dawgoneit Axis, -vs- entek Allies, (The Rising Sun).

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            3 Artillerys and 3 Elites moved from Calcutta to sz63
            3 Artillerys, 1 Carrier, 3 Destroyers, 3 Elites and 3 Transports moved from sz63 to sz66
            3 Artillerys and 3 Elites moved from sz66 to N.S
            1 Mech.Inf moved from Bengal to Hanan
                  Chinese take N.Chunking from Hisaichi
                  Chinese take Hanan from Hisaichi
            2 Artillerys and 1 Elite moved from Nepal to Bengal
            1 Artillery moved from Punjab to Agra
            1 Infantry moved from New Guinea to N.G
                  British take N.G from Thai
            2 Infantrys moved from Anchorage to Alaska
            1 Destroyer moved from sz4 to sz7
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Destroyer, 2 EarlyFighters, 2 Elites and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 3 Artillerys and 3 Elites
                Hisaichi defend with 2 Artillerys, 1 Infantry and 3 Tanks
                    British roll dice for 3 Artillerys and 3 Elites in N.S, round 2 : 1/6 hits, 3.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in N.S, round 2 : 6/6 hits, 2.50 expected hits
                    3 Elites owned by the British, 3 Artillerys owned by the British and 1 Infantry owned by the Hisaichi lost in N.S
                Hisaichi win with 2 Artillerys and 3 Tanks remaining. Battle score for attacker is -22
                Casualties for British: 3 Artillerys and 3 Elites
                Casualties for Hisaichi: 1 Infantry
            Battle in Agra
                British attack with 1 Artillery
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery in Agra, round 2 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 AAGun moved from Nepal to Bengal
            1 Infantry moved from W.Chunking to Bengal
    
        Place Units - British
            1 Destroyer and 2 Transports placed in sz63
            1 Artillery, 2 EarlyFighters and 2 Elites placed in Calcutta
            1 Artillery placed in Moresby
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    British : -1.33
    Hisaichi : 3.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Battleship, 1 Carrier and 3 Transports moved from sz61 to sz57
            4 Infantrys moved from Soem to sz57
            4 Infantrys moved from sz57 to Java
                  Anzac take Java from Hisaichi
            1 EarlyFighter moved from W.Australia to sz57
            1 EarlyFighter moved from Darwin to sz57
    
        Purchase Units - Anzac
            Anzac buy 3 Destroyers, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Destroyers placed in sz50
            1 Infantry and 1 Marine placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Infantry moved from Majuru to sz30
            1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 1 Infantry and 1 Submarine moved from sz30 to sz42
            1 Infantry moved from sz42 to Arawa
            1 Infantry moved from Pearl Harbor to sz25
            4 Destroyers, 1 Infantry and 1 Transport moved from sz25 to sz30
            1 Infantry moved from sz30 to Majuru
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            1 Elite moved from San Francisco to Nor Cal
            8 Elites moved from sz14 to Seattle
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            3 Artillerys, 8 Infantrys and 2 Tanks moved from Palana to Magadan
            1 Artillery and 1 Infantry moved from Alaska to sz4
            1 Artillery and 1 Infantry moved from Alaska to sz4
            1 Artillery and 1 Infantry moved from Alaska to sz4
            4 Infantrys and 1 Tank moved from Alaska to sz4
            1 Artillery, 1 Infantry and 1 Transport moved from sz4 to sz7
            1 Artillery and 1 Infantry moved from sz7 to N.Japan
                  Americans take N.Japan from Masaharu
            1 Artillery, 1 Infantry and 1 Transport moved from sz4 to sz7
            1 Artillery and 1 Infantry moved from sz7 to Sukhalin
                  Americans take Sukhalin from Masaharu
            1 Artillery, 1 Infantry and 1 Transport moved from sz4 to sz7
            1 Artillery and 1 Infantry moved from sz7 to Ostrov
                  Russians take Ostrov from Masaharu
            4 Infantrys and 1 Tank moved from sz4 to Palana
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 2 Destroyers, 1 EarlyFighter, 8 Elites, 1 Tank, 2 Tankettes and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 Artillery moved from Ifalk to Gaferut
            1 Artillery moved from Pula to Lasap
    
        Place Units - Americans
            7 Elites placed in San Francisco
            1 Destroyer and 1 Transport placed in sz25
            1 Destroyer placed in sz25
            Americans undo move 2.
            1 Transport placed in sz25
            1 Destroyer placed in sz25
            1 Elite placed in Hilo
            1 Transport placed in sz4
            1 Tankette placed in Alaska
            1 Artillery and 1 Tankette placed in Anchorage
            1 Artillery, 1 EarlyFighter and 1 Tank placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Masaharu
            10 Artillerys, 1 Bomber, 1 EarlyFighter, 2 Elites, 18 Infantrys, 3 Marines and 6 Tanks moved from Quingdao to Ulaan Ude
            1 Tank and 2 Tankettes moved from Hsingan to Ulaan Ude
            1 NakajimaG5N moved from Akina to Ulaan Ude
            3 Destroyers moved from sz1 to sz7
            4 Transports moved from sz1 to sz7
    
        Purchase Units - Masaharu
            Masaharu buy 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ulaan Ude
                Masaharu attack with 10 Artillerys, 1 Bomber, 1 EarlyFighter, 2 Elites, 18 Infantrys, 3 Marines, 1 NakajimaG5N, 7 Tanks and 2 Tankettes
                Russians defend with 1 AAGun, 4 Artillerys, 1 EarlyFighter, 1 Elite, 25 Infantrys, 3 Mech.Infs and 4 Tanks
                    AA fire in Ulaan Ude : 1/3 hits, 0.50 expected hits
                    1 Bomber owned by the Masaharu lost in Ulaan Ude
                    Masaharu roll dice for 10 Artillerys, 1 EarlyFighter, 2 Elites, 18 Infantrys, 3 Marines, 1 NakajimaG5N, 7 Tanks and 2 Tankettes in Ulaan Ude, round 2 : 14/44 hits, 15.50 expected hits
                    Russians roll dice for 4 Artillerys, 1 EarlyFighter, 1 Elite, 25 Infantrys, 3 Mech.Infs and 4 Tanks in Ulaan Ude, round 2 : 17/38 hits, 13.50 expected hits
                    14 Infantrys owned by the Russians and 17 Infantrys owned by the Masaharu lost in Ulaan Ude
                    Masaharu roll dice for 10 Artillerys, 1 EarlyFighter, 2 Elites, 1 Infantry, 3 Marines, 1 NakajimaG5N, 7 Tanks and 2 Tankettes in Ulaan Ude, round 3 : 12/27 hits, 11.83 expected hits
                    Russians roll dice for 4 Artillerys, 1 EarlyFighter, 1 Elite, 11 Infantrys, 3 Mech.Infs and 4 Tanks in Ulaan Ude, round 3 : 8/24 hits, 8.83 expected hits
                    11 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Infantry owned by the Masaharu, 5 Artillerys owned by the Masaharu and 2 Tankettes owned by the Masaharu lost in Ulaan Ude
                    Masaharu roll dice for 5 Artillerys, 1 EarlyFighter, 2 Elites, 3 Marines, 1 NakajimaG5N and 7 Tanks in Ulaan Ude, round 4 : 11/19 hits, 9.17 expected hits
                    Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Elite, 3 Mech.Infs and 4 Tanks in Ulaan Ude, round 4 : 6/12 hits, 4.83 expected hits
                    1 Elite owned by the Russians, 3 Artillerys owned by the Russians, 2 Marines owned by the Masaharu, 3 Mech.Infs owned by the Russians, 3 Artillerys owned by the Masaharu, 4 Tanks owned by the Russians and 1 EarlyFighter owned by the Masaharu lost in Ulaan Ude
                    Masaharu roll dice for 2 Artillerys, 2 Elites, 1 Marine, 1 NakajimaG5N and 7 Tanks in Ulaan Ude, round 5 : 9/13 hits, 6.83 expected hits
                    Russians roll dice for 1 EarlyFighter in Ulaan Ude, round 5 : 1/1 hits, 0.50 expected hits
                    1 Marine owned by the Masaharu and 1 EarlyFighter owned by the Russians lost in Ulaan Ude
                Masaharu win, taking Ulaan Ude from Russians with 2 Artillerys, 2 Elites, 1 NakajimaG5N and 7 Tanks remaining. Battle score for attacker is 6
                Casualties for Masaharu: 8 Artillerys, 1 Bomber, 1 EarlyFighter, 18 Infantrys, 3 Marines and 2 Tankettes
                Casualties for Russians: 4 Artillerys, 1 EarlyFighter, 1 Elite, 25 Infantrys, 3 Mech.Infs and 4 Tanks
            Battle in sz7
                Masaharu attack with 3 Destroyers and 4 Transports
                British defend with 1 Destroyer; Americans defend with 3 Transports
                    Masaharu roll dice for 3 Destroyers and 4 Transports in sz7, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer and 3 Transports in sz7, round 2 : 0/4 hits, 1.00 expected hits
                    Masaharu roll dice for 3 Destroyers and 4 Transports in sz7, round 3 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer and 3 Transports in sz7, round 3 : 1/4 hits, 1.00 expected hits
                    2 Transports owned by the Americans and 1 Transport owned by the Masaharu lost in sz7
                    Masaharu roll dice for 3 Destroyers and 3 Transports in sz7, round 4 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz7, round 4 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the Americans and 1 Transport owned by the Masaharu lost in sz7
                    Masaharu roll dice for 3 Destroyers and 2 Transports in sz7, round 5 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 5 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British lost in sz7
                Masaharu win with 3 Destroyers and 2 Transports remaining. Battle score for attacker is 14
                Casualties for Masaharu: 2 Transports
                Casualties for Americans: 3 Transports
                Casualties for British: 1 Destroyer
    
        Non Combat Move - Masaharu
            1 NakajimaG5N moved from Ulaan Ude to Quingdao
    
        Place Units - Masaharu
            1 Elite and 2 Tanks placed in Hsingan
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    AA fire in Ulaan Ude : : 0.50
    Masaharu : 2.67
    Americans : -1.17
    Russians : 4.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Infantry moved from Angarsk to Vostok
                  Russians take Vostok from Yamamoto
            1 Infantry moved from Irkutsk to Ustkut
            5 Infantrys and 1 Marine moved from Kaask to Tulun
            1 Infantry moved from Kaask to Kyzal
            3 Mech.Infs moved from Achinsk to Tulun
            1 Infantry moved from Achinsk to Krasnoyarsk
            1 Infantry moved from Krasnoyarsk to Kaask
    

    Savegame


  • @Entek purchase and non com

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Infantry moved from Angarsk to Vostok
                  Russians take Vostok from Yamamoto
            1 Infantry moved from Irkutsk to Ustkut
            5 Infantrys and 1 Marine moved from Kaask to Tulun
            1 Infantry moved from Kaask to Kyzal
            3 Mech.Infs moved from Achinsk to Tulun
            1 Infantry moved from Achinsk to Krasnoyarsk
            1 Infantry moved from Krasnoyarsk to Kaask
    
        Purchase Units - Russians
            Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Infantry moved from Yakutsk to Angarsk
                  Yamamoto take Angarsk from Russians
            1 Artillery and 1 Infantry moved from Yakutsk to Vostok
            1 Infantry moved from Hsingan to Jinan
            1 Marine moved from Quingdao to Irkutsk
                  Yamamoto take Irkutsk from Russians
            9 Tanks moved from Quingdao to Ulaan Ude
            1 Artillery moved from Quingdao to Jinan
            1 Infantry moved from Quingdao to Jinan
            1 Infantry moved from Quingdao to Jinan
            1 Transport moved from sz1 to sz15
            1 Artillery and 2 Infantrys moved from Japan to sz15
            1 Artillery and 2 Infantrys moved from sz15 to N.Japan
            1 Transport moved from sz1 to sz15
            2 Infantrys moved from Japan to sz15
            2 Infantrys moved from sz15 to N.Japan
            1 B.Transport moved from sz1 to sz15
            2 Infantrys moved from Japan to sz15
            1 B.Transport and 2 Infantrys moved from sz15 to sz1
            1 Mech.Inf moved from Amursk to sz1
            2 Infantrys and 1 Mech.Inf moved from sz1 to Sukhalin
            1 Mech.Inf moved from Amursk to sz1
            1 Mech.Inf moved from sz1 to Sukhalin
            3 Destroyers moved from sz1 to sz7
            3 Destroyers moved from sz16 to sz7
            1 Carrier moved from sz16 to sz7
            2 Bombers and 1 NakajimaG5N moved from Tokyo to sz42
            3 Destroyers moved from sz70 to sz42
            1 Carrier and 1 EarlyFighter moved from sz70 to sz42
            4 Transports moved from sz70 to sz42
            1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz50 to sz57
            1 Artillery and 3 Infantrys moved from Shangsi to Sian
            1 Artillery and 2 Infantrys moved from Shangsi to Szechwan
            1 Artillery moved from Shangsi to Sian
            5 Tanks moved from Shangsi to Shansi
            1 EarlyFighter moved from Quingdao to Sukhalin
            1 Mech.Inf moved from Amursk to Ulaan Ude
            3 Artillerys and 18 Infantrys moved from Quingdao to Ulaan Ude
            2 B.Transports moved from sz70 to sz42
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 4 Destroyers, 2 Elites, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Jinan
                Yamamoto attack with 1 Artillery and 3 Infantrys
                Russians defend with 1 Bunker
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in Jinan, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in Jinan, round 3 : 1/4 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Jinan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Jinan
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Jinan, round 4 : 3/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Jinan
                Yamamoto win, taking Jinan from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in sz57
                Yamamoto attack with 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters
                Anzac defend with 1 Battleship, 1 Carrier, 2 EarlyFighters and 3 Transports
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters in sz57, round 2 : 1/6 hits, 2.17 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 1 Battleship, 1 Carrier, 2 EarlyFighters and 3 Transports in sz57, round 2 : 3/7 hits, 2.67 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    2 EarlyFighters owned by the Yamamoto lost in sz57
                    Yamamoto roll dice for 1 Battleship, 1 Carrier and 2 Destroyers in sz57, round 3 : 2/4 hits, 1.50 expected hits
                    Anzac roll dice for 1 Battleship, 1 Carrier, 2 EarlyFighters and 3 Transports in sz57, round 3 : 4/7 hits, 2.67 expected hits
                    2 Transports owned by the Anzac, 1 Battleship owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in sz57
                Anzac win with 1 Battleship, 1 Carrier, 2 EarlyFighters and 1 Transport remaining. Battle score for attacker is -54
                Casualties for Yamamoto: 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters
                Casualties for Anzac: 2 Transports
            Battle in Sukhalin
                Yamamoto attack with 1 EarlyFighter, 2 Infantrys and 2 Mech.Infs
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 EarlyFighter, 2 Infantrys and 2 Mech.Infs in Sukhalin, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Sukhalin, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Sukhalin
                Yamamoto win, taking Sukhalin from Americans with 1 EarlyFighter, 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Szechwan
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Yamamoto win, taking Szechwan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Sian
                Yamamoto attack with 2 Artillerys and 3 Infantrys
                Chinese defend with 2 Mech.Infs
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Sian, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 Mech.Infs in Sian, round 2 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese lost in Sian
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Sian, round 3 : 4/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in Sian, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Sian
                Yamamoto win, taking Sian from Chinese with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 10
                Casualties for Chinese: 2 Mech.Infs
            Battle in Vostok
                Yamamoto attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                Yamamoto win, taking Vostok from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in N.Japan
                Yamamoto attack with 1 Artillery and 4 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 4 Infantrys in N.Japan, round 2 : 1/5 hits, 1.17 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in N.Japan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in N.Japan
                    Yamamoto roll dice for 1 Artillery and 4 Infantrys in N.Japan, round 3 : 2/5 hits, 1.17 expected hits
                    Americans roll dice for 1 Artillery in N.Japan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in N.Japan
                Yamamoto win, taking N.Japan from Americans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in sz42
                Yamamoto attack with 2 B.Transports, 2 Bombers, 1 Carrier, 3 Destroyers, 1 NakajimaG5N and 4 Transports; Thai loiter and taunt
                Americans defend with 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 1 Submarine
                    Americans roll dice for 1 Submarine in sz42, round 2 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 B.Transports, 2 Bombers, 1 Carrier, 3 Destroyers, 1 NakajimaG5N and 4 Transports in sz42, round 2 : 2/7 hits, 3.33 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Fighters in sz42, round 2 : 5/7 hits, 4.00 expected hits
                    1 Submarine owned by the Americans, 2 B.Transports owned by the Yamamoto and 4 Transports owned by the Yamamoto lost in sz42
                    Yamamoto roll dice for 2 Bombers, 1 Carrier, 3 Destroyers and 1 NakajimaG5N in sz42, round 3 : 3/7 hits, 3.33 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Fighters in sz42, round 3 : 3/7 hits, 4.00 expected hits
                    2 Destroyers owned by the Americans, 1 EarlyFighter owned by the Thai, 1 Carrier owned by the Yamamoto, 1 Cruiser owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz42
                    Yamamoto roll dice for 2 Bombers, 1 Destroyer and 1 NakajimaG5N in sz42, round 4 : 3/4 hits, 2.50 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier and 2 Fighters in sz42, round 4 : 1/4 hits, 2.50 expected hits
                    2 Fighters owned by the Americans, 1 Carrier owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz42
                    Yamamoto roll dice for 2 Bombers and 1 NakajimaG5N in sz42, round 5 : 1/3 hits, 2.17 expected hits
                    Americans roll dice for 1 Battleship in sz42, round 5 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Americans and 1 Bomber owned by the Yamamoto lost in sz42
                Yamamoto win with 1 Bomber and 1 NakajimaG5N remaining. Battle score for attacker is -14
                Casualties for Yamamoto: 2 B.Transports, 1 Bomber, 1 Carrier, 3 Destroyers and 4 Transports
                Casualties for Americans: 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 1 Submarine
                Casualties for Thai: 1 EarlyFighter
    
        Non Combat Move - Yamamoto
            1 NakajimaG5N moved from sz42 to Davao
            1 Bomber moved from sz42 to Marcus
            1 EarlyFighter moved from Sukhalin to sz7
    
        Place Units - Yamamoto
            2 Destroyers placed in sz1
            1 Infantry placed in Amursk
            1 Infantry placed in Tokyo
            2 Destroyers placed in sz78
            1 B.Transport placed in sz70
            2 Elites and 1 Tank placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.67
    Americans : -1.00
    Anzac : 1.67
    Chinese : -1.33
    Russians : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Gansu to Szechwan
            1 Infantry moved from Sikang to W.Sian
            1 Mech.Inf moved from Tsingnan to W.Sian
            1 EarlyFighter moved from Gansu to Szechwan
            1 Infantry moved from Gansu to Szechwan
            1 Artillery and 2 Infantrys moved from Gansu to Shangsi
            1 Artillery, 7 Infantrys, 1 Mech.Inf and 3 Tanks moved from Gansu to N.Shangsi
            1 Mech.Inf moved from Tsingnan to N.Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Yamamoto defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Szechwan, round 2 : 2/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Yamamoto lost in Szechwan
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Szechwan, round 3 : 0/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Szechwan, round 4 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Chinese attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 7 Infantrys, 2 Mech.Infs and 3 Tanks
                Hisaichi defend with 1 Marine and 1 Mech.Inf
                    Chinese roll dice for 1 Artillery, 7 Infantrys, 2 Mech.Infs and 3 Tanks in N.Shangsi, round 2 : 4/13 hits, 4.17 expected hits
                    Hisaichi roll dice for 1 Marine and 1 Mech.Inf in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 6 Infantrys, 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Marine and 1 Mech.Inf
            Battle in W.Sian
                Chinese attack with 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in W.Sian, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in W.Sian, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in W.Sian, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in W.Sian, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            5 Infantrys and 1 Marine moved from Tsingnan to Gansu
            1 AAGun moved from Gansu to N.Shangsi
            1 EarlyFighter moved from Szechwan to Gansu
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Yamamoto : -0.67
    Chinese : 1.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            3 Artillerys and 5 Infantrys moved from Peking to E.Shansi
            1 Tank moved from Shansi to E.Shansi
            2 Tankettes moved from Kiangsi to Hanan
            1 Tank moved from Nanking to W.Sian
            1 Artillery moved from Chunking to N.Chunking
                  Hisaichi take N.Chunking from Chinese
            2 Artillerys and 2 Elites moved from S.Borneo to sz60
            4 Artillerys, 2 Elites and 1 Marine moved from Bali to Java
            4 Infantrys and 2 Tankettes moved from Hongkong to sz67
            1 B.Transport, 4 Infantrys, 2 Tankettes and 1 Transport moved from sz67 to sz60
            2 Artillerys, 2 Elites, 4 Infantrys and 2 Tankettes moved from sz60 to N.S
            1 T.Boat moved from sz71 to sz70
            1 Infantry moved from Boho to sz70
            3 Tankettes moved from Samar to sz71
            1 Infantry moved from Manila to sz71
            1 B.Transport, 1 Infantry and 3 Tankettes moved from sz71 to sz70
            2 Infantrys and 3 Tankettes moved from sz70 to Halma
            1 Destroyer moved from sz1 to sz7
            2 EarlyFighters and 1 Fighter moved from Malaya to sz66
            1 Bomber moved from Phuket to sz66
            1 Destroyer moved from sz60 to sz66
            1 Infantry moved from Kwangtung to Kiangsi
            5 Transports moved from sz67 to sz60
            1 Carrier moved from sz60 to sz66
            2 Artillerys moved from Tientsin to Peking
            8 Infantrys moved from Korea to Tientsin
            8 Infantrys moved from Seoul to Korea
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Fighter, 21 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 1 Tank
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Tank in W.Sian, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in W.Sian, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in W.Sian, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in W.Sian, round 5 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in W.Sian, round 5 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi lost in W.Sian
                Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 1 Tank
            Battle in Hanan
                Hisaichi attack with 2 Tankettes
                British defend with 1 Mech.Inf
                    Hisaichi roll dice for 2 Tankettes in Hanan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Hanan
                    Hisaichi roll dice for 1 Tankette in Hanan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hanan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Hanan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hanan, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Hanan, round 5 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hanan, round 5 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Tankette remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 Tankette
                Casualties for British: 1 Mech.Inf
            Battle in Halma
                Hisaichi attack with 2 Infantrys and 3 Tankettes
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 3 Tankettes in Halma, round 2 : 0/5 hits, 1.33 expected hits
                    Dutch roll dice for 1 Infantry in Halma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Halma
                    Hisaichi roll dice for 1 Infantry and 3 Tankettes in Halma, round 3 : 1/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Halma, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Halma
                Hisaichi win, taking Halma from Dutch with 1 Infantry and 3 Tankettes remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Dutch: 1 Infantry
            Battle in sz66
                Hisaichi attack with 1 Bomber, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Fighter
                British defend with 1 Carrier, 4 Destroyers and 3 Transports
                    Hisaichi roll dice for 1 Bomber, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Fighter in sz66, round 2 : 2/6 hits, 2.33 expected hits
                    British roll dice for 1 Carrier, 4 Destroyers and 3 Transports in sz66, round 2 : 5/8 hits, 3.00 expected hits
                    1 Carrier owned by the Hisaichi, 2 Transports owned by the British, 1 Fighter owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 2 EarlyFighters owned by the Hisaichi lost in sz66
                 retreated to sz66
                British win with 1 Carrier, 4 Destroyers and 1 Transport remaining. Battle score for attacker is -36
                Casualties for Hisaichi: 1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Fighter
                Casualties for British: 2 Transports
            Battle in Java
                Hisaichi attack with 4 Artillerys, 2 Elites and 1 Marine
                Anzac defend with 4 Infantrys
                    Hisaichi roll dice for 4 Artillerys, 2 Elites and 1 Marine in Java, round 2 : 0/7 hits, 3.17 expected hits
                    Anzac roll dice for 4 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 3 Artillerys, 2 Elites and 1 Marine in Java, round 3 : 4/6 hits, 2.83 expected hits
                    Anzac roll dice for 4 Infantrys in Java, round 3 : 2/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Anzac, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Java
                Hisaichi win, taking Java from Anzac with 2 Artillerys and 2 Elites remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 2 Artillerys and 1 Marine
                Casualties for Anzac: 4 Infantrys
    
        Non Combat Move - Hisaichi
            1 Bomber moved from sz66 to Phuket
    
        Place Units - Hisaichi
            1 Destroyer, 1 Fighter and 1 T.Boat placed in sz60
            1 Infantry placed in S.Borneo
            1 Bunker and 6 Infantrys placed in Malaya
            6 Infantrys placed in Hongkong
            2 Artillerys and 1 Infantry placed in Peking
            7 Infantrys placed in Seoul
            Hisaichi undo move 5.
            Hisaichi undo move 3.
            2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya
            3 Infantrys placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -6.50
    British : 2.00
    Anzac : 0.33
    Chinese : -0.67
    Dutch : 0.33
    

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Infantry moved from Kwangsi to Chunking
            1 Infantry moved from Kwangsi to sz67
            1 Artillery and 1 Infantry moved from Celebs to sz70
            1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz48
            1 Infantry moved from Celebs to sz59
            1 Infantry moved from sz59 to Soem
                  Thai take Soem from Dutch
            1 Artillery and 1 Infantry moved from sz48 to Ceram
                  Thai take Ceram from Dutch
            1 Infantry and 1 Transport moved from sz67 to sz73
            1 Artillery moved from Phuket to sz73
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60
            1 Artillery and 1 Infantry moved from sz60 to Malaya
            5 Artillerys, 1 Elite and 4 Infantrys moved from Thailand to Burma
            1 Tank moved from Phuket to Burma
            1 Artillery and 3 Infantrys moved from Phuket to Malaya
    
        Purchase Units - Thai
            Thai buy 1 Elite, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite and 4 Infantrys placed in Phuket
            1 Transport placed in sz73
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - British
            2 Artillerys and 2 Elites moved from Calcutta to sz63
            2 Artillerys, 2 Elites and 2 Transports moved from sz63 to sz64
            2 Artillerys and 2 Elites moved from sz64 to Burma
            2 Artillerys, 1 Elite, 1 Infantry, 1 Mech.Inf and 1 Tank moved from Bengal to Burma
            2 EarlyFighters moved from Calcutta to Burma
            1 Artillery moved from Agra to W.Tibet
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Destroyer, 4 Elites, 1 Infantry, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Tibet
                British attack with 1 Artillery
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery in W.Tibet, round 2 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery in W.Tibet, round 3 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Tibet
                British loses 0 PUs for violating W.Tibets neutrality.
                British win, taking W.Tibet from Neutral with 1 Artillery remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Burma
                British attack with 4 Artillerys, 2 EarlyFighters, 3 Elites, 1 Infantry, 1 Mech.Inf and 1 Tank
                Yamamoto defend with 1 Tank; Thai defend with 5 Artillerys, 1 Elite, 4 Infantrys and 1 Tank
                    British roll dice for 4 Artillerys, 2 EarlyFighters, 3 Elites, 1 Infantry, 1 Mech.Inf and 1 Tank in Burma, round 2 : 7/12 hits, 5.17 expected hits
                    Yamamoto roll dice for 5 Artillerys, 1 Elite, 4 Infantrys and 2 Tanks in Burma, round 2 : 4/12 hits, 4.33 expected hits
                    4 Infantrys owned by the Thai, 3 Artillerys owned by the British, 1 Infantry owned by the British and 3 Artillerys owned by the Thai lost in Burma
                    British roll dice for 1 Artillery, 2 EarlyFighters, 3 Elites, 1 Mech.Inf and 1 Tank in Burma, round 3 : 3/8 hits, 3.67 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Elite and 2 Tanks in Burma, round 3 : 2/5 hits, 2.00 expected hits
                    1 Elite owned by the Thai, 1 Artillery owned by the British, 2 Artillerys owned by the Thai and 1 Mech.Inf owned by the British lost in Burma
                    British roll dice for 2 EarlyFighters, 3 Elites and 1 Tank in Burma, round 4 : 3/6 hits, 2.67 expected hits
                    Yamamoto roll dice for 2 Tanks in Burma, round 4 : 2/2 hits, 1.00 expected hits
                    1 Tank owned by the Thai, 2 EarlyFighters owned by the British and 1 Tank owned by the Yamamoto lost in Burma
                British win, taking Burma from Yamamoto with 3 Elites and 1 Tank remaining. Battle score for attacker is 3
                Casualties for British: 4 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Mech.Inf
                Casualties for Thai: 5 Artillerys, 1 Elite, 4 Infantrys and 1 Tank
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - British
            1 AAGun moved from Bengal to Burma
            1 Transport moved from sz66 to sz63
            1 Carrier moved from sz66 to sz63
            4 Destroyers moved from sz66 to sz64
            1 Destroyer moved from sz63 to sz66
            1 Infantry moved from N.G to New Guinea
            1 Artillery and 1 Infantry moved from New Guinea to Moresby
    
        Place Units - British
            1 Destroyer and 1 Transport placed in sz63
            3 Artillerys and 3 Elites placed in Calcutta
            1 Infantry and 2 Tankettes placed in Dheli
            1 Artillery and 1 Elite placed in Moresby
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    British : 1.83
    Yamamoto : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 unit repaired.
            1 Transport moved from sz57 to sz50
            1 Marine and 1 Tank moved from W.Australia to sz50
            1 Marine, 1 Tank and 1 Transport moved from sz50 to sz57
            1 Marine and 1 Tank moved from sz57 to Java
            2 EarlyFighters moved from sz57 to Java
            1 EarlyFighter moved from Moresby to sz48
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 1 EarlyFighter and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz48
                Anzac attack with 1 EarlyFighter
                Thai defend with 1 Transport
                    Anzac roll dice for 1 EarlyFighter in sz48, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in sz48, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz48, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in sz48, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz48, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in sz48, round 4 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz48, round 5 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in sz48, round 5 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz48
                Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
            Battle in Java
                Anzac attack with 2 EarlyFighters, 1 Marine and 1 Tank
                Hisaichi defend with 2 Artillerys and 2 Elites
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 EarlyFighters, 1 Marine and 1 Tank in Java, round 2 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Elites in Java, round 2 : 1/4 hits, 1.33 expected hits
                    1 Elite owned by the Hisaichi, 1 Marine owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Java
                    Anzac roll dice for 2 EarlyFighters and 1 Tank in Java, round 3 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Elite in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 13
                Casualties for Anzac: 1 Marine
                Casualties for Hisaichi: 2 Artillerys and 2 Elites
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Java to sz57
            1 EarlyFighter moved from sz48 to Sarong
    
        Place Units - Anzac
            1 Destroyer and 2 Transports placed in sz50
            1 EarlyFighter placed in Darwin
            Turning on Edit Mode
            EDIT: Adding units owned by Anzac to Derby: 1 Infantry and 1 Marine
            EDIT: Removing units owned by Anzac from Darwin: 1 Infantry and 1 Marine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Anzac : 1.33
    Thai : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Americans
            3 Artillerys, 1 EarlyFighter, 12 Infantrys and 4 Tanks moved from Magadan to Yakutsk
            1 Tank moved from Palana to Yakutsk
            1 Infantry moved from Majuru to sz30
            1 Infantry moved from Majuru to sz30
            4 Destroyers, 2 Infantrys and 1 Transport moved from sz30 to sz42
            2 Infantrys moved from sz42 to Arawa
            1 Artillery and 1 Elite moved from Hilo to sz25
            1 Artillery, 2 Destroyers, 1 Elite and 1 Transport moved from sz25 to sz30
            1 Artillery and 1 Elite moved from sz30 to Majuru
            2 B.Transports moved from sz14 to sz23
    
        Purchase Units - Americans
            Americans buy 1 Carrier, 2 Destroyers, 2 EarlyFighters, 8 Elites and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Yakutsk
                Americans attack with 3 Artillerys, 1 EarlyFighter, 12 Infantrys and 5 Tanks
                Masaharu defend with 1 Infantry and 1 Marine; Yamamoto defend with 7 Infantrys
                    Americans roll dice for 3 Artillerys, 1 EarlyFighter, 12 Infantrys and 5 Tanks in Yakutsk, round 2 : 6/21 hits, 6.33 expected hits
                    Masaharu roll dice for 8 Infantrys and 1 Marine in Yakutsk, round 2 : 3/9 hits, 3.00 expected hits
                    1 Infantry owned by the Masaharu, 5 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Americans lost in Yakutsk
                    Americans roll dice for 3 Artillerys, 1 EarlyFighter, 9 Infantrys and 5 Tanks in Yakutsk, round 3 : 5/18 hits, 5.83 expected hits
                    Masaharu roll dice for 2 Infantrys and 1 Marine in Yakutsk, round 3 : 1/3 hits, 1.00 expected hits
                    1 Marine owned by the Masaharu, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Yakutsk
                Americans win, taking Yakutsk from Masaharu with 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 5 Tanks remaining. Battle score for attacker is 11
                Casualties for Americans: 4 Infantrys
                Casualties for Masaharu: 1 Infantry and 1 Marine
                Casualties for Yamamoto: 7 Infantrys
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Seattle: 8 Elites
            EDIT: Adding units owned by Americans to sz14: 2 B.Transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from sz23: 2 B.Transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Tank moved from San Francisco to Portland
            1 EarlyFighter moved from San Francisco to sz25
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            1 Transport moved from sz4 to sz5
            8 Elites moved from Alaska to sz4
            8 Elites moved from sz4 to Palana
            1 Tankette moved from Anchorage to sz5
            1 Artillery moved from Anchorage to sz5
            1 Artillery, 1 Tankette and 1 Transport moved from sz5 to sz4
            1 Artillery and 1 Tankette moved from sz4 to Palana
            1 EarlyFighter moved from Yakutsk to Tulun
    
        Place Units - Americans
            1 Carrier placed in sz25
            1 Fighter placed in sz25
            2 Destroyers placed in sz4
            2 EarlyFighters placed in Anchorage
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Nor Cal: 1 Artillery
            EDIT: Removing units owned by Americans from Nor Cal: 1 Elite
            EDIT: Removing units owned by Americans from San Francisco: 1 Artillery and 7 Elites
            EDIT: Turning off Edit Mode
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.00
    Americans : -1.17
    

    Savegame


  • TripleA Turn Summary: Masaharu round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Masaharu
            2 Artillerys, 2 Elites and 7 Tanks moved from Ulaan Ude to Tulun
            1 NakajimaG5N moved from Quingdao to Tulun
            2 Tanks moved from Hsingan to Ulaan Ude
            1 Elite moved from Hsingan to Jinan
            2 Transports moved from sz7 to sz1
            8 Infantrys moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 1 B.Transport, 3 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Tulun
                Masaharu attack with 2 Artillerys, 2 Elites, 1 NakajimaG5N and 7 Tanks
                Americans defend with 1 EarlyFighter; Russians defend with 11 Infantrys, 1 Marine and 6 Mech.Infs
                    Masaharu roll dice for 2 Artillerys, 2 Elites, 1 NakajimaG5N and 7 Tanks in Tulun, round 2 : 7/12 hits, 6.33 expected hits
                    Russians roll dice for 1 EarlyFighter, 11 Infantrys, 1 Marine and 6 Mech.Infs in Tulun, round 2 : 8/19 hits, 6.50 expected hits
                    2 Elites owned by the Masaharu, 7 Infantrys owned by the Russians, 2 Artillerys owned by the Masaharu and 4 Tanks owned by the Masaharu lost in Tulun
                    Masaharu roll dice for 1 NakajimaG5N and 3 Tanks in Tulun, round 3 : 1/4 hits, 2.33 expected hits
                    Russians roll dice for 1 EarlyFighter, 4 Infantrys, 1 Marine and 6 Mech.Infs in Tulun, round 3 : 4/12 hits, 4.17 expected hits
                    1 Infantry owned by the Russians, 3 Tanks owned by the Masaharu and 1 NakajimaG5N owned by the Masaharu lost in Tulun
                Russians win with 1 EarlyFighter, 3 Infantrys, 1 Marine and 6 Mech.Infs remaining. Battle score for attacker is -53
                Casualties for Masaharu: 2 Artillerys, 2 Elites, 1 NakajimaG5N and 7 Tanks
                Casualties for Russians: 8 Infantrys
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Tank and 2 Tankettes placed in Hsingan
            3 Infantrys placed in Akina
            1 B.Transport placed in sz15
    
        Turn Complete - Masaharu
            Masaharu collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.67
    Russians : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Russians
            3 Infantrys, 1 Marine and 6 Mech.Infs moved from Tulun to Kaask
            1 Infantry moved from Krasnoyarsk to Kaask
            3 Mech.Infs moved from Achinsk to Kaask
            1 Infantry moved from Achinsk to Krasnoyarsk
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 9 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 Bunker and 6 Infantrys placed in Kaask
            3 Infantrys and 1 Tank placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from Tokyo to Japan
            2 Infantrys and 2 Mech.Infs moved from Sukhalin to Ostrov
            1 Infantry moved from Amursk to Belogorsk
            1 Marine moved from Irkutsk to Ustkut
            1 Infantry moved from Angarsk to Ustkut
            1 Artillery and 2 Infantrys moved from Ulaan Ude to Kyzal
            2 Artillerys, 16 Infantrys, 1 Mech.Inf and 9 Tanks moved from Ulaan Ude to Tulun
            1 Artillery and 2 Infantrys moved from Jinan to Quingdao
            1 Artillery moved from Vostok to Quingdao
            1 Infantry moved from Vostok to Angarsk
            1 Infantry moved from N.Japan to sz1
            1 Infantry moved from sz1 to Vostok
            1 Artillery and 2 Infantrys moved from N.Japan to sz1
            1 Artillery and 2 Infantrys moved from sz1 to Belogorsk
            1 Carrier and 1 EarlyFighter moved from sz7 to sz1
            2 Destroyers moved from sz7 to sz1
            1 Destroyer moved from sz71 to sz45
            1 Artillery and 2 Infantrys moved from Sian to Shangsi
            5 Tanks moved from Shansi to E.Shansi
            1 NakajimaG5N moved from Davao to Shangsi
            1 Artillery moved from Sian to Shangsi
            2 Elites and 1 Tank moved from Davao to sz70
            1 B.Transport, 2 Elites and 1 Tank moved from sz70 to sz60
            2 Elites and 1 Tank moved from sz60 to Java
            1 B.Transport moved from sz60 to sz70
            2 Destroyers moved from sz78 to sz71
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 5 Destroyers, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kyzal
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Kyzal, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Kyzal, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Kyzal, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Kyzal, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Kyzal
                Yamamoto win, taking Kyzal from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Shangsi
                Yamamoto attack with 2 Artillerys, 2 Infantrys and 1 NakajimaG5N
                Chinese defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 NakajimaG5N in Shangsi, round 2 : 3/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Shangsi
                Yamamoto win, taking Shangsi from Chinese with 2 Artillerys, 2 Infantrys and 1 NakajimaG5N remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in Tulun
                Yamamoto attack with 2 Artillerys, 16 Infantrys, 1 Mech.Inf and 9 Tanks
                Americans defend with 1 EarlyFighter
                    Yamamoto roll dice for 2 Artillerys, 16 Infantrys, 1 Mech.Inf and 9 Tanks in Tulun, round 2 : 12/28 hits, 8.67 expected hits
                    Russians roll dice for 1 EarlyFighter in Tulun, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in Tulun
                Yamamoto win, taking Tulun from Russians with 2 Artillerys, 15 Infantrys, 1 Mech.Inf and 9 Tanks remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 EarlyFighter
            Battle in Ustkut
                Yamamoto attack with 1 Infantry and 1 Marine
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 1 Marine in Ustkut, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Marine in Ustkut, round 3 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Marine in Ustkut, round 4 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Marine in Ustkut, round 5 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Marine in Ustkut, round 6 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Marine in Ustkut, round 7 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 7 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Marine in Ustkut, round 8 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 8 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Ustkut
                    Yamamoto roll dice for 1 Marine in Ustkut, round 9 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 9 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Marine in Ustkut, round 10 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 10 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Marine in Ustkut, round 11 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 11 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Marine in Ustkut, round 12 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 12 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Marine in Ustkut, round 13 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 13 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Marine owned by the Yamamoto lost in Ustkut
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Infantry and 1 Marine
                Casualties for Russians: 1 Infantry
            Battle in Java
                Yamamoto attack with 2 Elites and 1 Tank
                Anzac defend with 1 Tank
                    Yamamoto roll dice for 2 Elites and 1 Tank in Java, round 2 : 1/3 hits, 1.50 expected hits
                    Anzac roll dice for 1 Tank in Java, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Java
                Yamamoto win, taking Java from Anzac with 2 Elites and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Anzac: 1 Tank
            Battle in Ostrov
                Yamamoto attack with 2 Infantrys and 2 Mech.Infs
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Infantrys and 2 Mech.Infs in Ostrov, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Ostrov, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Ostrov
                    Yamamoto roll dice for 1 Infantry and 2 Mech.Infs in Ostrov, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Ostrov, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Ostrov
                    Yamamoto roll dice for 1 Infantry and 2 Mech.Infs in Ostrov, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Ostrov, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Ostrov
                Yamamoto win, taking Ostrov from Russians with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            1 NakajimaG5N moved from Shangsi to Peking
    
        Place Units - Yamamoto
            1 Artillery, 1 Elite and 1 Infantry placed in Davao
            1 Destroyer placed in sz70
            4 Destroyers placed in sz78
            1 Artillery and 2 Infantrys placed in Amursk
            4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -2.50
    Anzac : -0.50
    Chinese : -1.00
    Russians : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Szechwan to Sian
            1 Mech.Inf moved from Tsingnan to Shangsi
            1 EarlyFighter moved from Gansu to Shangsi
            1 Infantry and 1 Marine moved from Gansu to Shangsi
            1 Infantry moved from Gansu to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian
                Chinese win, taking Sian from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter, 2 Infantrys, 1 Marine and 1 Mech.Inf
                Yamamoto defend with 2 Artillerys and 2 Infantrys
                    Chinese roll dice for 1 EarlyFighter, 2 Infantrys, 1 Marine and 1 Mech.Inf in Shangsi, round 2 : 1/5 hits, 1.50 expected hits
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Mech.Inf in Shangsi, round 3 : 3/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Shangsi, round 3 : 0/3 hits, 1.00 expected hits
                    2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Shangsi
                Chinese win, taking Shangsi from Yamamoto with 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Shangsi to N.Shangsi
            3 Infantrys moved from Gansu to N.Shangsi
            1 Elite moved from Tsingnan to Gansu
            5 Infantrys moved from Tsingnan to Gansu
            2 Infantrys moved from Gobi to Tsingnan
            3 Infantrys moved from Quyan to Gobi
            2 Mech.Infs moved from Urumal to Tsingnan
            1 Infantry moved from Urumal to Quyan
            5 Infantrys moved from Xining to Tsingnan
            1 Elite moved from Xining to Tsingnan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Urumal: 1 Infantry
            EDIT: Adding units owned by Chinese to Quyan: 1 Infantry
            EDIT: Turning off Edit Mode
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Chinese : 1.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Infantry moved from E.Shansi to Shansi
            2 Artillerys and 3 Infantrys moved from Peking to E.Shansi
            8 Infantrys moved from Tientsin to Hopeh
            8 Infantrys moved from Korea to Tientsin
            7 Infantrys moved from Seoul to Korea
            1 Infantry moved from Kiangsi to Hanan
            1 Tankette moved from Hanan to Nanking
            1 Fighter moved from sz60 to sz66
            1 Bomber moved from Phuket to sz66
            1 Infantry moved from Malaya to sz60
            1 Infantry and 1 T.Boat moved from sz60 to sz66
            1 Infantry moved from sz66 to Amdanam
            3 Tankettes moved from Halma to sz70
            1 Infantry moved from Halma to sz70
            1 B.Transport, 1 Infantry, 1 T.Boat and 3 Tankettes moved from sz70 to sz48
            1 Infantry and 3 Tankettes moved from sz48 to Sarong
            1 Infantry moved from Malaya to sz60
            1 Infantry and 1 Transport moved from sz60 to sz66
            1 Infantry moved from sz66 to S.A
            1 Transport moved from sz60 to sz66
            1 Artillery, 1 Infantry and 1 Marine moved from Malaya to sz60
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Marine moved from sz60 to sz59
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Marine moved from sz59 to sz58
            1 Artillery, 1 Infantry and 1 Marine moved from sz58 to Flores
            1 Artillery and 1 Infantry moved from Malaya to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz58
            1 Artillery and 1 Infantry moved from sz58 to Buru
            1 Artillery moved from Malaya to sz60
            1 Marine moved from Malaya to sz60
            1 Artillery, 1 Marine and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Marine moved from sz59 to Bava
            1 Artillery moved from Malaya to sz60
            1 Infantry moved from N.S to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Infantry moved from sz59 to Lambok
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Destroyer, 1 Elite, 1 Fighter, 21 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Flores
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Marine
                Dutch defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Marine in Flores, round 2 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in Flores
                Hisaichi win, taking Flores from Dutch with 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Dutch: 1 Artillery
            Battle in Lambok
                Hisaichi attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Lambok, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Lambok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Lambok
                Hisaichi win, taking Lambok from Dutch with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Dutch: 1 Infantry
            Battle in Sarong
                Hisaichi attack with 1 Infantry and 3 Tankettes
                Anzac defend with 1 EarlyFighter; Dutch defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 3 Tankettes in Sarong, round 2 : 1/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Sarong, round 2 : 2/3 hits, 1.17 expected hits
                    1 Tankette owned by the Hisaichi, 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Sarong
                    Hisaichi roll dice for 2 Tankettes in Sarong, round 3 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Artillery and 1 EarlyFighter in Sarong, round 3 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Dutch lost in Sarong
                    Hisaichi roll dice for 2 Tankettes in Sarong, round 4 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 EarlyFighter in Sarong, round 4 : 0/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Anzac lost in Sarong
                Hisaichi win, taking Sarong from Dutch with 2 Tankettes remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
                Casualties for Dutch: 1 Artillery and 1 Infantry
                Casualties for Anzac: 1 EarlyFighter
            Battle in Buru
                Hisaichi attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Buru, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Buru, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Buru
                Hisaichi win, taking Buru from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in sz66
                Hisaichi attack with 1 Bomber, 1 Fighter, 1 T.Boat and 2 Transports
                British defend with 1 Destroyer
                    Hisaichi roll dice for 1 Bomber, 1 Fighter, 1 T.Boat and 2 Transports in sz66, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 Destroyer in sz66, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British lost in sz66
                Hisaichi win with 1 Bomber, 1 Fighter, 1 T.Boat and 2 Transports remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
            Battle in S.A
            Battle in Amdanam
            Battle in Bava
                Hisaichi attack with 1 Artillery and 1 Marine
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Bava, round 2 : 1/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Bava, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Bava
                Hisaichi win, taking S.A from British, taking Amdanam from British, taking Bava from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Bomber moved from sz66 to Phuket
            1 Artillery moved from Malaya to Thailand
            1 Destroyer moved from sz73 to sz66
            1 Carrier moved from sz60 to sz66
            1 Destroyer and 3 Transports moved from sz60 to sz66
            6 Infantrys moved from Hongkong to Kwangtung
    
        Place Units - Hisaichi
            1 Destroyer and 1 Fighter placed in sz66
            4 Infantrys placed in Malaya
            4 Infantrys placed in S.Borneo
            Hisaichi undo move 3.
            2 Artillerys, 1 Elite and 1 Infantry placed in S.Borneo
            6 Infantrys placed in Hongkong
            2 Infantrys and 1 Tank placed in Peking
            8 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.83
    British : -0.50
    Dutch : -0.83
    

    Savegame


  • TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            1 Infantry moved from Soem to sz59
            1 Infantry and 1 T.Boat moved from sz59 to sz60
            2 Infantrys moved from Phuket to sz73
            2 Infantrys moved from Malaya to sz60
            1 Infantry moved from sz60 to N.S
            2 Artillerys and 2 Infantrys moved from Malaya to Thailand
            1 Elite and 2 Infantrys moved from Phuket to Thailand
            2 Infantrys and 1 Transport moved from sz73 to sz67
            2 Infantrys moved from sz67 to N.French I.
            2 Infantrys and 1 Transport moved from sz60 to sz66
            2 Infantrys moved from sz66 to N.S
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

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