Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB


  • Ok, guys, ideas for the US/Ch/UK-superturn?


  • For the US in EU I’m considering mainly 3 options: a) Land in Normandie, b) land in Greece and stacking fleet in z97, c) neutral crush.

    I’m leaning towards b, although it does put the fleet rather out of play.

    In the Pac keep stacking by the Carolines. The USN doesn’t yet have the strength to take on the full japanese wrath.

    China hits 1-3 territories.

    UK follows suit. Maybe putting some fleet in z80.


  • Maybe it’s possible to do both a and b?


  • @trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Maybe it’s possible to do both a and b?

    If you do both of these, how will your setup be long term? Can you sustain both offensives after this turn?

    -Midnight_Reaper


  • My preliminary, sloppy analysis is that a landing in Greece needs max effort, but perhaps putting some of the fleet in z97 while landing in Normandie could be possible. Fleet in z97 will be out of place for anything but obliterate the italian fleet.

  • 2023 '22 '21 '20 '19 '18 '17

    I wouldn’t suggest neutral crush unless you think you are in a position to start ferrying substantial US units to Europe. If you are mostly spending on Japan (which I think you have to given their income) than I think the neutral crush becomes harder to sustain.

    Assuming you can hold them, I would seriously consider going all in for Greece and 97. Greece is a great launching pad for taking Italy (so German units can get tied up protecting it) and air from Greece can reach Norway (with an AB) and Moscow.

    He may have enough German land units to take it back before you can properly set up but if so, that is pressure taken off of Moscow or Norway. And you should be able to drop a lot of air there and have a lot of British inf that can be landed. So it would be a challenge for him, especially if you are strat bombing germany.

    Normandy is also a good option and he is not that well set up at the moment to take it back. I’d also wonder if you have enough air between Normandy and Greece to hold both. This probably would require a UK naval build in 110 (which might not be the most efficient thing to spend on at the moment) and the UK/Fr air from the mid east would be needed Greece and the US air from EUS might also need to come east to 110.
    (And don’t forget about his air in Novgorod. The bombers can hit you in 97 and 110 and the other air can hit 97 if Italy builds a carrier)

    In the Pacific, Carolines is a good option and probably I would stick there for now. Down the road, Marianas with a naval base would be another. Air is in reach of Tokyo but you are just as close to Philippines and the money islands. This probably means that you need to take Palau (with ANZAC) and Iwo Jima with the US to deny his air landing options. Given that he just spent money on two carriers though, I might want to spend on units rather than a naval base this turn.

    And maybe it is worth putting the UK fleet back in 80 (which would mean that Normandy is the better option in Europe). I’d probably go for Greece first and then bring it back, but maybe that gives too much time to Japan to secure its position?


  • I think a landing in Greece looks like the best option. Joined by brittish land, it should be easy to hold and create an atleast on the short term stable outpost.

    If the US-carrier gets damaged in z97, the 2 UK-figs can’t leave it and won’t be able to take part in eventual defence, right?

    Looks like we will need the UK ac in z97, but can build another one in z80, together with 1 des, 2 cr that move there. Idea is to bring in all subs and take out the IN next turn.

    I’m keen on blocking in z77 so that J won’t be able to disrupt the nice russian income-boost.


  • This way there’s no need for an ab in Norway, I think. 2 UK-figs may move down to the US-carrier. Will only need 2 figs in Greece to hold against the italian onslaught.


  • One bonus with this move is that we won’t waste the russian sub.


  • If Italy scrambles and it fizzles, we may as backup move in more fleet than originally intended, securing z97 against german air.

    See though that we may bring in an sb from Norway, so the landing in Greece should be secured.


  • Another idea I consider is to move down to z54 in order to pressure the DEI more and being able to take out the tr in z42 without having to waste a sub. What do you say? The fleet is still very flexible from there, may for instance go to Marianas next turn or perhaps make a solid landing on some island. Presume it will be contested, but that ties J up a bit in the south-east.


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
            2 infantry moved from Norway to Finland
            2 fighters moved from Norway to Finland
            1 bomber moved from Norway to 97 Sea Zone
            1 bomber moved from Norway to Germany
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Another idea I consider is to move down to z54 in order to pressure the DEI more and being able to take out the tr in z42 without having to waste a sub. What do you say? The fleet is still very flexible from there, may for instance go to Marianas next turn or perhaps make a solid landing on some island. Presume it will be contested, but that ties J up a bit in the south-east.

    At the same time the Carolines is a better position and 1 des, 1 sub, 1 tr is able to join up with the USN. Perhaps worth 1 aussie sub? Another idea is to move down only one ac with aussie figs on it, hit the tr, land the other fig in Queensland and be happy. If J goes after it, anything that does will likely die. Unless J is able to stack in the vicinity of z54.


  • Oups, forgot to build in Norway. Will adjust.


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 fighter, 6 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Norway to 97 Sea Zone
            1 bomber moved from Norway to Germany
            2 infantry moved from Norway to Finland
            2 fighters moved from Norway to Finland
    

    Combat Hit Differential Summary :

    Savegame


  • Not completely sure about this. Normandie already has a mIC and is a lot easier to hold with brittish reinforcements. Also it’s closer to Norway.

    I will try to look closer at achieving both Normandie and Greece instead. Then Germany is pressured from all four fronts, which is a very good thing.

    Can’t let Japan to rein free in the Indian Ocean though.

    Needs enough fleet in z80, z92, z97 and z110. An option for z92 is to sacrifice the french des, which however may move to z97 and help out during the german turn.

    If not Normandie, the 3 tr in z91 will go back and pick up 4 inf, 2 art from EUS. Those land units could be fleet and air in the Pac.


  • I don’t think that you are ready to yet take Greece. Normandy is a far easier place to hold since you can easily move UK fighters there to protect after an American invasion. Italy can be far more easily crushed with 6 Mediterranean subs convoy raiding them to death.


  • Problem is the italian fleet. It will kill the subs, so need to stack fleet in z97 in order to crush the fleet next turn.


  • Btw, it’s possible to move in 3 fig, 1 tac to Greece, if I remember correctly. And Italy has many units, but not much offensive strength.

  • 2024 2023 '22 '21 '20

    Sure, we can hold Greece with Brit air. But moving the fleet to SZ97 saves the Russian sub, but loses the French DD. More importantly what are we doing with the units in SZ91? Can’t move them in without the Italians pouncing them. Unless planning on a AB in Gibraltar. Also, moving all the Red Sea fleet to Med for protection leaves S. Africa for quick jaunt from India.

    I don’t know that Greece is a good play at this time. It’s hard to bring in reinforcements, but perhaps the Middle East is strong enough to start pumping troops in. But the Axis can build a strong counter over a few turns.
    I like SZ97 because because it allows time to build up the Allied fleet strength and sink the Italians permanently. But Greece is a hard long term hold at this time.

    I would attack Normandy. Bring 1 CV, the US troops to take Normandy. Bring Brit DD + Brits buy CV. The US lands 2 ftrs in London, and 2 ftr land on CV in SZ110. 2 Ftrs from Norway can land on Brit CV. That will defend the transports and then invasion is a go.

    I don’t understand the island hopping campaign. In OOB, there is minimal advantage to taking many of these islands, and they tie up units for 3 turns, 1 to take, 1 to get back, and finally 1 to be offensive again. But since we are here and have a “dead” move for the Marshall islands group, I would take Iwo, since J cannot take it back for at least 1 turn.

    In general, this is the part of the Pacific war that I call the “harassment” phase. I take any money island + any convoy opportunity that has a good trade in IPCs, while I wait for the US fleet to build. I’m not strong enough to attack J, so I really don’t know what else to do…

    I mention this to find out what a better strategy entails. As I see it, trading evenly for islands is ok if I’m doing it with the ANZACs vs. J because ANZAC forces regenerate quicker.
    I would take every opportunity to kill J subs+ transports, maybe wait until ANZAC and Brits to kill SZ42 and 79 SS so the US can keep its fleet as an offensive force.

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