Had the worst dice ever I believe, so I was kinda upset about it. Hadnt post it after I played it because I was angry :) Oh well its gonna be one of those games I guess.
Argothair Allies +18 vs Karl7 AA50
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Buryatia S.S.R. to Manchuria 7 infantry moved from Buryatia S.S.R. to Manchuria 1 fighter moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans 1 infantry moved from Eastern Ukraine to Belorussia 1 artillery moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Ukraine to Eastern Ukraine 4 infantry moved from Persia to India Combat - Russians Battle in Manchuria Russians attack with 1 artillery, 1 fighter and 7 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 7 infantry in Manchuria, round 2 : 1/9 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belorussia Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 5 infantry moved from Russia to Archangel 2 artilleries moved from Russia to Archangel 1 artillery moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 1 fighter moved from Manchuria to Hupeh Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -1.17 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 3 infantry moved from Japan to 62 Sea Zone 1 armour and 3 infantry moved from 62 Sea Zone to Manchuria 3 infantry moved from Kiangsu to Manchuria 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 2 infantry moved from Borneo to 49 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to India 2 fighters moved from 37 Sea Zone to India 3 fighters moved from French Indo-China Thailand to India 4 fighters moved from 62 Sea Zone to Manchuria 1 battleship and 1 cruiser moved from 50 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 4 fighters and 6 infantry Russians defend with 1 artillery and 7 infantry Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 4 fighters and 6 infantry in Manchuria, round 2 : 5/11 hits, 3.50 expected hits Chinese roll dice for 1 artillery and 7 infantry in Manchuria, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 armour, 4 fighters and 4 infantry in Manchuria, round 3 : 2/9 hits, 3.17 expected hits Chinese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 16 Casualties for Japanese: 3 infantry Casualties for Russians: 1 artillery and 7 infantry Battle in India Japanese attack with 5 fighters and 4 infantry British defend with 1 infantry; Russians defend with 4 infantry Japanese roll dice for 5 fighters and 4 infantry in India, round 2 : 2/9 hits, 3.17 expected hits British roll dice for 5 infantry in India, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the British lost in India Japanese roll dice for 5 fighters and 2 infantry in India, round 3 : 0/7 hits, 2.83 expected hits British roll dice for 3 infantry in India, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 5 fighters and 1 infantry in India, round 4 : 1/6 hits, 2.67 expected hits British roll dice for 3 infantry in India, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in India British win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 4 infantry Casualties for British: 1 infantry Casualties for Russians: 2 infantry 5 fighters owned by the Japanese retreated Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from India to 35 Sea Zone 3 fighters moved from India to French Indo-China Thailand 1 artillery and 2 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone 1 artillery and 2 infantry moved from 62 Sea Zone to Manchuria 4 fighters moved from Manchuria to 62 Sea Zone Place Units - Japanese 1 factory placed in French Indo-China Thailand 1 destroyer placed in 62 Sea Zone 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
British : 0.33 Chinese : 0.00 Japanese : -4.50 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 3 infantry moved from Japan to 62 Sea Zone 1 armour and 3 infantry moved from 62 Sea Zone to Manchuria 3 infantry moved from Kiangsu to Manchuria 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 2 infantry moved from Borneo to 49 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to India 2 fighters moved from 37 Sea Zone to India 3 fighters moved from French Indo-China Thailand to India 4 fighters moved from 62 Sea Zone to Manchuria 1 battleship and 1 cruiser moved from 50 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 4 fighters and 6 infantry Russians defend with 1 artillery and 7 infantry Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 4 fighters and 6 infantry in Manchuria, round 2 : 5/11 hits, 3.50 expected hits Chinese roll dice for 1 artillery and 7 infantry in Manchuria, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 armour, 4 fighters and 4 infantry in Manchuria, round 3 : 2/9 hits, 3.17 expected hits Chinese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 16 Casualties for Japanese: 3 infantry Casualties for Russians: 1 artillery and 7 infantry Battle in India Japanese attack with 5 fighters and 4 infantry British defend with 1 infantry; Russians defend with 4 infantry Japanese roll dice for 5 fighters and 4 infantry in India, round 2 : 2/9 hits, 3.17 expected hits British roll dice for 5 infantry in India, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the British lost in India Japanese roll dice for 5 fighters and 2 infantry in India, round 3 : 0/7 hits, 2.83 expected hits British roll dice for 3 infantry in India, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 5 fighters and 1 infantry in India, round 4 : 1/6 hits, 2.67 expected hits British roll dice for 3 infantry in India, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in India British win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 4 infantry Casualties for British: 1 infantry Casualties for Russians: 2 infantry 5 fighters owned by the Japanese retreated Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from India to 35 Sea Zone 3 fighters moved from India to French Indo-China Thailand 1 artillery and 2 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone 1 artillery and 2 infantry moved from 62 Sea Zone to Manchuria 4 fighters moved from Manchuria to 62 Sea Zone Place Units - Japanese 1 factory placed in French Indo-China Thailand 1 destroyer placed in 62 Sea Zone 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
British : 0.33 Chinese : 0.00 Japanese : -4.50 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 bomber, 1 factory, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour, 1 artillery and 4 infantry moved from Trans-Jordan to Egypt 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 48 Sea Zone to 39 Sea Zone Combat - British Battle in Egypt British attack with 1 armour, 1 artillery and 4 infantry Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 1/6 hits, 2.17 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British roll dice for 1 armour, 1 artillery and 3 infantry in Egypt, round 3 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 4 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Egypt British win, taking Egypt from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Non Combat Move - British 2 infantry moved from Union of South Africa to Rhodesia 1 aaGun, 1 artillery and 3 infantry moved from Persia to India Place Units - British 1 factory placed in India 1 submarine placed in 39 Sea Zone 1 bomber, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
British : 1.50 Italians : -2.50 -
The British score in India and then in Egypt! The Allies live.
-
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 bomber, 1 factory, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour, 1 artillery and 4 infantry moved from Trans-Jordan to Egypt 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 48 Sea Zone to 39 Sea Zone Combat - British Battle in Egypt British attack with 1 armour, 1 artillery and 4 infantry Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 1/6 hits, 2.17 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British roll dice for 1 armour, 1 artillery and 3 infantry in Egypt, round 3 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 4 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Egypt British win, taking Egypt from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Non Combat Move - British 2 infantry moved from Union of South Africa to Rhodesia 1 aaGun, 1 artillery and 3 infantry moved from Persia to India Place Units - British 1 factory placed in India 1 submarine placed in 39 Sea Zone 1 bomber, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer, 1 submarine and 1 transport EDIT: Adding units owned by British to 40 Sea Zone: 1 destroyer, 1 submarine and 1 transportCombat Hit Differential Summary :
British : 1.50 Italians : -2.50 -
I reposted because I decided to move the Australian navy to a different sea zone in non-combat.
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour moved from Balkans to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone 2 armour and 2 infantry moved from 15 Sea Zone to Egypt 1 fighter moved from Libya to Egypt 1 battleship and 2 cruisers moved from 13 Sea Zone to 15 Sea Zone Combat - Italians Battle in Egypt Italians attack with 2 armour, 1 fighter and 2 infantry British defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 armour, 1 fighter and 2 infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/4 hits, 1.50 expected hits 1 artillery owned by the British, 2 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour and 1 fighter remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry Casualties for British: 1 armour, 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Italy 1 infantry moved from Balkans to Czechoslovakia Hungary Place Units - Italians 2 artilleries and 3 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0.50 British : 0.50 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 bomber and 2 fighters moved from Australia to 35 Sea Zone 1 artillery and 1 infantry moved from Morocco Algeria to Libya Americans take Libya from Italians 1 infantry moved from Western Canada to 56 Sea Zone 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands Combat - Americans Battle in 35 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 carrier, 2 fighters and 2 transports Americans roll dice for 1 bomber and 2 fighters in 35 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 bomber and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 carrier, 1 fighter and 2 transports in 35 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 bomber in 35 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier and 2 transports remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber and 2 fighters Casualties for Japanese: 2 fighters Non Combat Move - Americans 1 bomber moved from Western United States to Australia Combat Move - Chinese 1 infantry moved from Suiyuan to Kiangsu Chinese take Kiangsu from Japanese 3 infantry moved from Hupeh to Kiangsu 1 infantry moved from Fukien to Kwangtung 1 infantry moved from Fukien to Kwangtung 1 fighter moved from Hupeh to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 3 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangtung to Hupeh Place Units - Americans 1 armour and 1 infantry placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 1. 1 infantry placed in Eastern United States 1 armour placed in Western United States Place Units - Chinese 1 infantry placed in Suiyuan 1 infantry placed in Fukien 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans : -1.50 Chinese : 1.33 Japanese : -0.67 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 fighter moved from Norway to Belorussia 1 artillery and 1 infantry moved from East Poland to Belorussia 1 infantry moved from Baltic States to Belorussia 1 artillery and 1 infantry moved from Poland to Bulgaria Romania 1 armour moved from Poland to Bulgaria Romania 1 fighter moved from East Poland to Belorussia 2 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya 1 fighter moved from 7 Sea Zone to Libya 1 bomber moved from Germany to Libya Combat - Germans Battle in Bulgaria Romania Germans attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bulgaria Romania, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belorussia Germans attack with 1 artillery, 2 fighters and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Belorussia, round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Libya Germans attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Libya, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Libya Germans win, taking Libya from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter moved from Libya to Egypt 1 bomber moved from Libya to Germany 1 transport moved from 7 Sea Zone to 5 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Norway to Finland 1 artillery moved from Poland to Baltic States 3 armour moved from East Poland to Karelia S.S.R. 1 fighter moved from Belorussia to 5 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 8 infantry moved from Germany to Poland 1 fighter moved from Belorussia to Karelia S.S.R. Place Units - Germans 1 carrier and 2 fighters placed in 5 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. 3 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : 0.33 Russians : -0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to East Poland Russians take East Poland from Germans 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Archangel to Belorussia 1 artillery moved from Archangel to Belorussia 1 infantry moved from Archangel to Belorussia 1 infantry moved from Archangel to Belorussia 1 artillery moved from Archangel to Belorussia 1 infantry moved from Archangel to Belorussia 1 infantry moved from Archangel to Russia 2 infantry moved from India to Burma 1 fighter moved from Hupeh to Burma 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 submarine moved from 2 Sea Zone to 12 Sea Zone Combat - Russians Battle in Belorussia Russians attack with 2 artilleries and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 4 infantry in Belorussia, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 artilleries and 4 infantry in Belorussia, round 3 : 0/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belorussia Russians roll dice for 2 artilleries and 2 infantry in Belorussia, round 4 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 2 infantry Battle in Burma Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Burma Russians win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Burma to India 1 artillery and 1 infantry moved from Persia to India 1 aaGun moved from Archangel to Belorussia 1 artillery moved from Caucasus to Russia Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 1 armour and 5 infantry placed in Russia Russians undo move 1. Russians undo move 1. 1 armour, 1 artillery and 4 infantry placed in Russia 4 infantry placed in Caucasus Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 2 infantry EDIT: Adding units owned by Russians to Russia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -2.33 Japanese : 0.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Manchuria to Suiyuan 4 infantry moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Manchuria to Kiangsu 2 fighters moved from 62 Sea Zone to Kiangsu 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from 62 Sea Zone to Suiyuan 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung 3 fighters moved from French Indo-China Thailand to Kwangtung 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Fukien 1 fighter moved from 62 Sea Zone to Fukien 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Fukien, round 2 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kwangtung, round 2 : 4/5 hits, 2.17 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Buryatia S.S.R. Japanese attack with 1 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 2 fighters and 4 infantry Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in Kiangsu, round 2 : 2/7 hits, 2.17 expected hits Chinese roll dice for 4 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kiangsu, round 3 : 1/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 4 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Battle in Suiyuan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Kwangtung to 36 Sea Zone 1 carrier moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from Kwangtung to 61 Sea Zone 1 fighter moved from Fukien to 61 Sea Zone 2 fighters moved from Kiangsu to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 61 Sea Zone to 36 Sea Zone 1 fighter moved from Suiyuan to Manchuria Place Units - Japanese 1 factory placed in Manchuria 1 artillery and 1 infantry placed in French Indo-China Thailand 4 infantry placed in Japan 1 submarine placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 fighter EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 fighter Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
British : -0.67 Chinese : 1.00 Russians : 0.67 Japanese : 3.00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Manchuria to Suiyuan 4 infantry moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Manchuria to Kiangsu 2 fighters moved from 62 Sea Zone to Kiangsu 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from 62 Sea Zone to Suiyuan 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung 3 fighters moved from French Indo-China Thailand to Kwangtung 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Fukien 1 fighter moved from 62 Sea Zone to Fukien 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Fukien, round 2 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kwangtung, round 2 : 4/5 hits, 2.17 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Buryatia S.S.R. Japanese attack with 1 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 2 fighters and 4 infantry Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in Kiangsu, round 2 : 2/7 hits, 2.17 expected hits Chinese roll dice for 4 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kiangsu, round 3 : 1/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 4 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Battle in Suiyuan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Kwangtung to 36 Sea Zone 1 carrier moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from Kwangtung to 61 Sea Zone 1 fighter moved from Fukien to 61 Sea Zone 2 fighters moved from Kiangsu to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 61 Sea Zone to 36 Sea Zone 1 fighter moved from Suiyuan to Manchuria Place Units - Japanese 1 factory placed in Manchuria 1 artillery and 1 infantry placed in French Indo-China Thailand 4 infantry placed in Japan 1 submarine placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 fighter EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 fighter Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -0.67 Chinese : 1.00 Russians : 0.67 Japanese : 3.00 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 artillery, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to 14 Sea Zone 1 infantry moved from Australia to 40 Sea Zone 1 infantry moved from Australia to 40 Sea Zone 2 infantry and 1 transport moved from 40 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies British take East Indies from Japanese 1 infantry moved from 38 Sea Zone to East Indies 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Italian Africa 3 infantry moved from India to Burma 1 artillery moved from India to Burma 1 submarine moved from 40 Sea Zone to 39 Sea Zone 1 destroyer moved from 40 Sea Zone to 47 Sea Zone Combat - British Battle in 14 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 14 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from 14 Sea Zone to Caucasus Place Units - British 1 transport placed in 47 Sea Zone 1 infantry placed in Australia 1 artillery and 2 infantry placed in India 1 bomber placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Egypt to Morocco Algeria Germans take Morocco Algeria from Americans 1 armour moved from Egypt to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British 1 armour moved from Anglo-Egypt Sudan to Egypt 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Czechoslovakia Hungary to Poland Combat - Italians Non Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from Italy to Egypt 1 infantry moved from Italy to Balkans Place Units - Italians 1 armour and 4 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 2 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese 2 carriers, 2 destroyers and 2 fighters moved from 53 Sea Zone to 47 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Eastern United States to Eastern Canada 1 bomber moved from Australia to French Indo-China Thailand Combat - Americans Strategic bombing raid in French Indo-China Thailand Bombing raid in French Indo-China Thailand rolls: 2 and causes: 2 damage to unit: factory Bombing raid in French Indo-China Thailand causes 2 damage total. Non Combat Move - Americans 1 bomber moved from French Indo-China Thailand to India Combat Move - Chinese 1 fighter and 1 infantry moved from Hupeh to Ningxia Non Combat Move - Chinese Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 artillery placed in Western United States Place Units - Chinese 3 infantry placed in Ningxia Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Germany to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 1 infantry moved from Karelia S.S.R. to Archangel 7 infantry moved from Poland to East Poland 1 artillery moved from Baltic States to East Poland 1 infantry moved from Poland to East Poland 1 artillery and 2 infantry moved from Karelia S.S.R. to Belorussia 2 armour moved from Karelia S.S.R. to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia 1 fighter moved from Karelia S.S.R. to Archangel 4 fighters moved from 5 Sea Zone to Archangel 1 armour moved from Bulgaria Romania to East Poland Combat - Germans Battle in Belorussia Germans attack with 3 armour, 1 artillery and 2 infantry Russians defend with 1 aaGun, 2 artilleries and 2 infantry Germans roll dice for 3 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia 1 artillery owned by the Germans, 1 infantry owned by the Germans and 3 armour owned by the Germans retreated to Karelia S.S.R. Russians win with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in East Poland Germans attack with 1 armour, 1 artillery and 8 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 8 infantry in East Poland, round 2 : 1/10 hits, 2.33 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 5 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 5 fighters and 1 infantry in Archangel, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 5 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Ukraine, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Germany 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 1 fighter moved from Archangel to 5 Sea Zone 1 fighter moved from Archangel to 5 Sea Zone 2 fighters moved from Archangel to 5 Sea Zone 1 fighter moved from Archangel to Karelia S.S.R. 1 fighter moved from Egypt to Germany Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 destroyer and 1 submarine placed in 5 Sea Zone 1 bomber and 6 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to Poland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : -0.33 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Germany to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 1 infantry moved from Karelia S.S.R. to Archangel 7 infantry moved from Poland to East Poland 1 artillery moved from Baltic States to East Poland 1 infantry moved from Poland to East Poland 1 artillery and 2 infantry moved from Karelia S.S.R. to Belorussia 2 armour moved from Karelia S.S.R. to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia 1 fighter moved from Karelia S.S.R. to Archangel 4 fighters moved from 5 Sea Zone to Archangel 1 armour moved from Bulgaria Romania to East Poland Combat - Germans Battle in Belorussia Germans attack with 3 armour, 1 artillery and 2 infantry Russians defend with 1 aaGun, 2 artilleries and 2 infantry Germans roll dice for 3 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia 1 artillery owned by the Germans, 1 infantry owned by the Germans and 3 armour owned by the Germans retreated to Karelia S.S.R. Russians win with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in East Poland Germans attack with 1 armour, 1 artillery and 8 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 8 infantry in East Poland, round 2 : 1/10 hits, 2.33 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 5 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 5 fighters and 1 infantry in Archangel, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 5 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Ukraine, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Germany 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 1 fighter moved from Archangel to 5 Sea Zone 1 fighter moved from Archangel to 5 Sea Zone 2 fighters moved from Archangel to 5 Sea Zone 1 fighter moved from Archangel to Karelia S.S.R. 1 fighter moved from Egypt to Germany Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 destroyer and 1 submarine placed in 5 Sea Zone 1 bomber and 6 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to Poland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Adding units owned by Japanese to Manchuria: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1.33 Russians : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 fighter moved from India to Ukraine 2 artilleries moved from Belorussia to Archangel 12 infantry moved from Russia to Archangel 2 artilleries moved from Russia to Archangel 2 armour moved from Russia to Archangel 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Burma to India Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 3/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter moved from Ukraine to Caucasus 1 aaGun moved from Belorussia to Archangel Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 1.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 38 PUs; 0 techTokens; Japanese buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Adding units owned by Japanese to Manchuria: 2 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from French Indo-China Thailand to Burma 1 artillery moved from Kiangsu to 61 Sea Zone 1 artillery moved from Kwangtung to 61 Sea Zone 1 artillery moved from Fukien to 61 Sea Zone 1 infantry moved from Kiangsu to 61 Sea Zone 1 infantry moved from Kwangtung to 61 Sea Zone 1 infantry moved from Fukien to 61 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 61 Sea Zone to 37 Sea Zone 3 artilleries and 3 infantry moved from 37 Sea Zone to Burma 1 infantry moved from Fukien to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Fukien to Hupeh Japanese take Hupeh from Chinese 2 infantry moved from Manchuria to Suiyuan Japanese take Suiyuan from Chinese 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 fighter moved from 62 Sea Zone to 50 Sea Zone 1 fighter moved from 61 Sea Zone to 38 Sea Zone 2 fighters moved from 36 Sea Zone to Burma 1 fighter moved from 61 Sea Zone to Burma 1 fighter moved from French Indo-China Thailand to Burma 1 battleship moved from 61 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 50 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Burma Japanese attack with 4 artilleries, 4 fighters and 4 infantry British defend with 1 artillery and 3 infantry Japanese roll dice for 1 battleship in Burma, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 4 artilleries, 4 fighters and 4 infantry in Burma, round 2 : 5/12 hits, 4.67 expected hits British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 4 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Japanese 1 carrier moved from 61 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 50 Sea Zone to 37 Sea Zone 1 fighter moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 2 fighters moved from Burma to French Indo-China Thailand 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 2 transports moved from 36 Sea Zone to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 36 Sea Zone Place Units - Japanese 2 armour placed in French Indo-China Thailand 1 fighter placed in 62 Sea Zone 2 infantry placed in Manchuria 1 infantry placed in Manchuria 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
British : -0.33 Japanese : -0.33





