Initial test. First time tries.
dawgoneit Axis, -vs- entek Allies, (The Rising Sun).
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 2 Infantrys moved from Bengal to Burma 2 Infantrys moved from Bengal to W.Chunking 2 Infantrys moved from Magadan to Yakutsk 1 Destroyer moved from sz6 to sz4 1 Artillery and 2 Infantrys moved from Moresby to New Guinea Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 1 Carrier, 3 Destroyers and 3 Transports; Remaining resources: 0 PUs; Combat - British Battle in New Guinea British attack with 1 Artillery and 2 Infantrys Thai defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in New Guinea, round 2 : 3/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in New Guinea British win, taking New Guinea from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in W.Chunking British attack with 2 Infantrys Hisaichi defend with 1 Infantry British roll dice for 2 Infantrys in W.Chunking, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in W.Chunking, round 3 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in W.Chunking British win, taking W.Chunking from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Burma British attack with 2 Infantrys Yamamoto defend with 1 Infantry British roll dice for 2 Infantrys in Burma, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Burma, round 3 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Burma, round 4 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Burma British win, taking Burma from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - British 1 AAGun moved from Nagpur to Nepal 1 Elite moved from Bhopa to Nepal 2 Artillerys moved from Bhopa to Nepal 3 Mech.Infs moved from Dheli to Bengal Place Units - British 1 Carrier, 3 Destroyers and 3 Transports placed in sz63 Turn Complete - British British collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : 2.50 Yamamoto : -1.67 Thai : -0.33
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 1 Artillery moved from Lambok to sz57 1 Tank moved from Bali to sz57 1 Artillery moved from Bali to sz57 3 Infantrys moved from Lambok to sz57 2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz57 to sz61 2 Artillerys, 3 Infantrys and 1 Tank moved from sz61 to N.S 1 Battleship moved from sz57 to sz61 1 Carrier moved from sz57 to sz61 1 EarlyFighter moved from Darwin to Moresby 1 Transport moved from sz57 to sz50 1 Infantry moved from Lambok to Bali Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 1 Destroyer, 2 EarlyFighters and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in N.S Anzac attack with 2 Artillerys, 3 Infantrys and 1 Tank Yamamoto defend with 2 Tanks Anzac roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in N.S, round 2 : 0/6 hits, 2.00 expected hits Yamamoto roll dice for 2 Tanks in N.S, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in N.S Anzac roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.S, round 3 : 4/5 hits, 1.83 expected hits Yamamoto roll dice for 1 Tank in N.S, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in N.S Anzac win, taking N.S from Yamamoto with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 2 Tanks Non Combat Move - Anzac 1 Infantry moved from Darwin to Derby Place Units - Anzac 1 Destroyer placed in sz50 1 EarlyFighter and 1 Marine placed in W.Australia 1 EarlyFighter placed in Darwin Turn Complete - Anzac Anzac collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto : 0.50 Anzac : 0.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 5 Elites moved from San Francisco to sz23 3 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 2 Artillerys moved from N.Canada to sz6 11 Infantrys moved from N.Canada to sz6 2 Artillerys, 2 B.Transports and 5 Infantrys moved from sz6 to sz5 2 Artillerys, 2 B.Transports and 5 Infantrys moved from sz5 to sz4 2 Artillerys and 5 Infantrys moved from sz4 to Palana 1 EarlyFighter, 4 Infantrys and 2 Tanks moved from Palana to Magadan 3 Transports moved from sz4 to sz5 1 Artillery, 3 Infantrys and 2 Tanks moved from Anchorage to sz5 1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz5 to sz4 1 Artillery, 3 Infantrys and 2 Tanks moved from sz4 to Palana 2 B.Transports and 6 Infantrys moved from sz6 to sz5 6 Infantrys moved from sz5 to Alaska 1 Artillery moved from Anchorage to Alaska 1 Destroyer moved from sz23 to sz25 1 Infantry moved from Pearl Harbor to sz25 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 1 Infantry and 1 Submarine moved from sz25 to sz30 1 Infantry moved from sz30 to Majuru Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 2 Artillerys, 3 Destroyers, 9 Elites, 1 Factory and 1 Transport; Remaining resources: 1 PUs; Non Combat Move - Americans Place Units - Americans 1 Destroyer and 1 Transport placed in sz25 2 Destroyers placed in sz25 2 Artillerys placed in Alaska 1 Factory placed in Anchorage 9 Elites placed in San Francisco Turn Complete - Americans Americans collect 86 PUs; end with 87 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 4 Artillerys, 10 Infantrys, 1 Marine and 1 Tank moved from Vostok to Quingdao 3 Artillerys, 1 Elite and 2 Infantrys moved from Hsingan to Quingdao 2 Transports moved from sz1 to sz15 1 Transport moved from sz1 to sz15 4 Infantrys and 1 Marine moved from Akina to sz15 1 Destroyer, 4 Infantrys, 1 Marine and 3 Transports moved from sz15 to sz1 4 Infantrys and 1 Marine moved from sz1 to Yakutsk Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 1 NakajimaG5N, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Masaharu Battle in Yakutsk Masaharu attack with 4 Infantrys and 1 Marine British defend with 2 Infantrys; Russians defend with 1 Infantry Masaharu roll dice for 4 Infantrys and 1 Marine in Yakutsk, round 2 : 1/5 hits, 1.00 expected hits Russians roll dice for 3 Infantrys in Yakutsk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Yakutsk Masaharu roll dice for 3 Infantrys and 1 Marine in Yakutsk, round 3 : 2/4 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Yakutsk, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Masaharu and 2 Infantrys owned by the British lost in Yakutsk Masaharu win, taking Yakutsk from Russians with 1 Infantry and 1 Marine remaining. Battle score for attacker is 0 Casualties for Masaharu: 3 Infantrys Casualties for Russians: 1 Infantry Casualties for British: 2 Infantrys Non Combat Move - Masaharu Place Units - Masaharu 1 Tank and 2 Tankettes placed in Hsingan 1 NakajimaG5N placed in Akina Turn Complete - Masaharu Masaharu collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Masaharu : 1.17 Russians : 1.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 5 Infantrys moved from Ulaan Ude to Jinan 1 Infantry moved from Ulaan Ude to Jinan Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Non Combat Move - Russians 1 Artillery and 2 Infantrys moved from Kyzal to Ulaan Ude 1 Artillery moved from Ulaan Ude to Jinan 1 Elite, 5 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude 6 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Krasnoyarsk Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Ulaan Ude: 1 Artillery and 6 Infantrys EDIT: Removing units owned by Russians from Jinan: 1 Artillery and 6 Infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 1 unit repaired. 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz46 to sz50 1 Artillery and 2 Elites moved from Davao to sz70 1 Artillery, 1 B.Transport and 2 Elites moved from sz70 to sz60 1 Artillery and 2 Elites moved from sz60 to N.S 1 EarlyFighter moved from sz45 to sz50 1 EarlyFighter moved from sz16 to Quingdao 1 Artillery, 8 Infantrys and 1 Tank moved from Vostok to Quingdao 1 B.Transport moved from sz1 to sz15 4 Infantrys moved from Japan to sz15 1 B.Transport and 4 Infantrys moved from sz15 to sz1 1 Transport moved from sz1 to sz15 1 Artillery moved from Japan to sz15 1 Infantry moved from Japan to sz15 2 Transports moved from sz1 to sz15 4 Infantrys moved from Japan to sz15 1 Artillery, 5 Infantrys and 3 Transports moved from sz15 to sz1 1 Artillery and 9 Infantrys moved from sz1 to Yakutsk 3 Tanks moved from Amursk to Quingdao 1 Artillery and 5 Infantrys moved from Hsingan to Quingdao 3 Infantrys moved from Belogorsk to Quingdao 1 Infantry moved from Manchuria to Hsingan 1 T.Boat moved from sz79 to sz15 2 Destroyers moved from sz79 to sz1 2 Infantrys and 1 Tank moved from Chunking to Burma 1 Artillery and 6 Infantrys moved from Tokyo to Japan 1 B.Transport moved from sz74 to sz70 1 Destroyer moved from sz78 to sz71 1 Carrier, 3 Destroyers and 1 T.Boat moved from sz45 to sz70 Purchase Units - Yamamoto Yamamoto buy 2 Bombers, 3 Mech.Infs and 1 NakajimaG5N; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Burma Yamamoto attack with 2 Infantrys and 1 Tank British defend with 2 Infantrys Yamamoto roll dice for 2 Infantrys and 1 Tank in Burma, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 2 Infantrys in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Yamamoto lost in Burma Yamamoto roll dice for 1 Tank in Burma, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 2 Infantrys in Burma, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Burma, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 2 Infantrys in Burma, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Burma Yamamoto roll dice for 1 Tank in Burma, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tank in Burma, round 6 : 1/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Burma, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma Yamamoto win, taking Burma from British with 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 2 Infantrys Casualties for British: 2 Infantrys Battle in sz50 Yamamoto attack with 1 Battleship, 1 Carrier, 2 Destroyers and 3 EarlyFighters Anzac defend with 2 Destroyers and 2 Transports Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 3 EarlyFighters in sz50, round 2 : 2/7 hits, 2.50 expected hits Anzac roll dice for 2 Destroyers and 2 Transports in sz50, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto 2 Transports owned by the Anzac and 1 EarlyFighter owned by the Yamamoto lost in sz50 Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters in sz50, round 3 : 1/6 hits, 2.17 expected hits Anzac roll dice for 2 Destroyers in sz50, round 3 : 0/2 hits, 1.00 expected hits 1 Destroyer owned by the Anzac lost in sz50 Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters in sz50, round 4 : 1/6 hits, 2.17 expected hits Anzac roll dice for 1 Destroyer in sz50, round 4 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Anzac lost in sz50 Yamamoto win with 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is 20 Casualties for Yamamoto: 1 EarlyFighter Casualties for Anzac: 2 Destroyers and 2 Transports Battle in N.S Yamamoto attack with 1 Artillery and 2 Elites Anzac defend with 2 Artillerys, 1 Infantry and 1 Tank Yamamoto roll dice for 1 Artillery and 2 Elites in N.S, round 2 : 1/3 hits, 1.50 expected hits Anzac roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.S, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in N.S Yamamoto roll dice for 2 Elites in N.S, round 3 : 1/2 hits, 1.00 expected hits Anzac roll dice for 2 Artillerys and 1 Tank in N.S, round 3 : 2/3 hits, 1.17 expected hits 1 Artillery owned by the Anzac and 2 Elites owned by the Yamamoto lost in N.S Anzac win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -6 Casualties for Yamamoto: 1 Artillery and 2 Elites Casualties for Anzac: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 1 B.Transport and 4 Transports moved from sz60 to sz70 Place Units - Yamamoto 3 Mech.Infs placed in Amursk 2 Bombers and 1 NakajimaG5N placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : -0.67 Yamamoto : -4.17 Anzac : -0.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Szechwan to W.Sian 3 Mech.Infs moved from Tsingnan to Sian 1 EarlyFighter moved from Gansu to W.Sian 1 Elite and 3 Infantrys moved from Gansu to N.Shangsi Purchase Units - Chinese Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 3 Mech.Infs Hisaichi defend with 1 Infantry Chinese roll dice for 3 Mech.Infs in Sian, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 3 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in N.Shangsi Chinese attack with 1 Elite and 3 Infantrys Hisaichi defend with 1 Infantry and 3 Tankettes Chinese roll dice for 1 Elite and 3 Infantrys in N.Shangsi, round 2 : 2/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 3 Tankettes in N.Shangsi, round 2 : 1/4 hits, 0.83 expected hits 2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 Elite and 2 Infantrys in N.Shangsi, round 3 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in N.Shangsi, round 3 : 1/2 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Infantry and 3 Tankettes Battle in W.Sian Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Sian, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Chinese roll dice for 1 Artillery and 1 EarlyFighter in W.Sian, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in W.Sian retreated to W.Sian Hisaichi win with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Artillery and 1 Infantry Casualties for Hisaichi: 2 Infantrys Non Combat Move - Chinese 1 Infantry moved from Gansu to Szechwan 5 Infantrys moved from Tsingnan to Gansu 1 Infantry moved from Tsingnan to Sikang 1 EarlyFighter moved from W.Sian to Gansu 1 Marine moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67 Chinese : 2.50
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TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Hisaichi 1 Marine moved from E.Shansi to N.Shangsi 1 Infantry moved from Shangsi to N.Shangsi 1 Infantry moved from Shangsi to N.Shangsi 2 Infantrys moved from Shangsi to Sian 1 Tank moved from Shangsi to Sian 1 Tank moved from Shangsi to Sian 1 Artillery and 4 Infantrys moved from Tientsin to Peking 1 Mech.Inf moved from Peking to N.Shangsi 2 Artillerys, 2 Infantrys and 1 Tank moved from Sumatra to N.S 4 Artillerys, 2 Elites and 1 Marine moved from Java to Bali 2 Tanks moved from Java to N.S 1 Infantry moved from Punay to Boho Hisaichi take Boho from Americans 1 Tankette moved from N.B to sz68 2 Tankettes moved from N.B to sz68 1 B.Transport and 2 Tankettes moved from sz68 to sz71 1 T.Boat and 1 Tankette moved from sz68 to sz71 3 Tankettes moved from sz71 to Samar 1 Artillery moved from Chunking to W.Chunking 4 Tanks moved from Thailand to Bengal 1 Bomber moved from Phuket to Bengal 1 B.Transport moved from sz60 to sz67 2 EarlyFighters and 1 Fighter moved from Hongkong to sz60 1 Infantry moved from Hongkong to Kwangtung 2 Tankettes moved from Hongkong to Kiangsi 6 Transports moved from sz60 to sz67 2 Artillerys and 2 Marines moved from S.Borneo to sz60 2 Artillerys and 2 Marines moved from sz60 to Malaya 1 Fighter moved from sz60 to Malaya 2 EarlyFighters moved from sz60 to Malaya 1 Artillery moved from Thailand to Malaya 1 Artillery moved from W.Sian to Sian 2 Artillerys moved from Korea to Tientsin 8 Infantrys moved from Seoul to Korea Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Bunker, 2 Elites, 1 Factory, 13 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Samar Hisaichi attack with 3 Tankettes Americans defend with 1 Infantry Hisaichi roll dice for 3 Tankettes in Samar, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Samar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Samar Hisaichi win, taking Samar from Americans with 3 Tankettes remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in N.Shangsi Hisaichi attack with 2 Infantrys, 1 Marine and 1 Mech.Inf Chinese defend with 1 Elite and 1 Infantry Hisaichi roll dice for 2 Infantrys, 1 Marine and 1 Mech.Inf in N.Shangsi, round 2 : 0/4 hits, 1.17 expected hits Chinese roll dice for 1 Elite and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Hisaichi roll dice for 1 Infantry, 1 Marine and 1 Mech.Inf in N.Shangsi, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Elite and 1 Infantry in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 1 Marine and 1 Mech.Inf in N.Shangsi, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Elite in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Marine and 1 Mech.Inf in N.Shangsi, round 5 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Elite in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Elite and 1 Infantry Battle in Bengal Hisaichi attack with 1 Bomber and 4 Tanks British defend with 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank Hisaichi roll dice for 1 Bomber and 4 Tanks in Bengal, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank in Bengal, round 2 : 4/6 hits, 2.17 expected hits 4 Tanks owned by the Hisaichi, 1 Artillery owned by the British, 1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in Bengal retreated to Bengal British win with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -9 Casualties for Hisaichi: 4 Tanks Casualties for British: 1 Artillery, 1 Infantry and 1 Mech.Inf Battle in Sian Hisaichi attack with 1 Artillery, 2 Infantrys and 2 Tanks Chinese defend with 3 Mech.Infs Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Sian, round 2 : 0/5 hits, 1.83 expected hits Chinese roll dice for 3 Mech.Infs in Sian, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi lost in Sian Hisaichi roll dice for 1 Artillery and 2 Tanks in Sian, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 3 Mech.Infs in Sian, round 3 : 1/3 hits, 1.00 expected hits 1 Mech.Inf owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Sian Hisaichi roll dice for 2 Tanks in Sian, round 4 : 0/2 hits, 1.00 expected hits Chinese roll dice for 2 Mech.Infs in Sian, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Tanks in Sian, round 5 : 0/2 hits, 1.00 expected hits Chinese roll dice for 2 Mech.Infs in Sian, round 5 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Hisaichi lost in Sian 1 Tank retreated to W.Sian Chinese win with 2 Mech.Infs remaining. Battle score for attacker is -8 Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 Tank Casualties for Chinese: 1 Mech.Inf Battle in W.Chunking Hisaichi attack with 1 Artillery British defend with 2 Infantrys Hisaichi roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in W.Chunking, round 3 : 0/2 hits, 0.67 expected hits 1 Artillery retreated to Chunking Battle in Bali Hisaichi attack with 4 Artillerys, 2 Elites and 1 Marine Anzac defend with 1 Infantry Hisaichi roll dice for 4 Artillerys, 2 Elites and 1 Marine in Bali, round 2 : 3/7 hits, 3.17 expected hits Anzac roll dice for 1 Infantry in Bali, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Bali Hisaichi winChinese win with 2 Infantrys remaining, taking Bali from Anzac with 4 Artillerys, 2 Elites and 1 Marine remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in N.S Hisaichi attack with 2 Artillerys, 2 Infantrys and 3 Tanks Anzac defend with 1 Artillery and 1 Tank Hisaichi roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in N.S, round 2 : 2/7 hits, 2.83 expected hits Anzac roll dice for 1 Artillery and 1 Tank in N.S, round 2 : 1/2 hits, 0.83 expected hits 1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Hisaichi lost in N.S Hisaichi win, taking N.S from Anzac with 2 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Infantry Casualties for Anzac: 1 Artillery and 1 Tank Non Combat Move - Hisaichi 1 Tank moved from Shangsi to Nanking 2 Tanks moved from Shangsi to E.Shansi 6 Infantrys moved from Peking to E.Shansi 1 Tank moved from Shangsi to Shansi 1 Bomber moved from Bengal to Phuket Place Units - Hisaichi 1 Bunker and 1 Factory placed in Malaya 2 Artillerys and 2 Elites placed in S.Borneo 2 Artillerys and 1 Infantry placed in Peking 8 Infantrys placed in Seoul 4 Infantrys and 2 Tankettes placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Hisaichi : -7.33 British : 1.83 Americans : -0.33 Anzac : -0.17 Chinese : -0.67
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Thai 1 Infantry moved from S to sz70 1 Infantry and 1 Transport moved from sz70 to sz68 1 Artillery moved from Mindor to sz68 1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz70 1 Artillery and 1 Infantry moved from sz70 to Celebs 1 EarlyFighter moved from Manila to Celebs 1 Transport moved from sz68 to sz73 2 Infantrys moved from Phuket to sz73 2 Infantrys and 1 Transport moved from sz73 to sz67 2 Infantrys moved from sz67 to Kwangsi 2 Artillerys, 1 Elite and 1 Infantry moved from Phuket to Thailand 1 Infantry moved from Malaya to sz60 1 Infantry and 1 T.Boat moved from sz60 to sz59 1 Infantry moved from sz59 to Celebs Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in Celebs Thai attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Dutch defend with 2 Infantrys Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Celebs, round 2 : 0/4 hits, 1.17 expected hits Dutch roll dice for 2 Infantrys in Celebs, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Celebs, round 3 : 1/4 hits, 1.17 expected hits Dutch roll dice for 2 Infantrys in Celebs, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Celebs Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Celebs, round 4 : 0/4 hits, 1.17 expected hits Dutch roll dice for 1 Infantry in Celebs, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Celebs, round 5 : 1/4 hits, 1.17 expected hits Dutch roll dice for 1 Infantry in Celebs, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebs Thai win, taking Celebs from Dutch with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Dutch: 2 Infantrys Non Combat Move - Thai 1 EarlyFighter moved from Celebs to sz70 Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Tank placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Thai : -2.67 Dutch : -2.00
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - British 3 Artillerys and 3 Elites moved from Calcutta to sz63 3 Artillerys, 1 Carrier, 3 Destroyers, 3 Elites and 3 Transports moved from sz63 to sz66 3 Artillerys and 3 Elites moved from sz66 to N.S 1 Mech.Inf moved from Bengal to Hanan Chinese take N.Chunking from Hisaichi Chinese take Hanan from Hisaichi 2 Artillerys and 1 Elite moved from Nepal to Bengal 1 Artillery moved from Punjab to Agra 1 Infantry moved from New Guinea to N.G British take N.G from Thai 2 Infantrys moved from Anchorage to Alaska 1 Destroyer moved from sz4 to sz7 Purchase Units - British British buy 2 Artillerys, 1 Destroyer, 2 EarlyFighters, 2 Elites and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in N.S British attack with 3 Artillerys and 3 Elites Hisaichi defend with 2 Artillerys, 1 Infantry and 3 Tanks British roll dice for 3 Artillerys and 3 Elites in N.S, round 2 : 1/6 hits, 3.00 expected hits Hisaichi roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in N.S, round 2 : 6/6 hits, 2.50 expected hits 3 Elites owned by the British, 3 Artillerys owned by the British and 1 Infantry owned by the Hisaichi lost in N.S Hisaichi win with 2 Artillerys and 3 Tanks remaining. Battle score for attacker is -22 Casualties for British: 3 Artillerys and 3 Elites Casualties for Hisaichi: 1 Infantry Battle in Agra British attack with 1 Artillery Neutral defend with 1 Infantry British roll dice for 1 Artillery in Agra, round 2 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British 1 AAGun moved from Nepal to Bengal 1 Infantry moved from W.Chunking to Bengal Place Units - British 1 Destroyer and 2 Transports placed in sz63 1 Artillery, 2 EarlyFighters and 2 Elites placed in Calcutta 1 Artillery placed in Moresby Turn Complete - British British collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral : -0.33 British : -1.33 Hisaichi : 3.50
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 1 Battleship, 1 Carrier and 3 Transports moved from sz61 to sz57 4 Infantrys moved from Soem to sz57 4 Infantrys moved from sz57 to Java Anzac take Java from Hisaichi 1 EarlyFighter moved from W.Australia to sz57 1 EarlyFighter moved from Darwin to sz57 Purchase Units - Anzac Anzac buy 3 Destroyers, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 3 Destroyers placed in sz50 1 Infantry and 1 Marine placed in Darwin Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 1 Infantry moved from Majuru to sz30 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 1 Infantry and 1 Submarine moved from sz30 to sz42 1 Infantry moved from sz42 to Arawa 1 Infantry moved from Pearl Harbor to sz25 4 Destroyers, 1 Infantry and 1 Transport moved from sz25 to sz30 1 Infantry moved from sz30 to Majuru 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 1 Elite moved from San Francisco to Nor Cal 8 Elites moved from sz14 to Seattle 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 3 Artillerys, 8 Infantrys and 2 Tanks moved from Palana to Magadan 1 Artillery and 1 Infantry moved from Alaska to sz4 1 Artillery and 1 Infantry moved from Alaska to sz4 1 Artillery and 1 Infantry moved from Alaska to sz4 4 Infantrys and 1 Tank moved from Alaska to sz4 1 Artillery, 1 Infantry and 1 Transport moved from sz4 to sz7 1 Artillery and 1 Infantry moved from sz7 to N.Japan Americans take N.Japan from Masaharu 1 Artillery, 1 Infantry and 1 Transport moved from sz4 to sz7 1 Artillery and 1 Infantry moved from sz7 to Sukhalin Americans take Sukhalin from Masaharu 1 Artillery, 1 Infantry and 1 Transport moved from sz4 to sz7 1 Artillery and 1 Infantry moved from sz7 to Ostrov Russians take Ostrov from Masaharu 4 Infantrys and 1 Tank moved from sz4 to Palana Purchase Units - Americans Americans buy 2 Artillerys, 2 Destroyers, 1 EarlyFighter, 8 Elites, 1 Tank, 2 Tankettes and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans 1 Artillery moved from Ifalk to Gaferut 1 Artillery moved from Pula to Lasap Place Units - Americans 7 Elites placed in San Francisco 1 Destroyer and 1 Transport placed in sz25 1 Destroyer placed in sz25 Americans undo move 2. 1 Transport placed in sz25 1 Destroyer placed in sz25 1 Elite placed in Hilo 1 Transport placed in sz4 1 Tankette placed in Alaska 1 Artillery and 1 Tankette placed in Anchorage 1 Artillery, 1 EarlyFighter and 1 Tank placed in San Francisco Turn Complete - Americans Americans collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Masaharu 10 Artillerys, 1 Bomber, 1 EarlyFighter, 2 Elites, 18 Infantrys, 3 Marines and 6 Tanks moved from Quingdao to Ulaan Ude 1 Tank and 2 Tankettes moved from Hsingan to Ulaan Ude 1 NakajimaG5N moved from Akina to Ulaan Ude 3 Destroyers moved from sz1 to sz7 4 Transports moved from sz1 to sz7 Purchase Units - Masaharu Masaharu buy 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Masaharu Battle in Ulaan Ude Masaharu attack with 10 Artillerys, 1 Bomber, 1 EarlyFighter, 2 Elites, 18 Infantrys, 3 Marines, 1 NakajimaG5N, 7 Tanks and 2 Tankettes Russians defend with 1 AAGun, 4 Artillerys, 1 EarlyFighter, 1 Elite, 25 Infantrys, 3 Mech.Infs and 4 Tanks AA fire in Ulaan Ude : 1/3 hits, 0.50 expected hits 1 Bomber owned by the Masaharu lost in Ulaan Ude Masaharu roll dice for 10 Artillerys, 1 EarlyFighter, 2 Elites, 18 Infantrys, 3 Marines, 1 NakajimaG5N, 7 Tanks and 2 Tankettes in Ulaan Ude, round 2 : 14/44 hits, 15.50 expected hits Russians roll dice for 4 Artillerys, 1 EarlyFighter, 1 Elite, 25 Infantrys, 3 Mech.Infs and 4 Tanks in Ulaan Ude, round 2 : 17/38 hits, 13.50 expected hits 14 Infantrys owned by the Russians and 17 Infantrys owned by the Masaharu lost in Ulaan Ude Masaharu roll dice for 10 Artillerys, 1 EarlyFighter, 2 Elites, 1 Infantry, 3 Marines, 1 NakajimaG5N, 7 Tanks and 2 Tankettes in Ulaan Ude, round 3 : 12/27 hits, 11.83 expected hits Russians roll dice for 4 Artillerys, 1 EarlyFighter, 1 Elite, 11 Infantrys, 3 Mech.Infs and 4 Tanks in Ulaan Ude, round 3 : 8/24 hits, 8.83 expected hits 11 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Infantry owned by the Masaharu, 5 Artillerys owned by the Masaharu and 2 Tankettes owned by the Masaharu lost in Ulaan Ude Masaharu roll dice for 5 Artillerys, 1 EarlyFighter, 2 Elites, 3 Marines, 1 NakajimaG5N and 7 Tanks in Ulaan Ude, round 4 : 11/19 hits, 9.17 expected hits Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Elite, 3 Mech.Infs and 4 Tanks in Ulaan Ude, round 4 : 6/12 hits, 4.83 expected hits 1 Elite owned by the Russians, 3 Artillerys owned by the Russians, 2 Marines owned by the Masaharu, 3 Mech.Infs owned by the Russians, 3 Artillerys owned by the Masaharu, 4 Tanks owned by the Russians and 1 EarlyFighter owned by the Masaharu lost in Ulaan Ude Masaharu roll dice for 2 Artillerys, 2 Elites, 1 Marine, 1 NakajimaG5N and 7 Tanks in Ulaan Ude, round 5 : 9/13 hits, 6.83 expected hits Russians roll dice for 1 EarlyFighter in Ulaan Ude, round 5 : 1/1 hits, 0.50 expected hits 1 Marine owned by the Masaharu and 1 EarlyFighter owned by the Russians lost in Ulaan Ude Masaharu win, taking Ulaan Ude from Russians with 2 Artillerys, 2 Elites, 1 NakajimaG5N and 7 Tanks remaining. Battle score for attacker is 6 Casualties for Masaharu: 8 Artillerys, 1 Bomber, 1 EarlyFighter, 18 Infantrys, 3 Marines and 2 Tankettes Casualties for Russians: 4 Artillerys, 1 EarlyFighter, 1 Elite, 25 Infantrys, 3 Mech.Infs and 4 Tanks Battle in sz7 Masaharu attack with 3 Destroyers and 4 Transports British defend with 1 Destroyer; Americans defend with 3 Transports Masaharu roll dice for 3 Destroyers and 4 Transports in sz7, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer and 3 Transports in sz7, round 2 : 0/4 hits, 1.00 expected hits Masaharu roll dice for 3 Destroyers and 4 Transports in sz7, round 3 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer and 3 Transports in sz7, round 3 : 1/4 hits, 1.00 expected hits 2 Transports owned by the Americans and 1 Transport owned by the Masaharu lost in sz7 Masaharu roll dice for 3 Destroyers and 3 Transports in sz7, round 4 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz7, round 4 : 1/2 hits, 0.67 expected hits 1 Transport owned by the Americans and 1 Transport owned by the Masaharu lost in sz7 Masaharu roll dice for 3 Destroyers and 2 Transports in sz7, round 5 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz7, round 5 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the British lost in sz7 Masaharu win with 3 Destroyers and 2 Transports remaining. Battle score for attacker is 14 Casualties for Masaharu: 2 Transports Casualties for Americans: 3 Transports Casualties for British: 1 Destroyer Non Combat Move - Masaharu 1 NakajimaG5N moved from Ulaan Ude to Quingdao Place Units - Masaharu 1 Elite and 2 Tanks placed in Hsingan 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
AA fire in Ulaan Ude : : 0.50 Masaharu : 2.67 Americans : -1.17 Russians : 4.33
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Russians 1 Infantry moved from Angarsk to Vostok Russians take Vostok from Yamamoto 1 Infantry moved from Irkutsk to Ustkut 5 Infantrys and 1 Marine moved from Kaask to Tulun 1 Infantry moved from Kaask to Kyzal 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Krasnoyarsk 1 Infantry moved from Krasnoyarsk to Kaask
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@Entek purchase and non com
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Russians 1 Infantry moved from Angarsk to Vostok Russians take Vostok from Yamamoto 1 Infantry moved from Irkutsk to Ustkut 5 Infantrys and 1 Marine moved from Kaask to Tulun 1 Infantry moved from Kaask to Kyzal 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Krasnoyarsk 1 Infantry moved from Krasnoyarsk to Kaask Purchase Units - Russians Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians Place Units - Russians 6 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Research Technology - Yamamoto Combat Move - Yamamoto 1 unit repaired. 1 Infantry moved from Yakutsk to Angarsk Yamamoto take Angarsk from Russians 1 Artillery and 1 Infantry moved from Yakutsk to Vostok 1 Infantry moved from Hsingan to Jinan 1 Marine moved from Quingdao to Irkutsk Yamamoto take Irkutsk from Russians 9 Tanks moved from Quingdao to Ulaan Ude 1 Artillery moved from Quingdao to Jinan 1 Infantry moved from Quingdao to Jinan 1 Infantry moved from Quingdao to Jinan 1 Transport moved from sz1 to sz15 1 Artillery and 2 Infantrys moved from Japan to sz15 1 Artillery and 2 Infantrys moved from sz15 to N.Japan 1 Transport moved from sz1 to sz15 2 Infantrys moved from Japan to sz15 2 Infantrys moved from sz15 to N.Japan 1 B.Transport moved from sz1 to sz15 2 Infantrys moved from Japan to sz15 1 B.Transport and 2 Infantrys moved from sz15 to sz1 1 Mech.Inf moved from Amursk to sz1 2 Infantrys and 1 Mech.Inf moved from sz1 to Sukhalin 1 Mech.Inf moved from Amursk to sz1 1 Mech.Inf moved from sz1 to Sukhalin 3 Destroyers moved from sz1 to sz7 3 Destroyers moved from sz16 to sz7 1 Carrier moved from sz16 to sz7 2 Bombers and 1 NakajimaG5N moved from Tokyo to sz42 3 Destroyers moved from sz70 to sz42 1 Carrier and 1 EarlyFighter moved from sz70 to sz42 4 Transports moved from sz70 to sz42 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz50 to sz57 1 Artillery and 3 Infantrys moved from Shangsi to Sian 1 Artillery and 2 Infantrys moved from Shangsi to Szechwan 1 Artillery moved from Shangsi to Sian 5 Tanks moved from Shangsi to Shansi 1 EarlyFighter moved from Quingdao to Sukhalin 1 Mech.Inf moved from Amursk to Ulaan Ude 3 Artillerys and 18 Infantrys moved from Quingdao to Ulaan Ude 2 B.Transports moved from sz70 to sz42 Purchase Units - Yamamoto Yamamoto buy 1 B.Transport, 4 Destroyers, 2 Elites, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Jinan Yamamoto attack with 1 Artillery and 3 Infantrys Russians defend with 1 Bunker Yamamoto roll dice for 1 Artillery and 3 Infantrys in Jinan, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Jinan, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery and 3 Infantrys in Jinan, round 3 : 1/4 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Jinan, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Jinan Yamamoto roll dice for 1 Artillery and 2 Infantrys in Jinan, round 4 : 3/3 hits, 0.83 expected hits Russians roll dice for 1 Bunker in Jinan, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Jinan Yamamoto win, taking Jinan from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Russians: 1 Bunker Battle in sz57 Yamamoto attack with 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters Anzac defend with 1 Battleship, 1 Carrier, 2 EarlyFighters and 3 Transports Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters in sz57, round 2 : 1/6 hits, 2.17 expected hits Units damaged: 1 Battleship owned by the Anzac Anzac roll dice for 1 Battleship, 1 Carrier, 2 EarlyFighters and 3 Transports in sz57, round 2 : 3/7 hits, 2.67 expected hits Units damaged: 1 Battleship owned by the Yamamoto 2 EarlyFighters owned by the Yamamoto lost in sz57 Yamamoto roll dice for 1 Battleship, 1 Carrier and 2 Destroyers in sz57, round 3 : 2/4 hits, 1.50 expected hits Anzac roll dice for 1 Battleship, 1 Carrier, 2 EarlyFighters and 3 Transports in sz57, round 3 : 4/7 hits, 2.67 expected hits 2 Transports owned by the Anzac, 1 Battleship owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in sz57 Anzac win with 1 Battleship, 1 Carrier, 2 EarlyFighters and 1 Transport remaining. Battle score for attacker is -54 Casualties for Yamamoto: 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters Casualties for Anzac: 2 Transports Battle in Sukhalin Yamamoto attack with 1 EarlyFighter, 2 Infantrys and 2 Mech.Infs Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 EarlyFighter, 2 Infantrys and 2 Mech.Infs in Sukhalin, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Sukhalin, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Sukhalin Yamamoto win, taking Sukhalin from Americans with 1 EarlyFighter, 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Americans: 1 Artillery and 1 Infantry Battle in Szechwan Yamamoto attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Yamamoto win, taking Szechwan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Sian Yamamoto attack with 2 Artillerys and 3 Infantrys Chinese defend with 2 Mech.Infs Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Sian, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 Mech.Infs in Sian, round 2 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese lost in Sian Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Sian, round 3 : 4/5 hits, 1.50 expected hits Chinese roll dice for 1 Mech.Inf in Sian, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Sian Yamamoto win, taking Sian from Chinese with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 10 Casualties for Chinese: 2 Mech.Infs Battle in Vostok Yamamoto attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vostok Yamamoto win, taking Vostok from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in N.Japan Yamamoto attack with 1 Artillery and 4 Infantrys Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery and 4 Infantrys in N.Japan, round 2 : 1/5 hits, 1.17 expected hits Americans roll dice for 1 Artillery and 1 Infantry in N.Japan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in N.Japan Yamamoto roll dice for 1 Artillery and 4 Infantrys in N.Japan, round 3 : 2/5 hits, 1.17 expected hits Americans roll dice for 1 Artillery in N.Japan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in N.Japan Yamamoto win, taking N.Japan from Americans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 Artillery and 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in sz42 Yamamoto attack with 2 B.Transports, 2 Bombers, 1 Carrier, 3 Destroyers, 1 NakajimaG5N and 4 Transports; Thai loiter and taunt Americans defend with 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 1 Submarine Americans roll dice for 1 Submarine in sz42, round 2 : 1/1 hits, 0.17 expected hits Yamamoto roll dice for 2 B.Transports, 2 Bombers, 1 Carrier, 3 Destroyers, 1 NakajimaG5N and 4 Transports in sz42, round 2 : 2/7 hits, 3.33 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Fighters in sz42, round 2 : 5/7 hits, 4.00 expected hits 1 Submarine owned by the Americans, 2 B.Transports owned by the Yamamoto and 4 Transports owned by the Yamamoto lost in sz42 Yamamoto roll dice for 2 Bombers, 1 Carrier, 3 Destroyers and 1 NakajimaG5N in sz42, round 3 : 3/7 hits, 3.33 expected hits Americans roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Fighters in sz42, round 3 : 3/7 hits, 4.00 expected hits 2 Destroyers owned by the Americans, 1 EarlyFighter owned by the Thai, 1 Carrier owned by the Yamamoto, 1 Cruiser owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz42 Yamamoto roll dice for 2 Bombers, 1 Destroyer and 1 NakajimaG5N in sz42, round 4 : 3/4 hits, 2.50 expected hits Americans roll dice for 1 Battleship, 1 Carrier and 2 Fighters in sz42, round 4 : 1/4 hits, 2.50 expected hits 2 Fighters owned by the Americans, 1 Carrier owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz42 Yamamoto roll dice for 2 Bombers and 1 NakajimaG5N in sz42, round 5 : 1/3 hits, 2.17 expected hits Americans roll dice for 1 Battleship in sz42, round 5 : 1/1 hits, 0.67 expected hits 1 Battleship owned by the Americans and 1 Bomber owned by the Yamamoto lost in sz42 Yamamoto win with 1 Bomber and 1 NakajimaG5N remaining. Battle score for attacker is -14 Casualties for Yamamoto: 2 B.Transports, 1 Bomber, 1 Carrier, 3 Destroyers and 4 Transports Casualties for Americans: 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 1 Submarine Casualties for Thai: 1 EarlyFighter Non Combat Move - Yamamoto 1 NakajimaG5N moved from sz42 to Davao 1 Bomber moved from sz42 to Marcus 1 EarlyFighter moved from Sukhalin to sz7 Place Units - Yamamoto 2 Destroyers placed in sz1 1 Infantry placed in Amursk 1 Infantry placed in Tokyo 2 Destroyers placed in sz78 1 B.Transport placed in sz70 2 Elites and 1 Tank placed in Davao Turn Complete - Yamamoto Yamamoto collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Yamamoto : 2.67 Americans : -1.00 Anzac : 1.67 Chinese : -1.33 Russians : -0.83
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Gansu to Szechwan 1 Infantry moved from Sikang to W.Sian 1 Mech.Inf moved from Tsingnan to W.Sian 1 EarlyFighter moved from Gansu to Szechwan 1 Infantry moved from Gansu to Szechwan 1 Artillery and 2 Infantrys moved from Gansu to Shangsi 1 Artillery, 7 Infantrys, 1 Mech.Inf and 3 Tanks moved from Gansu to N.Shangsi 1 Mech.Inf moved from Tsingnan to N.Shangsi Purchase Units - Chinese Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Yamamoto defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Szechwan, round 2 : 2/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Yamamoto lost in Szechwan Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Szechwan, round 3 : 0/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Szechwan, round 4 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Szechwan Chinese win, taking Szechwan from Yamamoto with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Casualties for Chinese: 1 Infantry Battle in Shangsi Chinese attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in N.Shangsi Chinese attack with 1 Artillery, 7 Infantrys, 2 Mech.Infs and 3 Tanks Hisaichi defend with 1 Marine and 1 Mech.Inf Chinese roll dice for 1 Artillery, 7 Infantrys, 2 Mech.Infs and 3 Tanks in N.Shangsi, round 2 : 4/13 hits, 4.17 expected hits Hisaichi roll dice for 1 Marine and 1 Mech.Inf in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 6 Infantrys, 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Marine and 1 Mech.Inf Battle in W.Sian Chinese attack with 1 Infantry and 1 Mech.Inf Hisaichi defend with 1 Tank Chinese roll dice for 1 Infantry and 1 Mech.Inf in W.Sian, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in W.Sian, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in W.Sian, round 3 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in W.Sian, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 5 Infantrys and 1 Marine moved from Tsingnan to Gansu 1 AAGun moved from Gansu to N.Shangsi 1 EarlyFighter moved from Szechwan to Gansu 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Quyan to Gobi 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Yamamoto : -0.67 Chinese : 1.33
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Hisaichi 3 Artillerys and 5 Infantrys moved from Peking to E.Shansi 1 Tank moved from Shansi to E.Shansi 2 Tankettes moved from Kiangsi to Hanan 1 Tank moved from Nanking to W.Sian 1 Artillery moved from Chunking to N.Chunking Hisaichi take N.Chunking from Chinese 2 Artillerys and 2 Elites moved from S.Borneo to sz60 4 Artillerys, 2 Elites and 1 Marine moved from Bali to Java 4 Infantrys and 2 Tankettes moved from Hongkong to sz67 1 B.Transport, 4 Infantrys, 2 Tankettes and 1 Transport moved from sz67 to sz60 2 Artillerys, 2 Elites, 4 Infantrys and 2 Tankettes moved from sz60 to N.S 1 T.Boat moved from sz71 to sz70 1 Infantry moved from Boho to sz70 3 Tankettes moved from Samar to sz71 1 Infantry moved from Manila to sz71 1 B.Transport, 1 Infantry and 3 Tankettes moved from sz71 to sz70 2 Infantrys and 3 Tankettes moved from sz70 to Halma 1 Destroyer moved from sz1 to sz7 2 EarlyFighters and 1 Fighter moved from Malaya to sz66 1 Bomber moved from Phuket to sz66 1 Destroyer moved from sz60 to sz66 1 Infantry moved from Kwangtung to Kiangsi 5 Transports moved from sz67 to sz60 1 Carrier moved from sz60 to sz66 2 Artillerys moved from Tientsin to Peking 8 Infantrys moved from Korea to Tientsin 8 Infantrys moved from Seoul to Korea Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Fighter, 21 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 1 Tank Chinese defend with 1 Mech.Inf Hisaichi roll dice for 1 Tank in W.Sian, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in W.Sian, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in W.Sian, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in W.Sian, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in W.Sian, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in W.Sian, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in W.Sian, round 5 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Hisaichi lost in W.Sian Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Tank Battle in Hanan Hisaichi attack with 2 Tankettes British defend with 1 Mech.Inf Hisaichi roll dice for 2 Tankettes in Hanan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in Hanan, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Hanan Hisaichi roll dice for 1 Tankette in Hanan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Hanan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Hanan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Hanan, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Hanan, round 5 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Hanan, round 5 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Hanan Hisaichi win, taking Hanan from Chinese with 1 Tankette remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 Tankette Casualties for British: 1 Mech.Inf Battle in Halma Hisaichi attack with 2 Infantrys and 3 Tankettes Dutch defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 3 Tankettes in Halma, round 2 : 0/5 hits, 1.33 expected hits Dutch roll dice for 1 Infantry in Halma, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Halma Hisaichi roll dice for 1 Infantry and 3 Tankettes in Halma, round 3 : 1/4 hits, 1.17 expected hits Dutch roll dice for 1 Infantry in Halma, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Halma Hisaichi win, taking Halma from Dutch with 1 Infantry and 3 Tankettes remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Dutch: 1 Infantry Battle in sz66 Hisaichi attack with 1 Bomber, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Fighter British defend with 1 Carrier, 4 Destroyers and 3 Transports Hisaichi roll dice for 1 Bomber, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Fighter in sz66, round 2 : 2/6 hits, 2.33 expected hits British roll dice for 1 Carrier, 4 Destroyers and 3 Transports in sz66, round 2 : 5/8 hits, 3.00 expected hits 1 Carrier owned by the Hisaichi, 2 Transports owned by the British, 1 Fighter owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 2 EarlyFighters owned by the Hisaichi lost in sz66 retreated to sz66 British win with 1 Carrier, 4 Destroyers and 1 Transport remaining. Battle score for attacker is -36 Casualties for Hisaichi: 1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Fighter Casualties for British: 2 Transports Battle in Java Hisaichi attack with 4 Artillerys, 2 Elites and 1 Marine Anzac defend with 4 Infantrys Hisaichi roll dice for 4 Artillerys, 2 Elites and 1 Marine in Java, round 2 : 0/7 hits, 3.17 expected hits Anzac roll dice for 4 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits 1 Artillery owned by the Hisaichi lost in Java Hisaichi roll dice for 3 Artillerys, 2 Elites and 1 Marine in Java, round 3 : 4/6 hits, 2.83 expected hits Anzac roll dice for 4 Infantrys in Java, round 3 : 2/4 hits, 1.33 expected hits 4 Infantrys owned by the Anzac, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Java Hisaichi win, taking Java from Anzac with 2 Artillerys and 2 Elites remaining. Battle score for attacker is -3 Casualties for Hisaichi: 2 Artillerys and 1 Marine Casualties for Anzac: 4 Infantrys Non Combat Move - Hisaichi 1 Bomber moved from sz66 to Phuket Place Units - Hisaichi 1 Destroyer, 1 Fighter and 1 T.Boat placed in sz60 1 Infantry placed in S.Borneo 1 Bunker and 6 Infantrys placed in Malaya 6 Infantrys placed in Hongkong 2 Artillerys and 1 Infantry placed in Peking 7 Infantrys placed in Seoul Hisaichi undo move 5. Hisaichi undo move 3. 2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya 3 Infantrys placed in Peking Turn Complete - Hisaichi Hisaichi collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Hisaichi : -6.50 British : 2.00 Anzac : 0.33 Chinese : -0.67 Dutch : 0.33
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Thai 1 Infantry moved from Kwangsi to Chunking 1 Infantry moved from Kwangsi to sz67 1 Artillery and 1 Infantry moved from Celebs to sz70 1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz48 1 Infantry moved from Celebs to sz59 1 Infantry moved from sz59 to Soem Thai take Soem from Dutch 1 Artillery and 1 Infantry moved from sz48 to Ceram Thai take Ceram from Dutch 1 Infantry and 1 Transport moved from sz67 to sz73 1 Artillery moved from Phuket to sz73 1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60 1 Artillery and 1 Infantry moved from sz60 to Malaya 5 Artillerys, 1 Elite and 4 Infantrys moved from Thailand to Burma 1 Tank moved from Phuket to Burma 1 Artillery and 3 Infantrys moved from Phuket to Malaya Purchase Units - Thai Thai buy 1 Elite, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 1 Elite and 4 Infantrys placed in Phuket 1 Transport placed in sz73 Turn Complete - Thai Thai collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :