Had the worst dice ever I believe, so I was kinda upset about it. Hadnt post it after I played it because I was angry :) Oh well its gonna be one of those games I guess.
Argothair Allies +18 vs Karl7 AA50
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 53 Sea Zone 2 fighters moved from 57 Sea Zone to 56 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands 2 infantry moved from Kiangsu to Fukien 1 fighter moved from Manchuria to Fukien 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 2 infantry moved from French Indo-China Thailand to Kwangtung 1 fighter moved from Formosa to Kwangtung 1 fighter moved from Japan to Kwangtung Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Kwangtung Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 3 : 0/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Japanese roll dice for 1 artillery and 2 infantry in Philippine Islands, round 4 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship Non Combat Move - Japanese 2 carriers moved from 57 Sea Zone to 62 Sea Zone 2 fighters moved from 53 Sea Zone to 62 Sea Zone 2 fighters moved from 56 Sea Zone to 62 Sea Zone 2 infantry moved from Manchuria to Kiangsu 1 fighter moved from Fukien to French Indo-China Thailand 2 fighters moved from Kwangtung to French Indo-China Thailand 1 carrier moved from 61 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 2 transports placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs 1 unit repaired.Combat Hit Differential Summary :
British : -0.33 Americans : -0.67 Chinese : 0.33 Japanese : -0.33 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 factory, 1 fighter and 2 infantry; Remaining resources: 12 PUs; 0 techTokens; Combat Move - British 1 cruiser and 1 destroyer moved from 12 Sea Zone to 14 Sea Zone 1 bomber moved from United Kingdom to 14 Sea Zone 1 fighter moved from Egypt to 14 Sea Zone 1 destroyer moved from 9 Sea Zone to 2 Sea Zone 2 fighters moved from United Kingdom to 2 Sea Zone 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans Combat - British Battle in 2 Sea Zone British attack with 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 2 submarines British roll dice for 1 destroyer and 2 fighters in 2 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone British roll dice for 1 destroyer and 2 fighters in 2 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 14 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter Germans defend with 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 14 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 14 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the British and 1 fighter owned by the British lost in 14 Sea Zone British roll dice for 1 bomber and 1 cruiser in 14 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 14 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 cruiser owned by the British lost in 14 Sea Zone British roll dice for 1 bomber in 14 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 14 Sea Zone, round 4 : 0/3 hits, 1.67 expected hits British roll dice for 1 bomber in 14 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 14 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits 1 bomber owned by the British lost in 14 Sea Zone Italians win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is -42 Casualties for British: 1 bomber, 1 cruiser, 1 destroyer and 1 fighter Non Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 aaGun, 1 artillery and 3 infantry moved from India to Persia 1 infantry moved from Burma to India 1 destroyer moved from 41 Sea Zone to 48 Sea Zone 2 fighters moved from 2 Sea Zone to United Kingdom Place Units - British 1 factory placed in Australia 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 47 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 52 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : -0.50 British : -4.17 Italians : -1.67 -
Russians got wrecked in Baltic States, British got wrecked in Central Med, and Japanese didn’t lose a single fighter in their opening round – might be a short game!
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Hooray Axis!
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Libya to Egypt Italians take Egypt from British Combat - Italians Non Combat Move - Italians 1 infantry moved from Libya to Egypt 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt 1 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 transport placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 fighter moved from Italy to Morocco Algeria 2 infantry moved from Libya to Egypt Italians take Egypt from British Combat - Italians Battle in Morocco Algeria Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 3/3 hits, 1.17 expected hits British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Morocco Algeria Italians win, taking Morocco Algeria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from Morocco Algeria to Libya Place Units - Italians 1 transport placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0.67 British : 0.17 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 fighter moved from Western United States to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone 1 bomber moved from Eastern United States to 53 Sea Zone 1 fighter moved from Eastern United States to 56 Sea Zone 1 fighter moved from 44 Sea Zone to Australia 1 carrier and 1 destroyer moved from 44 Sea Zone to 56 Sea Zone 1 infantry moved from Central United States to Western Canada 1 infantry moved from Western United States to Western Canada 1 infantry moved from Alaska to Western Canada Combat - Americans Battle in 53 Sea Zone Americans attack with 2 bombers and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 2 fighters in 53 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Morocco Algeria Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 fighter moved from 53 Sea Zone to Australia 1 bomber moved from 53 Sea Zone to Australia 1 bomber moved from 53 Sea Zone to Western United States Combat Move - Chinese 1 fighter and 1 infantry moved from Yunnan to Fukien 1 infantry moved from Hupeh to Fukien Combat - Chinese Battle in Fukien Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien Chinese win, taking Fukien from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Fukien to Hupeh Place Units - Americans 1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 56 Sea Zone Place Units - Chinese 3 infantry placed in Hupeh Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : -0.67 Chinese : -0.67 Japanese : 0.00 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 factory and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from East Poland to Belorussia 1 armour moved from Baltic States to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 submarine moved from 6 Sea Zone to 12 Sea Zone 2 fighters moved from 5 Sea Zone to 12 Sea Zone 1 bomber and 1 fighter moved from Norway to 2 Sea Zone 1 fighter moved from Bulgaria Romania to Belorussia Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 12 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 transport; Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone 1 transport owned by the British and 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Casualties for British: 1 transport Battle in 2 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 destroyer; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Gibraltar from British to Germans EDIT: Turning off Edit Mode 1 carrier moved from 5 Sea Zone to 7 Sea Zone 1 cruiser and 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 fighter moved from 2 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to Germany 2 armour moved from Baltic States to Karelia S.S.R. 1 fighter moved from Belorussia to East Poland 1 artillery and 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Baltic States 2 artilleries and 1 infantry moved from Germany to Poland 1 armour moved from France to Poland 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar 2 fighters moved from 12 Sea Zone to 7 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Libya to Egypt Place Units - Germans 1 factory placed in France 10 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : 0.67 Russians : -0.67 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Buryatia S.S.R. to Manchuria 7 infantry moved from Buryatia S.S.R. to Manchuria 1 fighter moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans 1 infantry moved from Eastern Ukraine to Belorussia 1 artillery moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Ukraine to Eastern Ukraine 4 infantry moved from Persia to India Combat - Russians Battle in Manchuria Russians attack with 1 artillery, 1 fighter and 7 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 7 infantry in Manchuria, round 2 : 1/9 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belorussia Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 5 infantry moved from Russia to Archangel 2 artilleries moved from Russia to Archangel 1 artillery moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 1 fighter moved from Manchuria to Hupeh Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -1.17 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 3 infantry moved from Japan to 62 Sea Zone 1 armour and 3 infantry moved from 62 Sea Zone to Manchuria 3 infantry moved from Kiangsu to Manchuria 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 2 infantry moved from Borneo to 49 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to India 2 fighters moved from 37 Sea Zone to India 3 fighters moved from French Indo-China Thailand to India 4 fighters moved from 62 Sea Zone to Manchuria 1 battleship and 1 cruiser moved from 50 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 4 fighters and 6 infantry Russians defend with 1 artillery and 7 infantry Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 4 fighters and 6 infantry in Manchuria, round 2 : 5/11 hits, 3.50 expected hits Chinese roll dice for 1 artillery and 7 infantry in Manchuria, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 armour, 4 fighters and 4 infantry in Manchuria, round 3 : 2/9 hits, 3.17 expected hits Chinese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 16 Casualties for Japanese: 3 infantry Casualties for Russians: 1 artillery and 7 infantry Battle in India Japanese attack with 5 fighters and 4 infantry British defend with 1 infantry; Russians defend with 4 infantry Japanese roll dice for 5 fighters and 4 infantry in India, round 2 : 2/9 hits, 3.17 expected hits British roll dice for 5 infantry in India, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the British lost in India Japanese roll dice for 5 fighters and 2 infantry in India, round 3 : 0/7 hits, 2.83 expected hits British roll dice for 3 infantry in India, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 5 fighters and 1 infantry in India, round 4 : 1/6 hits, 2.67 expected hits British roll dice for 3 infantry in India, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in India British win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 4 infantry Casualties for British: 1 infantry Casualties for Russians: 2 infantry 5 fighters owned by the Japanese retreated Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from India to 35 Sea Zone 3 fighters moved from India to French Indo-China Thailand 1 artillery and 2 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone 1 artillery and 2 infantry moved from 62 Sea Zone to Manchuria 4 fighters moved from Manchuria to 62 Sea Zone Place Units - Japanese 1 factory placed in French Indo-China Thailand 1 destroyer placed in 62 Sea Zone 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
British : 0.33 Chinese : 0.00 Japanese : -4.50 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 3 infantry moved from Japan to 62 Sea Zone 1 armour and 3 infantry moved from 62 Sea Zone to Manchuria 3 infantry moved from Kiangsu to Manchuria 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 2 infantry moved from Borneo to 49 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to India 2 fighters moved from 37 Sea Zone to India 3 fighters moved from French Indo-China Thailand to India 4 fighters moved from 62 Sea Zone to Manchuria 1 battleship and 1 cruiser moved from 50 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 4 fighters and 6 infantry Russians defend with 1 artillery and 7 infantry Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 4 fighters and 6 infantry in Manchuria, round 2 : 5/11 hits, 3.50 expected hits Chinese roll dice for 1 artillery and 7 infantry in Manchuria, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 armour, 4 fighters and 4 infantry in Manchuria, round 3 : 2/9 hits, 3.17 expected hits Chinese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 16 Casualties for Japanese: 3 infantry Casualties for Russians: 1 artillery and 7 infantry Battle in India Japanese attack with 5 fighters and 4 infantry British defend with 1 infantry; Russians defend with 4 infantry Japanese roll dice for 5 fighters and 4 infantry in India, round 2 : 2/9 hits, 3.17 expected hits British roll dice for 5 infantry in India, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the British lost in India Japanese roll dice for 5 fighters and 2 infantry in India, round 3 : 0/7 hits, 2.83 expected hits British roll dice for 3 infantry in India, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 5 fighters and 1 infantry in India, round 4 : 1/6 hits, 2.67 expected hits British roll dice for 3 infantry in India, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in India British win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 4 infantry Casualties for British: 1 infantry Casualties for Russians: 2 infantry 5 fighters owned by the Japanese retreated Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from India to 35 Sea Zone 3 fighters moved from India to French Indo-China Thailand 1 artillery and 2 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone 1 artillery and 2 infantry moved from 62 Sea Zone to Manchuria 4 fighters moved from Manchuria to 62 Sea Zone Place Units - Japanese 1 factory placed in French Indo-China Thailand 1 destroyer placed in 62 Sea Zone 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
British : 0.33 Chinese : 0.00 Japanese : -4.50 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 bomber, 1 factory, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour, 1 artillery and 4 infantry moved from Trans-Jordan to Egypt 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 48 Sea Zone to 39 Sea Zone Combat - British Battle in Egypt British attack with 1 armour, 1 artillery and 4 infantry Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 1/6 hits, 2.17 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British roll dice for 1 armour, 1 artillery and 3 infantry in Egypt, round 3 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 4 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Egypt British win, taking Egypt from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Non Combat Move - British 2 infantry moved from Union of South Africa to Rhodesia 1 aaGun, 1 artillery and 3 infantry moved from Persia to India Place Units - British 1 factory placed in India 1 submarine placed in 39 Sea Zone 1 bomber, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
British : 1.50 Italians : -2.50 -
The British score in India and then in Egypt! The Allies live.
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 bomber, 1 factory, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour, 1 artillery and 4 infantry moved from Trans-Jordan to Egypt 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 48 Sea Zone to 39 Sea Zone Combat - British Battle in Egypt British attack with 1 armour, 1 artillery and 4 infantry Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 1/6 hits, 2.17 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British roll dice for 1 armour, 1 artillery and 3 infantry in Egypt, round 3 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 4 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Egypt British win, taking Egypt from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Non Combat Move - British 2 infantry moved from Union of South Africa to Rhodesia 1 aaGun, 1 artillery and 3 infantry moved from Persia to India Place Units - British 1 factory placed in India 1 submarine placed in 39 Sea Zone 1 bomber, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer, 1 submarine and 1 transport EDIT: Adding units owned by British to 40 Sea Zone: 1 destroyer, 1 submarine and 1 transportCombat Hit Differential Summary :
British : 1.50 Italians : -2.50 -
I reposted because I decided to move the Australian navy to a different sea zone in non-combat.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour moved from Balkans to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone 2 armour and 2 infantry moved from 15 Sea Zone to Egypt 1 fighter moved from Libya to Egypt 1 battleship and 2 cruisers moved from 13 Sea Zone to 15 Sea Zone Combat - Italians Battle in Egypt Italians attack with 2 armour, 1 fighter and 2 infantry British defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 armour, 1 fighter and 2 infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/4 hits, 1.50 expected hits 1 artillery owned by the British, 2 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour and 1 fighter remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry Casualties for British: 1 armour, 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Italy 1 infantry moved from Balkans to Czechoslovakia Hungary Place Units - Italians 2 artilleries and 3 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0.50 British : 0.50 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 bomber and 2 fighters moved from Australia to 35 Sea Zone 1 artillery and 1 infantry moved from Morocco Algeria to Libya Americans take Libya from Italians 1 infantry moved from Western Canada to 56 Sea Zone 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands Combat - Americans Battle in 35 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 carrier, 2 fighters and 2 transports Americans roll dice for 1 bomber and 2 fighters in 35 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 bomber and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 carrier, 1 fighter and 2 transports in 35 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 bomber in 35 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier and 2 transports remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber and 2 fighters Casualties for Japanese: 2 fighters Non Combat Move - Americans 1 bomber moved from Western United States to Australia Combat Move - Chinese 1 infantry moved from Suiyuan to Kiangsu Chinese take Kiangsu from Japanese 3 infantry moved from Hupeh to Kiangsu 1 infantry moved from Fukien to Kwangtung 1 infantry moved from Fukien to Kwangtung 1 fighter moved from Hupeh to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 3 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangtung to Hupeh Place Units - Americans 1 armour and 1 infantry placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 1. 1 infantry placed in Eastern United States 1 armour placed in Western United States Place Units - Chinese 1 infantry placed in Suiyuan 1 infantry placed in Fukien 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans : -1.50 Chinese : 1.33 Japanese : -0.67 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 fighter moved from Norway to Belorussia 1 artillery and 1 infantry moved from East Poland to Belorussia 1 infantry moved from Baltic States to Belorussia 1 artillery and 1 infantry moved from Poland to Bulgaria Romania 1 armour moved from Poland to Bulgaria Romania 1 fighter moved from East Poland to Belorussia 2 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya 1 fighter moved from 7 Sea Zone to Libya 1 bomber moved from Germany to Libya Combat - Germans Battle in Bulgaria Romania Germans attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bulgaria Romania, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belorussia Germans attack with 1 artillery, 2 fighters and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Belorussia, round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Libya Germans attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Libya, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Libya Germans win, taking Libya from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter moved from Libya to Egypt 1 bomber moved from Libya to Germany 1 transport moved from 7 Sea Zone to 5 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Norway to Finland 1 artillery moved from Poland to Baltic States 3 armour moved from East Poland to Karelia S.S.R. 1 fighter moved from Belorussia to 5 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 8 infantry moved from Germany to Poland 1 fighter moved from Belorussia to Karelia S.S.R. Place Units - Germans 1 carrier and 2 fighters placed in 5 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. 3 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : 0.33 Russians : -0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to East Poland Russians take East Poland from Germans 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Archangel to Belorussia 1 artillery moved from Archangel to Belorussia 1 infantry moved from Archangel to Belorussia 1 infantry moved from Archangel to Belorussia 1 artillery moved from Archangel to Belorussia 1 infantry moved from Archangel to Belorussia 1 infantry moved from Archangel to Russia 2 infantry moved from India to Burma 1 fighter moved from Hupeh to Burma 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 submarine moved from 2 Sea Zone to 12 Sea Zone Combat - Russians Battle in Belorussia Russians attack with 2 artilleries and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 4 infantry in Belorussia, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 artilleries and 4 infantry in Belorussia, round 3 : 0/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belorussia Russians roll dice for 2 artilleries and 2 infantry in Belorussia, round 4 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 2 infantry Battle in Burma Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Burma Russians win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Burma to India 1 artillery and 1 infantry moved from Persia to India 1 aaGun moved from Archangel to Belorussia 1 artillery moved from Caucasus to Russia Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 1 armour and 5 infantry placed in Russia Russians undo move 1. Russians undo move 1. 1 armour, 1 artillery and 4 infantry placed in Russia 4 infantry placed in Caucasus Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 2 infantry EDIT: Adding units owned by Russians to Russia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -2.33 Japanese : 0.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Manchuria to Suiyuan 4 infantry moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Manchuria to Kiangsu 2 fighters moved from 62 Sea Zone to Kiangsu 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from 62 Sea Zone to Suiyuan 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung 3 fighters moved from French Indo-China Thailand to Kwangtung 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Fukien 1 fighter moved from 62 Sea Zone to Fukien 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Fukien, round 2 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kwangtung, round 2 : 4/5 hits, 2.17 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Buryatia S.S.R. Japanese attack with 1 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 2 fighters and 4 infantry Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in Kiangsu, round 2 : 2/7 hits, 2.17 expected hits Chinese roll dice for 4 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kiangsu, round 3 : 1/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 4 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Battle in Suiyuan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Kwangtung to 36 Sea Zone 1 carrier moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from Kwangtung to 61 Sea Zone 1 fighter moved from Fukien to 61 Sea Zone 2 fighters moved from Kiangsu to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 61 Sea Zone to 36 Sea Zone 1 fighter moved from Suiyuan to Manchuria Place Units - Japanese 1 factory placed in Manchuria 1 artillery and 1 infantry placed in French Indo-China Thailand 4 infantry placed in Japan 1 submarine placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 fighter EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 fighter Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
British : -0.67 Chinese : 1.00 Russians : 0.67 Japanese : 3.00





