@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul try to move J tomorrow
No pressure :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Smolensk to Archangel
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
2 fighters moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry
EDIT: Changing ownership of Tambov from Germans to Russians
EDIT: Turning off Edit Mode
2 fighters moved from Archangel to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 artillery moved from Smolensk to Russia
5 infantry moved from Vologda to Urals
2 aaGuns and 12 infantry moved from Amur to Korea
2 armour and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Vologda to Samara
2 aaGuns moved from Bryansk to Russia
1 submarine moved from 125 Sea Zone to 123 Sea Zone
5 artilleries and 30 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
8 infantry moved from Bryansk to Russia
6 infantry moved from Russia to Vologda
5 infantry moved from Bryansk to Tambov
5 infantry moved from Bryansk to Russia
3 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Russia
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
Place Units - Russians
3 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.50
Russians : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Sumatra to 41 Sea Zone
1 marine and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 bombers moved from French Indo China to West India
1 armour moved from Burma to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Yunnan to Szechwan
2 fighters moved from French Indo China to Szechwan
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Philippines
1 fighter moved from Japan to 6 Sea Zone
2 battleships and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Western Australia
Battle in Celebes
Battle in West India
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in West India, round 2 : 2/4 hits, 1,67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking Western Australia from ANZAC, taking Celebes from Americans, taking West India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in India
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in India, round 2 : 2/3 hits, 1,67 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in India, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Szechwan, round 2 : 2/4 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Szechwan to French Indo China
2 bombers moved from West India to Yunnan
1 artillery moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 carrier and 1 destroyer moved from 37 Sea Zone to 56 Sea Zone
3 carriers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
3 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Malaya to Shan State
1 submarine moved from 76 Sea Zone to 71 Sea Zone
1 cruiser moved from 41 Sea Zone to 79 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Japan
3 artilleries placed in Manchuria
2 armour placed in Malaya
3 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,3
Japanese collect 56 PUs (6 lost to blockades); end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 1,33
ANZAC : -0,33
Chinese : 0,33
UK_Pacific : -0,17
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 fighters moved from 91 Sea Zone to Tunisia
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
Combat - Americans
Battle in Guam
Battle in 6 Sea Zone
Americans attack with 1 bomber, 6 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Guam from Japanese with 1 bomber, 6 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 armour
Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from Tunisia to 94 Sea Zone
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
4 fighters moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from 6 Sea Zone to Korea
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Midway to Korea
1 fighter moved from Midway to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to 33 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
3 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Szechwan
1 fighter and 2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 8 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 mech_infantry
EDIT: Adding units owned by Americans to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
British buy 2 armour, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Persia to India
1 artillery, 1 infantry and 3 mech_infantrys moved from Eastern Persia to West India
3 fighters moved from Eastern Persia to 79 Sea Zone
1 fighter moved from Iraq to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 armour and 1 mech_infantry moved from Persia to West India
Combat - British
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in West India
British attack with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys in West India, round 2 : 0/7 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys in West India, round 3 : 3/7 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 79 Sea Zone
British attack with 1 destroyer and 4 fighters
Japanese defend with 1 cruiser and 1 transport
British roll dice for 1 destroyer and 4 fighters in 79 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 79 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the British and 1 cruiser owned by the Japanese lost in 79 Sea Zone
1 transport owned by the Japanese lost in 79 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 11
Casualties for British: 1 destroyer
Casualties for Japanese: 1 cruiser and 1 transport
Non Combat Move - British
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 bomber moved from India to Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Italian Somaliland to Ethiopia
1 submarine moved from 91 Sea Zone to 94 Sea Zone
4 fighters moved from 79 Sea Zone to Eastern Persia
3 infantry moved from Egypt to Trans-Jordan
1 battleship moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 carrier and 1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
Place Units - British
1 destroyer placed in 81 Sea Zone
2 armour and 1 mech_infantry placed in Persia
1 fighter and 2 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,5,2
British collect 28 PUs (5 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0.50
British : -2.00
Americans : 0.83
Chinese : 0.17
AA fire in India : : -0.17
Japanese : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 fighters in Rostov, round 2 : 1/3 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
2 fighters moved from Rostov to Bulgaria
2 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
1 submarine moved from 98 Sea Zone to 99 Sea Zone
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0,67
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
1 marine moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 infantry
EDIT: Adding units owned by Americans to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
Germans take Bryansk from Russians
2 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
2 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
3 bombers moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Archangel, round 2 : 0/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 bombers and 2 infantry in Archangel, round 3 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
3 bombers moved from Archangel to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 9 armour, 9 artilleries, 24 infantry and 29 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Tsinghai
2 artilleries and 3 infantry moved from Novgorod to Belarus
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
4 infantry moved from Western Germany to Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
Germans undo move 1.
2 armour and 1 mech_infantry placed in Novgorod
3 armour placed in Ukraine
1 infantry placed in Volgograd
1 fighter placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -1,67
Russians : -0,67
@Karl7 hold on, NCM change is comming.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
Germans take Bryansk from Russians
2 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
2 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
3 bombers moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Archangel, round 2 : 0/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 bombers and 2 infantry in Archangel, round 3 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
3 bombers moved from Archangel to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 9 armour, 9 artilleries, 24 infantry and 29 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Tsinghai
2 artilleries and 3 infantry moved from Novgorod to Belarus
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
4 infantry moved from Western Germany to Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
Germans undo move 1.
2 armour and 1 mech_infantry placed in Novgorod
3 armour placed in Ukraine
1 infantry placed in Volgograd
1 fighter placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 3 fighters
EDIT: Removing units owned by Germans from Western Germany: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,67
Russians : -0,67
good to go!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
3 infantry moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Germans to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Tambov to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
7 infantry moved from Vologda to Russia
2 fighters moved from Archangel to Russia
2 infantry moved from Urals to Nenetsia
1 aaGun, 5 artilleries and 34 infantry moved from Tambov to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Novosibirsk: 2 armour, 4 infantry and 2 mech_infantrys
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Removing units owned by Russians from Russia: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Chahar to Hopei
1 artillery moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 battleships moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Chahar to Hopei
1 artillery moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 battleships moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 1/4 hits, 1,67 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 3 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 1 submarine
Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 3 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 marine and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
2 armour moved from Malaya to Yunnan
3 infantry moved from French Indo China to Yunnan
2 fighters moved from French Indo China to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 bombers moved from Hopei to French Indo China
1 armour moved from India to Yunnan
3 mech_infantrys moved from Burma to Yunnan
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 carrier and 5 destroyers placed in 6 Sea Zone
1 mech_infantry placed in Manchuria
1 infantry placed in French Indo China
1 infantry placed in Malaya
Japanese undo move 3.
1 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,5
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Chahar to Hopei
1 artillery moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 battleships moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 1/4 hits, 1,67 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 3 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 1 submarine
Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 3 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 marine and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
2 armour moved from Malaya to Yunnan
3 infantry moved from French Indo China to Yunnan
2 fighters moved from French Indo China to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 bombers moved from Hopei to French Indo China
1 armour moved from India to Yunnan
3 mech_infantrys moved from Burma to Yunnan
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 carrier and 5 destroyers placed in 6 Sea Zone
1 mech_infantry placed in Manchuria
1 infantry placed in French Indo China
1 infantry placed in Malaya
Japanese undo move 3.
1 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,5
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 70 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 71 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Burma: 3 armour
EDIT: Removing units owned by Japanese from Yunnan: 3 armour
EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry
EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : -1,50
@Karl7 please use the last file. Had a few minor NCM changes.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 harbour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 mech_infantry moved from Egypt to Tobruk
Americans take Tobruk from Italians
1 carrier moved from 94 Sea Zone to 98 Sea Zone
1 cruiser, 2 destroyers and 2 fighters moved from 94 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Korea to 6 Sea Zone
Big battle, need Kamikaze, scram, OOL sz 6
One Kami on each DD ( all Tokens)
Full scramble
Ool after 1st round of dice results with posted map.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 harbour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 mech_infantry moved from Egypt to Tobruk
Americans take Tobruk from Italians
1 carrier moved from 94 Sea Zone to 98 Sea Zone
1 cruiser, 2 destroyers and 2 fighters moved from 94 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Korea to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Marshall Islands
Battle in Philippines
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 6 destroyers, 14 fighters and 6 submarines
Japanese defend with 1 artillery, 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 8 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 6 destroyers and 14 fighters in 6 Sea Zone, round 2 : 13/24 hits, 11.33 expected hits
Combat Hit Differential Summary :
Americans : 1.67
OOL?
@Karl7 brother don’t know what I was thinking for two whole rounds??!
Maxx Def please. Sink Carriers first.