@dawgoneit scramble 3 in 110
20L BM3 ArtofWar1947 (Axis) vs. FMERommel (Allies) G2
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Rostov 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Tobruk to Alexandria 2 infantry and 1 marine moved from Southern Italy to 95 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 marine moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Crete Battle in Cyprus Battle in Rostov Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Greece 2 infantry moved from Bulgaria to Greece 1 fighter moved from Alexandria to 99 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to Greece 1 cruiser moved from 92 Sea Zone to 99 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun moved from Southern Italy to Northern Italy 1 armour and 1 mech_infantry moved from Tobruk to Libya 2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 1 aaGun, 1 artillery and 4 infantry moved from Ukraine to Bessarabia Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 0.50 British : 0.67 Russians : -0.33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Southern Italy to Caucasus Combat - Germans Battle in Caucasus Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Greece 1 infantry moved from Bulgaria to Greece 10 armour and 13 mech_infantrys moved from Ukraine to Eastern Poland 3 aaGuns, 4 artilleries and 18 infantry moved from Ukraine to Bessarabia 7 mech_infantrys moved from Germany to Eastern Poland 3 bombers moved from Germany to Southern Italy 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from Gibraltar to France 1 fighter and 4 tactical_bombers moved from Western Germany to France 1 fighter moved from Southern France to France 1 tactical_bomber moved from Southern Italy to France 1 mech_infantry moved from Western Germany to Southern Italy 2 submarines moved from 93 Sea Zone to 99 Sea Zone 2 submarines moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone Place Units - Germans 3 submarines placed in 110 Sea Zone 3 infantry placed in Novgorod 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus 1 infantry moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 1 artillery, 2 fighters and 1 tactical_bomber moved from Bryansk to Rostov 9 artilleries, 45 infantry and 1 mech_infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians Combat - Russians Battle in Caucasus Russians attack with 2 armour and 3 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 2 armour and 3 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits, 2.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Rostov Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 5/6 hits, 2.50 expected hits Italians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Ukraine 2 armour and 2 mech_infantrys moved from Russia to Ukraine 2 aaGuns moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 1 infantry moved from Vologda to Nenetsia 2 fighters and 1 tactical_bomber moved from Rostov to Russia 3 infantry moved from Samara to Russia 1 aaGun moved from Bryansk to Russia 1 aaGun and 7 infantry moved from Novosibirsk to Vologda 2 infantry moved from Kazakhstan to Samara Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : -1.00 Russians : 1.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 2 fighters and 2 tactical_bombers moved from Caroline Islands to New Guinea 1 artillery and 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Malaya to Burma 1 bomber moved from Malaya to Burma 1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangtung to Burma Combat - Japanese Battle in New Guinea Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in New Guinea, round 2 : 4/6 hits, 3.00 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 5/9 hits, 4.50 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Malaya to Java 1 fighter moved from 35 Sea Zone to Java 1 fighter moved from Marshall Islands to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 bomber and 1 fighter moved from Marshall Islands to Caroline Islands 1 fighter moved from 35 Sea Zone to Caroline Islands 2 fighters and 2 tactical_bombers moved from New Guinea to 33 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Burma to Malaya 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery moved from Kwangsi to Yunnan 1 aaGun and 1 infantry moved from Hunan to Yunnan 1 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Shan State to Hunan 2 mech_infantrys moved from French Indo China to Hunan 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Jehol 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 3 fighters, 2 marines, 1 submarine, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 fighter and 6 infantry placed in Japan 1 factory_minor placed in Kwangtung 1 infantry and 2 mech_infantrys placed in French Indo China 3 infantry placed in Malaya 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
ANZAC : 0.67 UK_Pacific : 0.00 Japanese : 1.50 -
@ArtofWar1947
The Japanese sub in SZ 33 should be in SZ 37. -
@ArtofWar1947
Also the 4 Japanese infantry in Manchuria should be in Jehol. -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 2 fighters and 2 tactical_bombers moved from Caroline Islands to New Guinea 1 artillery and 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Malaya to Burma 1 bomber moved from Malaya to Burma 1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangtung to Burma Combat - Japanese Battle in New Guinea Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in New Guinea, round 2 : 4/6 hits, 3.00 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 5/9 hits, 4.50 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Malaya to Java 1 fighter moved from 35 Sea Zone to Java 1 fighter moved from Marshall Islands to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 bomber and 1 fighter moved from Marshall Islands to Caroline Islands 1 fighter moved from 35 Sea Zone to Caroline Islands 2 fighters and 2 tactical_bombers moved from New Guinea to 33 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Burma to Malaya 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery moved from Kwangsi to Yunnan 1 aaGun and 1 infantry moved from Hunan to Yunnan 1 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Shan State to Hunan 2 mech_infantrys moved from French Indo China to Hunan 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Jehol 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 3 fighters, 2 marines, 1 submarine, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 fighter and 6 infantry placed in Japan 1 factory_minor placed in Kwangtung 1 infantry and 2 mech_infantrys placed in French Indo China 3 infantry placed in Malaya 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from Manchuria: 4 infantry EDIT: Adding units owned by Japanese to Jehol: 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.67 UK_Pacific : 0.00 Japanese : 1.50 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - Americans Battle in New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 submarine moved from 62 Sea Zone to 30 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber moved from 62 Sea Zone to 30 Sea Zone 1 transport moved from 63 Sea Zone to 27 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 30 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 3 fighters moved from Western United States to 30 Sea Zone 1 mech_infantry moved from Alaska to Western United States 1 artillery and 1 infantry moved from Central United States to Western United States 4 fighters moved from French Central Africa to Egypt 1 transport moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 27 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 28 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : 0.33 -
Edited to sink Japan tt with U.S. plane and then land with rest of fleet. Plus moved U.S. tt from NZ > sz28 instead of sz27.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - Americans Battle in New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 submarine moved from 62 Sea Zone to 30 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber moved from 62 Sea Zone to 30 Sea Zone 1 transport moved from 63 Sea Zone to 27 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 30 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 3 fighters moved from Western United States to 30 Sea Zone 1 mech_infantry moved from Alaska to Western United States 1 artillery and 1 infantry moved from Central United States to Western United States 4 fighters moved from French Central Africa to Egypt 1 transport moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 27 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 28 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter and 1 infantry moved from Shensi to Kweichow 4 infantry moved from Suiyuyan to Hopei 6 infantry moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Hopei, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 2 infantry moved from Shensi to Hopei Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Hopei Chinese undo move 1. 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 tactical_bombers moved from 81 Sea Zone to Alexandria 1 fighter and 2 infantry moved from Egypt to Alexandria 1 artillery, 2 fighters and 1 infantry moved from India to Burma Combat - British Battle in Alexandria British attack with 1 fighter, 2 infantry and 2 tactical_bombers Italians defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Alexandria, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Burma British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 3 infantry moved from Persia to Eastern Persia 1 fighter moved from Egypt to Eastern Persia 1 fighter moved from Alexandria to Egypt 2 tactical_bombers moved from Alexandria to 81 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from Iraq to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Northwest Persia to Iraq Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Brazil: 1 fighter EDIT: Adding units owned by Americans to French Central Africa: 1 fighter EDIT: Turning off Edit Mode 1 fighter placed in Egypt 2 submarines placed in 81 Sea Zone 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,6,4,3,1,4,5,4,3,6,2,1,6,2,4 British collect 38 PUs (1 lost to blockades); end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -0.67 Italians : -0.33 Americans : -0.33 Chinese : -0.33 Japanese : 1.67 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - Americans Battle in New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 submarine moved from 62 Sea Zone to 30 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber moved from 62 Sea Zone to 30 Sea Zone 1 transport moved from 63 Sea Zone to 27 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 30 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 3 fighters moved from Western United States to 30 Sea Zone 1 mech_infantry moved from Alaska to Western United States 1 artillery and 1 infantry moved from Central United States to Western United States 4 fighters moved from French Central Africa to Egypt 1 transport moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 27 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 28 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter and 1 infantry moved from Shensi to Kweichow 4 infantry moved from Suiyuyan to Hopei 6 infantry moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Hopei, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 2 infantry moved from Shensi to Hopei Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Hopei Chinese undo move 1. 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 tactical_bombers moved from 81 Sea Zone to Alexandria 1 fighter and 2 infantry moved from Egypt to Alexandria 1 artillery, 2 fighters and 1 infantry moved from India to Burma Combat - British Battle in Alexandria British attack with 1 fighter, 2 infantry and 2 tactical_bombers Italians defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Alexandria, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Burma British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 3 infantry moved from Persia to Eastern Persia 1 fighter moved from Egypt to Eastern Persia 1 fighter moved from Alexandria to Egypt 2 tactical_bombers moved from Alexandria to 81 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from Iraq to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Northwest Persia to Iraq Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Brazil: 1 fighter EDIT: Adding units owned by Americans to French Central Africa: 1 fighter EDIT: Turning off Edit Mode 1 fighter placed in Egypt 2 submarines placed in 81 Sea Zone 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,6,4,3,1,4,5,4,3,6,2,1,6,2,4 British collect 38 PUs (1 lost to blockades); end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 fighter EDIT: Adding units owned by British to Iraq: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -0.67 Italians : -0.33 Americans : -0.33 Chinese : -0.33 Japanese : 1.67 -
Edited UK fighter to land in Iraq instead of Egypt.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 artillery and 3 infantry moved from Bessarabia to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 marine moved from Cyprus to 99 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 marine, 2 submarines and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Northern Italy 1 fighter moved from Southern Italy to Gibraltar 1 bomber and 1 fighter moved from Greece to Southern Italy 2 infantry moved from Greece to Bulgaria 1 aaGun moved from Bessarabia to Western Ukraine Place Units - Italians 1 artillery placed in Northern Italy 1 infantry placed in Southern Italy 1 carrier and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : -1.17 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 30 Sea Zone 2 destroyers and 2 submarines moved from 62 Sea Zone to 30 Sea Zone 1 marine moved from 30 Sea Zone to Johnston Island 2 aaGuns, 3 fighters, 5 infantry and 2 mech_infantrys moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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I knew that I was in trouble when Italy built its first CV. Now, I’ll never be able to load sz97 with Allied subs.
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That’s my hope any way.
Where you planning on doing anything with the French, or do you want the French to stand pat and have me enter their turn?
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 30 Sea Zone 2 destroyers and 2 submarines moved from 62 Sea Zone to 30 Sea Zone 1 marine moved from 30 Sea Zone to Johnston Island 2 aaGuns, 3 fighters, 5 infantry and 2 mech_infantrys moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Sorry, keep forgetting the French.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 fighter, 3 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus 1 bomber moved from Southern Italy to Belarus Combat - Germans Battle in Belarus Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Belarus, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Novgorod 10 armour and 20 mech_infantrys moved from Eastern Poland to Western Ukraine 3 aaGuns, 4 artilleries and 18 infantry moved from Bessarabia to Western Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Novgorod to Eastern Poland 1 infantry moved from Greece to Bulgaria 2 submarines moved from 99 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Southern Italy to Yugoslavia 1 aaGun, 5 fighters and 5 tactical_bombers moved from France to Western Germany 1 submarine moved from 110 Sea Zone to 125 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 8 mech_infantrys placed in Germany 1 bomber and 1 fighter placed in Western Germany 1 submarine placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -0.67





