1/3 hits, 0.50 expected hits
                    1 Bomber owned by the Masaharu lost in Ulaan Ude
                    Masaharu roll dice for 10 Artillerys, 1 EarlyFighter, 2 Elites, 18 Infantrys, 3 Marines, 1 NakajimaG5N, 7 Tanks and 2 Tankettes in Ulaan Ude, round 2 : 14/44 hits, 15.50 expected hits
                    Russians roll dice for 4 Artillerys, 1 EarlyFighter, 1 Elite, 25 Infantrys, 3 Mech.Infs and 4 Tanks in Ulaan Ude, round 2 : 17/38 hits, 13.50 expected hits
                    14 Infantrys owned by the Russians and 17 Infantrys owned by the Masaharu lost in Ulaan Ude
                    Masaharu roll dice for 10 Artillerys, 1 EarlyFighter, 2 Elites, 1 Infantry, 3 Marines, 1 NakajimaG5N, 7 Tanks and 2 Tankettes in Ulaan Ude, round 3 : 12/27 hits, 11.83 expected hits
                    Russians roll dice for 4 Artillerys, 1 EarlyFighter, 1 Elite, 11 Infantrys, 3 Mech.Infs and 4 Tanks in Ulaan Ude, round 3 : 8/24 hits, 8.83 expected hits
                    11 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Infantry owned by the Masaharu, 5 Artillerys owned by the Masaharu and 2 Tankettes owned by the Masaharu lost in Ulaan Ude
                    Masaharu roll dice for 5 Artillerys, 1 EarlyFighter, 2 Elites, 3 Marines, 1 NakajimaG5N and 7 Tanks in Ulaan Ude, round 4 : 11/19 hits, 9.17 expected hits
                    Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Elite, 3 Mech.Infs and 4 Tanks in Ulaan Ude, round 4 : 6/12 hits, 4.83 expected hits
                    1 Elite owned by the Russians, 3 Artillerys owned by the Russians, 2 Marines owned by the Masaharu, 3 Mech.Infs owned by the Russians, 3 Artillerys owned by the Masaharu, 4 Tanks owned by the Russians and 1 EarlyFighter owned by the Masaharu lost in Ulaan Ude
                    Masaharu roll dice for 2 Artillerys, 2 Elites, 1 Marine, 1 NakajimaG5N and 7 Tanks in Ulaan Ude, round 5 : 9/13 hits, 6.83 expected hits
                    Russians roll dice for 1 EarlyFighter in Ulaan Ude, round 5 : 1/1 hits, 0.50 expected hits
                    1 Marine owned by the Masaharu and 1 EarlyFighter owned by the Russians lost in Ulaan Ude
                Masaharu win, taking Ulaan Ude from Russians with 2 Artillerys, 2 Elites, 1 NakajimaG5N and 7 Tanks remaining. Battle score for attacker is 6
                Casualties for Masaharu: 8 Artillerys, 1 Bomber, 1 EarlyFighter, 18 Infantrys, 3 Marines and 2 Tankettes
                Casualties for Russians: 4 Artillerys, 1 EarlyFighter, 1 Elite, 25 Infantrys, 3 Mech.Infs and 4 Tanks
            Battle in sz7
                Masaharu attack with 3 Destroyers and 4 Transports
                British defend with 1 Destroyer; Americans defend with 3 Transports
                    Masaharu roll dice for 3 Destroyers and 4 Transports in sz7, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer and 3 Transports in sz7, round 2 : 0/4 hits, 1.00 expected hits
                    Masaharu roll dice for 3 Destroyers and 4 Transports in sz7, round 3 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer and 3 Transports in sz7, round 3 : 1/4 hits, 1.00 expected hits
                    2 Transports owned by the Americans and 1 Transport owned by the Masaharu lost in sz7
                    Masaharu roll dice for 3 Destroyers and 3 Transports in sz7, round 4 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz7, round 4 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the Americans and 1 Transport owned by the Masaharu lost in sz7
                    Masaharu roll dice for 3 Destroyers and 2 Transports in sz7, round 5 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 5 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British lost in sz7
                Masaharu win with 3 Destroyers and 2 Transports remaining. Battle score for attacker is 14
                Casualties for Masaharu: 2 Transports
                Casualties for Americans: 3 Transports
                Casualties for British: 1 Destroyer
    
        Non Combat Move - Masaharu
            1 NakajimaG5N moved from Ulaan Ude to Quingdao
    
        Place Units - Masaharu
            1 Elite and 2 Tanks placed in Hsingan
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    AA fire in Ulaan Ude : : 0.50
    Masaharu : 2.67
    Americans : -1.17
    Russians : 4.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Infantry moved from Angarsk to Vostok
                  Russians take Vostok from Yamamoto
            1 Infantry moved from Irkutsk to Ustkut
            5 Infantrys and 1 Marine moved from Kaask to Tulun
            1 Infantry moved from Kaask to Kyzal
            3 Mech.Infs moved from Achinsk to Tulun
            1 Infantry moved from Achinsk to Krasnoyarsk
            1 Infantry moved from Krasnoyarsk to Kaask
    

    Savegame


  • @Entek purchase and non com

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Infantry moved from Angarsk to Vostok
                  Russians take Vostok from Yamamoto
            1 Infantry moved from Irkutsk to Ustkut
            5 Infantrys and 1 Marine moved from Kaask to Tulun
            1 Infantry moved from Kaask to Kyzal
            3 Mech.Infs moved from Achinsk to Tulun
            1 Infantry moved from Achinsk to Krasnoyarsk
            1 Infantry moved from Krasnoyarsk to Kaask
    
        Purchase Units - Russians
            Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

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