G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!


  • hold on, some edits are coming


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery moved from Central America to 89 Sea Zone
            1 armour moved from Southeast Mexico to 89 Sea Zone
            1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            3 infantry moved from Central America to 89 Sea Zone
            1 marine moved from Southeast Mexico to 89 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 89 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 2 artilleries, 5 infantry, 2 marines and 2 mech_infantrys
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 1/4 hits, 2,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 artilleries, 4 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 102 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 102 Sea Zone to Gibraltar
            1 fighter moved from 102 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            4 bombers moved from Eastern United States to Gibraltar
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Wake Island to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            1 fighter and 1 infantry placed in Eastern United States
            1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Shensi
            5 infantry moved from Tsinghai to Shensi
            3 infantry moved from Tsinghai to Shensi
            4 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Belgian Congo to Tanganyika Territory
            1 bomber moved from Egypt to Tanganyika Territory
            1 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
            2 fighters moved from Egypt to French Equatorial Africa
            1 tactical_bomber moved from Egypt to French Equatorial Africa
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from Egypt to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in French Equatorial Africa
                British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Equatorial Africa, round 2 : 2/5 hits, 2,00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in French Equatorial Africa
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Tanganyika Territory
                British attack with 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
                British win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Burma: 1 infantry
            EDIT: Changing ownership of Burma from Japanese to UK_Pacific
            EDIT: Adding units owned by British to Burma: 2 infantry
            EDIT: Removing units owned by British from India: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from French Equatorial Africa to Egypt
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Tanganyika Territory to Egypt
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            2 cruisers moved from 81 Sea Zone to 98 Sea Zone
            2 transports moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
    
        Place Units - UK_Pacific
            1 artillery and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,3,1
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery and 4 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Gold Coast: 1 bomber, 4 fighters and 1 tactical_bomber
            EDIT: Removing units owned by British from Egypt: 1 bomber, 4 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 1,00
    Italians : 1,67
    Americans : -1,17
    Chinese : 0,17
    Neutral_Axis : 0,67
    Japanese : -0,33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            3 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Adding units owned by French to 98 Sea Zone: 1 destroyer
            EDIT: Removing units owned by French from 81 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 destroyer, 2 fighters, 14 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to Gibraltar
            1 bomber moved from Western Germany to Romania
            1 armour and 1 mech_infantry moved from Germany to Denmark
            2 fighters moved from 110 Sea Zone to 104 Sea Zone
            2 tactical_bombers moved from Holland Belgium to 104 Sea Zone
            2 fighters moved from 110 Sea Zone to Finland
            1 infantry moved from Norway to Finland
            2 tactical_bombers moved from Holland Belgium to 104 Sea Zone
            1 armour moved from United Kingdom to Scotland
                  Germans take Scotland from British
            1 infantry moved from Western Germany to Denmark
            2 infantry moved from Bulgaria to Romania
    
        Combat - Germans
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
                Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour
                Bombing raid in Gibraltar causes 4 damage total. 
            Battle in Romania
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Romania, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Finland
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Finland, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Denmark
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 marine
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Denmark, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 marine in Denmark, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Denmark
                    Germans roll dice for 1 armour and 1 mech_infantry in Denmark, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 marine in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Denmark, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 marine in Denmark, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Denmark
                    Germans roll dice for 1 armour in Denmark, round 5 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 marine in Denmark, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Denmark, round 6 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 marine in Denmark, round 6 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 marine owned by the Russians lost in Denmark
                Russians win with no units remaining. Battle score for attacker is -8
                Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 marine
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 4 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 104 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun and 3 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun and 3 infantry moved from 110 Sea Zone to United Kingdom
            1 artillery moved from Western Germany to Germany
            1 bomber moved from Gibraltar to Algeria
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            4 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            2 fighters moved from Finland to Norway
            3 armour moved from Yugoslavia to Slovakia Hungary
            3 aaGuns, 11 infantry and 1 mech_infantry moved from Poland to Slovakia Hungary
            1 aaGun and 1 armour moved from Germany to Slovakia Hungary
            2 infantry moved from Bulgaria to Yugoslavia
            1 bomber moved from Romania to Western Germany
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            2 tactical_bombers moved from 110 Sea Zone to United Kingdom
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 110 Sea Zone
            3 infantry placed in United Kingdom
            6 artilleries and 4 infantry placed in Germany
            3 infantry placed in France
            2 fighters and 4 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from United Kingdom: 2 tactical_bombers
            EDIT: Adding units owned by Germans to Slovakia Hungary: 2 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    AA fire in Gibraltar : : -0.17
    British : -0.33
    Russians : 2.67
    

    Savegame


  • ouch, that was one h*** of a marine


  • @oysteilo

    He rules Denmark


  • i just want to double check with you regarding my russian sub. Like I have said, it was my intention to move it to 91 and use as a potential can opener, exactly like the current situation

    I forgot about the sub during combat and then it suddenly fired. Like I also have said it makes little sense to attack your fleet with a single sub as it provides no gain for a potential usa air strike

    With that beeing said it did fire and I can not blindly expect you to accept this. So i am asking again if this is something you are okey with. I don’t want to be unfair. Or we can ask for a third party opinion


  • @oysteilo said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:

    i just want to double check with you regarding my russian sub. Like I have said, it was my intention to move it to 91 and use as a potential can opener, exactly like the current situation

    I forgot about the sub during combat and then it suddenly fired. Like I also have said it makes little sense to attack your fleet with a single sub as it provides no gain for a potential usa air strike

    With that beeing said it did fire and I can not blindly expect you to accept this. So i am asking again if this is something you are okey with. I don’t want to be unfair. Or we can ask for a third party opinion

    oh! whoops, I made my move thinking the sub was gone. Uff, how about this, I will allow it to live on condition that it not attack the blocker this turn. If not, I’d have to redo my entire german turn.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Or you can just attack and if it losses, then no issue. If it wins, then we must consider options.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7 said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:

    @oysteilo said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:

    i just want to double check with you regarding my russian sub. Like I have said, it was my intention to move it to 91 and use as a potential can opener, exactly like the current situation

    I forgot about the sub during combat and then it suddenly fired. Like I also have said it makes little sense to attack your fleet with a single sub as it provides no gain for a potential usa air strike

    With that beeing said it did fire and I can not blindly expect you to accept this. So i am asking again if this is something you are okey with. I don’t want to be unfair. Or we can ask for a third party opinion

    oh! whoops, I made my move thinking the sub was gone. Uff, how about this, I will allow it to live on condition that it not attack the blocker this turn. If not, I’d have to redo my entire german turn.

    Also I honestly thought the attack was legit to extent it was to soften up my fleet for air strafe. If it hit and I lost the dd then, your chances of an air blitz would go up…

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    I am usually not super worried about these things but in this instance, if you attack and win the game is over.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Use dice bot to roll 10 dice each. We can see if the sub hits and is of consequence. Or you can save for next turn.


  • maybe it should just die, its my bad although it is just reallllllly annoying the one time that russian sub can make a difference

    i did not understand the 10 dice each


  • @oysteilo

    Well, look at it this way, if it had hit your chances of an airblitz would have gone up!
    considerably


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Baltic States to Poland
            1 infantry moved from Eastern Poland to Poland
            2 infantry moved from Bessarabia to Romania
            1 fighter moved from Eastern Poland to Poland
            1 fighter moved from Eastern Poland to Romania
            1 tactical_bomber moved from Eastern Poland to Poland
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Poland
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Poland to Novgorod
            2 mech_infantrys moved from Novgorod to Karelia
            1 cruiser moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 115 Sea Zone to 112 Sea Zone
            1 fighter moved from Romania to Novgorod
            1 artillery and 1 mech_infantry moved from Western Ukraine to Eastern Poland
            2 artilleries moved from Ukraine to Western Ukraine
            2 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
            3 infantry moved from Bryansk to Western Ukraine
            4 infantry moved from Russia to Bryansk
            1 infantry moved from Novgorod to Baltic States
    
        Place Units - Russians
            1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
            3 artilleries placed in Ukraine
            7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : 0,67
    

    Savegame


  • @Karl7 said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:

    @oysteilo

    Well, look at it this way, if it had hit your chances of an airblitz would have gone up!
    considerably

    i took it off, even though it sucks its probably the right thing after all

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 2 factory_minors, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Szechwan to Sikang
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
            1 bomber moved from Kwangsi to Chahar
            1 bomber moved from Kwangsi to Sikang
            1 tactical_bomber moved from Kwangsi to Chahar
            1 tactical_bomber moved from Kwangsi to Chahar
            1 submarine moved from 39 Sea Zone to 75 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            2 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from 42 Sea Zone to Dutch New Guinea
            2 battleships and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            2 fighters moved from 37 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in Chahar
                Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 4/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Guam from Americans with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 2 fighters and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 battleships in Dutch New Guinea, round 2 : 2/2 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Sikang
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Szechwan
            2 tactical_bombers moved from Chahar to Anhwe
            1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
            1 bomber moved from Chahar to Kwangsi
            1 bomber moved from Sikang to Kwangsi
            1 mech_infantry moved from French Indo China to Yunnan
            1 armour and 1 infantry moved from Shan State to Yunnan
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 41 Sea Zone to 36 Sea Zone
            2 carriers and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            2 fighters moved from Dutch New Guinea to 45 Sea Zone
            2 fighters moved from 55 Sea Zone to 45 Sea Zone
            1 carrier moved from 37 Sea Zone to 21 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 35 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 carrier moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
            2 fighters moved from 44 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
            2 artilleries moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 factory_minor placed in Kwangtung
            2 armour and 1 mech_infantry placed in Kiangsu
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Chinese : 0.67
    UK_Pacific : -0.67
    Japanese : 5.00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Gibraltar to 104 Sea Zone
            2 mech_infantrys moved from Morocco to Algeria
            3 bombers moved from Gibraltar to Algeria
            1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            2 marines moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 4 infantry, 2 marines, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 93 Sea Zone
            1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 61 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            3 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Gibraltar to Algeria
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 6 transports
                Neutral_Axis defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 6 transports in 93 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits
                    Neutral_Axis roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    1 cruiser owned by the Neutral_Axis and 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 6 transports remaining. Battle score for attacker is 19
                Casualties for Neutral_Axis: 1 cruiser and 1 destroyer
            Battle in Southern France
                Americans attack with 1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry
                Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry in Southern France, round 2 : 4/10 hits, 3,00 expected hits
                    Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Neutral_Axis and 1 infantry owned by the Neutral_Axis lost in Southern France
                Americans win, taking Southern France from Neutral_Axis with 1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Neutral_Axis: 1 artillery and 1 infantry
            Battle in Algeria
                Americans attack with 4 bombers and 2 mech_infantrys
                Germans defend with 1 bomber; Italians defend with 2 infantry
                    Americans roll dice for 4 bombers and 2 mech_infantrys in Algeria, round 2 : 3/6 hits, 3,00 expected hits
                    Italians roll dice for 1 bomber and 2 infantry in Algeria, round 2 : 0/3 hits, 0,83 expected hits
                    1 bomber owned by the Germans and 2 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 18
                Casualties for Germans: 1 bomber
                Casualties for Italians: 2 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 55 Sea Zone to Queensland
            1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            4 bombers moved from Algeria to Gibraltar
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 93 Sea Zone to Gibraltar
            1 carrier moved from 101 Sea Zone to 64 Sea Zone
            3 fighters moved from 16 Sea Zone to Midway
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 93 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 89 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,83
    Americans : 7,33
    Neutral_Axis : 0,50
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            4 infantry moved from Shensi to Sikang
            2 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Sikang, round 2 : 2/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Szechwan to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : 1,33
    

    Savegame

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