G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!


  • ouch, that was one h*** of a marine


  • @oysteilo

    He rules Denmark


  • i just want to double check with you regarding my russian sub. Like I have said, it was my intention to move it to 91 and use as a potential can opener, exactly like the current situation

    I forgot about the sub during combat and then it suddenly fired. Like I also have said it makes little sense to attack your fleet with a single sub as it provides no gain for a potential usa air strike

    With that beeing said it did fire and I can not blindly expect you to accept this. So i am asking again if this is something you are okey with. I don’t want to be unfair. Or we can ask for a third party opinion


  • @oysteilo said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:

    i just want to double check with you regarding my russian sub. Like I have said, it was my intention to move it to 91 and use as a potential can opener, exactly like the current situation

    I forgot about the sub during combat and then it suddenly fired. Like I also have said it makes little sense to attack your fleet with a single sub as it provides no gain for a potential usa air strike

    With that beeing said it did fire and I can not blindly expect you to accept this. So i am asking again if this is something you are okey with. I don’t want to be unfair. Or we can ask for a third party opinion

    oh! whoops, I made my move thinking the sub was gone. Uff, how about this, I will allow it to live on condition that it not attack the blocker this turn. If not, I’d have to redo my entire german turn.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Or you can just attack and if it losses, then no issue. If it wins, then we must consider options.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7 said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:

    @oysteilo said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:

    i just want to double check with you regarding my russian sub. Like I have said, it was my intention to move it to 91 and use as a potential can opener, exactly like the current situation

    I forgot about the sub during combat and then it suddenly fired. Like I also have said it makes little sense to attack your fleet with a single sub as it provides no gain for a potential usa air strike

    With that beeing said it did fire and I can not blindly expect you to accept this. So i am asking again if this is something you are okey with. I don’t want to be unfair. Or we can ask for a third party opinion

    oh! whoops, I made my move thinking the sub was gone. Uff, how about this, I will allow it to live on condition that it not attack the blocker this turn. If not, I’d have to redo my entire german turn.

    Also I honestly thought the attack was legit to extent it was to soften up my fleet for air strafe. If it hit and I lost the dd then, your chances of an air blitz would go up…

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    I am usually not super worried about these things but in this instance, if you attack and win the game is over.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Use dice bot to roll 10 dice each. We can see if the sub hits and is of consequence. Or you can save for next turn.


  • maybe it should just die, its my bad although it is just reallllllly annoying the one time that russian sub can make a difference

    i did not understand the 10 dice each


  • @oysteilo

    Well, look at it this way, if it had hit your chances of an airblitz would have gone up!
    considerably


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Baltic States to Poland
            1 infantry moved from Eastern Poland to Poland
            2 infantry moved from Bessarabia to Romania
            1 fighter moved from Eastern Poland to Poland
            1 fighter moved from Eastern Poland to Romania
            1 tactical_bomber moved from Eastern Poland to Poland
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Poland
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Poland to Novgorod
            2 mech_infantrys moved from Novgorod to Karelia
            1 cruiser moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 115 Sea Zone to 112 Sea Zone
            1 fighter moved from Romania to Novgorod
            1 artillery and 1 mech_infantry moved from Western Ukraine to Eastern Poland
            2 artilleries moved from Ukraine to Western Ukraine
            2 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
            3 infantry moved from Bryansk to Western Ukraine
            4 infantry moved from Russia to Bryansk
            1 infantry moved from Novgorod to Baltic States
    
        Place Units - Russians
            1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
            3 artilleries placed in Ukraine
            7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : 0,67
    

    Savegame


  • @Karl7 said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:

    @oysteilo

    Well, look at it this way, if it had hit your chances of an airblitz would have gone up!
    considerably

    i took it off, even though it sucks its probably the right thing after all

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 2 factory_minors, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Szechwan to Sikang
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
            1 bomber moved from Kwangsi to Chahar
            1 bomber moved from Kwangsi to Sikang
            1 tactical_bomber moved from Kwangsi to Chahar
            1 tactical_bomber moved from Kwangsi to Chahar
            1 submarine moved from 39 Sea Zone to 75 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            2 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from 42 Sea Zone to Dutch New Guinea
            2 battleships and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            2 fighters moved from 37 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in Chahar
                Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 4/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Guam from Americans with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 2 fighters and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 battleships in Dutch New Guinea, round 2 : 2/2 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Sikang
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Szechwan
            2 tactical_bombers moved from Chahar to Anhwe
            1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
            1 bomber moved from Chahar to Kwangsi
            1 bomber moved from Sikang to Kwangsi
            1 mech_infantry moved from French Indo China to Yunnan
            1 armour and 1 infantry moved from Shan State to Yunnan
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 41 Sea Zone to 36 Sea Zone
            2 carriers and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            2 fighters moved from Dutch New Guinea to 45 Sea Zone
            2 fighters moved from 55 Sea Zone to 45 Sea Zone
            1 carrier moved from 37 Sea Zone to 21 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 35 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 carrier moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
            2 fighters moved from 44 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
            2 artilleries moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 factory_minor placed in Kwangtung
            2 armour and 1 mech_infantry placed in Kiangsu
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Chinese : 0.67
    UK_Pacific : -0.67
    Japanese : 5.00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Gibraltar to 104 Sea Zone
            2 mech_infantrys moved from Morocco to Algeria
            3 bombers moved from Gibraltar to Algeria
            1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            2 marines moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 4 infantry, 2 marines, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 93 Sea Zone
            1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 61 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            3 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Gibraltar to Algeria
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 6 transports
                Neutral_Axis defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 6 transports in 93 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits
                    Neutral_Axis roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    1 cruiser owned by the Neutral_Axis and 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 6 transports remaining. Battle score for attacker is 19
                Casualties for Neutral_Axis: 1 cruiser and 1 destroyer
            Battle in Southern France
                Americans attack with 1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry
                Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry in Southern France, round 2 : 4/10 hits, 3,00 expected hits
                    Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Neutral_Axis and 1 infantry owned by the Neutral_Axis lost in Southern France
                Americans win, taking Southern France from Neutral_Axis with 1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Neutral_Axis: 1 artillery and 1 infantry
            Battle in Algeria
                Americans attack with 4 bombers and 2 mech_infantrys
                Germans defend with 1 bomber; Italians defend with 2 infantry
                    Americans roll dice for 4 bombers and 2 mech_infantrys in Algeria, round 2 : 3/6 hits, 3,00 expected hits
                    Italians roll dice for 1 bomber and 2 infantry in Algeria, round 2 : 0/3 hits, 0,83 expected hits
                    1 bomber owned by the Germans and 2 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 18
                Casualties for Germans: 1 bomber
                Casualties for Italians: 2 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 55 Sea Zone to Queensland
            1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            4 bombers moved from Algeria to Gibraltar
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 93 Sea Zone to Gibraltar
            1 carrier moved from 101 Sea Zone to 64 Sea Zone
            3 fighters moved from 16 Sea Zone to Midway
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 93 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 89 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,83
    Americans : 7,33
    Neutral_Axis : 0,50
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            4 infantry moved from Shensi to Sikang
            2 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Sikang, round 2 : 2/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Szechwan to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : 1,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Gibraltar to 104 Sea Zone
            2 mech_infantrys moved from Morocco to Algeria
            3 bombers moved from Gibraltar to Algeria
            1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            2 marines moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 4 infantry, 2 marines, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 93 Sea Zone
            1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 61 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            3 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Gibraltar to Algeria
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 6 transports
                Neutral_Axis defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 6 transports in 93 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits
                    Neutral_Axis roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    1 cruiser owned by the Neutral_Axis and 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 6 transports remaining. Battle score for attacker is 19
                Casualties for Neutral_Axis: 1 cruiser and 1 destroyer
            Battle in Southern France
                Americans attack with 1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry
                Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry in Southern France, round 2 : 4/10 hits, 3,00 expected hits
                    Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Neutral_Axis and 1 infantry owned by the Neutral_Axis lost in Southern France
                Americans win, taking Southern France from Neutral_Axis with 1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Neutral_Axis: 1 artillery and 1 infantry
            Battle in Algeria
                Americans attack with 4 bombers and 2 mech_infantrys
                Germans defend with 1 bomber; Italians defend with 2 infantry
                    Americans roll dice for 4 bombers and 2 mech_infantrys in Algeria, round 2 : 3/6 hits, 3,00 expected hits
                    Italians roll dice for 1 bomber and 2 infantry in Algeria, round 2 : 0/3 hits, 0,83 expected hits
                    1 bomber owned by the Germans and 2 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 18
                Casualties for Germans: 1 bomber
                Casualties for Italians: 2 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 55 Sea Zone to Queensland
            1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            4 bombers moved from Algeria to Gibraltar
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 93 Sea Zone to Gibraltar
            1 carrier moved from 101 Sea Zone to 64 Sea Zone
            3 fighters moved from 16 Sea Zone to Midway
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 93 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 89 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            4 infantry moved from Shensi to Sikang
            2 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Sikang, round 2 : 2/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Szechwan to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 2 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber in Burma, round 2 : 3/25 hits, 5,67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 2 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            3 aaGuns moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 marine moved from Egypt to 98 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
            1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 98 Sea Zone to 93 Sea Zone
            1 marine moved from 93 Sea Zone to Southern France
            1 bomber, 4 fighters and 1 tactical_bomber moved from Gold Coast to Gibraltar
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from Quebec to Eastern United States
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,83
    British : -2,67
    Americans : 7,33
    Chinese : 1,17
    Neutral_Axis : 0,50
    Japanese : 2,00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 submarine
                French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                French win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    French : 0.33
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 16:55:19
    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Alexandria
                  ANZAC take Alexandria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 3 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
            EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 cruiser and 1 submarine
            EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser and 1 submarine
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 98 Sea Zone to 93 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


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